MGL_putBitmapMask
Draw a lightweight bitmap mask in the specified color.
Declaration
void MGLAPI MGL_putBitmapMask(
MGLDC *dc,
int x,
int y,
const bitmap_t *mask,
color_t color,
int op)
Prototype In
mgraph.h
Parameters
dc |
Device context to display bitmap on |
x |
x coordinate to draw bitmap at |
y |
y coordinate to draw bitmap at |
mask |
Monochrome bitmap mask to display |
color |
Color to draw in |
op |
Write mode to use when drawing bitmap |
Description
Draws a lightweight monochrome bitmap at the specified location. This is just a simply utility function that draws the monochrome bitmap in a specified color and write mode as fast as possible.
See Also
MGL_loadBitmap, MGL_putBitmap, MGL_putBitmapSection, MGL_putBitmapSrcTrans, MGL_putBitmapSrcTransSection, MGL_putBitmapDstTrans, MGL_putBitmapDstTransSection, MGL_putBitmapMask, MGL_putBitmapPatt, MGL_putBitmapPattSection, MGL_putBitmapFx, MGL_putBitmapFxSection, MGL_stretchBitmap, MGL_stretchBitmapSection, MGL_stretchBitmapFx, MGL_stretchBitmapFxSection, MGL_putIcon
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