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This document specifies the second version of the Synchronized Multimedia Integration Language (SMIL, pronounced "smile"). SMIL 2.0 has the following two design goals:
This section describes the status of this document at the time of its publication. Other documents may supersede this document. The latest status of this document series is maintained at the W3C.
This is a W3C Working Draft of the Synchronized Multimedia Integration Language (SMIL) 2.0 specification produced by the SYMM Working Group [members only]. This specification is a revision of the W3C Last Call Working Draft 21 September 2000, incorporating comments and suggestions received during the Last Call review. Only minor editing updates are expected in the upcoming Candidate Recommendation version.
The XHTML+SMIL Profile which appeared in previous working drafts is still in progress and not yet ready for Last Call. It continues to be updated and will be published as a separate Working Draft when it is ready. Refer to the available public working draft version of that profile.
This is a W3C Working Draft for review by W3C Members and other interested parties. It is a draft document and may be updated, replaced or obsoleted by other documents at any time. It is inappropriate to use W3C Working Drafts as reference material or to cite them as other than "work in progress". This is work in progress and does not imply endorsement by, or the consensus of, the W3C Membership.
This document has been produced as part of the W3C Synchronized Multimedia Activity of the W3C User Interface Domain. The goals of the SYMM Working Group are discussed in the SYMM Working Group charter [members only], (revised July 2000 from original charter version).
A list of current W3C Recommendations and other technical documents can be found at http://www.w3.org/TR.
This document specifies the second version of the Synchronized Multimedia Integration Language (SMIL, pronounced "smile"). SMIL 2.0 has the following two design goals:
SMIL 2.0 is defined as a set of markup modules, which define the semantics and an XML syntax for certain areas of SMIL functionality.
SMIL 2.0 deprecates a small amount of SMIL 1.0 syntax in favor of more DOM friendly syntax. Most notable is the change from hyphenated attribute names to mixed case (camel case) attribute names, e.g., clipBegin is introduced in favor of clip-begin. The SMIL 2.0 modules do not require support for these SMIL 1.0 attributes so that integration applications are not burdened with them. SMIL document players, those applications that support playback of "application/smil" documents (or however we denote SMIL documents vs. integration documents) must support the deprecated SMIL 1.0 attribute names as well as the new SMIL 2.0 names.
This specification is structured as a set of sections, each defining one or more modules:
This specification also defines two profiles that are built using the above SMIL 2.0 modules:
The XHTML+SMIL Profile which appeared in previous working drafts is still in progress and not yet ready for Last Call. It continues to be updated and will be published as a separate Last Call specification when it is ready. Refer to the available public working draft version of that profile.
This document has been prepared by the Synchronized Multimedia Working Group (SYMM-WG) of the World Wide Web Consortium. The WG includes the following individuals:
This section is informative.
Since the publication of SMIL 1.0 [SMIL10], interest in the integration of SMIL concepts with the HTML, the HyperText Markup Language [HTML4], and other XML languages, has grown. Likewise, the W3C HTML Working Group has specified XHTML, the Extensible HyperText Markup Language [XHTML10], in preparation to subset, extend, and integrate it with other languages. The strategy considered for integrating respective functionality with other XML-based languages is based on the concepts of modularization and profiling [SMIL-MOD], [XMOD].
Modularization is an approach in which markup functionality is specified as a set of modules that contain semantically-related XML elements, attributes, and attribute values. Profiling is the creation of an XML-based language through combining these modules, in order to provide the functionality required by a particular application.
Profiling introduces the ability to tailor an XML-based language to specific needs, e.g. to optimize presentation and interaction for the client's capabilities. Profiling also adds the ability for integrating functionality from other markup languages, releasing the language designer from specifying that functionality. Moreover, it provides for consistency in markup through the use of the same model to incorporate a function. Identical constructs eases authoring, while at the user agent side there is a potential for re-use of code. For example, a scheduler supporting SMIL timing and synchronization functionality could be used for SMIL documents, XHTML+SMIL documents, and SVG documents.
Modularization enables language designers to specify dedicated markup intended for integration with other, existing, language profiles. Examples of specifications intended for such integration are MathML and XForms [MathML], [XFORMS].
Modularization and profiling use the extensibility properties of XML, and related technology like XML-namespaces and XML Schema [XML10], [XML-NS], [XSCHEMA].
This part of the SMIL 2.0 specification describes the framework on which SMIL modularization and profiling is based, and specifies the SMIL 2.0 Modules, their identifiers, and the requirements for conformance within this framework.
This section is informative.
The modularization approach used in this specification derives from that set forth in XHTML Modularization [XMOD]. The framework on which SMIL Modularization and Profiling is based, is informally described here.
A Module is a collection of semantically-related XML elements, attributes, and attribute values that represents a unit of functionality. Modules are defined in coherent sets. This coherency is expressed in that the elements of these modules are associated with the same namespace.
A Language Profile is a combination of modules. Modules are atomic, i.e. they cannot be subset when included in a language profile. Furthermore, a module specification may include a set of integration requirements, to which language profiles that include the module must comply.
Commonly, there is a main language profile that incorporates nearly all the modules associated with a single namespace. For example, the SMIL 2.0 language profile uses most of the SMIL 2.0 modules. Usually, the same name is used to loosely reference both; "SMIL 2.0" in the example. Also, the name "profile" is used to mean "language profile".
Other language profiles can be specified that are subsets of the larger one, or that incorporate a mixture of modules associated with different namespaces. SMIL 2.0 Basic is an example of the first, XHTML+SMIL of the latter.
A special module in a language profile is the so-called Structure Module, in that it contains the root element of the language profile, e.g. <smil> or <html>. Any language profile that incorporates modules associated with a single namespace will include the Structure module associated with that namespace.
Other modules that require special mention are those that characterize the core of the functionality provided by the namespace. This is expressed by the notions of host language and integration set. Both of them relate to a set of conformance requirements for language profiles, which includes the requirement to incorporate at least the core set of modules. The set may be different for a host language and an integration set. A host language must incorporate the Structure module; an integration set does not. There may be other differences as well.
The main purpose of language profile conformance is to enhance interoperability. Preferably, the mandatory modules for host language conformance are defined in such a way that any document interchanged in a conforming language profile will yield a reasonable presentation when the document renderer, while supporting the associated mandatory module set, would ignore all other (unknown) elements and attributes. Here, "reasonable presentation" is to be understood as something intelligible, which is not necessarily a close reflection of the author's original intentions. To achieve the latter, a negotiation would have to be conducted to agree on the specific language profile to be used for the document interchange.
This section is normative.
SMIL functionality is partitioned into ten functional areas. Within each functional area a further partitioning is applied into modules. All of these modules, and only these modules, are associated with the SMIL namespace.
The functional areas and their corresponding modules are:
This section is informative.
Each of these modules introduces a set of semantically-related elements, properties, and attributes. Each functional area has a corresponding section in this specification document. Further details on each of the modules is specified within those sections.
The modules may be independent or complementary. For example, the SyncMaster module requires and builds upon the SyncBehavior module, but the PrefetchControl and SkipContentControl modules are independent from each other. In addition, some modules require modules from other functional areas.
Modules specify their integration requirements. When one module requires another module for basic features and as a prerequisite for integration, a language profile must include the second module in order to include the first. The first module is said to be a dependent of the second module. Dependency may be nested, in that a module may be dependent on a module that is dependent itself.
Table 1 presents the SMIL 2.0 modules and the modules they dependent on.
Module | Dependencies |
AccessKeyTiming | NONE |
AudioLayout | BasicLayout |
BasicAnimation | BasicInlineTiming |
BasicContentControl | NONE |
BasicInlineTiming | NONE |
BasicLayout | NONE |
BasicLinking | NONE |
BasicMedia | NONE |
BasicTimeContainers | NONE |
BasicTransitions | NONE |
BrushMedia | NONE |
CoordinatedTransitions | BasicTransitions |
CustomTestAttributes | BasicContentControl |
EventTiming | NONE |
ExclTimeContainers | NONE |
FillDefault | BasicTimeContainers, and/or ExclTimeContainers, and/or TimeContainerAttributes |
HierarchicalLayout | BasicLayout |
InlineTransitions | NONE |
LinkingAttributes | NONE |
MediaAccessibility | MediaDescription |
MediaClipMarkers | MediaClipping |
MediaClipping | BasicMedia |
MediaDescription | NONE |
MediaMarkerTiming | NONE |
MediaParam | BasicMedia |
MetaInformation | NONE |
MinMaxTiming | NONE |
MultiArcTiming | AccessKeyTiming, and/or BasicInlineTiming, and/or EventTiming, and/or MediaMarkerTiming, and/or PrevTiming, and/or RepeatValueTiming, and/or SyncbaseTiming, and/or WallclockTiming |
MultiWindowLayout | BasicLayout |
ObjectLinking | BasicLinking |
PrefetchControl | NONE |
PrevTiming | NONE |
RepeatTiming | NONE |
RepeatValueTiming | NONE |
RestartDefault | RestartTiming |
RestartTiming | NONE |
SkipContentControl | NONE |
SplineAnimation | BasicAnimation |
Structure | BasicContentControl, and BasicInlineTiming, and BasicLayout, and BasicLinking, and BasicMedia, and BasicTimeContainers, and SkipContentControl, and SyncbaseTiming |
SyncbaseTiming | NONE |
SyncBehavior | BasicTimeContainers, and/or ExclTimeContainers, and/or TimeContainerAttributes |
SyncBehaviorDefault | SyncBehavior |
SyncMaster | SyncBehavior |
TimeContainerAttributes | NONE |
TimeManipulations | NONE |
TransitionModifiers | BasicTransitions, and/or InlineTransitions |
WallclockTiming | NONE |
This section is informative.
SMIL is an XML-based language and conforms to the (XML) DOM Core [DOM1], [DOM2]. In future, a SMIL-specific DOM recommendation may specify support for timing and synchronization, media integration, and other synchronized multimedia functionality [SMIL-DOM].
A language profile may include DOM support. The granularity of DOM being supported, corresponds to the modules being selected in that language profile. As with all modules, required support for the DOM is an option of the language profile.
This section is informative.
This section specifies the identifiers for the SMIL 2.0 namespace and the SMIL 2.0 modules. Each SMIL host language conformant language profile is requested to explicitly state the namespace URI that is to be used to identify it. That namespace URI must comply with the "Requirements on Identifiers for SMIL Host Language Conformant Language Profiles", defined below.
This section is normative.
Documents authored in language profiles that include the SMIL Structure module can be associated with the "application/smil" mime type. Documents using the "application/smil" mime type are required to be host language conformant.
This section is normative.
The XML namespace identifier for the complete set of SMIL 2.0 modules, and the elements and attributes that are contained within is:
http://www.w3.org/2001/SMIL20/WD/
@@ Need to replace this and below by final ID.
This section is normative.
Each module in this specification has a unique identifier associated with it. They are intended to uniquely and consistently identify each of them. They should be used as values in a test for whether an implementation includes a specific module, as well as in other circumstances where a need to refer to a specific SMIL 2.0 module is necessary.
Table 2 summarizes the identifiers for SMIL 2.0 modules.
Module name | Identifier |
AccessKeyTiming | http://www.w3.org/2001/SMIL20/WD/AccessKeyTiming |
AudioLayout | http://www.w3.org/2001/SMIL20/WD/AudioLayout |
BasicAnimation | http://www.w3.org/2001/SMIL20/WD/BasicAnimation |
BasicContentControl | http://www.w3.org/2001/SMIL20/WD/BasicContentControl |
BasicInlineTiming | http://www.w3.org/2001/SMIL20/WD/BasicInlineTiming |
BasicLayout | http://www.w3.org/2001/SMIL20/WD/BasicLayout |
BasicLinking | http://www.w3.org/2001/SMIL20/WD/BasicLinking |
BasicMedia | http://www.w3.org/2001/SMIL20/WD/BasicMedia |
BasicTimeContainers | http://www.w3.org/2001/SMIL20/WD/BasicTimeContainers |
BasicTransistions | http://www.w3.org/2001/SMIL20/WD/BasicTransistions |
BrushMedia | http://www.w3.org/2001/SMIL20/WD/BrushMedia |
CoordinatedTransitions | http://www.w3.org/2001/SMIL20/WD/CoordinatedTransitions |
CustomTestAttributes | http://www.w3.org/2001/SMIL20/WD/CustomTestAttributes |
EventTiming | http://www.w3.org/2001/SMIL20/WD/EventTiming |
ExclTimeContainers | http://www.w3.org/2001/SMIL20/WD/ExclTimeContainers |
FillDefault | http://www.w3.org/2001/SMIL20/WD/FillDefault |
HierarchicalLayout | http://www.w3.org/2001/SMIL20/WD/HierarchicalLayout |
InlineTransitions | http://www.w3.org/2001/SMIL20/WD/InlineTransitions |
LinkingAttributes | http://www.w3.org/2001/SMIL20/WD/LinkingAttributes |
MediaAccessibility | http://www.w3.org/2001/SMIL20/WD/MediaAccessibility |
MediaClipMarkers | http://www.w3.org/2001/SMIL20/WD/MediaClipMarkers |
MediaClipping | http://www.w3.org/2001/SMIL20/WD/MediaClipping |
MediaDescription | http://www.w3.org/2001/SMIL20/WD/MediaDescription |
MediaMarkerTiming | http://www.w3.org/2001/SMIL20/WD/MediaMarkerTiming |
MediaParam | http://www.w3.org/2001/SMIL20/WD/MediaParam |
Metainformation | http://www.w3.org/2001/SMIL20/WD/Metainformation |
MinMaxTiming | http://www.w3.org/2001/SMIL20/WD/MinMaxTiming |
MultiArcTiming | http://www.w3.org/2001/SMIL20/WD/MultiArcTiming |
MultiWindowLayout | http://www.w3.org/2001/SMIL20/WD/MultiWindowLayout |
ObjectLinking | http://www.w3.org/2001/SMIL20/WD/ObjectLinking |
PrefetchControl | http://www.w3.org/2001/SMIL20/WD/PrefetchControl |
PrevTiming | http://www.w3.org/2001/SMIL20/WD/PrevTiming |
RepeatTiming | http://www.w3.org/2001/SMIL20/WD/RepeatTiming |
RepeatValueTiming | http://www.w3.org/2001/SMIL20/WD/RepeatValueTiming |
RestartDefault | http://www.w3.org/2001/SMIL20/WD/RestartDefault |
RestartTiming | http://www.w3.org/2001/SMIL20/WD/RestartTiming |
SkipContentControl | http://www.w3.org/2001/SMIL20/WD/SkipContentControl |
SplineAnimation | http://www.w3.org/2001/SMIL20/WD/SplineAnimation |
Structure | http://www.w3.org/2001/SMIL20/WD/Structure |
SyncbaseTiming | http://www.w3.org/2001/SMIL20/WD/SyncbaseTiming |
SyncBehavior | http://www.w3.org/2001/SMIL20/WD/SyncBehavior |
SyncBehaviorDefault | http://www.w3.org/2001/SMIL20/WD/SyncBehaviorDefault |
SyncMaster | http://www.w3.org/2001/SMIL20/WD/SyncMaster |
TimeContainerAttributes | http://www.w3.org/2001/SMIL20/WD/TimeContainerAttributes |
TimeManipulations | http://www.w3.org/2001/SMIL20/WD/TimeManipulations |
TransitionModifiers | http://www.w3.org/2001/SMIL20/WD/TransitionModifiers |
WallclockTiming | http://www.w3.org/2001/SMIL20/WD/WallclockTiming |
In addition to the module identifiers above, there may be different features and variances from one language profile to another that may not be expressed as the support or non-support of a particular module. These features may be expressed using the following identifiers:
http://www.w3.org/2001/SMIL20/WD/NestedTimeContainers
http://www.w3.org/2001/SMIL20/WD/DeprecatedFeatures
Implementations that support the SMIL BasicContentControl module must allow these as identifiers for use with the XML namespace mechanism, and must allow the associated namespace identifier to be used with the systemRequired test attribute. Profiles must identify those attributes for which an implementation must return "true" (this is an integration requirement). Implementations must return "false" for modules or features which are not fully supported.
Modules can also be identified collectively. The following four module collections are defined:
http://www.w3.org/2001/SMIL20/WD/
http://www.w3.org/2001/SMIL20/WD/Language
http://www.w3.org/2001/SMIL20/WD/HostLanguage
http://www.w3.org/2001/SMIL20/WD/IntegrationSet
This section is informative.
In this section we specify the rules for SMIL host language and SMIL integration set conformance. First, the conformance requirements for host language conformance and integration set conformance are given. The requirements are similar to those set forth for XHTML host language document type conformance and XHTML integration set document type conformance [XMOD]. In a final section the requirements on identifiers for host language conformant language profiles are given.
Currently, there exist three language profiles using SMIL 2.0 Modules. They are the SMIL 2.0 Language Profile, the SMIL 2.0 Basic Language Profile, and the XHTML+SMIL 2.0 Language Profile (work in progress). The first two are SMIL host language conformant, the third is SMIL integration set conformant.
This section is normative.
The following two tables list names used to collectively reference certain sets of SMIL 2.0 elements and attributes. These are used in the definitions of the minimum support in the two sections below on SMIL host language conformance and SMIL integration set conformance. The term "minimum support" is used to refer to the minimum set of elements that an element can contain, and the minimum set of attributes that can be used on an element.
Element Set Name | Elements |
TIMING-ELMS | par, seq |
MEDIA-ELMS | ref, animation, audio, img, video, text, textstream |
EMPTY | no elements are required as a minimum |
Attribute Set Name | Attributes |
TIMING-ATTRS | begin, end, dur, repeatDur, repeatCount, max, min, fill, endsync |
CONTCTRL-ATTRS | systemBitrate, systemCaptions, systemLanguage, systemRequired, systemScreenSize, systemScreenDepth, systemOverdubOrSubtitle, systemAudioDesc, systemOperatingSystem, systemCPU, systemComponent |
MEDIA-ATTRS | abstract, alt, author, copyright, longdesc, src, type |
LINKING-ATTRS | href, sourceLevel, destinationLevel, sourcePlaystate, destinationPlaystate, show, accesskey, tabindex, target, external, actuate |
COMMON-ATTRS | id, class, xml:lang, title |
This section is normative.
A language profile is said to be SMIL 2.0 host language conformant if it includes the following modules:
In addition, the following requirements must be satisfied:
Element | Minimum Support | |
Elements | Attributes | |
smil | head, body | COMMON-ATTRS, xmlns |
head | layout | COMMON-ATTRS |
body | TIMING-ELMS, MEDIA-ELMS, switch, a | COMMON-ATTRS |
layout | root-layout, region | COMMON-ATTRS, type |
root-layout | EMPTY | COMMON-ATTRS, backgroundColor, height, width, skip-content |
region | EMPTY | COMMON-ATTRS, backgroundColor, bottom, fit, height, left, right, showBackground, top, width, z-index, skip-content |
ref, animation, audio, img, video, text, textstream | area | COMMON-ATTRS, CONTCTRL-ATTRS, TIMING-ATTRS, repeat, MEDIA-ATTRS |
a | MEDIA-ELMS | COMMON-ATTRS, LINKING-ATTRS |
area | EMPTY | COMMON-ATTRS, LINKING-ATTRS, TIMING-ATTRS, repeat, shape, coords, nohref, alt |
par, seq | TIMING-ELMS, MEDIA-ELMS, switch, a | COMMON-ATTRS, CONTCTRL-ATTRS, TIMING-ATTRS, repeat |
switch | TIMING-ELMS, MEDIA-ELMS, a | COMMON-ATTRS, CONTCTRL-ATTRS |
Support of deprecated elements and attributes is required for SMIL 2.0 host language conformance for all modules the given language supports. For example, if a SMIL 2.0 host language supports the MultiArcTiming module, it must support the deprecated syntax defined in the MultiArcTiming module.
Since the SMIL 2.0 Structure module may only be used in a profile that is SMIL host language conformant, this implies that the SMIL 2.0 Structure module must at least be accompanied with the eight other modules required for host language conformance that were named above. Those modules themselves can still be used in other, non SMIL host language conformant, language profiles.
This section is normative.
A language profile is said to be SMIL 2.0 integration set conformant if it includes the following modules:
In addition, the following requirements must be satisfied:
Element | Minimum Support | |
Elements | Attributes | |
ref, animation, audio, img, video, text, textstream | CONTCTRL-ATTRS, TIMING-ATTRS, MEDIA-ATTRS | |
par, seq | TIMING-ELMS, MEDIA-ELMS, switch, a | CONTCTRL-ATTRS, TIMING-ATTRS |
switch | TIMING-ELMS, MEDIA-ELMS | CONTCTRL-ATTRS |
Support of deprecated elements and attributes is not required for SMIL 2.0 integration set conformance. However, when included, the above requirements also apply to these elements and attributes. Also, when supported, it is required that all the deprecated elements and attributes from all the included modules are supported as a whole.
This section is informative.
A language profile is specified through its DTD or XML Schema. The identifier of these can be used to identify the language profile. SMIL 1.0 has specified the default namespace declaration on its root element, <smil>, as the decisive identifier for distinguishing it from other language profiles [SMIL10]. For that purpose SMIL 1.0 has specified
http://www.w3.org/TR/REC-smil
as the namespace identifier for SMIL 1.0.
This section is normative.
For the purpose of identifying the version and the language profile used, SMIL host language conformant documents must satisfy the following requirements:
This section is normative.
Syntax errors in a SMIL Host Language conformant document are handled according to the XML rules for well-formed or valid XML [XML10].
Semantic errors can arise at various levels. One is where the declared attribute values are of unknown value. Another is where the assembled presentation is (possibly) conflicting, as in a case where media objects are competing for display space or where they are synchronized ambiguously. These latter types, although maybe an error according to the author's intentions, are not considered an error and the user agent will present according to the resolution rules defined in this specification.
Errors in attribute values might remain undetectable to the parser, because the value type is declared as CDATA, or because the value range is open ended, as in the case of events, for example. However, errors in attribute values can be detected within a given language profile, where that language profile specifies the supported value set. Specifications of language profiles that are SMIL Host Language conformant are required to specify the error handling that is required when such an attribute value error occurs.
This section is informative.
This section describes how language profiles could be defined using the SMIL 2.0 modular DTDs. The reader is assumed to be familiar with the mechanisms defined in "Modularization of XHTML" [XMOD], in particular Appendix D [XMOD-APPD] and Appendix E [XMOD-APPE]. In general, the SMIL 2.0 modular DTDs use the same mechanisms as the XHTML modular DTDs use. Exceptions to this are:
Below, we give a short description of the files that are used to define the SMIL 2.0 modular DTDs. See the table and the end of the section for a complete list of the filenames involved.
Following the same mechanisms as the XHTML modular DTDs, the SMIL 2.0 specification places the XML element declarations (e.g. <!ELEMENT...>) and attribute list declarations (e.g. <!ATTLIST...>) of all SMIL 2.0 elements in separate files, the SMIL module files. A SMIL module file is provided for each functional area in the SMIL 2.0 specification (that is, there is a SMIL module file for animation, layout, timing, etc).
The SMIL module files are used in the normative definitions of the specification of the SMIL 2.0 Language Profile. Usage of the same module files for defining other SMIL profiles is recommended, but not required. The requirements that SMIL language profiles must follow are stated in the SMIL 2.0 specification, not in the DTD code.
To make the SMIL module files independent of each other, and independent of the language profiles, the element and attribute declarations make heavy use of XML entities. This provides profiles with the necessary hooks to define the actual content models and attributes of the SMIL elements.
The SMIL 2.0 Language Profile provides examples of how the SMIL module files can be used. Most of the DTD files are reused across the different profiles. Reused are the SMIL module files, the files that define the data types and the common attributes, the "qname" file that takes care of adding namespace prefixes if necessary, and the framework file, which takes care of including files in the appropriate order.
