THE SPECTRUM GAME DATABASE

THE PAWN

PUBLISHER
Rainbird

AUTHORS
Magnetic Scrolls
(Scenario and Design by Rob Steggles; Programming by Ken Gordon
and Hugh Steers; Development System and Parser Design by Ken
Gordon, Anita Sinclair and Hugh Steers; Spectrum Conversion by
Richard Huddy and Bob Coles)

YEAR
1986

DESCRIPTION
Text adventure with a very advanced parser and world modelling.

CONTROLS
Commands are entered using the keyboard.

INSTRUCTIONS
Set in the mythical world of Kerovnia, this amusing and complex
tale is subtle enough to appeal to the beginner and hardened
adventurer alike. A revolutionary text-handling system allows
input of complicated sentences and complete interaction with
characters (including some very intelligent animals!). The Pawn
represents all its characters and objects as if they existed in
a real world, storing complex information about their attributes
and properties linked to their particular position or context
in the game.

Your objectives are manyfold: The simplest is to escape from
Kerovnia, but you will find others as you wander about the land
and communicate with the characters you meet. The Pawn combines
a rich text adventure, with stunning colour graphics [not in the
Spectrum version], and a language parser that will set the
standards for years to come.

Introduction:

The Pawn is an adventure game set in the magical world of
Kerovnia during a period of tremendous social upheaval.

Recently, King Erik, the present ruler of the land, has started
to lose his hold on the Kerovnian peoples and can no longer rely
on their loyalty and supreme devotion to support him through
times of war, famine and personal bankruptcy.

Many political commentators have attributed this decline in
popularity to Erik's steadfast refusal to reinstate the
citizenship of the Roobikyoub dwarfs who were banished en masse
soon after the assassination of the beloved Queen Jendah II and
have never since returned.

The dwarfs were thought to be the sole instigators of the
assassination plot but the real facts were kept well behind
closed (and locked) doors.

Needless to say the dwarfs were of immense economic importance
to Kerovnia with their relentless efforts to produce the
smoothest, strongest malt whisky this side of the Obakanga
valley and they are sorely missed in these days of economic
gloom (not least for the quality of their whisky).

In the absence of the dwarfs, the drinks market has been
dominated by the Farthington Real Ale Company (which has had
some rather dodgy dealings with Boris Grunchkev O.K.B.) and by
the Romni gnomes who produce a refreshing spring water. Neither
of these two influential groups wish to see the dwarfs come back
on the scene to take a large slice of the market but the people
of Kerovnia, many of whom are beginning to suspect that the
dwarfs were completely innocent of the assassination, vehemently
disagree.

Standing in the middle of all this is King Erik who becomes more
and more unpopular the longer he leaves his decision, and, to
top it all, there is a general election on the horizon.

At this point, you arrive on the scene. You will be the
principal player in the game and the story unfolds according to
your decisions and actions.

The program will describe where you are, who (or what) is there
with you and what they are doing. It is then up to you to choose
what you wish to do and tell the program in plain English (well
almost!).

You'll have to discover the goal of the game and the best way to
achieve it by utilizing the items you find on your travels,
conversing with characters and exercising your imagination.

Some example sentences from the manual:

 EXIT NORTH
 QUIETLY WALK NORTH
 ENTER THE FURNITURE SHOP
 SIT ON THE COMFORTABLE LEATHER COUCH
 GET UP OFF THE COUCH
 ENTER DOOR
 PICK UP PAPER, PEN AND INK BOTTLE
 GET ALL FROM THE SCHOOL BAG EXCEPT THE ERASER
 GET ALL EXCEPT THE CASES BUT NOT THE VIOLIN CASE THEN KILL THE
   MAN EATING SHREW WITH THE CONTENTS OF THE VIOLIN CASE. REMOVE
   THE SHREW'S TAIL AND USE IT TO TIE THE POLE AND THE NOOSE
   TOGETHER.
 GET THE KEYS EXCEPT THE SHINY ONE
 LOOK AT THE KEY THAT IS IN MY POCKET
 PUT THE KEY IN THE BAG IN MY POCKET

Abbreviations:

 DROP        DR
 GET         G
 INVENTORY   IN
 NORTH       N
 SOUTH       S
 EAST        E
 WEST        W
 NORTHEAST   NE
 NORTHWEST   NW
 SOUTHEAST   SE
 SOUTHWEST   SW
 UP          U
 DOWN        D
 OUT         O
 LOOK        L
 PRONOUNS    PN
 WITH        WI
 FROM        F

