Developing for Maximum Compatibility
This section contains information relating to developing application
software with maximum compatibility in mind, without sacrificing
performance or features. Although this document defines how the
specification should work, there are many different flavors of hardware
out in the field. It is very important that you design your application
with the following special cases in mind so that your application will
run on the widest variety of hardware possible.
One of the common mistakes that many developers make when they first
start developing graphics code, is to assume the graphics card they
have in their system is a representative sample of what exists in the
field. Although the driver interface will be identical on another
graphics card, the capabilities and attributes that card reports may be
very different. This section deals with explaining the most common
pitfalls that plague developers first starting to develop graphics
code.
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