THE SPECTRUM GAME DATABASE

NEBULA

PUBLISHER


AUTHOR
Julian Gollop

YEAR
1984

DESCRIPTION
Nebula is a simple intergalactic strategic wargame on a planet
scale.  Up to 5 players can play.


INSTRUCTIONS

The following are the instructions from "The Rebelstar
Collection":


INTRODUCTION

Nebula is a game of strategic galactic conflict.  Players take
the role of emperors attempting to expand and control star
systems.  The inhabitants of the systems are forced to serve
their emperor but imperial conquest has its risks.  War with
other empires is inevitable.  Unrest, revolution and plague beset
the struggling empires.

WHICH GALAXY?

When the game has loaded you must choose a galaxy. Nebula offers
a choice of four galaxies in which to play.  Press the number of
the galaxy you want.  The Cloud Nebula is the best galaxy for
beginners.  Two different maps of the same galaxy are printed out
showing different information.

THE LEFT HAND MAP shows the symbols of the six different races
which inhabit the galaxy.  Each character square containing a
symbol represents one star system. Each emperor is represented
by a different colour chosen at the start of the game. As each
emperor gains control of a system the race symbol of that system
will change to the emperors colour.  A black race symbol denotes
an independent system.

THE RIGHT HAND MAP show the resource levels of the systems
according to
colour:

COLOUR         RESOURCE LEVEL
Cyan                 3
Green                2
Magenta              1

The map also shows the number of force points occupying each
system shown by a number between 0 and 9. Force points represent
military strength and technical resources.

NUMBER OF PLAYERS

Nebula can be played by one to five players. Press the number of
players participating. The one player game is played against the
computer.

PLAYER NAMES AND COLOUR
Each player types a name followed by <ENTER>.  There is a maximum
of eight letters for each player name.  Each player then selects
a colour between 2 and 6.

VICTORY CONDITIONS

Type a number within the specified range and press <ENTER>.  The
first player to obtain this number of victory points is the
winner.  The higher the number chosen the longer the game will
last.

CHOOSE SEAT PHASE

Each player must choose the seat of their empire.  The seat is
shown by a flashing character on the left hand map.  Your seat
is the base of your government and cannot be affect by any random
event or enemy attack.  In order to select systems, the direction
keys are used to move a cursor around the map.  Select the seat
of your empire by positioning the cursor over the desired system
and press <S>.  The display at the bottom of the screen shows
information about the map.  Below the name of the current player
there are three important ratings:

GOVT: This is the government rating of the empire.  It is
calculated by totalling the resource levels of each controlled
system divided by the distance to the seat.

TECH: This represents the space travel technology of the empire.
The higher the tech level the further force points can travel
without losing power.

V.P.s: This is the number of victory points accumulated so far.
It is the sum of the resource levels of all controlled systems.

SAVING THE GAME

Every game turn you will be asked whether you want to save the
game.  Press <Y> for yes or <N> for no.  If you want to save the
game you will need about five minutes of tape.  The whole game
is saved and the screen display is saved.  Make sure you are
ready to press a key after the main game has saved in order to
save the screen.

MILLENNIUMS

Every game turn of Nebula lasts a millennium.  The number of the
current millennium is displayed briefly.

FORCE POINT INCREASE PHASE

In each system that is occupied with at least one force point,
a number of force points equal to the resource level of the
system is added to those already there.  However, the maximum
number of force points a system can sustain is 9.

CHANGE SEAT PHASE

Except on the first game turn, each player is asked whether they
want to reposition their seat.  Press <Y> for yes or <N> for no.
When you reposition your seat your government level is
recalculated.  You may only reposition your seat on a system that
you control which is not affected by plague or unrest.

EXPENDITURE PHASE

Each player is asked whether they want to spend force points to
increase tech level.  To do this position the cursor over one of
your systems and press the number of force points you want to
spend.  The current cost of increasing your tech level by one is
displayed (the cost increases as the tech level rises).  You can
spend force points from as many of your systems as you want, but
you cannot spend all the force points from one system - you have
to leave at least one.  When you have finished press <K>.

COMMAND PHASE

During the command phase players take turns to command their
force points to move and attempt to cure unrest.  The number of
turns each player gets is equal to their government ratings.
However, there is a maximum of twenty commands to move force
points per command phase.

SELECT BASE: In order to select a system from which to move force
points (known as the base system) position the cursor and press
<S>.

SELECT DESTINATION: Move the cursor to the destination and press
the number of force points you want to move

For every space that a number of force points travels, one force
point is deducted.  This is due to the cost of moving military
forces over interstellar distances.  For example, in order to
move one force point to a destination one space away you must
press 2 when the cursor is positioned at the destination.  The
higher your tech level the lower the cost of moving force points.
When tech level reaches 80 then there is no cost for moving force
points.

ERROR REPORTS

There are two possible error reports during the command phase:

1. 'NOT ENOUGH FORCE TO TRAVEL': The cost of moving is too high.
You must have at least one force point arriving at the
destination.  When this error occurs you must select the base for
moving again.

2. 'TOO MANY': You have selected more force points than are
available in your base system.  Press another number.  You can
evacuate any star system except you seat, but you lose control
of the system if you do so.

MISS A ROUND

Note that the command phase is divided into rounds.  Each player
has one command per round, but once the round number exceeds a
players government rating then the player has no further rounds.
It is sometimes advantageous to miss a round (usually to let
other players make their moves first).  Press <K> if you want to
do nothing in the current round.

UNREST

Unrest is shown by a bright background on the right map. You can
attempt to get rid of it by positioning the cursor over the
unrest and pressing <U>. The closer the unrest to your seat the
better chance you have of curing it.  Attempting to cure unrest
uses up your command for the current round.

END COMMANDS
When you have finished all the commands you wish to do then press
<0> (zero).

THE RESOLUTION PHASE

During the command phase, force points leave their bases but do
not actually arrive until the resolution phase.  When all players
have finished issuing commands the resolution phase will show the
arrival of all force points and any conflicts that occur in
systems.  Conflicts occur when force points are sent to an enemy
occupied system.  Either the defender will be wiped out and
the system occupied by the attacking force, or the attacker will
be wiped out.  The success of an attack depends on the force
points involved. For example, if 3 force points are attacking 1
force point then there is a 75% chance of success.  There is a
modifier for racial domination.

RACIAL DOMINATION

If you conquer all the systems of one particular race then your
empire gains the benefits of racial domination.  Your government
and tech levels will rise by a number equal to a quarter of the
number of systems occupied by the dominated race.  If you attack
from a dominated system you get a 10% bonus.  If you are
defending a dominated system then the attacker gets a 10%
penalty.

GALACTIC EVENTS

Random events may occur after the resolution phase.  Some may not
have any effect (in which case you will have to wait a few
seconds until the next millennium).

UNREST

This event happens the most frequently of all events.  Unrest is
a state of passive hostility to the emperor, but it can be
'cured' before a revolution occurs.

REVOLUTION

When there is a revolution any system in unrest may revolt.
Systems which are a different race to your seat have a greater
chance of rebelling. A system which rebels becomes independent
and any force points in the system become hostile to all empires.


CHEATS

SEQUELS/PREQUELS
There are no direct sequels or prequels to the game, but Julian
Gollop went on to write more strategic wargames, namely Laser
Squad and Rebelstar among others.

INLAY CARD TEXT
See the Instructions.

SCORES RECEIVED

URL
ftp.dcc.uchile.cl/pub/OS/sinclair/snapshots/n/nebula.zip


GENERAL FACTS


NOTES
It is best to play this game on the highest speed that you can,
to save having to wait for the computer to make all the
calculations.