MGL_beginDirectAccess
Enables direct framebuffer access.
Declaration
void MGLAPI MGL_beginDirectAccess(void)
Prototype In
mgraph.h
Description
Enables direct framebuffer access so that you can directly rasterize to the linear framebuffer memory using your own custom routines. Note that calling this function is absolutely necessary when using hardware acceleration, as this function correctly arbitrates between the hardware accelerator graphics engine and your direct framebuffer rasterizing code.
See Also
MGL_beginDirectAccess, MGL_endDirectAccess, MGL_beginDirectAccessDC, MGL_endDirectAccessDC
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