Programming with SNAP Graphics
This chapter describes in detail the issues application and system
software developers will face when developing code to use the SciTech
SNAP, Graphics Architecture.
Loading and
Initializing SciTech SNAP Graphics
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Working With Display Modes
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2D Coordinate System
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Direct Framebuffer Access
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Hardware Triple Buffering
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Using the Buffer Manager
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Hardware Video Overlay
Functions
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Stereoscopic
Liquid Crystal Shutter Glasses
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Developing for Maximum
Compatibility
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