The files that are different for each profile are the driver file and document model file. This would, in general, also apply to new profiles: to define a new language profile, one has to write the extension module(s), the driver file that defines which modules are used, and a document model file that defines the extended document model. The driver file and document model file are described in more detail below.
The driver file.
This is the file that would be referenced by a document's DOCTYPE declaration. Its main job is to define which document model file and which of the SMIL module files the profile is using. It may also define an optional namespace to be used in all namespace prefixes. For example, to prefix all SMIL element names with "foobar", the following can be added to the start of the profile:
<!ENTITY % SMIL.prefixed "INCLUDE" >
<!ENTITY % SMIL.prefix "foobar" >
Elements defined in their modules as, for example, <video> will become parsed as <foobar:video>. This also applies for SMIL attributes that appear on other elements, so, for example, "begin" becomes "foobar:begin". The default is that the qname prefix is empty -- that is, it is effectively turned off by default.
After these definitions, the driver file includes the framework file (which will subsequently include the data type, common attributes, qname and document model file), after which the SMIL module files are included that are used by this profile.
The document model file.
The document model file contains the XML entities that are used by the SMIL module files to define the content models and attribute lists of the elements in that profile.
Content models generally differ from profile to profile, or contain elements from other modules. To avoid these dependencies in the SMIL module files, content models need to be defined in the document model file. The (dummy) default content model as defined in the SMIL module files is "EMPTY" for all SMIL 2.0 elements.
For the same reasons, the SMIL module files only define a default attribute list for their elements. This default list only contains the SMIL 2.0 core attributes and the attributes that are defined in the same SMIL module file. All other attributes need to be added to this default list by defining the appropriate XML entities. For example, the Media Objects Module file only adds the core and media related attributes on the media objects, other attributes, such as the timing attributes, are added to this list by the document model file.
Driver files for the predefined profiles | |
-//W3C//DTD SMIL 2.0//EN | http://www.w3.org/2001/SMIL20/WD/SMIL20.dtd |
Document model files for the predefined profiles | |
-//W3C//ENTITIES SMIL 2.0 Document Model 1.0//EN | http://www.w3.org/2001/SMIL20/WD/smil-model-1.mod |
SMIL 2.0 module files | |
-//W3C//ELEMENTS SMIL 2.0 Animation//EN | http://www.w3.org/2001/SMIL20/WD/SMIL-anim.mod |
-//W3C//ELEMENTS SMIL 2.0 Content Control//EN | http://www.w3.org/2001/SMIL20/WD/SMIL-control.mod |
-//W3C//ELEMENTS SMIL 2.0 Layout//EN | http://www.w3.org/2001/SMIL20/WD/SMIL-layout.mod |
-//W3C//ELEMENTS SMIL 2.0 Linking//EN | http://www.w3.org/2001/SMIL20/WD/SMIL-link.mod |
-//W3C//ELEMENTS SMIL 2.0 Media Objects//EN | http://www.w3.org/2001/SMIL20/WD/SMIL-media.mod |
-//W3C//ELEMENTS SMIL 2.0 Document Metainformation//EN | http://www.w3.org/2001/SMIL20/WD/SMIL-metainformation.mod |
-//W3C//ELEMENTS SMIL 2.0 Document Structure//EN | http://www.w3.org/2001/SMIL20/WD/SMIL-struct.mod |
-//W3C//ELEMENTS SMIL 2.0 Timing//EN | http://www.w3.org/2001/SMIL20/WD/SMIL-timing.mod |
-//W3C//ELEMENTS SMIL 2.0 Transition//EN | http://www.w3.org/2001/SMIL20/WD/SMIL-transition.mod |
Other utilities: data types, common attributes, qname and frame work files | |
-//W3C//ENTITIES SMIL 2.0 Datatypes 1.0//EN | http://www.w3.org/2001/SMIL20/WD/smil-datatypes-1.mod |
-//W3C//ENTITIES SMIL 2.0 Common Attributes 1.0//EN | http://www.w3.org/2001/SMIL20/WD/smil-attribs-1.mod |
-//W3C//ENTITIES SMIL 2.0 Qualified Names 1.0//EN | http://www.w3.org/2001/SMIL20/WD/smil-qname-1.mod |
-//W3C//ENTITIES SMIL 2.0 Modular Framework 1.0//EN | http://www.w3.org/2001/SMIL20/WD/smil-framework-1.mod |
This section defines the SMIL 2.0 Animation Modules, which are composed of a BasicAnimation module and a SplineAnimation module. These modules contain elements and attributes for incorporating animation onto a time line, and a mechanism for composing the effects of multiple animations. Since these elements and attributes are defined in modules, designers of other markup languages can choose whether or not to include this functionality in their languages. Language designers incorporating other SMIL modules do not need to include the animation modules if animation functionality is not needed.
The examples in this document that include syntax for a host language use [SMIL10], [SVG], [HTML4] and [CSS2]. These are provided as an indication of possible integrations with various host languages.
While this document defines a base set of animation capabilities, it is assumed that host languages may build upon the support to define additional or more specialized animation elements. Animation only manipulates attributes and properties of the target elements, and so does not require any knowledge of the target element semantics beyond basic type information.
This module depends on the SMIL 2.0 BasicInlineTiming module, using elements and attributes from the Timing module for its time line. The BasicInlineTiming module is a prerequisite for any profile using SMIL Animation. The reader is presumed to have read and be familiar with the SMIL 2.0 Timing modules.
This section first presents the underlying principals of animation in SMIL 2.0, then the elements and attributes of the BasicAnimation module and of the SplineAnimation module.
This section describes the semantics underlying the SMIL 2.0 animation modules.
The specific elements are not described here, but rather the common concepts
and syntax that comprise the model for animation. Document issues are
described, as well as the means to target an element for animation. The animation
model is then defined by building up from the simplest to the most complex
concepts: first the simple duration and simple animation function
f(t)
, and then the overall effect
F(t,u)
.
Animation is defined as a time-based function of a target element
(or more specifically of some attribute of the target element, the
target attribute). The animation defines a mapping of time to values
for the target attribute. This mapping takes into account all aspects of
timing, as well as animation-specific semantics. The overall mapping
is based on a simple animation function
f(t)
which describes the animation over the
simple duration of the element. Every animation defines a simple animation
function which produces a value for the target attribute for any time within
the simple duration.
Normative
A target attribute is the name of a feature of a target element as defined in a host language document.
This may be (e.g.) an XML attribute contained in the element or a CSS property that applies to the element. By default, the target element of an animation will be the parent of the animation element (an animation element is typically a child of the target element). However, the target may be any element in the document, identified either by an XML ID reference or via an XLink [XLINK] locator reference.
As a simple example, the following defines an animation of an SVG rectangle shape. The rectangle will change from being tall and thin to being short and wide.
<rect ...> <animate attributeName="width" from="10px" to="100px" begin="0s" dur="10s" /> <animate attributeName="height" from="100px" to="10px" begin="0s" dur="10s" /> </rect>
The rectangle begins with a width of 10 pixels and increases to a width of 100 pixels over the course of 10 seconds. Over the same ten seconds, the height of the rectangle changes from 100 pixels to 10 pixels.
When an animation is running, it should not actually change the attribute values in the DOM [DOM2]. The animation runtime should maintain a presentation value for each animated attribute, separate from the DOM or CSS Object Model (OM). If an implementation does not support an object model, it should maintain the original value as defined by the document as well as the presentation value. The presentation value is reflected in the displayed form of the document. Animations thus manipulate the presentation value, and should not affect the base value exposed by DOM or CSS OM. This is detailed in The animation sandwich model.
Normative
The base value of a target attributea
at timet
is the value ofa
to which animation is applied at timet
.The presentation value of a target attribute
a
at timet
is the value ofa
resulting from the application of animation at timet
.
The presentation value reflects the effect of animation on the base value. The effect is the change to the base value of the target attribute at any given time. When an animation completes, the effect of the animation is no longer applied, and the presentation value reverts to the base value by default. The animation effect can also be extended to freeze the last value for the length of time determined by the semantics of the fill attribute.
An animation element defines a simple animation function which is evaluated as needed over time by the implementation. The resulting values are applied to the presentation value for the target attribute. Animation functions are continuous in time and can be sampled at whatever frame rate is appropriate for the rendering system. The syntactic representation of the simple animation function is independent of this model, and may be described in a variety of ways. The animation elements in this specification support syntax for a set of discrete or interpolated values, a path syntax for motion based upon SVG paths, keyframe based timing, evenly paced interpolation, and variants on these features.
In the example immediately above, the simple animation function for the width
attribute, specified by 'from="10px" to="100px" ... dur="10s"'
is
f(t) = (10 + 90*t/10) px
, wheret
is given in seconds.
Simple animation functions may be defined which have additional parameters, or thate are purely or partially algorithmic. For example, a "to" animation interpolates from the current value to the "to" value:
<animate attributeName="top" to="10" dur="2.5s" />
The animation function is a function of the current position, as well as of time:
f(t,u) = (u*(2.5s-t)/2.5s) + 10*(t/2.5s)
In all cases, the animation exposes this as a function of time.
Normative
The simple animation function defined by an animation elementis a function of time,
f(t)
, defined for timest
,0<=t<=d
, whered
is the simple duration of the element.The simple animation function may be defined as a function which depends on factors in addition to time. This does not affect the model of animation, beyond the trivial addition of additional parameters to
f(t)
, such asf(t,u)
used in the "to" animation example immediately above.
Animations can be defined to either override or add to the base value of an attribute. In this context, the base value may be the DOM value, or the result of other animations that also target the same attribute. This more general concept of a base value is termed the underlying value. Animations that add to the underlying value are described as additive animations. Animations that override the underlying value are referred to as non-additive animations. The animation effect function of an element is the function which includes the affect of the underlying value and accounts for repeating and freezing of the element. Because the animation effect can be affected by repeating and freezing, it is defined over the active duration of the element rather than its simple duration.
Animations can be combined in ways which produce intermediate values outside of the domain of the target attribute, but where the presentation value produced is valid. The type of a target attribute is this larger set. This is detailed in The animation sandwich model.
Normative
The type of a target attributea
is the base type of which the domain ofa
is a subset.The animation effect function,
F(t,u)
, of an animation element with active durationAD
is a function mapping timest
:0<=t<=AD
and valuesu
of the type of the target attributea
into values of the type ofa
.The underlying value
u
of a target attributea
of an animation elementat time
t
is the value ofa
to which the animation effect is applied at timet
.
The animation effect function F(t,u)
is usually
defined as a function of the simple animation function
f(t)
. f(t)
must
be defined in such a manner that F(t,u)
produces
values of the correct type.
a
d
AD
t
t
may be
in user-perceived time, an element's active duration, or its simple duration.
u
a
, generally
at a specific time t
.
f(t)
F(t,u)
defines the mapping for the entire
animation, f(t)
has a simplified model that
just handles the simple duration.
F(t,u)
t
:
0<=t<=AD
) and an underlying value to
a value for the target attribute. A time value of 0 corresponds to the time
at which the animation begins. F(t,u)
combines
the simple animation function f(t)
with all
the other aspects of animation and timing controls.
When an animation is running, it does not actually change the attribute values in the DOM. The animation runtime should ideally maintain a presentation value for any target attribute, separate from the DOM, CSS, or other object model (OM) in which the target attribute is defined. The presentation value is reflected in the display form of the document. The effect of animations is to manipulate this presentation value, and not to affect the underlying DOM or CSS OM values.
The remainder of this discussion uses the generic term OM for both the XML DOM [DOM2] as well as the CSS-OM. If an implementation does not support an object model, it should ideally maintain the original value as defined by the document as well as the presentation value; for the purposes of this section, we will consider this original value to be equivalent to the value in the OM.
In some implementations of DOM, it may be difficult or impractical to main a presentation value as described. CSS values should always be supported as described, as the CSS-OM provides a mechanism to do so. In implementations that do not support separate presentation values for general XML DOM properties, the implementation must at least restore the original value when animations no longer have an effect.
The rest of this discussion assumes the recommended approach using a separate presentation value.
The model accounting for the OM and concurrently active or frozen animations for a given attribute is described as a "sandwich", a loose analogy to the layers of meat and cheeses in a "submarine sandwich" (a long sandwich made with many pieces of meats and cheese layered along the length of the bread). In the analogy, time is associated with the length of the sandwich, and each animation has its duration represented by the length of bread that the layer covers. On the bottom of the sandwich is the base value taken from the OM. Each active (or frozen) animation is a layer above this. The layers (i.e. the animations) are placed on the sandwich both in time along the length of the bread, as well as in order according to priority, with higher priority animations placed above (i.e. on top of) lower priority animations. At any given point in time, you can take a slice of the sandwich and see how the animation layers stack up.
Note that animations manipulate the presentation value coming out of the OM in which the attribute is defined, and pass the resulting value on to the next layer of document processing. This does not replace or override any of the normal document OM processing cascade.
Specifically, animating an attribute defined in XML will modify the presentation value before it is passed through the style sheet cascade, using the XML DOM value as its base. Animating an attribute defined in a style sheet language will modify the presentation value passed through the remainder of the cascade.
In CSS2 and the DOM 2 CSS-OM, the terms "specified", "computed" and "actual"
are used to describe the results of evaluating the syntax, the cascade and
the presentation rendering. When animation is applied to CSS properties of
a particular element, the base value to be animated is read using the (readonly)
getComputedStyle()
method on that element. The values produced
by the animation are written into an override stylesheet for that element,
which may be obtained using the getOverrideStyle()
method. These
new values then affect the cascade and are reflected in a new computed value
(and thus, modified presentation). This means that the effect of animation
overrides all style sheet rules, except for user rules with the
!important
property. This enables !important
user
style settings to have priority over animations, an important requirement
for accessibility. Note that the animation may have side effects upon the
document layout. See also
section
6.1, "Specified, computed, and actual values," of [CSS2] and
section
5.2.1, "Override and computed style sheet," of [DOM2CSS].
Within an OM, animations are prioritized according to when each begins. The animation first begun has lowest priority and the most recently begun animation has highest priority. When two animations start at the same moment in time, the activation order is resolved as follows:
Note that if an animation is restarted (see also Restarting animations), it will always move to the top of the priority list, as it becomes the most recently activated animation. That is, when an animation restarts, its layer is pulled out of the sandwich, and added back on the very top. In contrast, when an element repeats the priority is not affected (repeat behavior is not defined as restarting).
Each additive animation adds its effect to the result of all sandwich layers below. A non-additive animation simply overrides the result of all lower sandwich layers. The end result at the top of the sandwich is the presentation value that must be reflected in the document view.
Some attributes that support additive animation have a defined legal range for values (e.g. an opacity attribute may allow values between 0 and 1). In some cases, an animation function may yield out of range values. It is recommended that implementations clamp the results to the legal range as late as possible, before applying them to the presentation value. Ideally, the effect of all the animations active or frozen at a given point should be combined, before any clamping is performed. Although individual animation functions may yield out of range values, the combination of additive animations may still be legal. Clamping only the final result and not the effect of the individual animation functions provides support for these cases. Intermediate results may be clamped when necessary although this is not optimal. The host language must define the clamping semantics for each attribute that can be animated. As an example, this is defined for animateColor element.
Initially, before any animations for a given attribute are active, the presentation value will be identical to the original value specified in the document (the OM value).
When all animations for a given attribute have completed and the associated
animation effects are no longer applied, the presentation value will again
be equal to the OM value. Note that if any animation is defined with
fill="freeze"
, the effect
of the animation will be applied as long as the animation element remians
in the frozen state, and so the presentation value will continue to reflect
the animation effect. Refer also to the section
"Freezing animations".
Some animations (e.g. animateMotion) will implicitly target an attribute, or possibly several attributes (e.g. the "posX" and "posY" attributes of some layout model). These animations must be combined with any other animations for each attribute that is affected. Thus, e.g. an animateMotion animation may be in more than one animation sandwich (depending upon the layout model of the host language). For animation elements that implicitly target attributes, the host language designer must specify which attributes are implicitly targeted, and the runtime must accordingly combine animations for the respective attributes.
Note that any queries (via DOM interfaces) on the target attribute will reflect the OM value, and will not reflect the effect of animations. Note also that the OM value may still be changed via the OM interfaces (e.g. using script). While it may be useful or desired to provide access to the final presentation value after all animation effects have been applied, such an interface is not provided as part of SMIL Animation. A future version may address this.
Although animation does not manipulate the OM values, the document display must reflect changes to the OM values. Host languages can support script languages that can manipulate attribute values directly in the OM. If an animation is active or frozen while a change to the OM value is made, the behavior is dependent upon whether the animation is defined to be additive or not, as follows: (see also the section Additive animation).
Within the timing model, animation is considered to be "continuous" media. The animation elements defined in SMIL Animation do not have a natural intrinsic duration, so they are assigned an intrinsic duration of indefinite.
This has several consequences, which are noted in various sections below. In particular, most animation elements will have an explicit duration set with the dur attribute, since a finite, known duration is required for interpolation.
As described above, the simple animation function
f(t)
defines the animation for the simple duration
d
. However, SMIL Timing allows the author to
repeat the simple duration. SMIL Timing also allows authors to specify whether
the animation should simply end when the active duration completes, or whether
it should be frozen at the last value. SMIL Animation specifies
what it means for an animation to be frozen. In addition, the author
can specify how each animation should be combined with other animations and
the original DOM value.
This section describes the semantics for the additional functionality, including a detailed model for combining animations. This is presented as a sequence of functions building on the simple animation function:
fr(t)
, defines the effect of repeating
an animation element.
fc(t)
, defines the effect of
accumulating values from one iteration to the next of a repeated animation
element.
ff(t)
, includes the effect of freezing
an animation element at the end of its active duration.
F(t,u)
, defines how a an animation element
depends on the underlying value u
of the target
attribute.
Since these functions describe the animation outside of the simple duration,
they are defined for any non-negative time
t
.
As described in the section
Interval timing
of the BasicInlineTiming module, repeating an element causes the element
to be "played" several times in sequence. The repeated period is 0 to the
simple duration of the element. Animation follows this model, where "playing"
the animation means applying the simple animation function
f(t)
repeatedly.
Normative
The repeated animation function,
fr(t)
, for any simple animation functionf(t)
is
fr(t) = f( REMAINDER( t, d ) )
,where
t>=0
,d
is the simple duration , andREMAINDER( t, d )
is defined as(t - d*floor(t/d))
.
This formulation follows the end-point exclusive model described in
Interval timing.
As an animation repeats, it starts at f(0)
,
is sampled and applied up to but not including the end-point
f(d)
. At the end of the simple duration, i.e.
at the beginning of the next iteration, it starts back at
f(0)
. f(d)
may
never actually be applied.
In the following example, the 2.5 second animation function will be repeated twice; the active duration will be 5 seconds. The attribute top will go from 0 to (almost) 10, return to 0 at 2.5 seconds, and repeat.
<animate attributeName="top" from="0" to="10" dur="2.5s"
repeatCount="2"
/>
In the following example, the animation function will be repeated two full times and then the first half is repeated once more; the active duration will be 7.5 seconds.
<animate attributeName="top" from="0" to="10" dur="3s"
repeatCount="2.5"
/>
In the following example, the animation function will repeat for a total of 7 seconds. It will play fully two times, followed by a fractional part of 2 seconds. This is equivalent to a repeatCount of 2.8. The last (partial) iteration will apply values in the range "0" to "8".
<animate attributeName="top" from="0" to="10" dur="2.5s"
repeatDur="7s" />
In the following example, the simple duration is longer than the duration specified by repeatDur, and so the active duration will effectively cut short the simple duration. However, animation function still uses the specified simple duration. The effect of the animation is to interpolate the value of "top" from 10 to 15, over the course of 5 seconds.
<animate attributeName="top" from="10" to="20"
dur="10s"
repeatDur="5s" />
Note that if the simple duration is not defined (e.g. it is indefinite),
repeat behavior is not defined (but
repeatDur still defines the active duration). In the following
example the simple duration is indefinite, and so the
repeatCount is effectively ignored.
Nevertheless, this is not considered an error: the active duration is also
indefinite. The effect of the animation is to to just use the value for
f(0)
, setting the fill color to red for the
remainder of the animate element's duration.
<animate attributeName="fill" from="red" to="blue" repeatCount="2" />
In the following example, the simple duration is indefinite, but the repeatDur still determines the active duration. The effect of the animation is to set the fill color to red for 10 seconds.
<animate attributeName="fill" from="red" to="blue" repeatDur="10s" />
In the following example, the simple duration is longer than the duration specified by repeatDur, and so the active duration will effectively cut short the simple duration. However, the animation function still interpolates using the specified simple duration. The effect of the animation is to interpolate the value of "top" from 10 to 17, over the course of 7 seconds.
<animate attributeName="top" from="10" to="20"
dur="10s"
repeatDur="7s" />
The author may also select whether a repeating animation should repeat the original behavior for each iteration, or whether it should build upon the previous results, accumulating with each iteration. For example, a motion path that describes an arc can repeat by moving along the same arc over and over again, or it can begin each repeat iteration where the last left off, making the animated element bounce across the window. This is called cumulative animation.
Normative
Every animation element must be defined as either cumulative or non-cumulative. An animation element may be defined as cumulative only if addition is defined for the target attribute. The cumulative animation function,
fc(t)
, for any simple animation functionf(t)
is
fc(t) = fr(t)
, if the element is non-cumulative.If the element is cumulative:
Letfi(t)
represent the cumulative animation function for a given iterationi
.The first iteration
f0(t)
is unaffected by accumulate, and so is the same as the original simple animation function definition. Each subsequent iteration adds to the result of the previous iterations:f0(t) = f(t)
fi(t) = (f(d) * i) + f(t-(i*d)
for any integeri > 0
.The cumulative animation function is then
fc(t) = fi(t)
, wherei = floor(t/d)
.
Note that fi+1(t)
starts at
f(d)*i + f(0)
. To avoid jumps, authors will
typically choose animation functions which start at 0.
For example, the path notation for a simple arc (detailed in The animateMotion element) can be used to describe a bouncing motion:
<img ...> <animateMotion path="c( 3 5 7 5 10 0)" dur="5s" accumulate="sum" repeatCount="4" /> </img>
The image moves from the original position along the arc over the course of 5 seconds. As the animation repeats, it builds upon the previous value and begins the second arc where the first one ended, as illustrated in Figure 1, below. In this way, the image "bounces" across the screen. The same animation could be described as a complete path of 4 arcs, but in the general case the path description can get quite large and cumbersome to edit.
Figure 1 - Illustration of repeating animation with
accumulate="sum"
.
Note that cumulative animation only controls how a single animation accumulates the results of the simple animation function as it repeats. It specifically does not control how one animation interacts with other animations to produce a presentation value. This latter behavior is described in the section Additive animation. Similarily, if an element restarts, the accumulate from the first run is not applied to the second. See Restarting animations.
Any numeric attribute that supports addition can support cumulative animation.
For example, we can define a "pulsing" animation that will grow the "width"
of an SVG <rect>
element by 100 pixels in 50 seconds.
<rect width="20px"...> <animate attributeName="width" dur="5s" values="0; 15; 10" additive="sum" accumulate="sum" repeatCount="10" /> </rect>
Each simple duration causes the rectangle width to bulge by 15 pixels and end up 10 pixels larger. The shape is 20 pixels wide at the beginning, and after 5 seconds is 30 pixels wide. The animation repeats, and builds upon the previous values. The shape will bulge to 45 pixels and then end up 40 pixels wide after 10 seconds, and will eventually end up 120 (20 + 100) pixels wide after all 10 repeats.
Animation elements follow the definition of fill in the Timing module. This section extends that specification to cover animation-specific semantics.