Conversation:

I)   ASK someone ABOUT something
     e.g. ASK THE ALIEN ABOUT THE SPACESHIP
II)  ASK someone "something"
     e.g. ASK THE ALIEN "WHO AM I?"
III) SAY TO someone "something"
     e.g. SAY TO ALIEN "HELLO"
IV)  SAY "something"
     e.g. SAY "HOW CAN I WIN THIS GAME?"
V)   someone, something
     e.g. ALIEN, PHONE HOME

Special Commands:

 INVENTORY
 AGAIN
 EXITS
 SCORE
 BRIEF
 VERBOSE
 NORMAL
 QUIT
 RESTART


PASSWORDS
The Pawn is password-protected (although the game manual forgets
to mention it). After 100 turns in the game (or after restoring
a saved game, whichever comes first), the player is asked to
type in a word from the novel "A Tale of Kerovnia" (written by
G. Sinclair, edited by C. Gale) which is included in the game
box. If the password is wrong, the game quits.

The following is a list of 475 tried and tested passwords (there
are probably more, so make a snapshot before your 100th turn!).
They work with version 2.3 of the game, on all platforms (IBM,
Amiga, Spectrum, C-64).

page line word
----------------------
 1    2    6  coin
 1    3    4  erik
 1    4   10  kerovnia
 1    8   10  kerovnia
 1    9    2  close
 1    9    8  gnomes
 2    1   11  red
 2    4    2  erik
 2    5   12  gnomes
 2    8    7  maze
 2   10    5  run
 2   16    6  kerovnia
 2   17   11  wilderness
 2   21    1  cross
 2   21    4  rabbit
 2   23   11  rabbit
 2   26   13  burn
 2   28    9  erik
 3    2   10  light
 3    4    3  gnomes
 3    5    8  erik
 3    6    2  gringo
 3    9    6  kerovnia
 3   13    7  take
 3   23    8  high
 3   27    9  throne
 4    1    6  hit
 4    2    8  run
 4    2   10  gringo
 4    4    1  princess
 4    5    4  kerovnia
 4    7    1  erik
 4    8   10  take
 4    9    8  gringo
 4   16    3  kerovnia
 4   18    5  eyes
 4   21   12  palace
 4   22    5  rose
 4   23    6  eyes
 4   26   10  princess
 4   27   12  erik
 5    1    3  erik
 5    2    4  room
 5    3    2  green
 5    6    1  erik
 5    6    4  head
 5    9    0  kerovnia  [actually 5-8-16; 5-9-0 doesn't exist]
 5   11   11  erik
 5   13    4  room
 5   13    6  empty
 5   13    7  erik
 5   18    6  white
 6    7    3  erik
 6    7    8  use
 6    8    3  palace
 6    9    5  magician
 6   11    6  magician
 6   14    8  green
 6   14   10  hat
 7    8    1  turn
 7    9   12  erik
 7   10   10  palace
 7   11    8  heads
 7   12    9  damage
 7   12   13  life
 7   13    3  palace
 7   13   12  palace
 7   14    9  gardens
 7   15   14  box
 7   16    9  horse
 7   22    7  fight
 7   24   12  fill
 8    2    6  gardens
 8    8    5  kerovnia
 8   11   11  gringo
 8   12    2  gringo
 8   12    9  kerovnia
 8   14   12  gringo
 8   17    5  throw
 8   26    1  gringo
 9    4    7  gringo
 9    5    2  head
 9    7    8  gringo
 9   14    2  fight
 9   15    4  read
 9   15    9  palace
10    2   12  princess
10    4    5  room
10    5    6  palace
10    6    6  stone
10    7    1  windows
10    8   10  window
10   11    4  eyes
10   20    4  palace
11    1    1  erik
11   11    3  erik
11   12    2  princess
11   17    4  eyes
11   18    1  room
11   20    4  windows
11   21   12  room
11   22    9  blue
11   23    6  arms
11   27   11  blue
11   28   13  table
11   29    1  erik
11   30    2  guards
12    3    8  symbols
12    4   12  table
12    7   12  gold
12    7   14  dress
12   12    4  arms
12   13    6  eyes
12   13   10  take
12   16    5  hide
12   20    3  kerovnia
12   27   11  kerovnia
12   29    7  gold
13    2    6  chest
13    2   11  good
13    6    4  eyes
13    6   12  princess
13    7    5  room
