Programming with SNAP Graphics

This chapter describes in detail the issues application and system software developers will face when developing code to use the SciTech SNAP, Graphics Architecture.

Related Sub-Topics

Loading and Initializing SciTech SNAP Graphics

Working With Display Modes

2D Coordinate System

Direct Framebuffer Access

Hardware Triple Buffering

Using the Buffer Manager

Hardware Video Overlay Functions

Stereoscopic Liquid Crystal Shutter Glasses

Developing for Maximum Compatibility

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