By default when an animation element ends, its effect is no longer applied to the presentation value for the target attribute. For example, if an animation moves an image and the animation element ends, the image will "jump back" to its original position.
<img top="3" ...> <animate begin="5s" dur="10s" attributeName="top" by="100"/> </img>
As shown in Figure 2, the image will appear stationary at the top value of
"3" for 5 seconds, then move 100 pixels down in 10 seconds. 15 seconds after
the document begin, the animation ends, the effect is no longer applied,
and the image jumps back from 103 to 3 where it started (i.e. to the underlying
DOM value of the top
attribute).
Figure 2 - Illustration of animation without freezing.
The fill attribute can be used to maintain the value of the animation after the active duration of the animation element ends:
<img top="3" ...> <animate begin= "5s" dur="10s" attributeName="top" by="100" fill="freeze" /> </img>
The animation ends 15 seconds after the document begin, but the image remains at the top value of 103 (Figure 3). The attribute freezes the last value of the animation for the duration of the freeze effect. This duration is controlled by the time container, and never extends past the end of the time container's simple duration.
Figure 3 - Illustration of animation with
fill="freeze"
.
If the active duration cuts short the simple duration (including the case of partial repeats), the effect value of a frozen animation is defined by the shortened simple duration. In the following example, the simple animation function repeats two full times and then again for one-half of the simple duration. In this case, the value while frozen will be 53:
<img top="3" ...> <animate begin= "5s" dur="10s" attributeName="top" by="100" repeatCount="2.5" fill="freeze" /> </img>
Figure 4 - Illustration of animation combining a partial
repeat
and
fill="freeze"
.
In the following example, the dur attribute
is missing, and so the simple duration is indefinite. The active duration
is constrained by end to be 10 seconds.
Interpolation is not defined, and the value while frozen will be
the from
value, 10:
<animate from="10" to="20" end="10s" fill="freeze" .../>
Stating this formally:
Normative
The frozen animation function,
ff(t)
, for an element with active durationAD
,0<=t<=AD
is given byff(t) = fc(t)
for all timest
:0<=t<AD
If
AD
is not an even multiple of the simple durationd
,ff(AD) = fc(AD)
.
If
AD
is an even multiple ofd
, i.e.AD = d*i
for some positive integeri
, and the animation is non-cumulative,ff(AD) = f(d)
.If
AD
is an even multiple ofd
, i.e.AD = d*i
for some positive integeri
, and the animation is cumulative,ff(AD) = fc( d*(i-1) ) + f(d)
.
In addition to repeating and accumulating values of a single animation, an
animation may be expressed as a delta to an attribute's value, rather than
as an absolute value. This can be used in a single animation to modify the
underlying DOM value, or complex animations can be produced by combining
several simple ones.
For example, a simple "grow" animation can increase the width of an object
by 10 pixels:
<rect width="20px" ...> <animate attributeName="width" from="0px" to="10px" dur="10s" additive="sum"/> </rect>
The width begins at 20 pixels, and increases to 30 pixels over the course of 10 seconds. If the animation were declared to be non-additive, the same from and to values would make the width go from 0 to 10 pixels over 10 seconds.
Many complex animations are best expressed as combinations of simpler animations. A "vibrating" path, for example, can be described as a repeating up and down motion added to any other motion:
<img ...> <animateMotion from="0,0" to="100,0" dur="10s" /> <animateMotion values="0,0; 0,5; 0,0" dur="1s" repeatDur="10s" additive="sum"/> </img>
The animation effect function, captures the semantics
of this for a single animation element:
Normative
The animation effect function,
F(t,u)
, for an animation element with simple duration x and active duration y is a function mapping t, 0<=t<=AD and u, a value of the type of the target attribute of the animation into that same type.Every animation element must be defined as either additive or non-additive. An element may be defined as additive only if addition is defined for type type of the target attribute.
If the animation is additive,
F(t,u) = u + ff(t)
.
If the animation is non-additive,
F(t,u) = ff(t)
.
When there are multiple animations defined for a given attribute that overlap at any moment, the two either add together or one overrides the other. Animations overlap when they are both either active or frozen at the same moment. The ordering of animations (e.g. which animation overrides which) is determined by a priority associated with each animation. The animations are prioritized according to when each begins. The animation first begun has lowest priority and the most recently begun animation has highest priority.
Higher priority animations that are not additive will override all earlier (lower priority) animations, and simply set the attribute value. Animations that are additive apply (i.e. add to) to the result of the earlier-activated animations. For details on how animations are combined, see The animation sandwich model.
Additive animation is defined for numeric attributes and other data types for which an addition function is defined. This includes numeric attributes for concepts such as position, widths and heights, sizes, etc. This also includes color (refer to The animateColor element), and may include other data types as specified by the host language.
It is often useful to combine additive animations and fill behavior, for example when a series of motions are defined that should build upon one another:
<img ...> <animateMotion begin="0" dur="5s" path="[some path]" additive="sum" fill="freeze" /> <animateMotion begin="5s" dur="5s" path="[some path]" additive="sum" fill="freeze" /> <animateMotion begin="10s" dur="5s" path="[some path]" additive="sum" fill="freeze" /> </img>
The image moves along the first path, and then starts the second path from the end of the first, then follows the third path from the end of the second, and stays at the final point.
While many animations of numerical attributes will be additive, this is not always the case. As an example of an animation that is defined to be non-additive, consider a hypothetical extension animation "mouseFollow" that causes an object to track the mouse.
<img ...> <animateMotion dur="10s" repeatDur="indefinite" path="[some nice path]" /> <mouseFollow begin="mouseover" dur="5s" additive="replace" fill="remove" /> </img>
The mouse-tracking animation runs for 5 seconds every time the user mouses
over the image. It cannot be additive, or it will just offset the motion
path in some odd way. The mouseFollow
needs to override the
animateMotion while it is
active. When the mouseFollow
completes, its effect is no longer
applied and the animateMotion
again controls the presentation value for position.
In addition, some numeric attributes (e.g. a telephone number attribute) may not sensibly support addition. It is left to the host language to specify which attributes support additive animation. Attribute types for which addition is not defined, such as strings and Booleans, cannot support additive animation.
The accumulate attribute should not be confused with the additive attribute. The additive attribute defines how an animation is combined with other animations and the base value of the attribute. The accumulate attribute defines only how the simple animation function interacts with itself, across repeat iterations.
Typically, authors expect cumulative animations to be additive (as in the examples described for accumulate above), but this is not required. The following example is cumulative but not additive.
<img ...> <animate dur="10s" repeatDur="indefinite" attributeName="top" from="20" by="10" additive="replace" accumulate="sum" /> </img>
The animation overrides whatever original value was set for "top", and begins at the value 20. It moves down by 10 pixels to 30, then repeats. It is cumulative, so the second iteration starts at 50 (the value of 30 from the previous iteration plus the from value, 20) and moves down by another 10 to 60, and so on.
When a cumulative animation is also defined to be additive, the two features
function normally. The accumulated effect for
F(t,u)
is used as the value for the animation,
and is added to the underlying value for the target attribute. For example:
<img top="10" ... > <animate dur="10s" repeatdur="indefinite" attributename="top" from="20" by="10" additive="sum" accumulate="sum" /> </img>
The animation adds to the original value of 10 that was set for "top", and begins at the value 30. It moves down by 10 pixels to 40, then repeats. It is cumulative, so the second iteration starts at 60 (the value of 40 from the previous iteration plus 20) and moves down by another 10 to 70, and so on.
Refer also to The animation sandwich model.
Animation elements follow the definition of restart in the SMIL Timing module. This section is descriptive.
When an animation restarts, the defining semantic is that it behaves as though
this were the first time the animation had begun, independent of any earlier
behavior. The animation effect function
F(t,u)
is defined independent of the restart
behavior. Any effect of an animation playing earlier is no longer applied,
and only the current animation effect
F(t,u)
is applied.
If an additive animation is restarted while it is active or frozen, the previous
effect of the animation (i.e. before the restart) is no longer applied to
the attribute. Note in particular that cumulative animation is defined only
within the active duration of an animation. When an animation restarts, all
accumulated context is discarded, and the animation effect
F(t,u)
begins accumulating again from the first
iteration of the restarted active duration.
Many animations specify the simple animation function
f(t)
as a sequence of values to be applied
over time. For some types of attributes (e.g. numbers), it is also possible
to describe an interpolation function between values.
As a simple form of describing the values, animation elements can specify a from value and a to value. If the attribute takes values that support interpolation (e.g. a number), the simple animation function can interpolate values in the range defined by from and to, over the course of the simple duration. A variant on this uses a by value in place of the to value, to indicate an additive change to the attribute.
More complex forms specify a list of values, or even a path description for motion. Authors can also control the timing of the values, to describe "keyframe" animations, and even more complex functions.
In all cases, the animation effect function,
F(t,u)
, must yield legal values for the target
attribute. Three classes of values are described:
The animate element can interpolate unitless scalar values, and both animate and set elements can handle String values without any semantic knowledge of the target element or attribute. The animate and set elements must support unitless scalar values and string values. The host language must define which additional language abstract values should be handled by these elements. Note that the animateColor element implicitly handles the abstract values for color values, and that the animateMotion element implicitly handles position and path values.
In order to support interpolation on attributes that define numeric values with some sort of units or qualifiers (e.g. "10px", "2.3feet", "$2.99"), some additional support is required to parse and interpolate these values. One possibility is to require that the animation framework have built-in knowledge of the unit-qualified value types. However, this violates the principle of encapsulation and does not scale beyond CSS to XML languages that define new attribute value types of this form.
The recommended approach is for the animation implementation for a given host environment to support two interfaces that abstract the handling of the language abstract values. These interfaces are not formally specified, but are simply described as follows:
Support for these two interfaces ensures that an animation engine need not replicate the parser and any additional semantic logic associated with language abstract values.
This is not an attempt to specify how an implementation provides this support, but rather a requirement for how values are interpreted. Animation behaviors should not have to understand and be able to convert among all the CSS-length units, for example. In addition, this mechanism allows for application of animation to new XML languages, if the implementation for a language can provide parsing and conversion support for attribute values.
The above recommendations notwithstanding, it is sometimes useful to interpolate values in a specific unit-space, and to apply the result using the specified units rather than canonical units. This is especially true for certain relative units such as those defined by CSS (e.g. em units). If an animation specifies all the values in the same units, an implementation may use knowledge of the associated syntax to interpolate in the unit space, and apply the result within the animation sandwich, in terms of the specified units rather than canonical units. As noted above, this solution does not scale well to the general case. Nevertheless, in certain applications (such as CSS properties), it may be desirable to take this approach.
If the simple duration of an animation is indefinite (e.g. if no
dur value is specified), interpolation
is not generally meaningful. While it is possible to define an animation
function that is not based upon a defined simple duration (e.g. some random
number algorithm), most animations define the function in terms of the simple
duration. If an animation function is defined in terms of the simple duration
and the simple duration is indefinite, the first value of the animation function
(i.e. f(0)
) should be used (effectively as
a constant) for the animation function.
The SMIL 2.0 BasicAnimation module provides
The BasicAnimation module defines attributes and elements following the model presented in the Animation Model section.
The elements of the BasicAnimation module have in common the attributes used to identify the target attribute and, less universally, the attributes by which the animation functions are specified.
The animation target is defined as a specific attribute of a particular element. The means of specifying the target attribute and the target element are detailed in this section.
The target attribute to be animated is specified with attributeName. The value of this attribute is a string that specifies the name of the target attribute, as defined in the host language.
The attributes of an element that can be animated are often defined by different languages, and/or in different namespaces. For example, in many XML applications, the position of an element (which is a typical target attribute) is defined as a CSS property rather than as XML attributes. In some cases, the same attribute name is associated with attributes or properties in more than one language, or namespace. To allow the author to disambiguate the name mapping, an additional attribute attributeType is provided that specifies the intended namespace.
The attributeType attribute is optional. By default, the animation runtime will resolve the names according to the following rule: If there is a name conflict and attributeType is not specified, the list of CSS properties supported by the host language is matched first (if CSS is supported in the host language); if no CSS match is made (or CSS does not apply) the default namespace for the target element will be matched.
If a target attribute is defined in an XML Namespace other than the default namespace for the target element, the author must specify the namespace of the target attribute using the associated namespace prefix as defined in the scope of the target element. The prefix is prepended to the value for attributeName.
For more information on XML namespaces, see [XML-NS].
An animation element can define the target element of the animation either explicitly or implicitly. An explicit definition uses an attribute to specify the target element. The syntax for this is described below.
If no explicit target is specified, the implicit target element is the parent element of the animation element in the document tree. It is expected that the common case will be that an animation element is declared as a child of the element to be animated. In this case, no explicit target need be specified.
If an explicit target element reference cannot be resolved (e.g. if no such element can be found), the animation has no effect. In addition, if the target element (either implicit or explicit) does not support the specified target attribute, the animation has no effect. See also Handling syntax errors.
The following two attributes can be used to identify the target element explicitly:
When integrating animation elements into the host language, the language designer should avoid including both of these attributes. If however, the host language designer chooses to include both attributes in the host language, then when both are specified for a given animation element the XLink href attribute takes precedence over the targetElement attribute.
The advantage of using the targetElement attribute is the simpler syntax of the attribute value compared to the href attribute. The advantage of using the XLink href attribute is that it is extensible to a full linking mechanism in future versions of SMIL Animation, and the animation element can be processed by generic XLink processors. The XLink form is also provided for host languages that are designed to use XLink for all such references. The following two examples illustrate the two approaches.
This example uses the simpler targetElement syntax:
<animate targetElement="foo" attributeName="bar" .../>
This example uses the more flexible XLink locater syntax, with the equivalent target:
<foo xmlns:xlink="http://www.w3.org/1999/xlink"> ... <animate xlink:href="#foo" attributeName="bar" .../> ... </foo>
When using an XLink href attribute on an animation element, the following additional XLink attributes need to be defined in the host language. These may be defined in a DTD, or the host language may require these in the document syntax to support generic XLink processors. For more information, refer to [XLINK].
The following XLink attributes are required by the XLink specification. The values are fixed, and so may be specified as such in a DTD. All other XLink attributes are optional, and do not affect SMIL Animation semantics.
Additional details on the target element specification as relates to the host document and language are described in Required definitions and constraints on animation targets.
Every animation function defines the value of the attribute at a particular moment in time. The time range for which the animation function is defined is the simple duration. The animation function does not produce defined results for times outside the range of 0 to the simple duration.
An animation is described either as a list of values, or in a simplified form that describes the from, to and by values. The from/to/by form is defined in Simple animation functions defined by from, to and by.
If any values are not legal, the animation will have no effect (see also Handling Syntax Errors).
The animation will apply the values in order over the course of the animation. For discrete and linear animations, values in the values attribute are equally spaced through the animation duration. For paced animations, the values are spaced so that a uniform rate of change is obtained.
The following example using the values syntax animates the width of an SVG shape over the course of 10 seconds, interpolating from a width of 40 to a width of 100 and back to 40.
<rect ...> <animate attributeName="width" values="40;100;40" dur="10s"/> </rect>
The simple animation function for this example (with time in seconds) is
f(t) = 40 + 60*t/5, 0 <= t < 5,
and
f(t) = 100 - 60*(t-5)/5, 5 <= t <= 10
.
The simple animation function defined by the values and calcMode attributes can be formally specified:
Normative
With i =
floor((t*n)/d)
, d
the simple
duration of the animation element, n
the number
of entries in the values
attribute and value[i]
the
ith
entry (counting from 0):
n
equal time periods,
one per value. The animation function takes on the values in order, one value
for each time period:
f(t) = value[i]
n-1
equal periods,
and the animation function is a linear interpolation between the values at
the associated times:
f(t)
= value[i] + (value[i+1]-value[i]) *
(t-ti)/d
.
dist(v1,v2)
, the total
distance traversed D(i)
up to and including
value[i]
is
D(0) = 0
, and
D(i) = dist(value[0],value[1]) + dist(value[1],value[2]) +...+ dist(value[i-1],value[i])
, for integersi
with0<i<=n
.
The animation function takes on the values in the values attribute at times determined by these distances:
T(i) = (D(i)/D(n)) *
d
, for integers i
with
0<=i<=n
.
f(t) = value[i] +
(value[i+1]-value[i]) * (t-T(i))/d
,
where i
is the largest
non-negative integer such that
T(i)<=t
.
Note that a linear or paced animation will be a smoothly closed loop if the first value is repeated as the last.
The three figures 5a, 5b and 5c below show how the same basic animation will change a value over time, given different interpolation modes. All examples are based upon the following example, but with different values for calcMode:
<animate dur="30s" values="0; 6; 5; 11; 10; 16" calcMode="[as specified]" />
Figure 5 - Discrete, linear and paced animation
The following example describes a simple discrete animation:
<animate attributeName="foo" dur="8s" values="bar; fun; far; boo" />
The value of the attribute "foo" will be set to each of the four strings for 2 seconds each. Because the string values cannot be interpolated, only discrete animation is possible; any calcMode attribute would be ignored.
The following example describes a simple linear animation:
<animate attributeName="x" dur="10s" values="0; 10; 100" calcMode="linear"/>
The value of "x" will change from 0 to 10 in the first 5 seconds, and then from 10 to 100 in the second 5 seconds. Note that the values in the values attribute are spaced evenly in time; in this case the result is a much larger actual change in the value during the second half of the animation. Contrast this with the same example changed to use "paced" interpolation:
<animate attributeName="x" dur="10s" values="0; 10; 100" calcMode="paced"/>
To produce an even pace of change to the attribute "x", the second segment defined by the values list gets most of the simple duration: The value of "x" will change from 0 to 10 in the first second, and then from 10 to 100 in the next 9 seconds. While this example could be easily authored as a from-to animation without paced interpolation, many examples (such as motion paths) are much harder to author without the paced value for calcMode.
As described in The animation effect function F(t,u), the simple animation function may be
The animation effect function F(t,u) defines the semantics of these attributes, and give examples. This section gives only the syntax.
See the BasicInlineTiming module for definitions of the attributes repeatCount, repeatDur and fill.
The additive and cumulative behavior of repeating animations is controlled with the additive and accumulate attributes, respectively:
f(t)
.
An animation is described either as a list of values, as described earlier, or in a simplified form that uses from, to and by values.
The simpler from/to/by syntax provides for several variants. To use one of these variants, one of by or to must be specified; a from value is optional. It is not legal to specify both by and to attributes; if both are specified, only the to attribute will be used (the by will be ignored). The combinations of attributes yield the following classes of animation.
from
value and a to
value defines
a simple animation. The animation function is defined to start with the
from
value, and to finish with the to
value.from
value
vf
and a to
value
vt
is equivalent to the same animation with a
values
list with 2 values, vf
and
vt
.
from
value and a by
value defines
a simple animation in which the animation function is defined to start with
the from
value, and to change this over the course of the simple
duration by a delta specified with the by
attribute.
This may only be used with attributes that support addition (e.g. most numeric
attributes).from
value
vf
and a by
value
vb
is equivalent to the same animation with a
values
list with 2 values, vf
and
(vf+vb)
.
by
attribute. This may only be used with attributes that support additive
animation.by
value
vb
is equivalent to the same animation with a
values
list with 2 values, 0
and
vb
, and additive="sum"
. Any other
specification of the additive
attribute in a by animation
is ignored.
to
attribute. Using this form, an author
can describe an animation that will start with any current value for the
attribute, and will end up at the desired to
value. Examples
The following "from-to animation" example animates the width of an SVG shape over the course of 10 seconds from a width of 50 to a width of 100.
<rect ...> <animate attributeName="width" from="50" to="100" dur="10s"/> </rect>
The following "from-by animation" example animates the width of an SVG shape over the course of 10 seconds from a width of 50 to a width of 75.
<rect ...> <animate attributeName="width" from="50" by="25" dur="10s"/> </rect>
The following "by animation" example animates the width of an SVG shape over the course of 10 seconds from the original width of 40 to a width of 70.
<rect width="40"...> <animate attributeName="width" by="30" dur="10s"/> </rect>
From-to and from-by animations also support cumulative animation, as in the following example:
<rect width="20px"...> <animate attributeName="width" dur="5s" from="10px" to="20px" accumulate="sum" repeatCount="10" /> </rect>
The rectangle will grow from 10 to 20 pixels in the first 5 seconds, and then from 20 to 30 in the next 5 seconds, and so on up to 110 pixels after 10 repeats. Note that since the default value for additive is replace, the original value is ignored. The following example makes the animation explicitly additive:
<rect width="20px"...> <animate attributeName="width" dur="5s" from="10px" to="20px" accumulate="sum" additive="sum" repeatCount="10" /> </rect>
The results are the same as before, except that all the values are shifted up by the original value of 20. The rectangle is 30 pixels wide after 5 seconds, and 130 pixels wide after 10 repeats.
A to animation of an attribute which supports addition is a kind of mix of additive and non-additive animation. The underlying value is used as a starting point as with additive animation, however the ending value specified by the to attribute overrides the underlying value as though the animation was non-additive.
The following "to animation" example animates the width of an SVG shape over the course of 10 seconds from the original width of 40 to a width of 100.
<rect width="40"...> <animate attributeName="width" to="100" dur="10s"/> </rect>
Since a to animation has only 1 value, a discrete to animation will simply set the to value for the simple duration. In the following example, the rect will be blue for the 10 second duration of the animate element.
<rect color="red"...> <animate attributeName="color" to="blue" dur="10s" calcMode="discrete"/> </rect>
The semantics of to animation fit into the general animation model, but with a few special cases. The normative definition given here parallels the definition for other types of animation presented in the Animation Model section.
Normative
The simple animation function
f(t,u)
for a to animation withto
valuevt
is a linear interpolation between the underlying value,u
, and theto
value:
f(t,u) = (u * (d-t)/d) + (vt * t/d)
, fort
:0<=t<=d
whered
is the simple duration.
If no other (lower priority) animations are active or frozen, this defines
simple interpolation. However if another animation is manipulating the underlying
value, the to animation will initially add to the effect of the
lower priority animation, and increasingly dominate it as it nears the end
of the simple duration, eventually overriding it completely. The value for
f(t,u)
at the end of the simple duration is
just the to
value.
Repeating to animations is the same as repeating other animations:
Normative
The repeated animation function,fr(t,u)
, has the standard definition:fr(t,u) = f( REMAINDER(t,d), u )
.
Because to animation is defined in terms of absolute values of the target attribute, cumulative animation is not defined:
Normative
The cumulative animation function,fc(t)
, for a to animation isfc(t,u) =
fr(t,u)
.
A frozen to animation takes on the value at the time it is frozen,
masking further changes in the underlying value. This matches the dominance
of the to
value at the end of the simple duration. Even if other,
lower priority animations are active while a to animation is frozen,
the value does not change.
Normative
The frozen animation function,ff(t)
, for a to animation isff(t,u)
= fc(t,u)
, if the animation is not frozen at timet
, and
ff(t,u)
= vf
, if the animation is frozen at timet
, wherevf
is the value offf(t,u)
at the moment the animation was frozen.
For example, consider
<rect width="40"...> <animate attributeName="width" to="100" dur="10s" repeatCount="2.5" fill="freeze"/> </rect>
The width will animate from 40 to 100 pixels in the first 10 seconds, repeat 40 to 100 in the second 10 seconds, go from 40 to 70 in the final 5 seconds, and freeze at 70.
To animation defines its own kind of additive semantics, so the additive attribute is ignored.
Normative
The animation effect function,F(t,u)
for a to animation isF(t,u)
=
ff(t,u)
.
Multiple to animations will also combine according to these semantics. As the animation progresses, the higher-priority animation will have greater and greater effect, and the end result will be to set the attribute to the final value of the higher-priority to animation.
For an example of additive to animation, consider the following two additive animations. The first, a by-animation applies a delta to attribute "x" from 0 to -10. The second, a to animation animates to a final value of 10.