13   11    3  green
13   15    6  take
13   17    7  eyes
13   18   11  eyes
13   20    8  hand
13   23   10  voice
13   24    8  kerovnia
14    2   10  red
14    9    7  voice
14   13    1  kerovnia
14   18    1  eyes
15    2    6  rose
15    7    1  kerovnia
16    2    7  take
16    2    9  leave
16    2   15  eyes
16    5    6  head
16    6    2  chest
16   11    4  dragon
16   12   14  dragon
16   14   11  cave
16   16    9  green
16   17    3  red
16   20    4  look
16   22    1  jump
16   23    4  dragon
17    7    8  take
17    7   14  potion
17    8    9  fire
17   10    3  take
17   10    8  potion
17   11    4  fog
17   11    9  kerovnia
17   12    4  hand
17   15   10  gold
17   16    2  fog
17   18   12  potion
17   19   11  blue
17   22    2  palace
17   22   10  foothills
17   23    1  potion
17   24    3  table
17   24    9  room
17   28    6  gringo
17   29    2  dragon
18    2   10  gringo  [actually 18-2-9; 18-2-10 is "and"]
18    5    8  take
18    5   10  kerovnia
18    8    9  gringo
18    8   10  person
18   10    1  kerovnia
18   13    4  run
18   15   11  hills
18   18    9  potion
18   21    2  high
18   21   10  potion
18   26    8  gringo
18   28    8  dragon
19    1   12  stone
19    2    5  blue
19    2    7  gold
19    4    3  entrance
19    4   12  hat
19    6    4  go
19    6   10  go
19    7    6  go
19   14    8  cave
19   17    8  feet
19   18   10  staircase
19   19    1  use
19   19    7  dragon
19   21    2  slope
19   22    5  gringo
19   27    6  hills
20    3   11  gringo
20    4    2  stone
20    9    7  gold
20   20    1  green
20   21    4  steal
20   22   10  wand
20   23    5  pocket
20   23   13  hand
20   24    8  use
20   25    3  windows
20   26    7  desk
21    1    1  dragon
21    1    8  window
21    2    1  gringo
21    3    3  eyes
21    5    9  wand
21    6    1  hand
21    7   11  magician
21    8    2  go
21    9    1  put
21   10    4  get
21   11    7  gringo
21   14    1  gold
21   15    3  gringo
21   15    7  room
21   16    8  room
21   17    3  dragon
21   20    3  whisky
21   24    5  white
21   24   12  pour
21   27   11  room
21   27   12  gringo
22    2    3  feet
22    4    6  potion
22    4    8  mix
22    4   12  dragon
22    6    1  gringo
22    6    6  dragon
22    8    2  fog
22    9    1  palace
22   13    9  red
22   17    4  ???  [22-17-4 is "say"]
22   17    7  magician
22   24    1  gringo
22   24   11  wand
22   25    1  pocket
23    1    2  get
23    2    6  kerovnia
23    6   10  room
23    8    3  gringo
23    9    2  empty
23   10    2  get
23   10   14  hell
23   13   12  dragon
24    4   13  erik
24    6    8  palace
24   12    3  use
24   22    6  trees
25    1   12  white
25    2   10  palace  [actually 25-2-9; 25-2-10 is "where"]
25    4    8  tower  [actually 25-4-7; 25-4-8 doesn't exist]
25    6   12  arms
25    7    9  fit
25    8    3  white
25    9    7  person
25   13    4  palace
25   15    1  lift
25   16    2  gardens
25   18    3  white
26    6    8  kerovnia
26   12    1  hand
26   14   11  take
26   17    2  erik
26   20   13  pot
26   20   14  erik
26   20   15  gringo
26   23    7  water
26   23   11  pool
26   26    8  life
27    5   10  water
27    6    6  pool
27    8    7  put
27    8    9  hand
27   14    2  pool
27   15    9  princess
27   19    4  rose
27   23    4  pool
27   24    3  water
27   25    1  high
27   26    4  ???  [27-26-4 is "say"]
28    1    3  read
28    4   11  get
28    6   12  hit
28    8    2  blow
28    8   11  water
28   10    7  water
28   13    9  pool
28   13   12  room
28   16    9  bushes
28   20   12  erik
