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SPR_draw
Draws the sprite object at the specified location.
Declaration
void MGLAPI SPR_draw(
SPR_bitmap *bmp,
int x,
int y)
Prototype In
gm/sprite.h
Parameters
bmp |
Sprite object to draw |
x |
X coordinate to draw the sprite at |
y |
Y coordinate to draw the sprite at |
Description
This function draws the sprite object at the specified (x,y) location on the device context currently bound to the Sprite Manager (ie: the device context you used when you initialized it with SPR_mgrInit). The sprite is drawn using the attributes of the sprite when you added it (ie: opaque or source transparent).
See Also
SRP_drawSection, SPR_drawExt, SPR_mgrAddOpaqueBitmap, SPR_mgrAddTransparentBitmap,
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