<foo x="0" ...> <animate id="A1" attributeName="x" by="-10" dur="10s" fill="freeze" /> <animate id="A2" attributeName="x" to="10" dur="10s" fill="freeze" /> </foo>
The presentation value for "x" in the example above, over the course of the
10 seconds is presented in Figure 6 below. These values are simply computed
using the formula described above. Note that the value for
F(t,u)
for A2 is the presentation value for
"x", since A2 is the higher-priority animation.
Figure 6 - Effect of Additive to animation example
Time F(t,u)
for A1F(t,u)
for A20 0 0 1 -1 0.1 2 -2 0.4 3 -3 0.9 4 -4 1.6 5 -5 2.5 6 -6 3.6 7 -7 4.9 8 -8 6.4 9 -9 8.1 10 -10 10
The SMIL BasicAnimaion module defines four elements, animate, set, animateMotion and animateColor.
The animate element introduces a generic attribute animation that requires little or no semantic understanding of the attribute being animated. It can animate numeric scalars as well as numeric vectors. It can also animate a single non-numeric attribute through a discrete set of values. The animate element is an empty element; it cannot have child elements.
This element supports from/to/by and values descriptions for the animation function, as well as all of the calculation modes. It supports all the described timing attributes. These are all described in respective sections above.
Numerous examples are provided above, as are normative definitions of the semantics of all attributes supported by animate.
The set element provides a simple means of just setting the value of an attribute for a specified duration. As with all animation elements, this only manipulates the presentation value, and when the animation completes, the effect is no longer applied. That is, set does not permanently set the value of the attribute.
The set element supports all attribute types, including those that cannot reasonably be interpolated and that more sensibly support semantics of simply setting a value (e.g. strings and Boolean values). The set element is non-additive. The additive and accumulate attributes are not allowed, and will be ignored if specified.
The set element supports all the timing
attributes to specify the simple and active durations. However, the
repeatCount and
repeatDur attributes will just
affect the active duration of the set,
extending the effect of the set (since
it is not really meaningful to "repeat" a static operation). Note that using
fill="freeze"
with
set will have the same effect as defining
the timing so that the active duration is indefinite.
The set element supports a more restricted set of attributes than the animate element. Only one value is specified, and neither interpolation control nor additive or cumulative animation is supported:
Normative
The simple animation function defined by a set element isf(t) = v
were
v
is the value of theto
attribute.The set element is non-cumulative and non-additive.
Examples
The following changes the stroke-width of an SVG rectangle from the original value to 5 pixels wide. The effect begins at 5 seconds and lasts for 10 seconds, after which the original value is again used.
<rect ...> <set attributeName="stroke-width" to="5px" begin="5s" dur="10s" fill="remove" /> </rect>
The following example sets the class
attribute of the text element
to the string "highlight" when the mouse moves over the element, and removes
the effect when the mouse moves off the element.
<text>This will highlight if you mouse over it... <set attributeName="class" to="highlight" begin="mouseover" end="mouseout" /> </text>
The animateMotion element will move an element along a path. The element abstracts the notion of motion and position across a variety of layout mechanisms - the host language defines the layout model and must specify the precise semantics of position and motion. The path can be described in either of two ways:
All values must be x, y value pairs. Each x and y value may specify any units supported for element positioning by the host language. The host language defines the default units. In addition, the host language defines the reference point for positioning an element. This is the point within the element that is aligned to the position described by the motion animation. The reference point defaults in some languages to the upper left corner of the element bounding box; in other languages the reference point may be implicit, or may be specified for an element.
The syntax for the x, y value pairs is:
coordinate-pair ::= ( coordinate comma-wsp coordinate ) coordinate ::= num num ::= Number
Coordinate values are separated by at least one white space character or
a comma. Additional white space around the separator is allowed. The values
of coordinate
must be defined as some sort of number in the
host language.
The attributeName and attributeType attributes are not used with animateMotion, as the manipulated position attribute(s) are defined by the host language. If the position is exposed as an attribute or attributes that can also be animated (e.g. as "top" and "left", or "posX" and "posY"), implementations must combine animateMotion animations with other animations that manipulate individual position attributes. See also The animation sandwich model.
If none of the from, to, by and values attributes are specified, the animation will have no effect.
The default calculation mode (calcMode) for animateMotion is paced. This will produce constant velocity motion along the specified path. Note that while animateMotion elements can be additive, the addition of two or more paced (constant velocity) animations may not result in a combined motion animation with constant velocity.
The use of linear for the calcMode with more than 2 points described in the values attribute may result in motion with varying velocity. The linear calcMode specifies that time is evenly divided among the segments defined by the values. The use of linear does not specify that time is divided evenly according to the distance described by each segment.
For motion with constant velocity, calcMode should be set to paced.
from="(-100,0)"
and
to="(0,0)"
. Authors must be able to describe motion
both in this manner, as well as relative to the container block. The
origin attribute supports this
distinction. Nevertheless, because the host language defines the layout model,
the host language must also specify the "default" behavior, as well as any
additional attribute values that are supported.
The animateColor element specifies an animation of a color attribute. The host language must specify those attributes that describe color values and can support color animation.
All values must represent [sRGB] color values. Legal value syntax for attribute values is defined by the host language.
Interpolation is defined on a per-color-channel basis.
The values in the from/to/by and values attributes may specify negative and out of gamut values for colors. The function defined by an individual animateColor may yield negative or out of gamut values. The implementation must correct the resulting presentation value, to be legal for the destination (display) colorspace. However, as described in The animation sandwich model, the implementation should only correct the final combined result of all animations for a given attribute, and should not correct the effect of individual animations.
Values are corrected by "clamping" the values to the correct range. Values less than the minimum allowed value are clamped to the minimum value (commonly 0, but not necessarily so for some color profiles). Values greater than the defined maximum are clamped to the maximum value (defined by the host language) .
Note that color values are corrected by clamping them to the gamut of the destination (display) colorspace. Some implementations may be unable to process values which are outside the source (sRGB) colorspace and must thus perform clamping to the source colorspace, then convert to the destination colorspace and clamp to its gamut. The point is to distinguish between the source and destination gamuts; to clamp as late as possible, and to realize that some devices, such as inkjet printers which appear to be RGB devices, have non-cubical gamuts.
Note to implementers: When animateColor is specified as a to animation, the animation function should assume Euclidean RGB-cube distance where deltas must be computed. See also Specifying the simple animation function f(t) and Simple animation functions specified by from, to and by. Similarly, when the calcMode attribute for animateColor is set to paced, the animation function should assume Euclidean RGB-cube distance to compute the distance and pacing.
This section describes what a language designer must actually do to specify the integration of SMIL Animation into a host language. This includes basic definitions and constraints upon animation.
In addition to the requirements listed in this section, those listed in Common animation integration requirements must be satisfied.
The host language designer must choose whether to support the targetElement attribute or the XLink attributes for specifying the target element. Note that if the XLink syntax is used, the host language designer must decide how to denote the XLink namespace for the associated attributes. The namespace can be fixed in a DTD, or the language designer can require colonized attribute names (qnames) to denote the XLink namespace for the attributes. The required XLink attributes have fixed values, and so may also be specified in a DTD, or can be required on the animation elements. Host language designers may require that the optional XLink attributes be specified. These decisions are left to the host language designer - the syntax details for XLink attributes do not affect the semantics of SMIL Animation.
In general, target elements may be any element in the document. Host language designers must specify any exceptions to this. Host language designers are discouraged from allowing animation elements to target elements outside of the document in which the animation element is defined. The XLink syntax for the target element could allow this, but the SMIL timing and animation semantics of this are not defined in this version of SMIL Animation.
The definitions in this module can be used to animate any attribute of any
element in a host document. However, it is expected that host language designers
integrating SMIL Animation may choose to constrain which elements and attributes
can support animation. For example, a host language may choose not to support
animation of the language
attribute of a script
element. A host language which included a specification for DOM functionality
might limit animation to the attributes which may legally be modified through
the DOM.
Any attribute of any element not specifically excluded from animation by the host language may be animated, as long as the underlying data type (as defined by the host language for the attribute) supports discrete values (for discrete animation) and/or addition (for interpolated, additive and cumulative animation).
All constraints upon animation must be described in the host language specification or in an appropriate schema, as the DTD alone cannot reasonably express this.
The host language must define which language abstract values should be handled for animated attributes. For example, a host language that incorporates CSS may require that CSS length values be supported. This is further detailed in Animation function value details.
The host language must specify the interpretation of relative values. For example, if a value is specified as a percentage of the size of a container, the host language must specify whether this value will be dynamically interpreted as the container size is animated.
The host language must specify the semantics of clamping values for attributes. The language must specify any defined ranges for values, and how out of range values will be handled.
The host language must specify the formats supported for numeric attribute values. This includes both integer values and floating point values. As a reasonable minimum, host language designers are encouraged to support the format described in section 4.3.1, "Integers and real numbers," of [CSS2].
The host language specification must define which elements can be the target of animateMotion. In addition, the host language specification must describe the positioning model for elements, and must describe the model for animateMotion in this context (i.e. the semantics of the default value for the origin attribute must be defined). If there are different ways to describe position, additional attribute values for the origin attribute should be defined to allow authors control over the positioning model.
See the full DTD for the SMIL Animation Modules.
This section defines the functionality of the SMIL 2.0 SplineAnimation module. This module adds attributes for spline interpolation and for uneven spacing of points in time. These attributes may be used in animate, animateMotion and animateColor elements.
The SplineAnimation module extends the discrete, linear and paced calculation modes of the BasicAnimation module, providing additional control over interpolation and timing:
The use of discrete for the calcMode together with a path specification is allowed, but will simply jump the target element from point to point. The times are derived from the points in the path specification, as described in the path attribute, immediately below.
If a list of keyTimes is specified, there must be exactly as many values in the keyTimes list as in the values list.
If no keyTimes attribute is specified, the simple duration is divided into equal segments as described in The simple animation function f(t).
Each successive time value must be greater than or equal to the preceding time value.
The keyTimes list semantics depends upon the interpolation mode:
If the interpolation mode is paced, the keyTimes attribute is ignored.
If there are any errors in the keyTimes specification (bad values, too many or too few values), the animation will have no effect.
If the simple duration is indefinite and the interpolation mode is
linear or spline,
any keyTimes specification will be ignored.
x1 y1 x2 y2
, describing
the Bezier control points for one time segment. The
keyTimes values that define the
associated segment are the Bezier "anchor points", and the
keySplines values are the control
points. Thus, there must be one fewer sets of control points the
keySplines attribute than there
are keyTimes.
The values must all be in the range 0 to 1.
This attribute is ignored unless the calcMode is set to spline.
This semantic (the duration is divided into n-1
even periods)
applies as well when the
keySplines attribute is specified, but
keyTimes is not. The times associated
to the keySplines values are
determined as described above.
The syntax for the control point sets in keySplines lists is:
control-pt-set ::= ( fpval comma-wsp fpval comma-wsp fpval comma-wsp fpval )
Using:
fpval ::= Floating point number S ::= spacechar* comma-wsp ::= S (spacechar|",") S spacechar ::= (#x20 | #x9 | #xD | #xA)
Control point values are separated by at least one white space character or a comma. Additional white space around the separator is allowed. The allowed syntax for floating point numbers must be defined in the host language.
If the argument values for keyTimes or keySplines are not legal (including too few or too many values for either attribute), the animation will have no effect (see also Handling syntax errors).
In the calcMode, keyTimes and keySplines attribute values, leading and trailing white space and white space before and after semicolon separators will be ignored.
Discrete animation can be used with keyTimes, as in the following example:
<animateColor attributeName="color" calcMode="discrete" values="green; yellow; red" keyTimes="0; 5; 10" />
This example also shows how keyTimes values can interact with an indefinite duration. The value of the "color" attribute will be set to green for 5 seconds, and then to yellow for 5 seconds, and then will remain red for the remainder of the document, since the (unspecified) duration defaults to "indefinite".
The following example illustrates the use of keyTimes:
<animate attributeName="x" dur="10s" values="0; 50; 100" keyTimes="0; .8; 1" calcMode="linear"/>
The keyTimes values cause the "x" attribute to have a value of "0" at the start of the animation, "50" after 8 seconds (at 80% into the simple duration) and "100" at the end of the animation. The value will change more slowly in the first half of the animation, and more quickly in the second half.
For some attributes, the pace of change may not be easily discernable by viewers. However for animations like motion, the ability to make the speed of the motion change gradually, and not in abrupt steps, can be important. The keySplines attribute provides this control.
Extending the above example to use keySplines:
<animate attributeName="x" dur="10s" values="0; 50; 100" keyTimes="0; .8; 1" calcMode="spline" keySplines=".5 0 .5 1; 0 0 1 1" />
The keyTimes still cause the "x" attribute to have a value of "0" at the start of the animation, "50" after 8 seconds and "100" at the end of the animation. However, the keySplines values define a curve for pacing the interpolation between values. In the example above, the spline causes an ease-in and ease-out effect between time 0 and 8 seconds (i.e. between keyTimes 0 and .8, and values "0" and "50"), but a strict linear interpolation between 8 seconds and the end (i.e. between keyTimes .8 and 1, and values "50" and "100"). Figure 7 shows the curves that these keySplines values define.
Figure 7 - Illustration of keySplines effect
Each diagram in Figure 7 illustrates the effect of keySplines settings for a single interval (i.e. between the associated pairs of values in the keyTimes and values lists.). The horizontal axis can be thought of as the input value for the unit progress of interpolation within the interval - i.e. the pace with which interpolation proceeds along the given interval. The vertical axis is the resulting value for the unit progress, yielded by the keySplines function. Another way of describing this is that the horizontal axis is the input unit time for the interval, and the vertical axis is the output unit time. See also the section Timing and real-world clock times.
To illustrate the calculations, consider the simple example:
<animate dur="4s" values="10; 20" keyTimes="0; 1" calcMode="spline" keySplines={as in table} />
Using the keySplines values for each of the four cases above, the approximate interpolated values as the animation proceeds are:
keySplines values | Initial value | After 1s | After 2s | After 3s | Final value |
0 0 1 1 | 10.0 | 12.5 | 15.0 | 17.5 | 20.0 |
.5 0 .5 1 | 10.0 | 11.0 | 15.0 | 19.0 | 20.0 |
0 .75 .25 1 | 10.0 | 18.0 | 19.3 | 19.8 | 20.0 |
1 0 .25 .25 | 10.0 | 10.1 | 10.6 | 16.9 | 20.0 |
For a formal definition of Bezier spline calculation, see [COMP-GRAPHICS], pages 488-491.
The keyTimes and keySplines attributes can also be used with the from/to/by shorthand forms for specifying values, as in the following example:
<animate attributeName="foo" from="10" to="20" dur="10s" keyTimes="0; 7" calcMode="spline" keySplines=".5 0 .5 1" />
The value will change from 10 to 20, using an "ease-in/ease-out" curve specified by the keySplines values. The keyTimes values cause the value of 20 to be reached at 7 seconds, and to hold there for the remainder of the 10 second simple duration.
The following example describes a somewhat unusual usage, a from-to
animation with discrete animation. The stroke-linecap
attribute
of SVG elements takes a string, and so implies a
calcMode of
discrete. The animation will set the
stroke-linecap
attribute to round
for 5 seconds (half the simple duration) and then set the
stroke-linecap
to square for 5 seconds.
<rect stroke-linecap="butt"...> <animate attributeName="stroke-linecap" from="round" to="square" dur="10s"/> </rect>
The SplineAnimation module extends the BasicAnimation elements animate, animateMotion and animateColor, adding the attributes keyTimes and keySplines, and the value spline for the caclMode attribute.
The SplineAnimation module extends the animate element defined by the BasicAnimation module, adding the following attributes and values.
Examples are provided above, as are normative definitions of the semantics of all attributes supported by animate.
The SplineAnimation module extends the animateMotion element defined by the BasicAnimation module, adding the following attributes and values.
A path data segment must begin with either one of the "moveto" commands.
For all calcMode settings, the
definition of the simple animation function,
f(t)
, uses the number of values in the
values attribute to determine how
the simple duration is d
is divided into segments.
When a path attribute is used, the
number of values is defined to be the number of points defined by the path,
unless there are "move to" commands within the path. A "move to" command
does not define an additional "segment" for the purposes of timing or
interpolation. A "move to" command does not count as an additional point
when dividing up the duration. When a
path is combined with a
paced
calcMode setting, all "move to" commands are considered
to have 0 duration (i.e. they always happen instantaneously), and should
not be considered in computing the pacing.
If the path attrtibute is is specified, any from/to/by or values attribute values will be ignored.
Examples are provided above, as are normative definitions of the semantics of all attributes supported by animate.
For complete velocity control, calcMode can be set to spline and the author can specify a velocity control spline with keyTimes and keySplines.
The SplineAnimation module extends the animateColor element defined by the BasicAnimation module, adding the following attributes and values.
To specify the integration of the SMIL 2.0 SplineAnimation module into a host language, the language designer must integrate SMIL 2.0 BasicAnimation into the language, satisfying all the requirements listed in BasicAnimation integration requirements.
In addition to integrating BasicAnimation, the requirements listed in Common animation integration requirements must be satisfied for the SplineAnimation module.
See the full DTD for the SMIL Animation Modules.
This section presents host-language-integration issues which are the same for the BasicAnimation and SplineAnimation modules.
The host language profile must integrate the SMIL 2.0 BasicInlineTiming module into the host language, satisfying all requirements of that module. In addition, all modules of the SMIL 2.0 Timing and Synchronization modules and of the SMIL 2.0 Time Manipulation modules which are integrated into the host language must be available on BasicAnimation elements.
In particular, the fill attribute is supported on animation elements only if the host langauge integrates the SMIL 2.0 BasicTimeContainers module in addition to the BasicInlineTiming module.
The host langauge profile may add additional attributes to Animation elements. Attributes added to any Animation element must be added to all Animation elements. In particular, this module does not define an XML ID attribute. It is expected that the host language profile will add an XML ID attribute to the Animation elements.
Language designers integrating SMIL Animation are encouraged to define new animation elements where such additions will be of convenience to authors. The new elements must be based on SMIL Animation and SMIL Timing and Synchronization, and must stay within the framework provided by SMIL Timing and Synchronization and SMIL Animation.
Language designers are also encouraged to define support for additive and cumulative animation for non-numeric data types where addition can sensibly be defined.
Language designers integrating SMIL Animation are encouraged to disallow
manipulation of attributes of the animation elements after the document has
begun. This includes both the attributes specifying targets and values, as
well as the timing attributes. In particular, the id
attribute
(of type ID) on all animation elements must not be mutable (i.e. should be
read-only). Requiring animation runtimes to track changes to id
values introduces considerable complexity, for what is at best a questionable
feature.
It is recommended that language specifications disallow manipulation of animation element attributes through DOM interfaces after the document has begun. It is also recommended that language specifications disallow the use of animation elements to target other animation elements.
Note in particular that if the attributeName attribute can be changed (either by animation or script), problems may arise if the target attribute has a namespace qualified name. Current DOM specifications do not include a mechanism to handle this binding.
Dynamically changing the attribute values of animation elements introduces semantic complications to the model that are not yet sufficiently resolved. This constraint may be lifted in a future version of SMIL Animation.
The specific error handling mechanisms for each attribute are described with the individual syntax descriptions. Some of these specifications describe the behavior of an animation with syntax errors as "having no effect". This means that the animation will continue to behave normally with respect to timing, but will not manipulate any presentation value, and so will have no visible impact upon the presentation.
In particular, this means that if other animation elements are defined to begin or end relative to an animation that "has no effect", the other animation elements will begin and end as though there were no syntax errors. The presentation runtime may indicate an error, but need not halt presentation or animation of the document.
Some host languages and/or runtimes may choose to impose stricter error handling (see also Error handling semantics for a discussion of host language issues with error handling). Authoring environments may also choose to be more intrusive when errors are detected.
The host language designer may impose stricter constraints upon the error handling semantics. That is, in the case of syntax errors, the host language may specify additional or stricter mechanisms to be used to indicate an error. An example would be to stop all processing of the document, or to halt all animation.
Host language designers may not relax the error handling specifications, or the error handling response (as described in Handling syntax errors). For example, host language designers may not define error recovery semantics for missing or erroneous values in the values or keyTimes attribute values.
This section defines the SMIL 2.0 content control modules. These modules contain elements and attributes which provide for runtime content choices and optimized content delivery. SMIL content control functionality is partitioned across four modules:
Since all of the content control elements and attributes are defined in modules, designers of other markup languages can reuse this functionality on a module by module basis when they need to include media content control in their language.
The functionality in the CustomTestAttributes module builds on the functionality of the BasicContentControl module; profiles implementing the CustomTestAttributes module must also implement the BasicContentControl module. The PrefetchControl and SkipContentControl modules have no prerequisites.
In some of the module descriptions for content control, the concept of "user preference" may be present. User preferences are usually set by the playback engine using a preferences dialog box, but this specification does not place any restrictions on how such preferences are communicated from the user to the SMIL player.
It is implementation dependent when content control attributes are evaluated. Attributes may be evaluated multiple times. Dynamic reevaluation is allowed but not required.
SMIL 1.0 provides a "test-attribute" mechanism to process an element only when certain conditions are true, for example when the language preference specified by the user matches that of a media object. One or more test attributes may appear on media object references or timing structure elements; if the attribute evaluates to true, the containing element is played, and if the attribute evaluates to false the containing element is ignored. SMIL 1.0 also provides the switch element for expressing that a set of document parts are alternatives, and that the first one fulfilling certain conditions should be chosen. This is useful to express that different language versions of an audio file are available, and that the client may select one of them.
The SMIL 2.0 BasicContent module includes the test attribute functionality from SMIL 1.0 and extends it by supporting new system test attributes. This section will describe the use of the predefined system test attributes, the switch element and test attribute in-line placement. A mechanism for extending test attributes is presented in the CustomTestAttributes module.
This specification defines a list of test attributes that can be added to language elements, as allowed by the language designer. In SMIL 1.0, these elements are synchronization and media elements. Conceptually, these attributes represent Boolean tests. When any of the test attributes specified for an element evaluates to false, the element carrying this attribute is ignored.
SMIL 2.0 supports the full set of SMIL 1.0 system attributes. The SMIL 1.0 compatible system test attributes are:
- systemBitrate
- systemCaptions
- systemLanguage
- (note: this attribute has been deprecated in favor of systemCaptions or systemOverdubOrSubtitle)
- systemRequired
- systemScreenDepth
- systemScreenSize
Note that, with the exception of , the names of these attributes have been changed to reflect SMIL 2.0's camelCase conventions. The SMIL 1.0 hyphenated names are deprecated in this release.
New to SMIL 2.0 are system test attributes that define additional characteristics of the system environment. These are:
The complete definition of each attribute is given in the attributes definition section.
The switch element allows an author to specify a set of alternative elements from which only the first acceptable element is chosen.
An example of the use of the switch is:
... <par> <video src="anchor.mpg" ... /> <switch> <audio src="dutchHQ.aiff" systemBitrate="56000" ... /> <audio src="dutchMQ.aiff" systemBitrate="28800" ... /> <audio src="dutchLQ.aiff" ... /> </switch> </par> ...
In this example, one audio object is selected to accompany the video object. If the system bitrate is 56000 or higher, the object dutchHQ.aiff is selected. If the system bitrate is at least 28800 but less than 56000, the object dutchMQ.aiff is selected. If no other objects are selected, the alternative dutchLQ.aiff is selected, since it has no test attribute (thus is always acceptable) and no other test attributes evaluated to true.
Authors should order the alternatives from the most desirable to the least desirable. Furthermore, authors may wish to place a relatively fail-safe alternative as the last item in the switch so that at least one item within the switch is chosen (unless this is explicitly not desired).