28   26    1  high
28   27    2  use
29    2    7  palace
29    4    7  princess
29    5    4  palace
29   12    5  green
30    4    4  gringo
30    4    7  trees
30    9    4  person
30   10    9  empty
30   13   10  life
30   14   13  kerovnia
30   15    5  feet
30   19    5  hand
30   20    7  erik
30   21   10  office
30   22    4  potion
31    4    6  potion
31    4   14  room
31    7    7  read
31    8    3  gringo
31   10    5  water
31   12   13  fit
31   15    5  hand
31   19   10  gringo
31   23    8  blue
31   28    2  person
31   28    7  gringo
32    2   12  gringo
32    4   11  kerovnia
32   11    6  palace
32   12    7  gringo
32   14    6  take
32   24    6  erik
32   24   12  kerovnia
32   29   12  kerovnia
33    2    5  remove
33    2   10  office
33    8    9  put
33    9    2  chest
33    9    7  bed
33   11   10  chest
33   14    1  princess
33   16   10  eyes
33   17   13  use
33   19    4  look
33   23    8  princess
33   26    9  take
33   29   14  head
34    4   11  gringo
34    5    2  feet
34    5    5  hand
34    6   11  kerovnia
34   12    1  chamber
34   13    1  erik
34   15   12  voice
34   20    5  feet
34   21    3  take
34   23    3  gringo
34   25   12  throne
34   26    2  gringo
35    1   11  palace
35    5    8  magician
35    7    6  princess
35    8    1  kerovnia
35   10    4  gringo
35   15    5  doors
35   15   11  fire
35   19   12  room
35   20   12  fire
35   22    1  gringo
35   22   11  light
35   23   12  go
35   24    1  gringo
35   27    2  red
35   27    3  fire
36    1    4  fire
36    1   10  gringo
36    3    4  hat
36    8    6  erik
36    8    8  put
36    8   10  bed
36    9    3  gringo
37    2    1  gringo
37    9    9  princess
37   13   11  boxes
37   15    9  kerovnia
37   15   11  boxes
37   18   10  turn
37   21    1  erik
37   21    7  attack
37   22   13  horse
37   23   12  gold
38    5    1  erik
38    6    4  wear
38    8   10  head
38    9    8  join
38   10    9  leave
38   10   11  palace
38   12    9  join
38   15    7  red
38   15    9  gold
38   17    6  red
38   17   13  head
38   24    6  rose
38   26   13  green
38   27    5  high
38   28    4  eyes
38   29    9  head
39    1    2  guards
39    3    6  blue
39    3    9  stone
39    8    4  kerovnia
39   10    2  head
39   14    4  take
39   18    2  take
39   18   13  green
39   19    6  erik
39   19   10  kerovnia
39   21    9  person
39   26    3  princess
40    1    1  pool
40    3    5  palace
40    4    7  blue
40    4    9  light
40    4   11  rose
40    9    5  blue
40    9    8  voice
40    9   12  water
40   12    2  rose
40   12    5  feet
40   14    1  princess
40   14   13  life
40   15    8  red
40   17    3  leave
40   23    3  leave
40   25   10  go
40   27    8  erik
41    2    5  kerovnia
41    5    3  cry
41    7    6  erik
41    9    3  kerovnia
41   16    1  erik
41   16    7  leave
41   16    9  room
41   18   11  rose
41   18   14  feet
41   19    4  cloak
42    3   11  leave
42    4    7  go
42    5    1  scrape
42    6    3  gringo
42   13    4  princess
42   13    9  palace
42   14    1  erik
42   16    2  princess
42   17   10  ???  [42-17-10 is "cloud"]
42   17   12  dust
42   19    2  run
43    4    2  princess
43    9    7  life
43    9   11  take
43   10    7  head
43   12    4  princess
43   13    3  bed
43   13    8  kerovnia
43   20    6  life
43   20    7  tree
43   21    4  trees
43   23    8  princess
43   24    5  erik
44    3    4  snow
44    7   12  foothills
44   10    5  snowman
44   10    8  feet
44   12    3  look
44   13    4  eyes
44   20    4  snowman


