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ACE_Sig_Action Class Reference

C++ wrapper facade for the <sigaction> struct. More...

#include <Signal.h>

List of all members.

Public Methods

 ACE_Sig_Action (void)
 Default constructor. Initializes everything to 0. More...

 ACE_Sig_Action (ACE_SignalHandler handler, sigset_t *sigmask=0, int flags=0)
 Assigns the various fields of a <sigaction> struct but doesn't register for signal handling via the <sigaction> function. More...

 ACE_Sig_Action (ACE_SignalHandler handler, const ACE_Sig_Set &sigmask, int flags=0)
 Assigns the various fields of a <sigaction> struct but doesn't register for signal handling via the <sigaction> function. More...

 ACE_Sig_Action (ACE_SignalHandler handler, int signum, sigset_t *sigmask=0, int flags=0)
 Assigns the various fields of a <sigaction> struct and registers the <handler> to process signal <signum> via the <sigaction> function. More...

 ACE_Sig_Action (ACE_SignalHandler handler, int signum, const ACE_Sig_Set &sigmask, int flags=0)
 Assigns the various fields of a <sigaction> struct and registers the <handler> to process signal <signum> via the <sigaction> function. More...

 ACE_Sig_Action (const ACE_Sig_Set &signalss, ACE_SignalHandler handler, const ACE_Sig_Set &sigmask, int flags=0)
 Assigns the various fields of a <sigaction> struct and registers the <handler> to process all <signals> via the <sigaction> function. More...

 ACE_Sig_Action (const ACE_Sig_Set &signalss, ACE_SignalHandler handler, sigset_t *sigmask=0, int flags=0)
 Assigns the various fields of a <sigaction> struct and registers the <handler> to process all <signals> via the <sigaction> function. More...

 ACE_Sig_Action (const ACE_Sig_Action &s)
 Copy constructor. More...

 ~ACE_Sig_Action (void)
 Default dtor. More...

int register_action (int signum, ACE_Sig_Action *oaction=0)
 Register <this> as the current disposition and store old disposition into <oaction> if it is non-NULL. More...

int restore_action (int signum, ACE_Sig_Action &oaction)
 Assign the value of <oaction> to <this> and make it become the new signal disposition. More...

int retrieve_action (int signum)
 Retrieve the current disposition into <this>. More...

void set (struct sigaction *)
 Set current signal action. More...

sigaction * get (void)
 Get current signal action. More...

 operator ACE_SIGACTION * ()
void flags (int)
 Set current signal flags. More...

int flags (void)
 Get current signal flags. More...

void mask (sigset_t *)
 Set current signal mask. More...

void mask (ACE_Sig_Set &)
sigset_t * mask (void)
 Get current signal mask. More...

void handler (ACE_SignalHandler)
 Set current signal handler (pointer to function). More...

ACE_SignalHandler handler (void)
 Get current signal handler (pointer to function). More...

void dump (void) const
 Dump the state of an object. More...


Public Attributes

 ACE_ALLOC_HOOK_DECLARE
 Declare the dynamic allocation hooks. More...


Private Attributes

sigaction sa_
 Controls signal behavior. More...


Detailed Description

C++ wrapper facade for the <sigaction> struct.


Constructor & Destructor Documentation

ACE_Sig_Action::ACE_Sig_Action void   
 

Default constructor. Initializes everything to 0.

ACE_Sig_Action::ACE_Sig_Action ACE_SignalHandler    sig_handler,
sigset_t *    sig_mask = 0,
int    sig_flags = 0
 

Assigns the various fields of a <sigaction> struct but doesn't register for signal handling via the <sigaction> function.

ACE_Sig_Action::ACE_Sig_Action ACE_SignalHandler    sig_handler,
const ACE_Sig_Set   sig_mask,
int    sig_flags = 0
 

Assigns the various fields of a <sigaction> struct but doesn't register for signal handling via the <sigaction> function.

ACE_Sig_Action::ACE_Sig_Action ACE_SignalHandler    sig_handler,
int    signum,
sigset_t *    sig_mask = 0,
int    sig_flags = 0
 

Assigns the various fields of a <sigaction> struct and registers the <handler> to process signal <signum> via the <sigaction> function.

ACE_Sig_Action::ACE_Sig_Action ACE_SignalHandler    sig_handler,
int    signum,
const ACE_Sig_Set   sig_mask,
int    sig_flags = 0
 

Assigns the various fields of a <sigaction> struct and registers the <handler> to process signal <signum> via the <sigaction> function.

ACE_Sig_Action::ACE_Sig_Action const ACE_Sig_Set   signals,
ACE_SignalHandler    sig_handler,
const ACE_Sig_Set   sig_mask,
int    sig_flags = 0
 

Assigns the various fields of a <sigaction> struct and registers the <handler> to process all <signals> via the <sigaction> function.

ACE_Sig_Action::ACE_Sig_Action const ACE_Sig_Set   signals,
ACE_SignalHandler    sig_handler,
sigset_t *    sig_mask = 0,
int    sig_flags = 0
 

Assigns the various fields of a <sigaction> struct and registers the <handler> to process all <signals> via the <sigaction> function.

ACE_INLINE ACE_Sig_Action::ACE_Sig_Action const ACE_Sig_Action &    s
 

Copy constructor.

ACE_INLINE ACE_Sig_Action::~ACE_Sig_Action void   
 

Default dtor.


Member Function Documentation

void ACE_Sig_Action::dump void    const
 

Dump the state of an object.

ACE_INLINE int ACE_Sig_Action::flags void   
 

Get current signal flags.

ACE_INLINE void ACE_Sig_Action::flags int    flags
 

Set current signal flags.

ACE_INLINE struct sigaction * ACE_Sig_Action::get void   
 

Get current signal action.

ACE_INLINE ACE_SignalHandler ACE_Sig_Action::handler void   
 

Get current signal handler (pointer to function).

ACE_INLINE void ACE_Sig_Action::handler ACE_SignalHandler    handler
 

Set current signal handler (pointer to function).

ACE_INLINE sigset_t * ACE_Sig_Action::mask void   
 

Get current signal mask.

ACE_INLINE void ACE_Sig_Action::mask ACE_Sig_Set   ss
 

ACE_INLINE void ACE_Sig_Action::mask sigset_t *    ss
 

Set current signal mask.

ACE_INLINE ACE_Sig_Action::operator ACE_SIGACTION *  
 

ACE_INLINE int ACE_Sig_Action::register_action int    signum,
ACE_Sig_Action *    oaction = 0
 

Register <this> as the current disposition and store old disposition into <oaction> if it is non-NULL.

ACE_INLINE int ACE_Sig_Action::restore_action int    signum,
ACE_Sig_Action &    oaction
 

Assign the value of <oaction> to <this> and make it become the new signal disposition.

ACE_INLINE int ACE_Sig_Action::retrieve_action int    signum
 

Retrieve the current disposition into <this>.

ACE_INLINE void ACE_Sig_Action::set struct sigaction *    sa
 

Set current signal action.


Member Data Documentation

ACE_Sig_Action::ACE_ALLOC_HOOK_DECLARE
 

Declare the dynamic allocation hooks.

struct sigaction ACE_Sig_Action::sa_ [private]
 

Controls signal behavior.


The documentation for this class was generated from the following files:
Generated on Tue Aug 20 15:27:24 2002 for ACE by doxygen1.2.13.1 written by Dimitri van Heesch, © 1997-2001