Note that some network protocols, e.g. HTTP and RTSP, support content-negotiation, which may be an alternative to using the switch element in some cases.
It is the responsibility of the SMIL 2.0 player to determine the setting for system test attribute values. Such settings may be determined statically based on configuration settings, or they may be determined (and re-evaluated) dynamically, depending on the player implementation. Players may not select members of a switch at random.
To allow more flexibility in element selection, test attributes may also be used outside of the switch element.
In the following example of in-line test attribute use, captions are shown only if the user wants captions on.
... <par> <audio src="audio.rm"/> <video src="video.rm"/> <textstream src="stockticker.rt"/> <textstream src="closed-caps.rt" systemCaptions="on"/> </par> ...
The alternatives indicated by the in-line construct could be represented as a set of switch statements, although the resulting switch could become explosive in size. Use of an in-line test mechanism significantly simplifies the specification of adaptive content, especially in those cases where many independent alternatives exist. Note, however, that there is no fail-safe alternative mechanism (such as defining an element without a test attribute inside of a switch) when using test attributes in-line.
In a common scenario, implementations may wish to allow for selection via a systemBitrate attribute on elements. The SMIL 2.0 player evaluates each of the elements within the switch one at a time, looking for an acceptable bitrate value.
... <par> <text .../> <switch> <par systemBitrate="40000"> ... </par> <par systemBitrate="24000"> ... </par> <par systemBitrate="10000"> ... </par> </switch> </par> ...
In this example, if the system bitrate has been determined to be less than 10000 (in mobile telephone cases, for example), then none of the par constructs would be included.
The elements within the switch may be any combination of elements. For instance, one could specify an alternate audio track:
... <switch> <audio src="joe-audio-better-quality" systemBitrate="16000" /> <audio src="joe-audio" /> </switch> ...
If the system bitrate was less than 16000, the standard-quality audio would be presented by default.
In the following example, an audio resource is available both in Dutch and in English. Based on the user's preferred language, the player can choose one of these audio resources.
... <switch> <audio src="joe-audio-nederlands" systemLanguage="nl"/> <audio src="joe-audio-english" systemLanguage="en"/> </switch> ...
In this example, if the system language setting was anything other than Dutch or English, no audio would be presented. To make a choice the default, it should appear as the last item in the list and not contain a test attribute. In the following fragment, English is used as the default:
... <switch> <audio src="joe-audio-nederlands" systemLanguage="nl"/> <audio src="joe-audio-english" /> </switch> ...
In the following example, the presentation contains alternative parts designed for screens with different resolutions and bit-depths. Depending on the particular characteristics of the screen, the player must use the first alternative in which all of the test attributes evaluate to true.
... <par> <text .../> <switch> <par systemScreenSize="1280X1024" systemScreenDepth="16"> ... </par> <par systemScreenSize="640X480" systemScreenDepth="32"> ... </par> <par systemScreenSize="640X480" systemScreenDepth="16"> ... </par> </switch> </par> ...
This example shows a video that is accompanied by zero or more media objects. If the system language has been set to either Dutch or English, then the appropriate audio object will play. In addition, if the system language has been set to either Dutch or English and systemCaptions has also been set to on, the appropriate text files will also be displayed.
... <par> <video src="anchor.mpg" ... /> <audio src="dutch.aiff" systemLanguage="nl" ... /> <audio src="english.aiff" systemLanguage="en" ... /> <text src="dutch.html" systemLanguage="nl" systemCaption="on"... /> <text src="english.html" systemLanguage="en" systemCaption="on"... /> </par> ...
If system language is set to something other than Dutch or English, no objects will be rendered (except the video). Note that there is no catch-all default mechanism when using test attributes for in-line evaluation.
In the following example, a French-language movie is available with English, German, and Dutch overdub and subtitle tracks. The following SMIL segment expresses this, and switches on the alternatives that the user prefers.
... <par> <switch> <audio src="movie-aud-en.rm" systemLanguage="en" systemOverdubOrSubtitle="overdub"/> <audio src="movie-aud-de.rm" systemLanguage="de" systemOverdubOrSubtitle="overdub"/> <audio src="movie-aud-nl.rm" systemLanguage="nl" systemOverdubOrSubtitle="overdub"/> <!-- French for everyone else --> <audio src="movie-aud-fr.rm"/> </switch> <video src="movie-vid.rm"/> <switch> <textstream src="movie-sub-en.rt" systemLanguage="en" systemOverdubOrSubtitle="subtitle"/> <textstream src="movie-sub-de.rt" systemLanguage="de" systemOverdubOrSubtitle="subtitle"/> <textstream src="movie-sub-nl.rt" systemLanguage="nl" systemOverdubOrSubtitle="subtitle"/> <!-- French captions for those that really want them --> <textstream src="movie-caps-fr.rt" systemCaptions="on"/> </switch> </par> ...
SMIL 2.0 BasicContentControl defines the switch element and a set of predefined system test attributes.
The switch element allows an author to specify a set of alternative elements. An element is selected as follows: the player evaluates the elements in the order in which they occur in the switch element. The first acceptable element is selected at the exclusion of all other elements within the switch. Implementations must NOT arbitrarily pick an object within a switch when test attributes for all child elements fail.
This element does not have attributes beyond those required of all elements in the profile.
The content of the element is language implementation dependent.
In the SMIL 2.0 language profile, if the switch is used as a direct or indirect child of a body element, it may contain any media object or timing structure container, or it may contain nested switch elements. All of these elements may appear multiple times inside the switch. If the switch is used as a direct or indirect child of a head element, it may contain one or more layout elements.
SMIL 2.0 defines the following system test attributes. When any of the test attributes specified for an element evaluates to false, the element carrying this attribute is ignored. Note that most hyphenated test attribute names from SMIL 1.0 have been deprecated in favor of names using the current SMIL camelCase convention. For these, the deprecated SMIL 1.0 name is shown in parentheses after the preferred name.
These values come from the _PR_SI_ARCHITECTURE constants defined by the mozilla project.
Implementation: When making the choice of linguistic preference available to the user, implementers should take into account the fact that most users are not familiar with the details of language matching as described above, and should provide appropriate guidance. As an example, users may mistakenly assume that on selecting "en-gb", they will be served any kind of English document if British English is not available. The user interface for setting user preferences should guide the user to add "en" to get the best matching behavior.
These values come from the _PR_SI_SYSNAME constants defined by the mozilla project.
systemRequiredArgumentValue := NMTOKEN (S? '+' S? NMTOKEN)*Where allowed white space is indicated as "S", defined as follows (taken from the [XML10] definition for 'S'):
S ::= (#x20 | #x9 | #xD | #xA)+
It is the responsibility of the SMIL 2.0 Player to determine the settings for each predefined test variable. These values may be determined by static configuration settings, or they may be evaluated dynamically during runtime. Such setting and (re)evaluation behavior is implementation dependent.
For this version of SMIL elements with specified test attributes that evaluate to false, or elements within a switch that are not selected, are considered to be ignored and will behave as though they were not specified in the document. Any references to these elements will be as if the elements were not in the document. In particular, any ID references to the element will act as if there was no element with that ID. Languages that integrate this module must specify any additional behavior related to these ignored elements. In the SMIL 2.0 Language profile, timing attributes that reference invalid IDs are treated as being indefinite.
Authors should be aware that this model for handling ignored elements may be revised in a future version of SMIL, and the related semantics may well change. These changes should not affect implementations that only support parse-time (or equivalent) evaluation of test attributes and/or the switch element. However, the semantics of dynamic re-evaluation (i.e. re-evaluation during document presentation) of test attributes and/or switch elements are not defined in this version of SMIL; this will be addressed in a future version.
Authors should realize that if several alternative elements are enclosed in a switch, and none of them evaluate to true, this may lead to situations such as a media object being shown without one or more companion objects. It is thus recommended to include a "catch-all" choice at the end of a switch which is acceptable in all cases.
The functionality in this module does not build on functionality defined in other SMIL 2.0 modules.
See the full DTD for the SMIL Content Control modules.
The use of predefined system test attributes in the SMIL BasicContentControl module provides a selection mechanism based on attributes that are fixed within the module's definition. The CustomTestAttribute module extends this facility with the definition of author-defined custom test attributes. Custom test attributes allow presentation authors to define their own test attributes for use in a specific document. Custom test attributes may be shared among application documents using the uid attribute.
As with system test attributes, custom test attributes can be used within timing structure and media object elements; if they evaluate to true, the containing element is activated and if they evaluate to false, the containing element is ignored. In this version of SMIL, an ignored element will be treated as if it were not part of the source document. As a result, any element referencing the ID of the ignored node will, in effect, reference an invalid ID. Languages that integrate this module must specify any additional behavior related to these ignored elements.
Since custom test attributes are application/document specific, they need a mechanism to allow attribute definition and attribute setting. Attribute definition is done via the customAttributes and customTest elements. The initial state of any custom test attribute can be set at author-time with the defaultState attribute, which takes a value of either true or false. This module provides an override attribute with a value hidden that gives an author the ability to discourage runtime resetting of any attributes using these mechanisms.
The state of the attribute can be changed in one of three ways:
The exact rules for setting and modifying the values associated with custom test attributes are given below.
An implementation may support either, both, or none of methods 2 and 3. If method 2 is supported, the URI value in uid is simply a unique identifier and does not imply that the runtime value must be fetched over the Web. The value may be stored and retrieved locally, and simply identified by the uid. The precise manner in which this is done is implementation dependent. If method 3 is supported, the custom test attribute facility does not require any specific UI support for direct user manipulation of the custom test attributes.
The following example shows one way in which custom test attributes can be applied within a SMIL 2.0 Language profile document:
<smil> <head> <layout> <!-- define projection regions --> </layout> <customAttributes> <customTest id="west-coast" title="West Coast Edition" defaultState="false" override="visible" uid="http://defs.example.org/user-settings/west-coast" /> <customTest id="east-coast" title="East Coast Edition" defaultState="false" override="visible" uid="http://defs.example.org/user-settings/east-coast" /> <customTest id="far-north" title="Northern Edition" defaultState="false" override="visible" uid="http://defs.example.org/user-settings/far-north" /> <customTest id="the-rest" title="National Edition" defaultState="true" override="hidden" /> </customAttributes> </head> <body> ... <par> <img src="background.png" region="a"/> <video src="story_1v.rm" region="b" /> <switch> <audio src="story_1w.rm" region="c" customTest="west-coast"/> <audio src="story_1e.rm" region="c" customTest="east-coast"/> <audio src="story_1n.rm" region="c" customTest="far-north"/> <audio src="story_1r.rm" region="c" customTest="the-rest"/> </switch> </par> ... </body> </smil>
The customAttributes element in the header contains the definition of the available custom test attributes. Each custom test attribute, defined by the customTest element, contains an identifier and a title (which can be used by a user agent, if available, to label the attribute), as well as an (optional) initial state definition, a UID that contains a unique identifier for the value setting for this attribute and an override flag.
The custom test variables named "west-coast", "east-coast" and "far-north" are defined with a default rendering state of false. They each contain a reference to a URI which is used to define local settings for the respective variables.
The custom test variable "the-rest" is defined with a default rendering setting of true.
Inside the body, a SMIL switch construct is used to select media objects for inclusion in a presentation depending on the values of the various custom test attributes. The first object that contains a value of true will be rendered, and since in this example the last option will always resolve true, it will be rendered if no other objects resolve to true.
While this example shows switch-based use of custom test attributes, the facility could also be applied as test attributes in in-line use.
The setting of the value associated with a custom test attribute proceeds as follows:
Note that a user setting of the custom test attribute will take precedence over a URI setting. If the user have not specified a value for the attribute then the URI setting takes precedence. As with predefined system test attributes, this evaluation will occur in an implementation-defined manner. The value may be (re)evaluated dynamically, but this is not required. Note also that not all implementations need support uid or UI setting of attributes.
This section defines the elements and attributes that make up the functionality in the SMIL CustomTestAttributes module. The customAttributes and customTest elements are used to define custom test attribute variables and the customTest attribute is used in-line on media object and timing structure references to control evaluation of the containing elements.
The customAttributes element contains definitions of each of the custom test attributes. The contained elements define a collection of author-specified test attributes that can be used in switch statements or as in-line test attributes in the document.
This element does not have attributes beyond those required of all elements in the profile.
The customAttributes element may contain one or more customTest elements.
The customTest element defines an author-specified name that will be used as the test argument in the switch element or in-line on media object and timing structure elements. The customTest elements are defined within the section delineated by the customAttributes elements that make up part of the document header.
The actual evaluation mechanism associated with the URI is implementation dependent. It can vary from a simple lookup in a local file or registry, to a secure reference via a capabilities database, and may be influenced by other configuration settings provided by the implementation.
None.
In addition to the customAttributes and customTest elements, this module provides a customTest attribute that can be applied by language designers to media objects and timing structure elements requiring selection. In all operational aspects, the custom test attribute is similar to the predefined system test attribute facility of the Basic Content Control module.
The syntax of the customTest is defined using EBNF notation (as defined in [XML10]) as list of customTest element identifier references, separated by the '+' character:
CustomTestArgumentValue := IDREF (S? '+' S? IDREF)*Where allowed white space is indicated as "S", defined as follows (taken from the [XML10] definition for 'S'):
S ::= (#x20 | #x9 | #xD | #xA)+
The functionality in this module builds on functionality defined in the BasicContentControl module, which is a required prerequisite for inclusion of the CustomTestAttribute module.
The profile implementing the custom test elements and attributes must provide a means of associating a unique XML identifier with a customTest element, so that it can be used by the customTest attribute. And the profile should provide a means of associating descriptive text with a customTest element, which may be used in a GUI or other selection mechanism that may be presented to the user. For the SMIL 2.0 Language Profile, the element's id and title attributes serve this purpose.
See the full DTD for the SMIL Content Control modules.
This module defines an element and attributes that can be used to control the fetching of content from a server in a manner that will improve the rendering performance of the document.
This element will give a suggestion or hint to a user agent that a media resource will be used in the future and the author would like part or all of the resource fetched ahead of time to make the document playback smoother. User-agents can ignore prefetch elements, though doing so may cause an interruption in the document playback when the resource is needed. It gives authoring tools or savvy authors the ability to schedule retrieval of resources when they think that there is available bandwidth or time to do it. A prefetch element is contained within the body of an XML document, and its scheduling is based on its lexical order unless explicit timing is present.
Prefetching data from a URL that changes the content dynamically is potentially dangerous: if the entire resource isn't prefetched, a subsequent request for the remaining data may yield data from a newer resource. A user agent should respect any appropriate caching directives applied to the content, e.g. no-cache 822 headers in HTTP. More specifically, content marked as non-cacheable would have to be refetched each time it was played, where content that is cacheable could be prefetched once, with the results of the prefetch cached for future use.
<smil> <body> <seq> <par> <prefetch id="endimage" src="http://www.example.org/logo.gif"/> <text id="interlude" src="http://www.example.org/pleasewait.html" fill="freeze"/> </par> <video id="main-event" src="rtsp://www.example.org/video.mpg"/> <image src="http://www.example.org/logo.gif" dur="5s"/> </seq> </body> </smil>
The example starts with a prefetch in parallel with the rendering of a text object. The text is discrete media so it ends immediately, the prefetch is defaulted to prefetch the entire image at full available bandwidth and the prefetch element ends when the image is downloaded. That ends the <par> and the video begins playing. When the video ends the image is shown.
<html> <body> <prefetch id="upimage" src="http://www.example.org/up.gif"/> <prefetch id="downimage" src="http://www.example.org/down.gif"/> .... <!-- script will change the graphic on rollover --> <img src="http://www.example.org/up.gif"/> </body> </html>
The prefetch gives authors a mechanism to influence the scheduling of media object transfers from a server to the player.
Documents must still playback even when the prefetch elements are ignored, although rebuffering or pauses in presentation of the document may occur. If the prefetch for a prefetch element is ignored, any timing on the element is still respected, e.g. if a prefetch element has a dur="5s", elements that depend on the prefetch element's timing behave as if the prefetch took 5 seconds.
The intrinsic duration of a prefetch element is either the duration of the media fetch, if the prefetch operation is supported by the implementation, or zero if prefetch is not supported.
If a prefetch element is repeated, due to restart or repeat on a parent element the prefetch operation should occur again. This insures appropriately "fresh" data is displayed if, for example, the prefetch is for a banner ad to a URL whose content changes with each request.
The prefetch element supports the following attributes:
Any attribute with a value of "0%" is ignored and treated as if the attribute wasn't specified.
If both mediaSize and mediaTime are specified, mediaSize is used and mediaTime is ignored.
If the clipBegin or clipEnd in the media object are different from the prefetch, an implementation can use any data that was fetched but the result may not be optimal.
bytes-value ::= Digit+; any positive number
percent-value ::= Digit+ "%"; any positive number in the range 0 to
100
Clock-val ::= ( Hms-val | Smpte-val )
Smpte-val ::= ( Smpte-type )? Hours ":" Minutes ":" Seconds
( ":" Frames ( "." Subframes )? )?
Smpte-type ::= "smpte" | "smpte-30-drop" | "smpte-25"
Hms-val ::= ( "npt=" )? (Full-clock-val | Partial-clock-val
| Timecount-val)
Full-clock-val ::= Hours ":" Minutes ":" Seconds ("." Fraction)?
Partial-clock-val ::= Minutes ":" Seconds ("." Fraction)?
Timecount-val ::= Timecount ("." Fraction)? (Metric)?
Metric ::= "h" | "min" | "s" | "ms"
Hours ::= DIGIT+; any positive number
Minutes ::= 2DIGIT; range from 00 to 59
Seconds ::= 2DIGIT; range from 00 to 59
Frames ::= 2DIGIT; @@ range?
Subframes ::= 2DIGIT; @@ range?
Fraction ::= DIGIT+
Timecount ::= DIGIT+
2DIGIT ::= DIGIT DIGIT
DIGIT ::= [0-9]
For Timecount values, the default metric suffix is "s" (for seconds).
bitrate-value ::= Digit+; any positive number
A profile integrating the PrefetchControl module must add the attributes necessary to specify the media to be fetched. In general, these will be the same resource specifying attributes as those on the media elements themselves. In addition, the profile must add any necessary attributes to control the timing of the prefetch element.
See the full DTD for the SMIL Content Control modules.
This module contains one attribute, skip-content attribute, that can be used to selectively control the evaluation of the element on which this attribute appears. This attribute is introduced for future extensibility of SMIL. The functionality is unchanged from SMIL 1.0.
The SkipContentControl module does not contain any element definitions.
It is the responsibility of the language profile to specify which elements have skip-content attributes to enable this expansion mechanism.
This section is informative.
This section defines the SMIL 2.0 Layout Modules, which are composed of a BasicLayout module and three modules with additional functionality that build on top of the BasicLayout module: the AudioLayout, MultiWindowLayout, and HierarchicalLayout modules. The modules contain elements and attributes allowing for positioning of media elements on the visual rendering surface, and control of audio volume. Since these elements and attributes are defined in modules, designers of other markup languages can choose whether or not to include this functionality in their languages. Therefore, language designers incorporating other SMIL modules do not need to include the layout modules if sufficient layout functionality is already present.
This section is informative.
The functionality in this module is essentially identical with the layout functionality in [SMIL10].
Like SMIL 1.0, SMIL 2.0 BasicLayout modules includes a layout model for organizing media elements into regions on the visual rendering surface. The layout element is used in the document head to declare a set of regions on which media elements are rendered. Media elements declare which region they are to be rendered into with the region attribute.
Each region has a set of CSS2 compatible properties such as top, left, height, width, and backgroundColor. These properties can be declared using a syntax defined by the type attribute of the layout element. In this way, media layout can be described using the either SMIL basic layout syntax or CSS2 syntax (note that these are not functionally identical). Other layout types are possible as well.
For example, to describe a region with the id "r" at location 15,20 that is 100 pixels wide by 50 pixels tall using the SMIL BasicLayout module:
<layout> <region id="r" top="15px" left="20px" width="100px" height="50px"/> </layout>
To create the same region using CSS2 syntax:
<layout type="text/css"> [region="r"] { top: 15px; left: 20px; width: 100px; height:50px; } </layout>
To display a media element in the region declared above, specify the region's id as the region attribute of the media element:
<ref region="r" src="http://..." />
Additionally, implementations may choose to allow using the CSS syntax to set the media layout directly. This can be done by using the selector syntax to set layout properties on the media elements. For example, to display all video and image elements in a rectangle at the same size and position as the examples above:
<layout type="text/css"> video, img { top:15px; left:20px; width:100px; height=50px; } </layout>
Note that multiple layout models could be specified within a control structure such as the SMIL switch element, each with a different type. The first layout with a type supported by the implementation will be the one used.
This section is normative.
This section defines the elements and attributes that make up the functionality in the SMIL BasicLayout module.
The layout element determines how the elements in the document's body are positioned on an abstract rendering surface (either visual or acoustic).
The layout element must appear before any of the declared layout is used in the document. If present, the layout element must appear in the head section of the document. If a document contains no layout element, the positioning of the body elements is implementation-dependent.
It is recommended that profiles including the SMIL 2.0 BasicLayout also support the SMIL 2.0 BasicContentControl module. A document can then support multiple alternative layouts by enclosing several layout elements within the SMIL switch element. This could also be used to describe the document's layout using different layout languages. Support for the system test attributes in the SMIL BasicContentControl module also enables greater author flexibility as well as user accessibility.
Default layout values can be assigned to all renderable elements by selecting the empty layout element <layout></layout>. If the document does not include a layout element, then the positioning of media elements is implementation-dependent.
Element attributes
If the type attribute of the layout element has the value "text/smil-basic-layout", it may contain the following elements:
Languages incorporating the BasicLayout module need to define what additional elements are allowed as children. If the type attribute of the layout element has another value, the element contains character data.
The region element controls the position, size and scaling of media object elements.
In the following example fragment, the position of a text element is set to a 5 pixel distance from the top border of the rendering window:
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/"> <head> <layout> <root-layout width="320" height="480" /> <region id="a" top="5" /> </layout> </head> <body> <text region="a" src="text.html" dur="10s" /> </body> </smil>
The position of a region, as specified by its top, bottom, left, and right attributes, is always relative to the parent geometry, which is defined by the parent element. For the SMIL BasicLayout module, all region elements must have as their immediate parent a layout element, and the region position is defined relative to the root window declared in the sibling root-layout element. The intrinsic size of a region is equal to the size of the parent geometry.
When region sizes, as specified by width and height attributes are declared relative with the "%" notation, the size of a region is relative to the size of the parent geometry. Sizes declared as absolute pixel values maintain those absolute values.
Conflicts between the region size and position attributes width, height, bottom, left, right, and top are resolved according to the rules for placeholder elements as detailed below. The default values of region position and size attributes is specified as auto. This attribute value has the same meaning here that it does in [CSS2], when there is no distinction drawn between replaced and non-replaced element.
A placeholder element is one which has no intrinsic width or height, but does have a bounding-box which has a width and height. SMIL BasicLayout regions are placeholder elements. Placeholder elements are clipped to the bounding box.