HINTS
Version II of the game manual came with a number of encoded
hints ("cypheric help section") which could be decoded from
within the game using the HINT command. Here are the hints
(already decoded):

How do I cross the Red Line?
> Drop the Lot
> Sure you're not carrying something?
> And what about the wristband?

Why is the guru laughing?
> Ask him, not me
> Pity you can't drop that wristband yet
> Try stopping him from seeing it

How do I drop the wristband?
> Hard, isn't it?
> Damn, I'd forgotten just how hard this one was...
> Try asking someone to do it for you

How do I get into the shed?
> This one's really obvious
> Where do you normally leave your key
> Try your pocket. Really!

What does the guru want?
> No, it's not a Keema Nan
> The answer is elementary, my dear Adventurer
> Not the bubbly sort

How do I get past the guards?
> Give them something
> Perhaps if they knew what you wanted...
> What else would you do with a demand for ransom?

What do I do with the note?
> Try reading it?
> On second thoughts, don't try reading it!
> Better do as Kronos asked

How do I buy things?
> You'll need something of value
> People round here are pretty careless with money
> Search the dwarves' furniture carefully

How do I get the lead?
> It's embedded in the rock
> Use any sharp tool

How do I read the tomes?
> Cast a spell - Like it says
> This game is a parody, after all. Try 'Cast Spell'
> There is no third clue - bet you're sorry you typed it in now

How do I use the aerosoul?
> No, it's not a spelling mistake, smart-arse!
> You need to kill someone first
> ... And they must be freshly dead
> Press nozzle

How do I kill Kronos?
> Whole list of tedious clues coming up
> You'll need help from another source
> You must kill him in his lair
> Throw the potion bottle at him
> You don't get long to do it
> You could try the thermonuclear device

Where's the thermonuclear device?
> Try a completely different adventure. 'Lord of the Reagans',
  perhaps..

How do I use the platform?
> Pretend you're Kronos
> The platform has only one way of telling if you're Kronos
> Think of it as a large weighing machine

What can I do with the devil?
> Try doing what he asks

How do I get past the cream doors?
> Knock (Are you sure you're into adventures?)
> Check you haven't got the wristband

How do I work the lift?
> Summon it
> Wait for it...
> It's just like a real lift
> And it has sliding doors

How do I vote?
> You need a ballot paper - Are you an anarchist or something?
> Try looking under the rug
> The safe is not as empty as it first appears
> Being ideologically unsound will cost you points

How do I kill the adventurer?
> I'm not sure I can condone this kind of thing..
> Well, if you must... Only Kronos can help

How do I get past the dragon?
> The dragon is very short-sighted
> He is also very hungry
> Try showing him something else to eat
> He needs to have them illuminated as well

How do I move the wheelbarrow?
> The wheelbarrow is very heavy
> The wheelbarrow is not designed to be moved - bet you're
  sorry you asked now...

How do I get through the double doors?
> Be polite
> Many times
> And tip the porter
> Otherwise you'll scotch your chances

How do I get past the paper wall room?
> Paper can be torn
> You look in the cupboard
> You need a rope

I've won but not with a full score. Why?
> I'm 25, but I haven't got a proper job, why? I don't know,
  these things just happen, that's all...
> Did you cheat?
> You need to buy drinks for 2 people
> Whether you enjoyed his music or not - buy him one
> Have you found the Pot Plant?
> Try potting it properly
> Use the right sort of implement
> Oh well, who wants perfection... Make do with the score
  you've got!

What about the alchemists?
> I don't know, what about them?
> Their idea of food isn't quite haute cuisine
> The guru had some food, remember...?
> You'll never get the gold. Lead into gold can't be done!

Where do I find some light?
> You need to give the guru what he wants. Then listen to him
> Now search the clearing
> Elementary Physics - Red+Green+Blue=?
> Mix them

How do I get into the tree?
> Unlock the door - Must I tell you everything?
> Try the wooden one
> The cat sat on the mat

Floorboards - How do I move them?
> They move very easily
> Were you born in a barn?
> Then shut the door, OK?

How do I get past the boulders?
> Find a lever?
> ... Or two
> Now fix them together


URL
ftp://akira.uc3m.es/pub/sinclair/games/p/pawn.zip

NOTES
Originally released as a text-only game for the Sinclair QL (in
1985). Later versions (Atari ST, Commodore 64, Commodore Amiga,
IBM PC) had excellent bitmap graphics. The Spectrum version,
although requiring 128k, doesn't have any graphics due to space
limitations.