The governing equation for the horizontal dimension is:
bbw (bounding-box-width) = left + width + right
Given that each of these three parameters can have either a value of "auto" or a defined value not "auto", then there are 8 possibilities:
Attribute values |
Result before clipping to the bounding box |
||||
left | width | right | left | width | right |
auto | auto | auto | 0 | bbw | 0 |
auto | auto | defined | 0 | bbw - right | right |
auto | defined | auto | 0 | width | bbw - width |
auto | defined | defined | bbw - right - width | width | right |
defined | auto | auto | left | bbw - left | 0 |
defined | auto | defined | left | bbw - right - left | right |
defined | defined | auto | left | width | bbw - left - width |
defined | defined | defined | left | width | bbw - left - width |
The vertical attributes height, bottom, and top are resolved similarly. The governing equation for the vertical dimension is:
bbh (bounding-box-height) = top + height + bottom
Given that each of these three parameters can have either a value of "auto" or a defined value not "auto", then there are 8 possibilities:
Attribute values |
Result before clipping to the bounding box |
||||
top | height | bottom | top | height | bottom |
auto | auto | auto | 0 | bbh | 0 |
auto | auto | defined | 0 | bbh - bottom | bottom |
auto | defined | auto | 0 | height | bbh - height |
auto | defined | defined | bbh - bottom - height | height | bottom |
defined | auto | auto | top | bbh - top | 0 |
defined | auto | defined | top | bbh - bottom - top | bottom |
defined | defined | auto | top | height | bbh - top - height |
defined | defined | defined | top | height | bbh - top - height |
The region element can have the following visual attributes:
The default value of fit is hidden.
Note that the fit attribute applies to visual media once it has an intrinsic two-dimensional size, such as images and video. It does not apply to visual media that is rendered and adapted to varying circumstances, such as the visual display of HTML, until its two-dimensional spatial dimensions have been determined, such as after an HTML page has been laid out to specific size.
A profile integrating the SMIL 2.0 BasicLayout module must provide a means of declaring an XML identifier on region elements.
The root-layout element determines the value of the layout properties of the root element, which in turn determines the size of the window in which the SMIL presentation is rendered.
If more than one root-layout element is parsed within a single layout element, this is an error, and the document should not be displayed. This does not include root-layout elements skipped by the user agent (e.g. because the enclosing layout element was skipped due to an unrecognized type or a test attribute evaluated to false).
The semantics of the root-layout element are as in SMIL 1.0: the attributes of the root-layout element determine the size of the top level presentation window, and the declared sibling regions are arranged within this top level window. If either the height or width of the root-layout element is not specified, the value of the attribute is implementation-dependent.
The root-layout element can have the following attributes:
Element content
The root-layout element is an empty element.
This element supports the SMIL 1.0 syntax where the root-layout element is an empty sibling of the top level region elements.
The region attribute is applied to an element in order to specify which rendering region is assigned to the element. The attribute refers to the abstract rendering region (either visual or acoustic) defined within the layout section of the document. The referenced abstract rendering region is determined by applying the following rules, in order:
If this process selects no rendering surface defined in the layout section, the values of the formatting properties of this element are defined by the default layout values, which is described in the section on integration requirements for this module.
The language integrating this module must specify which elements have a region attribute and any inheritance of the attribute.
SMIL 2.0 BasicLayout module is consistent with the visual rendering model defined in CSS2, it reuses the formatting properties defined by the CSS2 specification, and newly introduces the fit attribute [CSS2]. The reader is expected to be familiar with the concepts and terms defined in CSS2.
A profile integrating the SMIL 2.0 BasicLayout module must define the content models for the layout element if any elements beyond those specified here are to be allowed as children.
A profile integrating the SMIL 2.0 BasicLayout module must provide a means of declaring an XML identifier on region elements if the profile intends on referring to region elements by XML identifier. This value is used as the argument value to the region attribute. This is not required if the profile will only use the regionName method of referring to a region element.
A profile integrating the SMIL 2.0 BasicLayout module must specify which elements have a region attribute and any inheritance of the attribute.
If not otherwise defined by the profile, the default values of the layout attributes listed in the SMIL 2.0 layout modules will apply to presented elements not otherwise specifying layout semantics.
An element that does not refer to a valid region element will display in the default region. If not otherwise specified by the profile, the default region is defined as filling and aligned to the upper-left corner of the presentation window. This default region takes on default values for all other region attributes.
See the full DTD for the SMIL Layout modules.
This section is informative.
This section defines the functionality in the SMIL 2.0 AudioLayout module. This level contains an attribute providing audio rendering surface volume control.
This section is normative.
The functionality in this module builds on top of the functionality in the BasicLayout module, which is a required prerequisite for inclusion of the AudioLayout module.
This section is normative.
SMIL 2.0 AudioLayout module supports control of aural media volumes via a new property on the region element, soundLevel. Multimedia assigned to a region with an explicit soundLevel attribute will have its audio rendered at the given relative sound intensity.
This section is normative.
This section defines the elements and attributes that make up the SMIL 2.0 AudioLayout module.
The region element defined in
the BasicLayout module is extended
with the addition of
the soundLevel attribute.
The region element can have the following aural attributes:
Valid values are non-negative CSS2 percentage values. Percentage values are interpreted relative to the recorded volume of the media. The percentages are interpreted as a ratio of output to input signal level, and is defined in terms of dB:
dB change in signal level = 20 log10(percentage-value /
100)
A setting of '0%' plays the media silently. A value of '100%' will play the media at its recorded volume (0 dB). Similarly, a value of '200%' will play the media nearly twice as loud (6 dB) as it's recorded volume (subject to hardware limitations). The default value is '100%'. The absolute sound level of media perceived is further subject to system volume settings, which cannot be controlled with this attribute.
This section is informative.
This section defines the functionality in the SMIL 2.0 MultiWindowLayout module. This level contains elements and attributes providing for creation and control of multiple top level windows on the rendering device.
This section is normative.
The functionality in this module builds on top of the functionality in the BasicLayout module, which is a required prerequisite for inclusion of the MultiWindowLayout module.
This section is normative.
In [[SMIL 1.0]], and the SMIL 2.0 BasicLayout module, each presentation is rendered into a single root window of a specific size/shape. The root window contains all of the regions used to manage the rendering of specific media objects.
This specification supports the concept of multiple top-level windows. Since there is no longer a single root window, we use the term top level instead. The assignment of the regions to individual top level windows allows independent placement and resizing of each top-level window, if supported by the including profile and implementation. The initial placement of the top level windows on the display device and any available means of relocating the top level windows is implementation-dependent.
A top level window is declared with the topLayout element in a manner similar to the SMIL 1.0 root-layout window, except that multiple instances of the topLayout element may occur within a single layout element:
<layout> <topLayout id="WinV" title="Video" width="320" height="240"/> <region id="pictures" title="pictures" height="100%" fit="meet"/> </topLayout> <topLayout id="WinC" title="Captions" width="320" height="60"> <region id="captions" title="caption text" top="90%" fit="meet"/> </topLayout> </layout>
In this example, two top-level windows are defined ("WinV" and "WinC"), and two regions are defined with one region ("pictures") assigned to WinV and the other ("captions") to WinC. The definitions of the top-level windows and the contained regions use a hierarchical syntax, unlike the older root-layout element.
The top-level windows function as rendering containers only, that is, they do not carry temporal significance. In other words, each window does not define a separate timeline or any other time-container properties. There is still a single master timeline for the SMIL presentation, no matter how many top-level windows have been created. This is important to allow synchronization between media displayed in separate top-level windows.
The display of top level windows can be controlled automatically by the player, or manually by the user of the application. If a window is closed (by the user) while any of the elements displayed in that window are active, there is no effect on the timeline (if any) of those elements. However, a player may choose not to decode content as a performance improvement. The means provided to a user to close top level windows is implementation-dependent.
For SMIL 1.0 compatibility, the root-layout element will continue to support SMIL 1.0 layout semantics. The new topLayout element will support the extension semantics and the improved, nested syntax.
Note also that any one region may belong to at most one top-level (or root-level) window. Regions not declared as children of a topLayout element belong to the root-layout window. If no root-layout element has been declared, the region is assigned to an additional window according to the semantics in the BasicLayout module.
This section is normative.
This section defines the elements and attributes that make up the SMIL 2.0 MultiWindowLayout module.
The topLayout element determines the size of the a window in which the SMIL presentation is rendered, as well as serving as a top level window in which to place child region elements.
Multiple topLayout elements may appear within a single layout element, each declaring an independent top-level window.
Each instance of a topLayout element determines the size of a separate top-level presentation window, and the descendant regions are arranged within this top-level window and relative to the coordinate system of this window.
This module also provides control over when topLayout windows open and close in a presentation. Note that the precise mapping of topLayout windows on to the host environment is implementation-dependent. It is expected that implementations will "pop up" independent desktop windows if they can, but other means of supporting multiple topLayouts, such as by using frames, are allowed. When automatically opening and closing windows, applications should try to comply with the WAI User Agent Guidelines [UAAG] and allow the user to choose whether to be warned that windows are being opened and closed, and given a method for disabling automatic opening and closing of windows.
The topLayout element can have the following attributes:
The topLayout element may contain any number of region elements, or be empty.
Allowing multiple topLayout elements within a single layout element supports multiple top level windows.
The layout element defined in the SMIL BasicLayout module is extended with the addition that the topLayout element is added to the content model of the layout element if the type attribute of the layout element has the value "text/smil-basic-layout". In this case it can contain the following elements:
This module includes two events that may be included in the integrating language profile.
The language profile must specify the declarative names for binding these events, as well as the bubbling behavior of the events.
See the full DTD for the SMIL Layout modules.
This section is informative.
This section defines the functionality in the SMIL 2.0 HierarchicalLayout module. This module contains elements and attributes for advanced positioning of media elements on the visual rendering surface and builds upon the SMIL 2.0 BasicLayout module.
The SMIL 2.0 HierarchicalLayout module extends the basic layout model for organizing media elements into regions on the visual rendering surface providing much greater author control and flexibility. These extensions are important for certain classes of multimedia presentations in which author control of object placement is critical.
This module:
- extends the definition of the region element to allow for the specification of hierarchical regions;
- introduces a new layout element, regPoint, for controlling relative placement with an associated region (the registration element facility);
- includes additional attributes, regPoint and regAlign, that specify how a media object's presentation can be aligned relative to the set of defined registration points (the registration alignment facility); and
- provides additional attributes, top, bottom, left, and right, that specify exact positioning of objects within a region (the so-called sub-region positioning facility);
- allows an object placed in a sub- region to set the sub- region's fit, z-index, and backgroundColor attributes.
This section is normative.
The functionality in this module builds on top of the functionality in the BasicLayout module, which is a required prerequisite for inclusion of the HierarchicalLayout module.
This section is normative.
A new feature in this module is support for hierarchical layout. This allows for the declaration of regions nested inside other regions, much like regions are laid out inside the top level window declared by the topLayout element. For example, the following declares a top level window of 640 by 480 pixels, regions "left" and "right" which covers the left and right sides of the window respectively, and a hierarchical region "inset" that is centered within "right".
<layout> <topLayout width="640px" height="480px" /> <region id="left" top="0%" left="0%" width="50%" height="100%" /> <region id="right" top="0%" left="50%" width="50%" height="100%"> <region id="inset" top="25%" left="25%" width="50%" height="50%" /> </region> </topLayout> </layout>
The resulting layout looks like this:
By default, each hierarchical region shares the z-index (depth) value of its parent. Hierarchical regions may also introduce their own local z-index value. In this case, all hierarchical regions with a common direct parent define local z-indexes within the z-index value of their parent. For example, if a parent region has a z-index value of "4" and two hierarchical children of that parent define z-indexes of "1" and "2", respectively, then each of these are treated as further sub-divisions of the parent's z-index of "4".
If two hierarchical regions with the same z-index attribute value overlap, the existing rules for z-index processing (from the BasicLayout module) are applied. Specifically, the rule concerning time priority is maintained, meaning that in the case of a z-index conflict, the media visible in the overlap will be determined by the region that is rendering the media that has most recently begun in time. If the conflicting media began at the same time, then the rule using the textual order of the media elements in the SMIL document is applied.
For example:
<layout> <root-layout width="640px" height="480px" /> <region id="whole" top="0px" left="0px" width="640px" height="480px" z-index="5"/> <region id="right" top="0px" left="320px" width="320px" height="480px" z-index="4"> <region id="inset" top="140px" left="80" width="160px" height="200px" z-index="6"/> <region id="inset2" top="140px" left="80" width="160px" height="200px" z-index="6"/> <region id="inset3" top="140px" left="80" width="160px" height="200px" z-index="7"/> </region> </layout> ... <par> <img id="A" region="whole" src="imageA.jpg" dur="10s"/> <img id="B" region="inset" src="imageB.jpg" dur="10s"/> </par> <par> <img id="D" region="inset2" src="imageD.jpg" begin="1s" dur="10s"/> <img id="C" region="inset" src="imageC.jpg" begin="0s" dur="10s"/> </par> <par> <img id="E" region="inset2" src="imageE.jpg" dur="10s"/> <img id="F" region="inset3" src="imageF.jpg" dur="10s"/> </par>
Where hierarchical layout provides a facility for defining a set of regions with a common parent, it does not provide any facility for finer control within a region where a given media object will be placed. The SMIL 2.0 HierarchicalLayout module solves this problem by defining a set of attributes which, when placed on an object using the region attribute, allow that media item to be declared with an explicitly positioned sub-region of a given region. These attributes are collectively referred to as sub-region positioning attributes. A sub-region is a child of the region declared in the region attribute on the media element. The sub-region positioning argument values follow the conventions of placeholder elements described in the section on the region element .
For example, suppose a region "d" is defined:
<layout> ... <region id="d" ... /> ... </layout>
The following code describes the placement of an object in a sub-region at a particular offset within a region, using the SMIL 2.0 HierarchicalLayout syntax:
<ref id="a" ... region="d" top="5%" left="3" />
Each placement attribute defines a new, temporary child region for the referenced media object. In this case, the top-left point of the media object is displayed 5% from the top and 3 pixels from the left of region "d", and extends to the right and bottom edges of the region "d".
All other placement operations, such as the fit attribute, now operate on the sub-region. For example, the following document fragment describes a region and a media object reference that make use of sub-region positioning:
<layout> ... <region id="d" ... fit ="fill" /> ... </layout> <body> ... <ref src="..." ... region="d" fit="hidden" top="5%" left="3" bottom="10%" right="15%" /> ... </body>
In this example, the effective boundaries of the sub-region for the placement of this object are defined by declaring the top, bottom, left and right edges of the region to the values shown, and then filling the resulting sub-region with the specified image as directed by the fit attribute. If the size of the media object being displayed is smaller than that of the resulting sub-region, the display will be similar to:
The use of sub-region placement is intended as a light-weight alternative to defining a large number of single-use regions. Often, the dimensions used for the sub-region will match the dimensions of the media object being placed, but in all cases the values of the fit attribute will govern rendering of the object in the sub-region. The other attributes on the media element that would have been applied to a referenced region are applied to the sub-region instead. Note that the default values for the sub-region attributes are all 'auto', resulting that, by default, a sub-region is created having the same size and position as the parent region.
Rules for handling clipping of objects within regions based on the sub-region attributes are provided below.
The SMIL 2.0 HierarchicalLayout module includes the ability to use the fit, z-index, and backgroundColor attributes on objects displayed in a sub-region in order to declare different behavior from that on the region element.
A registration element is an element defined within this module that is used to define a point within a region and a default object alignment algorithm about that point. The element can be used in a media object element, where it is associated with a region and an optional override alignment algorithm. The placement values within registration elements can be either percentages or pixels.
The use of registration points allows for consistent relative placement across regions. As such, registration points are defined outside of any single region.
For example, the following code describes two registration points (with id values "midPoint" and "topMargin"), one of which is defined as a relative location and one at a fixed pixel location, using the SMIL 2.0 HierarchicalLayout syntax:
<layout> <regPoint id="midPoint" top="50%" left="50%" regAlign="center" /> <regPoint id="topMargin" top="10" left="15" regAlign="topLeft" /> <region id="a" ... /> <region id="b" ... /> </layout>
In this example, the registration point with the id value "midPoint" has a default alignment algorithm that centers the media object about the defined point, while the registration point with the id value "topMargin" has a default alignment algorithm that places the top-left point of the media object at the registration point.
Various media elements could be displayed in the regions using the alignment points as follows:
<ref region="a" src="rtsp://..." dur="2s" regPoint="midPoint" /> <ref region="b" src="http://..." dur="2s" regPoint="midPoint" regAlign="bottomRight"/> <ref region="a" src="http://..." dur="2s" regPoint="topMargin" /> <ref region="b" src="http://..." dur="2s" regPoint="topMargin" regAlign="center"/>
In the first example, a media object is centered in the middle of region a. In the second example, a media object has its bottom right corner centered in the middle of region b. Similarly, in the third example, a media object has its top left corner placed at a point 10,15 within region a, and in the fourth example, an object is centered around the point 10,15 in region b.
Registration points can be used to coordinate the placement of a set of media objects that do not share the same sizes. (For example, a set of images can be aligned to the center of a region.) They can also be used to coordinate the display of images about a particular point in a region, as in:
<layout> <regPoint id="middle" top="50%" left="50%" regAlign="center" /> <region id="a" ... /> </layout> ... <seq> <ref region="a" src="rtsp://..." dur="2s" regPoint="middle" regAlign="bottomRight"/> <ref region="a" src="http://..." dur="2s" regPoint="middle" regAlign="bottomLeft"/> <ref region="a" src="http://..." dur="2s" regPoint="middle" regAlign="topLeft"/> <ref region="a" src="http://..." dur="2s" regPoint="middle" regAlign="topRight"/> </seq>
In this example, four objects are aligned over time to the middle of region. If any media element extends outside the bounds of a region, it will be clipped to the region.
Note that registration points are global within the context of a layout, and are not tied to a particular region, but can be reused across regions. As such, pixel-based offsets should be used with care.
For authoring convenience, SMIL HierarchicalLayout module provides several pre-defined region registration points including topLeft, topMid, topRight, midLeft, center, midRight, bottomLeft, bottomMid, and bottomRight.
For example, media objects can be centered in any region like this:
<ref ..." regPoint="center" regAlign="center" />
The default value of regAlign for a region is topLeft. If the regAlign attribute is used without a regPoint attribute, the alignment operation is relative to the upper left point of the region containing this object, that is, the behavior is the same as if the regPoint were to be specified as topLeft.
Rules for handling clipping of objects within regions based on the regPoint and regAlign attributes are defined below.
This section is normative.
This section defines the elements and attributes that make up the SMIL 2.0 HierarchicalLayout module.
This element is defined as in the BasicLayout module with extensions presented here.
In order to support the registration point functionality described above, one new element is added to the content model of the layout element.
SMIL HierarchicalLayout module does not provide any new attributes to the layout element.
Element content
If the type attribute of the layout element has the value "text/smil-basic-layout", it can contain the following elements:
All element content except regPoint are defined above in the BasicLayout and MultiWindowLayout modules. The regPoint element is described below.
The region element controls the position, size and scaling of media object elements. This module extends the definition of the region element to include the definition of hierarchical regions.
The position of a region, as specified by its top and left attributes, is always relative to the parent geometry, which is defined by the parent element. For the SMIL 2.0 HierarchicalLayout module, all hierarchical region elements must have as their immediate parent a region or topLayout element. The position of the hierarchical region is defined relative to that parent element. The intrinsic size of a region is equal to the size of the parent geometry.
When region sizes, as specified by width and height attributes are declared relative with the "%" notation, the size of the hierarchical region is relative to the size of the parent region. Sizes declared as absolute pixel values are absolute values even when used with a child region.
Note that a (hierarchical) region may be defined in such a way as to extend beyond the limits of its parent. In this case the child region must be clipped to the parent boundaries.
If a z-index attribute is defined on the hierarchical region, it is evaluated as a local index within that of the parent.
In the HierarchicalLayout module, the region element has no additional attributes beyond that provided in the other included layout modules. However, the semantics of the z-index attribute are extended to support hierarchical regions.
Just as with simple non-hierarchical regions, the stacking order of hierarchical regions may be affected by temporal activation. A region becomes active either when media begins rendering into it, or when one of its child regions becomes active. If two sibling regions have the same z-index, the region most recently made active is in front of the other region.
Element content
SMIL HierarchicalLayout module extends the region element content model to optionally include other region elements.
The regPoint element determines the (x, y) coordinates of a point relative to a region upper-left corner for use in aligning elements in the document's body on regions within a visual rendering surface. A regPoint may be defined using absolute (pixel) or relative (percentage) based values. The regPoint functionality is not defined and may not be used for media without intrinsic size.
For the purposes of regPoint functionality, media and regions are defined to be rectangular, with perpendicular sides, with the sides ordered clockwise top, right, bottom, and left. The top side is the edge closest to the point or edge of the display device considered "up".
The regPoint element may only appear as an immediate child of a layout element.
If the registration point functionality is used on a media object that also uses sub-region positioning, the registration point applies to the subregion.
If the registration point or alignment functionality is used on a media object, the interaction between the regPoint attribute value, the regAlign attribute value, and the fit attribute value of the region in which the media object is displayed is as follows:
For example, a wide-screen video can be made to play in "letterbox" mode in a region, whose width-to-height ratio is smaller, by using regPoint ="center" and regAlign="center" and setting the region's fit value to "meet". The result is the video will touch the left and right edges of the region and will be centered vertically with the gaps above and below filled in with the region's background color.
Element content
None.
While the SMIL 2.0 BasicLayout module provides only the region attribute on elements to place them on the rendering surface, the HierarchicalLayout module includes attributes to refine the position of media content within a region, and to refine the visual presentation of the media within the region.
This module provides fine control over the background color surrounding media elements by allowing the media element to declare the background color of a region in which the media is being shown.
One set of attributes (the sub-region positioning attributes) allows a sub-region to be defined that is a child of a declared region and is wholly contained within the enclosing layout region for that media object; the other set of attributes can be used to define a registration point to be used with that object and an optional layout algorithm that will override the default algorithm associated with the registration point.
If the fit attribute and alignment attributes regPoint and regAlign are relevant to the placement of a particular media object, the interaction is the same as described in the definition of regPoint. If sub-region positioning attributes are used on a media object along with fit or the alignment attributes regPoint and regAlign, these attributes apply to the sub-region. In this case the fit setting on the referenced region element does not apply to the sub-region.
For both sub-region positioning and registration point use, the value of the z-index attribute on the associated region is used. If media objects overlap spatially, existing rules for resolving z-index conflicts are applied.
Note that placement within the region may be defined in such a way as to extend the media object beyond the limits of the region. In this case the media object must be clipped to the region boundaries.
Conflicts between the region size attributes bottom, height, left, right, top, and width are resolved according to the rules for placeholder elements described in the section on the region element .
The sub-region positioning attributes will be ignored if they are used on an element without a region attribute that specifies the identifier of region element in the layout section.
The regPoint attribute is used in conjunction with the regPoint element. If a regPoint attribute is missing or refers to a non-existent regPoint element the value of the regAlign attributes are applied to the top-left point of the region containing the media object.
The fit attribute is used on an element in conjunction with the region attribute to control the display of the element on the rendering surface. A value of the fit attribute given on the element will override the value of fit declared in the referenced region element.
The z-index attribute is used on an element in conjunction with the sub-region positioning attributes to control the display of the element on the rendering surface. A value of the z-index attribute given on the element will set the z-index for the sub-region within the context of the parent region stacking order.
The SMIL 2.0 Linking Modules define the SMIL 2.0 document attributes and elements for navigational hyperlinking. These are navigations through the SMIL presentation that can be triggered by user interaction or other triggering events, such as temporal events. SMIL 2.0 provides only for in-line link elements. Links are limited to uni-directional single-headed links (i.e. all links have exactly one source and one destination resource).
The SMIL 2.0 Linking Modules are named LinkingAttributes, BasicLinking and ObjectLinking. The LinkingAttributes module includes a set of attributes used to provide SMIL linking semantics to linking elements. The BasicLinking module includes the SMIL 2.0 linking elements themselves. The ObjectLinking module includes additional optional linking features that a language profile may wish to include. Note that the BasicLinking module explicitly includes the attributes from the LinkingAttributes module on its elements.
XPointer [XPTR] allows components of XML documents to be addressed in terms of their placement in the XML structure rather than on their unique identifiers. This allows referencing of any portion of an XML document without having to modify that document. Without XPointer, pointing within a document may require adding unique identifiers to it, or inserting specific elements into the document, such as a named anchor in HTML. XPointers are put within the fragment identifier part of a URI [URI] attribute value. The SMIL 2.0 specification allows but does not require that user agents be able to process XPointers in SMIL 2.0 URI attribute values.
Where possible, SMIL linking constructs have the same element, attribute and value names as constructs from XLink [XLINK]. This makes it easier to learn to write linking in code in both formats: authors familiar with XLink can more quickly learn SMIL linking, and vice versa. It also makes it easier for SMIL code to be processed into and recognized as XLink code once XLink is released as a recommendation and when the appropriate transform mechanisms become available. However, the SMIL linking attributes are distinct from the XLink constructs and are part of a separate namespace. Using SMIL's modularization mechanism, these constructs are not in the XLink namespace but in the namespaces defined in the SMIL 2.0 specification.
SMIL profiles may use XML Base [XMLBase]. The SMIL 2.0 Language Profile, for example, includes support for XML Base. When XML Base is incorporated into a profile, XML Base declarations apply to the URI attribute values of SMIL used in that profile's documents. These attributes include the href attribute of the SMIL BasicLinking Module and the src attribute of the SMIL BasicMedia Module.
The elements names, attributes names and attribute values of SMIL linking constructs are, where possible, the same as constructs in XHTML [XHTML11] with corresponding linking behavior. This facilitates learning and writing in both languages and avoids confusion. It may also facilitate the processibility of both language's linking constructs as XLink once the format is released. The linking constructs in SMIL, however, fall under the namespaces defined in SMIL 2.0, and not under any XHTML-related namespace.
The SMIL 2.0 Linking Modules support name fragment identifiers and the '#' connector. The fragment part is an id value that identifies one of the elements within the referenced SMIL document. With this construct, SMIL 2.0 supports locators as currently used in HTML (that is, it uses locators of the form "http://www.example.org/some/path#anchor1"), with the difference that the values are of unique identifiers and not the values of "name" attributes. Of course, this type of link can only target elements that have an attribute of type ID.
Links using fragment identifiers enable authors to encode links to a SMIL 2.0 presentation at the start time of a particular element rather than at the beginning of its presentation. If a link containing a fragment part is followed, the presentation should start as if the user had fast-forwarded the presentation represented by the destination document to the effective begin of the element designated by the fragment. See the discussion of linking to timing constructs in the SMIL 2.0 Timing and Synchronization Modules for more information.
There are special semantics defined for following a link containing a fragment part into a document containing SMIL timing. These semantics are defined in the SMIL 2.0 Timing and Synchronization Modules.
Due to its integrating nature, the presentation of a SMIL 2.0 document may involve other (non-SMIL) applications or plug-ins. For example, a SMIL 2.0 user agent may use an HTML plug-in to display an embedded HTML page. Vice versa, an HTML user agent may use a SMIL plug-in to display a SMIL 2.0 document embedded in an HTML page. Note that this is only one of the supported methods of integrating SMIL 2.0 and HTML. Another alternative is to use the merged language approach. See the SMIL 2.0 Modules for further details.
In embedded presentations, links may be defined by documents at different levels and conflicts may arise. In this case, the link defined by the containing document should take precedence over the link defined by the embedded object. Note that since this might require communication between the user agent and the plug-in, SMIL 2.0 implementations may choose not to comply with this recommendation.
If a link is defined in an embedded SMIL 2.0 document, traversal of the link affects only the embedded SMIL 2.0 document.
If a link is defined in a non-SMIL document which is embedded in a SMIL 2.0 document, link traversal can only affect the presentation of the embedded document and not the presentation of the containing SMIL 2.0 document. This restriction may be relaxed in future versions of SMIL.
When a link into a SMIL 2.0 document contains an un-resolvable fragment identifier ("dangling link") because it identifies an element that is not actually part of the document, SMIL 2.0 software should ignore the fragment identifier, and start playback from the beginning of the document.
When a link into a SMIL 2.0 document contains a fragment identifier which identifies an element that is the content of a switch element, SMIL 2.0 software should interpret this link as going to the outermost ancestor switch element instead. In other words, the link should be considered as accessing the switch ancestor element that is not itself contained within a switch.
The SMIL 2.0 LinkingAttribues module defines several attributes that a language profile can include on linking elements to add SMIL linking semantics to those elements. The elements in the BasicLinking'>BasicLinking Module explicitly include these attributes. These attributes can be applied to linking elements from other namespaces if allowed by the language profile.
The default value is play.
The default value of show is replace.
Each of the following attributes has the same syntax as the attributes of the same name in HTML [HTML4] and, where applicable, the same semantics:
Examples
These examples are encoded in the SMIL 2.0 Language Profile.
Example 1
This examples shows the use of the target and accesskey attributes. The upper half of the display shows an image. If the user clicks on the image, a SMIL presentation is played in the lower half of the display. The same thing happens if the user hits the 'a' key.
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> <head> <layout> <region id="source" height="%50"/> <region id="destination" top ="%50"/> </layout> </head> <body> <a href="embeddedSMIL.smil" target="destination" accesskey="a"> <img region="source" src="source.jpg" dur="indefinite"/> </a> </body> </smil>
Example 2
This example shows the use of the tabindex attribute on media object elements. The HTML file "caption1.html" has 3 links, so the first 3 tabs focus on those links in turn. The file caption2.html has 4 links, so tabs 4-7 focus on them in turn. Tabs 8 and 9 focus the two link inside v1.mpg. Tab 10 focuses on the whole presentation of graph.imf. If any of the first 9 tabbed foci is activated, then a link inside one of the embedded presentations caption1.html, caption2.rtx or v1.mpg is triggered, affecting only that presentation. If the 10th tabbed focus is activated, then the SMIL presentation itself is affected, loading http://www.example.org/presentation into the same presentation space.
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> ... <seq> <video src="http://www.example.org/graph.imf"/> <par> <a tabindex="4" href="http://www.example.org/presentation"> <video src="http://www.example.org/graph.imf" ... /> </a> <video tabindex="3" src="http://www.example.org/v1.mpg" ... /> <text tabindex="1" src="http://www.example.org/caption1.html" ... /> <text tabindex="2" src="http://www.example.org/caption2.html" ... /> </par> </seq>
The link elements allows the description of navigational links between objects. SMIL 2.0 linking provides only uni-directional, single-headed, in-line link elements.
The functionality of the a element is very similar to the functionality of the a element in HTML [HTML4]. For synchronization purposes, the a element is transparent. That is, it does not influence the synchronization of its child elements. a elements may not be nested. An a element must have an href attribute.
An a element can specify several triggers for its traversal simultaneously. For example, the element's content visual media can be selected by the user or the key specified by the accesskey attribute can be typed to trigger a traversal. In cases where multiple triggers are specified, any of them can activate the link's traversal. That is, a logical OR is applied to the list of triggering conditions to determine if traversal occurs.
Traversal occurs if one of the conditions for traversal is met during the time that the a element is active. An a element is sensitive if the media or elements that it contains are active or frozen. See the SMIL 2.0 Timing and Synchronization Modules for further details. For timing purposes an a element is considered to be discrete media, that is, the intrinsic duration is 0. Note that an a element is not a time container and does not constrain the timing of its child elements.
The a element also includes the attributes defined in the SMIL 2.0 LinkingAttributes Module:
Element Content
The content of the a element must be defined by the language profile. In general, it is expected that a elements may contain the media and timing elements present in the language profile as children.
Examples
These examples are encoded in the SMIL 2.0 Language Profile.
Example 1
The link starts up the new presentation replacing the presentation that was playing.
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> ... <a href="http://www.example.org/somewhereelse.smi"> <video src="rtsp://www.example.org/graph.imf" region="l_window"/> </a>
Example 2
The link starts up the new presentation in addition to the presentation that was playing.
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> ... <a href="http://www.example.org/somewhereelse.smi" show="new"> <video src="rtsp://www.example.org/graph.imf" region="l_window"/> </a>
This could allow a SMIL 2.0 player to spawn off an HTML user agent:
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> ... <a href="http://www.example.org/somewebpage.html" show="new"> <video src="rtsp://www.example.org/graph.imf" region="l_window"/> </a>
Example 3
The link starts up the new presentation and pauses the presentation that was playing.
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> ... <a href="http://www.example.org/somewhereelse.smi" show="new" sourcePlaystate="pause"> <video src="rtsp://www.example.org/graph.imf" region="l_window"/> </a>
Example 4
The following example contains a link from an element in one presentation A to the middle of another presentation B. This would play presentation B starting from the effective begin of the element with id "next".
Presentation A: <smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> ... <a href="http://www.example.org/presentationB#next"> <video src="rtsp://www.example.org/graph.imf"/> </a> Presentation B (http://www.example.org/presentation): <smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> ... <seq> <video src="rtsp://www.example.org/graph.imf"/> <par> <video src="rtsp://www.example.org/timbl.rm" region="l_window"/> <video id="next" src="rtsp://www.example.org/v1.rm" region="r_window"/> ^^^^^^^^^ <text src="rtsp://www.example.org/caption1.html" region="l_2_title"/> <text src="rtsp://www.example.org/caption2.rtx" region="r_2_title"/> </par> </seq>
The functionality of the a element is restricted in that it only allows associating a link with a complete media object. The HTML area element [HTML4] has demonstrated that it is useful to associate links with spatial portions of an object's visual display.
The semantics of the area element in SMIL 2.0 is the same as it is for HTML in that it can specify that a spatial portion of a visual object can be selected to trigger the appearance the the link's destination. The coords attribute specifies this spatial portion. In contrast, if an a element is applied to a visual object, then it specifies that any visual portion of that object can be selected to trigger the link traversal.
The area element also extends the syntax and semantics of the HTML area element by providing for linking from non-spatial portions of the media object's display. When used in profiles that include SMIL 2.0 Timing and Synchronization Modules, the area element allows breaking up an object into temporal subparts, using attributes such as the begin and end attributes. The values of the begin and end attributes are relative to the beginning of the containing media object. The area element can allow make a subpart of the media object the destination of a link, using these timing attributes and the id attribute.
The anchor element of SMIL 1.0 [SMIL10] is deprecated in favor of area. For purposes of this specification of SMIL 2.0, the anchor element should be treated as a synonym for area
The area element can have the attributes listed below, with the same syntax as in HTML [HTML4] and, where applicable, the same semantics:
The following attributes of the area element are unique to SMIL and not found in HTML. They are defined above in the section on LinkingAttributes module attributes:
Element Content
The area element is empty.
Examples
These examples are encoded in the SMIL 2.0 Language Profile.
1) Decomposing a video into temporal segments
In the following example, the temporal structure of an interview in a newscast (camera shot on interviewer asking a question followed by shot on interviewed person answering ) is exposed by fragmentation:
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> <body> <video src="video" title="Interview" > <area id="firstQ" begin="0s" dur="20s" title="first question" /> <area id="firstA" begin="prev.end" dur="50s" title="first answer" /> </video> </body> </smil>
2) Associating links with spatial segments In the following example, the screen space taken up by a video clip is split into two sections. A different link is associated with each of these sections.
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> <body> <video src="video" title="Interview" > <area shape="rect" coords="5,5,50,50" title="Journalist" href="http://www.example.org/> <area shape="rect" coords="60,5,100,50" title="Subject" href="http://www.example.org/> </video> </body> </smil>
3) Associating links with temporal segments
In the following example, the duration of a video clip is split into two sub-intervals. A different link is associated with each of these sub-intervals.
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> <body> <video src="video" title="Interview" > <area begin="0s" dur="20s" title="first question" href="http://www.example.org/> <area begin="20s" dur="50s" title="first answer" href="http://www.example.org/> </video> </body> </smil>
4) Associating links with spatial subparts
In the following example, two areas are assigned in the screen space taken up by a video clip. A different link is associated with each of these areas.
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> ... <video src="http://www.example.org/CoolStuff"> <area href="http://www.example.org/AudioVideo" coords="0%,0%,50%,50%"/> <area href="http://www.example.org/Style" coords="50%,50%,100%,100%"/> </video>
5) Associating links with temporal subparts
In the following example, the duration of a video clip is split into two subintervals. A different link is associated with each of these subintervals.
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> ... <video src="http://www.example.org/CoolStuff"> <area href="http://www.example.org/AudioVideo" begin="0s" end="5s"/> <area href="http://www.example.org/Style" begin="5s" end="10s"/> </video>
6) Jumping to a subpart of an object
The following example contains a link from an element in one presentation A to the middle of a video object contained in another presentation B. This would play presentation B starting from second 5 in the video. That is, the presentation would start as if the user had fast-forwarded the whole presentation to the point at which the designated fragment in the "CoolStuff" video begins.
Presentation A: <smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> ... <a href="http://www.example.org/mm/presentationB#tim"> <video id="graph" src="rtsp://www.example.org/graph.imf" region="l_window"/> </a> Presentation B: <smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> ... <video src="http://www.example.org/CoolStuff"> <area id="joe" begin="0s" end="5s"/> <area id="tim" begin="5s" end="10s"/> </video>
7) Combining different uses of links
The following example shows how the different uses of associated links can be used in combination.
Presentation A: <smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> ... <a href="http://www.example.org/mm/presentationB#tim"> <video id="graph" src="rtsp://www.example.org/graph.imf" region="l_window"/> </a> Presentation B: <smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> ... <video src="http://www.example.org/CoolStuff"> <area id="joe" begin="0s" end="5s" coords="0%,0%,50%,50%" href="http://www.example.org/"/> <area id="tim" begin="5s" end="10s" coords="0%,0%,50%,50%" href="http://www.example.org/Tim"/> </video>
8) The coords attribute and re-sized images
The following example shows the image file "example.jpg", which has the dimensions of 100x100 pixels. The active area for "example1.smil" is the entire display space, which is the cropped upper-left quarter of the original image. The active area for "example2.smil" cannot be triggered because the image area corresponding to it was cropped.
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> <head> <layout> <region id=region right="50" bottom="50"/> </layout> </head> <body> <img src="example.jpg" region="region"> <area shape="rect" coords="0%,0%,50%,50%" href="example1.smil"/> <area shape="rect" coords="50%,50%,100%,100%" href="example2.smil"/> </img> </body </smil>
The contents of this section represent capabilities that can be optionally included in the document profile. These features may or may not be included in a language profile, but they should not be optional features within a profile. This module requires support of the BasicLinking Module.
A profile may choose to include the fragment attribute as part of the area element. It provides for a host document to externally include a link in a contained media object that will be processed at the level of the host document.
The value of the fragment attribute must be recognizable by the process managing the media object as an activate-able portion of the object. If the referenced media object is an HTML file, then the value of the fragment attribute is a named anchor within the HTML file. If the referenced media object is an XML file, then the value of the fragment attribute is a fragment identifier (the part that comes after a '#' in a URI [URI]).
Take for example the following SMIL code. It establishes a portion of the display as a formatted text menu. Clicking on an item in this menu triggers a link to elsewhere within the presentation.
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> ... <ref src="menu.html" region="menubar"> <area fragment="menuitem1" href="#selection1"/> </ref>
In the rendered HTML display, there is a portion of displayed text that is marked-up as an area with the name "menuitem1". If the user clicks on this during the SMIL presentation, a SMIL-activated link is triggered, navigating to the portion of the SMIL document with the ID "selection1". If the HTML area named "menuitem1" has an href attribute itself, then this hyperlink is overridden - only the SMIL hyperlink is processed. HTML area with href attributes and no associated SMIL fragment attributes are not overridden. This HTML area activates links within the embedded HTML presentation when clicked upon.
Use of the fragment attribute can override linking in the embedded media. If the attribute refers to a portion of the embedded media that is a link within that media, activating that link will trigger navigation in the SMIL presentation only, and not in the embedded presentation. For example, suppose a fragment attribute refers to a named anchor in an embedded HTML document. This named area has an href attribute, making it the starting point of a potential navigation within the HTML presentation itself. When embedded in the SMIL presentation, activation of this part of the HTML display triggers the SMIL link and not the HTML link. Links in embedded media that are not overridden in this manner, on the other hand, continue to trigger navigation within the embedded display when activated. All functionality defined for the SMIL link will override any equivalent functionality defined for the link in the embedded media. With the above example, the alt attribute of the SMIL area element would override the alt tag of the embedded HTML anchor.
The referencing performed by the fragment attribute only applies to one level of depth of embedded media. It only applies to directly embedded media; it does not apply to media embedded in turn within media embedded in a SMIL presentation. For example, consider a SMIL presentation that embeds a second SMIL presentation within it. The media object element of the first that embeds the second has within it an area element with a fragment attribute. The value of this attribute applies only to the embedded SMIL document itself. It does not apply to any media embedded within this second SMIL presentation.
Examples
These examples are encoded in the SMIL 2.0 Language Profile.
Associating links with syntactic subparts
Below is an example with an integrated HTML file that displays a menu of
link one link two
The user can click on one of the menu items, and the matching HTML file is displayed. That is, if user clicks on "link one", the "Link1.html" file is displayed in the "LinkText" region. Note that the links defined inside the embedded HTML presentation, those to "overridden1.html" and "overridden2.html" are not active when embedded here because they are overridden by the fragments.
The "menu.html" file contains the code:
<html> ... <A NAME="link1" HREF="overridden1.html">link one</A><BR/> <A NAME="link2" HREF="overridden2.html">link two</A>
The SMIL 2.0 file is:
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> <head> <layout> <region id="HTML" width="100" height="100"/> <region id="LinkText" width="100" top ="100"/> </layout> </head> <body> <par> <text region="HTML" src="menu.html" dur="indefinite"> <area fragment="link1" href="#LinkOne"/> <area fragment="link2" href="#LinkTwo"/> </text> <excl dur="indefinite" > <text id="LinkOne" region="LinkText" src="Link1.html" dur="indefinite"/> <text id="LinkTwo" region="LinkText" src="Link2.html" dur="indefinite"/> </excl> </par> </body> </smil>
This section defines the SMIL media object modules, which are composed of a BasicMedia module and five modules with additional functionality that build on top of the BasicMedia module: the MediaClipping, MediaClipMarkers, MediaParam, MediaAccessibility, and MediaDescription modules. These modules contain elements and attributes used to describe media objects. Additionally, a BrushMedia element is provided which can be used as a media object. Since these elements and attributes are defined in a series of modules, designers of other markup languages can reuse the SMIL media module when they need to include media objects into their language.
Changes with respect to the media object elements in SMIL 1.0 provide additional functionality that was brought up as Requirements of the Working Group, and those differences are explained in Appendix A and Appendix B.
This module defines the baseline functionality of a SMIL player. It is very close in functionality to the media object specification in SMIL 1.0.
The media object elements allow the inclusion of media objects into a SMIL presentation. Media objects are included by reference (using a URI). The following media elements are defined in this section:
All of these media elements are semantically identical. When playing back a media object, the player must not derive the exact type of the media object from the name of the media object element. Instead, it must rely solely on other sources about the type, such as type information contained in the type attribute, or the type information communicated by a server or the operating system.
Authors, however, should make sure that the group into which of the media object falls (animation, audio, img, video, text or textstream) is reflected in the element name. This is in order to increase the readability of the SMIL document. When in doubt about the group of a media object, authors should use the generic "ref" element.
The animation element defined here should not be confused with the elements defined in the SMIL 2.0 Animation Module. The animation element defined in this module is used to include an animation (such as a vector graphics animation) by reference. This is in contrast to the elements defined in the Animation module, which provide an in-line syntax for the animation of attributes and properties of other elements.
Anchors and links can be attached to visual media objects, i.e. media objects rendered on a visual abstract rendering surface.
Languages implementing the SMIL BasicMedia Module must define which attributes may be attached to media object elements. In all languages implementing the SMIL BasicMedia module, media object elements can have the following attributes:
Element Content
Languages utilizing the SMIL BasicMedia module must define the complete set of elements which may act as children of media object elements. There are currently no required children of a media object defined in the BasicMedia Module, but languages utilizing the BasicMedia module may impose requirements beyond this specification.
If the including profile supports the XMLBase functionality [XMLBase] , the values of the src and longdesc attributes on the media object elements must be interpreted in the context of the relevant XMLBase URI prefix.
This section defines the elements and attributes that make up the SMIL MediaParam Module definition. Languages implementing elements and attributes found in the MediaParam module must implement all elements and attributes defined below, as well as BasicMedia.
param elements specify a set of values that may be required by a media object at run-time. Any number of param elements may appear in the content of a media object element, in any order, but must be placed at the start of the content of the enclosing media object element.
The syntax of names and values is assumed to be understood by the object's implementation. This document does not specify how user agents should retrieve name/value pairs nor how they should interpret parameter names that appear twice.
Example
<ref src="http://www.example.com/herbert.face"> <param name="mood" value="surly" valuetype="data"/> <param name="accessories" value="baseball-cap,nose-ring" valuetype="data"/> </ref>
In addition to the element attributes defined in BasicMedia, media object elements can have the attributes and attribute extensions defined below. The inclusion or exclusion of these elements is left as an option in the language profile.
erase="whenDone" is the default value. When this is specified (or implied) the media removal occurs at the end of any applied timing.
erase="never" is defined to keep the last state of the media displayed until the display area is reused (or if the display area is already being used by another media object). Any profile that integrates this element must define what is meant by "display area" and further define the interaction. Intrinsic hyperlinks (e.g., Flash, HTML) and explicit hyperlinks (e.g., area, a) stay active as long as the hyperlink is displayed. If timing is reapplied to an element, the effect of the erase=never is cleared. For example, when an element is restarted according to the SMIL Timing and Synchronization module, the element is cleared immediately before it restarts.
Example:
<par> <seq> <par> <img src="image1.jpg" region="foo1" fill="freeze" erase="never" .../> <audio src="audio1.au"/> </par> <par> <img src="image2.jpg" region="foo2" fill="freeze" erase="never" .../> <audio src="audio2.au"/> </par> ... <par> <img src="imageN.jpg" region="fooN" fill="freeze" erase="never" .../> <audio src="audioN.au"/> </par> </seq> </par>
In this example, each image is successively displayed and remains displayed until the end of the presentation.
Values:
As an example of how this would be used, many animated GIFs intrinsically repeat indefinitely. The application of mediaRepeat="strip" allows an author to remove the intrinsic repeat behavior of an animated GIF on a per-reference basis, causing the animation to display only once, regardless of the repeat value embedded in the GIF.
When mediaRepeat is used in conjunction with SMIL Timing Module attributes, this attribute is applied first, so that the repeat behavior can then be controlled with the SMIL Timing Module attributes such as repeatCount and repeatDur.
Any profile that integrates the erase attribute must define what is meant by "display area" and further define the interaction. See the definition of erase for more details.
This section defines the attributes that make up the SMIL MediaClipping Module definition. Languages implementing the attributes found in the MediaClipping module must implement the attributes defined below, as well as BasicMedia.
Clip-value-MediaClipping ::= [ Metric "=" ] ( Clock-val | Smpte-val ) Metric ::= Smpte-type | "npt" Smpte-type ::= "smpte" | "smpte-30-drop" | "smpte-25" Smpte-val ::= Hours ":" Minutes ":" Seconds [ ":" Frames [ "." Subframes ]] Hours ::= Digit+ /* see XML 1.0 for a definition of ´Digit´*/ Minutes ::= Digit Digit Seconds ::= Digit Digit Frames ::= Digit Digit Subframes ::= Digit Digit
Note: additional BNF for level 1 extensions defined later
The value of this attribute consists of a metric specifier, followed by a time value whose syntax and semantics depend on the metric specifier. The following formats are allowed:
The time value has the format
hours:minutes:seconds:frames.subframes. If the subframe value is
zero, it may be omitted. Subframes are measured in one-hundredths
of a frame.
Examples:
clipBegin="smpte=10:12:33:20"
clipBegin="npt=123.45s"
clipBegin="npt=12:05:35.3
"If no metric specifier is given, then a default of "npt=" is presumed.
When used in conjunction with the timing attributes from the SMIL Timing Module, this attribute is applied before any SMIL Timing Module attributes.
clipBegin may also be expressed as clip-begin for compatibility with SMIL 1.0. Software supporting the SMIL 2.0 Language Profile must be able to handle both clipBegin and clip-begin, whereas software supporting only the SMIL MediaClipping module only needs to support clipBegin. If an element contains both a clipBegin and a clip-begin attribute, then clipBegin takes precedence over clip-begin.
Example:
<audio src="radio.wav" clip-begin="5s" clipBegin="10s" />
The clip begins at second 10 of the audio, and not at second 5, since the clip-begin attribute is ignored. A strict SMIL 1.0 implementation will start the clip at second 5 of the audio, since the clipBegin attribute will not be recognized by that implementation. See Changes to SMIL 1.0 Media Object Attributes for more discussion on this topic.
See Changes to SMIL 1.0 Media Object Attributes for more discussion on this topic.
This section defines the attribute extensions that make up the SMIL MediaClipMarkers Module definition. Languages implementing elements and attributes found in the MediaClipMarkers module must implement all elements and attributes defined below, as well as BasicMedia and MediaClipping.
Clip-value-MediaClipMarkers ::= Clip-value-MediaClipping |
"marker" "=" URI-reference
/* "URI-reference" is defined in [URI] */
Example: Assume that a recorded radio transmission consists of a sequence of songs, which are separated by announcements by a disk jockey. The audio format supports marked time points, and the begin of each song or announcement with number X is marked as songX or djX respectively. To extract the first song using the "marker" metric, the following audio media element can be used:
<audio clipBegin="marker=#song1" clipEnd="marker=#dj1" />
This section defines the elements and attributes that make up the SMIL BrushMedia Module definition. Languages implementing elements and attributes found in the BrushMedia module must implement all elements and attributes defined below.
The brush element is a lightweight media object element which allows an author to paint a solid color or other pattern in place of a media object. Thus, all attributes associated with media objects may also be applied to brush. Since all information about the media object is specified in the attributes of the element itself, the src attribute is ignored, and thus is not required.
This section defines the elements and attributes that make up the SMIL MediaAccessibility Module definition. Languages implementing elements and attributes found in the MediaAccessibility module must implement all elements and attributes defined below, as well as MediaDescription.
It is strongly recommended that all media object elements have an "alt" attribute with a brief, meaningful description. Authoring tools should ensure that no element can be introduced into a SMIL document without this attribute.
The value of this attribute is a CDATA text string.
Elements that contain alt, title or longdesc attributes are read by the assistive technology according to the following rules:
Example
<par> <video id="carvideo" src="car.rm" region="videoregion" title="Car video" alt="Illustration of relativistic time dilation and length contraction." longdesc="carvideodesc.html" readIndex="3"/> <audio id="caraudio" src="caraudio.rm" region="videoregion" title="Car presentation voiceover" begin="bar.begin"/> <animation id="cardiagram" src="car.svg" region="animregion" title="Diagram of the car" readIndex="2"/> <img id="scvad" src="scv.png" region="videoregion" title="Advertisement for Sugar Coated Vegetables" readIndex="1"/> </par>
In this example, an assistive device that is presenting titles should present the "carvideo" element title first (having the highest readIndex value of "3", followed by the "cardiagram" title, followed by the "scvad" element title, and finally present the "caraudio" element title (having an implicit readIndex value of "0").
This section defines the elements and attributes that make up the SMIL MediaDescription Module definition. Languages implementing elements and attributes found in the MediaDescription module must implement all elements and attributes defined below.
This attribute is deprecated in favor of using appropriate SMIL Metadata markup in RDF. For example, this attribute maps well to the "description" attribute as defined by the Dublin Core Metadata Initiative [DC] .
The value of this attribute is a CDATA text string.
The value of this attribute is a CDATA text string.
xml:lang differs from the system-language test attribute in one important respect. xml:lang provides information about the content's language independent of what implementations do with the information, whereas system-language is a test attribute with specific associated behavior (see system-language in SMIL Content Control Module for details)
With regards to the clipBegin/clip-begin and clipEnd/clip-end elements, SMIL 2.0 defines the following changes to the syntax defined in SMIL 1.0:
Using attribute names with hyphens such as clip-begin and clip-end is problematic when using a scripting language and the DOM to manipulate these attributes. Therefore, this specification adds the attribute names clipBegin and clipEnd as an equivalent alternative to the SMIL 1.0 clip-begin and clip-end attributes. The attribute names with hyphens are deprecated.
Authors can use two approaches for writing SMIL 2.0 presentations that use the new clipping syntax and functionality ("marker", default metric) defined in this specification, but can still can be handled by SMIL 1.0 software. First, authors can use non-hyphenated versions of the new attributes that use the new functionality, and add SMIL 1.0 conformant clipping attributes later in the text.
Example:
<audio src="radio.wav" clipBegin="marker=song1" clipEnd="marker=moderator1" clip-begin="npt=0s" clip-end="npt=3:50" />
SMIL 1.0 players implementing the recommended extensibility rules of SMIL 1.0 [SMIL10] will ignore the clip attributes using the new functionality, since they are not part of SMIL 1.0. SMIL 2.0 players, in contrast, will ignore the clip attributes using SMIL 1.0 syntax, since they occur later in the text.
The second approach is to use the following steps:
Example: Namespace identifier in this example needs to be replaced with final specification location.
<smil xmlns:smil2="http://www.w3.org/2001/SMIL20/WD"> ... <switch> <audio src="radio.wav" clipBegin="marker=song1" clipEnd="marker=moderator1" system-required="smil2" /> <audio src="radio.wav" clip-begin="npt=0s" clip-end="npt=3:50" /> </switch>
SMIL 1.0 only allowed anchor as a child element of a media element. In addition to anchor (now defined in the Linking module), the param is now allowed as children of a SMIL media object. Additionally, other new children may also be defined by the host language.
A new param element provides a generalized mechanism to attach media-specific attributes to media objects.
A new brush element allows the specification of solid color media objects with no associated media.
This section defines the SMIL 2.0 Metainformation Module composed of a single module. This module contains elements and attributes allowing to describe SMIL documents. Since these elements and attributes are defined in a module, designers of other markup languages can choose whether or not to include this functionality in their languages.
The World Wide Web was originally built for human consumption, and although
everything on it is machine-readable, this data is not machine-understandable.
It is very hard to automate anything on the Web, and because of the volume of
information the Web contains, it is not possible to manage it manually.
Metadata is "data about data" (for example, a library catalog is metadata,
since it describes publications) or specifically in the context of this
specification "data describing Web resources".
The solution proposed here is to use metadata information to describe SMIL
documents published on the Web.
The earlier SMIL 1.0 specification allowed authors to describe documents
with a very basic vocabulary using the element.
The SMIL 2.0 Metainformation module defined in this specification fully
supports the use of this
element from SMIL 1.0 but it also introduces new capabilities for describing
metadata using the Resource Description Framework Model and Syntax [RDFsyntax], a powerful meta information language
for providing information about resources.
To insure backward compatibility with SMIL 1.0, the element as specified in the SMIL 1.0 [SMIL10] Recommendation can be used to define properties of a document (e.g., author/creator, expiration date, a list of key words, etc.) and assign values to those properties.
SMIL 2.0 extends SMIL 1.0 meta information functionalities with the new
element to host RDF
statements as RDF provides a more general treatment of Metadata.
RDF is a declarative language and provides a standard way for using XML to
represent Metadata in the form of statements about properties and
relationships of items on the Web. Such items, known as resources, can be
almost anything, provided it has a Web address. This means that you can
associate metadata information with a SMIL documents, but also a graphic, an
audio file, a movie clip, and so on.
RDF is the appropriate language for Metadata. The specifications for RDF can be found at:
Metadata information within an SMIL 2.0 document should be expressed in the appropriate RDF namespaces [XML-NS] and should be placed within the element. (See example below.)
RDF appears to be the ideal approach for supporting descriptors from multiple description schemes simultaneously.
Here are some suggestions for content creators regarding Metadata:
Note: Individual industries or individual content creators are free to define their own Metadata RDF Schema, but everyone is encouraged to follow existing Metadata standards and use standard Metadata schema wherever possible to promote interchange and interoperability. If a particular standard Metadata schema does not meet your needs, then it is usually better to define an additional Metadata schema in RDF that is used in combination with the given standard Metadata schema than to totally avoid the standard schema.
This section defines the elements and attributes that make up the functionality in the SMIL Metainformation module.
The element is an empty
element.
Each element specifies a single
property/value pair in the name and content attributes, respectively.
The element contains information that is also related to meta information of the document. It acts as the root element to RDF tree. The element can contain the following child elements:
RDF element and its sub-elements (refer to W3C Metadata Recommendations [RDFsyntax]).
This section is informative.
Here is an example of how metadata can be included in an SMIL document. The example uses the Dublin Core version 1.0 RDF Schema [DC] and an hypothetic SMIL Metadata RDF Schema:
<?xml version="1.0" ?> <smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> <head> <meta id="meta-smil1.0-a" name="Publisher" content="W3C" /> <meta id="meta-smil1.0-b" name="Date" content="1999-10-12" /> <meta id="meta-smil1.0-c" name="Rights" content="Copyright 1999 John Smith" /> <meta id="meta-smil1.0-d" http-equiv="Expires" content=" 31 Dec 2001 12:00:00 GMT"/> <metadata id="meta-rdf"> <rdf:RDF xmlns:rdf = "http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdfs = "http://www.w3.org/TR/1999/PR-rdf-schema-19990303#" xmlns:dc = "http://purl.org/metadata/dublin_core#" xmlns:smilmetadata = "http://www.example.org/AudioVideo/.../smil-ns#" > <!-- Metadata about the SMIL presentation --> <rdf:Description about="http://www.example.com/meta.smi" dc:Title="An Introduction to the Resource Description Framework" dc:Description="The Resource Description Framework (RDF) enables the encoding, exchange and reuse of structured metadata" dc:Publisher="W3C" dc:Date="1999-10-12" dc:Rights="Copyright 1999 John Smith" dc:Format="text/smil" > <dc:Creator> <rdf:Seq ID="CreatorsAlphabeticalBySurname"> <rdf:li>Mary Andrew</rdf:li> <rdf:li>Jacky Crystal</rdf:li> </rdf:Seq> </dc:Creator> <smilmetadata:ListOfVideoUsed> <rdf:Seq ID="VideoAlphabeticalByFormatname"> <rdf:li Resource="http://www.example.com/videos/meta-1999.mpg"/> <rdf:li Resource="http://www.example.com/videos/meta2-1999.mpg"/> </rdf:Seq> </smilmetadata:ListOfVideoUsed> <smilmetadata:Access LevelAccessibilityGuidelines="AAA"/> </rdf:Description> <!-- Metadata about the video --> <rdf:Description about="http://www.example.com/videos/meta-1999.mpg" dc:Title="RDF part one" dc:Creator="John Smith" dc:Subject="Metadata,RDF" dc:Description="RDF basic fonctionalities" dc:Publisher="W3C Press Service" dc:Format="video/mpg" dc:Language="en" dc:Date="1999-10-12" smilmetadata:Duration="60 secs" smilmetadata:VideoCodec="MPEG2" > <smilmetadata:ContainsSequences> <rdf:Seq ID="ChronologicalSequences"> <rdf:li Resource="http://www.example.com/videos/meta-1999.mpg#scene1"/> <rdf:li Resource="http://www.example.com/videos/meta-1999.mpg#scene2"/> </rdf:Seq> </smilmetadata:ContainsSequences> </rdf:Description> <!-- Metadata about a scene of the video --> <rdf:Description about="#scene1" dc:Title="RDF intro" dc:Description="Introduction to RDF functionalities" dc:Language="en" smilmetadata:Duration="30 secs" smilmetadata:Presenter="David Jones" > <smilmetadata:ContainsShots> <rdf:Seq ID="ChronologicalShots"> <rdf:li>Panorama-shot</rdf:li> <rdf:li>Closeup-shot</rdf:li> </rdf:Seq> </smilmetadata:ContainsShots> </rdf:Description> </rdf:RDF> </metadata> <!-- SMIL presentation --> <layout> <region id="a" top="5" /> </layout> </head> <body> <seq> <video region="a" src="/videos/meta-1999.mpg" > <area id="scene1" begin="0s" end ="30s"/> <area id="scene2" begin="30s" end ="60s"/> </video> <video region="a" src="/videos/meta2-1999.mpg"/> </seq> </body> </smil>
This section is informative.
This Section defines the SMIL structure module. The Structure module provides the base elements for structuring SMIL content. These elements act as the root in the content model of all SMIL Host Language conformant language profiles. The Structure module is a mandatory module for SMIL Host Language conformant language profiles.
The SMIL Structure module is composed out of the smil, head, and body elements, and is compatible with SMIL 1.0 [SMIL10]. The corresponding SMIL 1.0 elements form a subset of the Structure module, both in syntax and semantics, as their attributes and content model is also exposed by the Structure module. Thus, the Structure module is backwards compatible with SMIL 1.0.
This section is normative.
This section defines the elements and attributes that make up the SMIL 2.0 Structure module.
The smil element acts as the root element for all SMIL Host Language conformant language profiles.
The smil element can have the following attributes:
The smil element can contain the following elements:
The head element contains information that is not related to the temporal behavior of the presentation. Three types of information may be contained by head. These are meta information, layout information, and author-defined content control.
The head element can have the following attributes:
The head element contains elements depending on the other modules and specific syntax included in the language profile integrating this module.
The body element contains information that is related to the temporal and linking behavior of the document. It acts as the root element of the timing tree.
The body element has the timing semantics of a time container equal to that of the seq element [BasicTimeContainers module]. Note, that in other language profiles, where a body element from another (Structure) Module is in use, that body element may have different timing semantics. For example, in the XHTML+SMIL language profile (still in progress and not yet ready for Last Call), the body element comes from X HTML, and acts as a par time container.
The body element can have the following attributes:
The timing attributes defined in the various SMIL 2.0 timing modules are part of the body element so far as the corresponding timing modules, such as BasicInlineTiming, are part of the language profile. When a timing module is included in a language profile, the features of that module should be supported on the body element just as they are supported on the other elements in the profile. For example, the syncMaster attribute should be supported on the body element if the SyncMaster module is included in the integrating profile.
The body element contains elements depending on the other modules and specific syntax included in the language profile integrating this module.
This section is normative.
When this module is included in a language profile, the id, class, and title attributes defined in this module must be added included on all elements from all modules used in the profile, including those from other module families and of non-SMIL origin. The integrating profile should also consider adding the xml:lang attribute to the applicable elements.
The SMIL Structure module is the starting module when building any SMIL Host Language conformant language profile. The Structure module may not be used for building other, non-SMIL Host Language conformant language profiles. This implies that the SMIL Structure module must at least be accompanied with the other modules mandatory for SMIL Host language conformance, and the elements in the structure module must include at least the minimum content models required for SMIL Host language conformance.
When modules from outside the SMIL 2.0 namespace are integrated in the language profile, it must be specified how the elements from those non-SMIL modules fit into the content model of the used SMIL modules (and vice versa). For example, with respect to the SMIL Structure module, the Profiling Entities in the DTD need to be overridden. This realizes a so-called hybrid document type [XMOD]. In case of a so-called compound document type, the rules of XML-namespaces must be satisfied [XML-NS].
This section is informative
SMIL 1.0 solved fundamental media synchronization problems and defined a powerful way of choreographing multimedia content. SMIL 2.0 extends the timing and synchronization support, adding capabilities to the timing model and associated syntax. Some SMIL 1.0 syntax has been changed or deprecated. This section of the document specifies the Timing and Synchronization module.
There are two intended audiences for this module: implementers of SMIL 2.0 document viewers or authoring tools, and authors of other XML languages who wish to integrate timing and synchronization support. A language with which this module is integrated is referred to as a host language. A document containing SMIL Timing and Synchronization elements and attributes is referred to as a host document.
As this module is used in different profiles (i.e. host languages), the associated syntax requirements may vary. Differences in syntax should be minimized as much as is practical.
SMIL 2.0 Timing and Synchronization support is broken down into 15 modules, allowing broad flexibility for language designers integrating this functionality. These modules are described in Appendix E: SMIL Timing and Synchronization modules.
This section is informative
SMIL Timing defines elements and attributes to coordinate and synchronize the presentation of media over time. The term media covers a broad range, including discrete media types such as still images, text, and vector graphics, as well as continuous media types that are intrinsically time-based, such as video, audio and animation.
Three synchronization elements support common timing use-cases:
These elements are referred to as time containers. They group their contained children together into coordinated timelines.
SMIL Timing also provides attributes that can be used to specify an element's timing behavior. Elements have a begin, and a simple duration. The begin can be specified in various ways - for example, an element can begin at a given time, or based upon when another element begins, or when some event (such as a mouse click) happens. The simple duration defines the basic presentation duration of an element. Elements can be defined to repeat the simple duration, a number of times or for an amount of time. The simple duration and any effects of repeat are combined to define the active duration. When an element's active duration has ended, the element can either be removed from the presentation or frozen (held in its final state), e.g. to fill any gaps in the presentation.
An element becomes active when it begins its active duration, and becomes inactive when it ends its active duration. Within the active duration, the element is active, and outside the active duration, the element is inactive.
Figure 1 illustrates the basic support of a repeating element within a simple <par> time container. The corresponding syntax is included with the diagram.
<par begin="0s" dur="33s"> <video begin="1s" dur="10s" repeatCount="2.5" fill="freeze" .../> </par>
Figure 1 - Strip diagram of basic timing support. The starred "Simple*" duration indicates that the simple duration is partial (i.e. it is cut off early).
The attributes that control these aspects of timing can be applied not only to media elements, but to the time containers as well. This allows, for example, an entire sequence to be repeated, and to be coordinated as a unit with other media and time containers. While authors can specify a particular simple duration for a time container, it is often easier to leave the duration unspecified, in which case the simple duration is defined by the contained child elements. When an element does not specify a simple duration, the time model defines an implicit simple duration for the element. For example, the implicit simple duration of a sequence is based upon the sum of the active durations of all the children.
Each time container also imposes certain defaults and constraints upon the contained children. For example in a <seq>, elements begin by default right after the previous element ends, and in all time containers, the active duration of child elements is constrained not to extend past the end of the time container's simple duration. Figure 2 illustrates the effects of a repeating <par> time container as it constrains a <video> child element.
<par begin="0s" dur="12s" repeatDur="33s" fill="freeze" > <video begin="1s" dur="5s" repeatCount="1.8" fill="freeze" .../> </par>
Figure 2 - Strip diagram of time container constraints upon child elements. The starred "Simple*" durations indicate that the simple duration is partial (i.e. it is cut off early).
The SMIL Timing Model defines how the time container elements and timing attributes are interpreted to construct a time graph. The time graph is a model of the presentation schedule and synchronization relationships. The time graph is a dynamic structure, changing to reflect the effect of user events, media delivery, and DOM control of the presentation. At any given instant, the time graph models the document at that instant, and the semantics described in this module. However, as user events or other factors cause changes to elements, the semantic rules are re-evaluated to yield an updated time graph.
When a begin or end value refers to an event, or to the begin or active end of another element, it may not be possible to calculate the time value. For example, if an element is defined to begin on some event, the begin time will not be known until the event happens. Begin and end values like this are described as unresolved. When such a time becomes known (i.e. when it can be calculated as a presentation time), the time is said to be resolved. A resolved time is said to be definite if it is not the value "indefinite". See also the discussion of Unifying scheduled and interactive timing.
In an ideal environment, the presentation would perform precisely as specified. However, various real-world limitations (such as network delays) can influence the actual playback of media. How the presentation application adapts and manages the presentation in response to media playback problems is termed runtime synchronization behavior. SMIL includes attributes that allow the author to control the runtime synchronization behavior for a presentation.
This section is informative
The timing model is defined by building up from the simplest to the most complex concepts: first the basic timing and simple duration controls, followed by the attributes that control repeating and constraining the active duration. Finally, the elements that define time containers are presented.
The time model depends upon several definitions for the host document: A host document is presented over a certain time interval.
This section defines the set of timing attributes that are common to all of the SMIL synchronization elements.
Unless otherwise specified below, if there is any error in the argument value syntax for an attribute, the attribute will be ignored (as though it were not specified).
This section is informative
The basic timing for an element is described using the begin and dur attributes. Authors can specify the begin time of an element in a variety of ways, ranging from simple clock times to the time that an event (e.g. a mouse-click) happens. The simple duration of an element is specified as a simple time value. The begin attribute syntax is described below. The normative syntax rules for each attribute value variant are described in Timing attribute value grammars; an attribute value syntax summary is provided here as an aid to the reader.
This section is normative
This section is normative
id(Id-value)(begin)
is equivalent to Id-value.begin
id(Id-value)(end)
is equivalent to Id-value.end
id(Id-value)(Clock-value)
is equivalent to Id-value.begin+
Clock-value
This section is informative
Children of a par begin by default when
the par begins (equivalent to
begin="0s"
). Children of a
seq begin by default when the previous
child ends its active duration (equivalent to begin="0s"
); the
first child begins by default when the parent
seq begins. Children of an
excl default to a begin value of
"indefinite".
The begin value can specify a list of times. This can be used to specify multiple "ways" or "rules" to begin an element, e.g. if any one of several events is raised. A list of times can also define multiple begin times, allowing the element to play more than once (this behavior can be controlled, e.g. to only allow the earliest begin to actually be used - see also The restart attribute).
In general, the earliest time in the list determines the begin time of the element. There are additional constraints upon the evaluation of the begin time list, detailed in Evaluation of begin and end time lists.
Note that while it is legal to include "indefinite" in a list of values for begin, "indefinite" is only really useful as a single value. Combining it with other values does not impact begin timing, as DOM begin methods can be called with or without specifying "indefinite" for begin.
When a begin time is specified as a syncbase variant, a marker value or a wallclock value, the defined time must be converted by the implementation to a time that is relative to the parent time container (i.e. to the equivalent of an offset value). This is known as timespace conversion, and is detailed in the section Converting between local and global times.
This section is informative
The use of negative offsets to define begin times merely defines the synchronization relationship of the element. It does not in any way override the time container constraints upon the element, and it cannot override the constraints of presentation time.
This section is normative
The computed begin time defines the scheduled synchronization relationship of the element, even if it is not possible to begin the element at the computed time. The time model uses the computed begin time, and not the observed time of the element begin.
This section is informative
If an element has a begin time that resolves to a time before the parent time container begins, the parent time container constraint still applies. For example:
<par> <video id="vid" begin="-5s" dur="10s" src="movie.mpg" /> <audio begin="vid.begin+2s" dur="8s" src="sound.au" /> </par>
The video element cannot begin before the par begins. The begin is simply defined to occur "in the past" when the par begins. The viewer will observe that the video begins 5 seconds into the media, and ends after 5 seconds. Note that the audio element begins relative to the video begin, and that the computed begin time is used, and not the observed begin time as constrained by the parent. Thus the audio begins 3 seconds into the media, and also lasts 5 seconds.
The behavior can be thought of as a clipBegin value applied to the element, that only applies to the first iteration of repeating elements. In the example above, if either element were defined to repeat, the second and later iterations of the media would play from the beginning of the media (see also The repeatCount, repeatDur, and repeat attributes: repeating elements).
This section is normative
The behavior can be thought of as a clipBegin value applied to the element, that only applies to the first iteration of repeating elements.
The element will actually begin at the time computed according to the following algorithm:
Let o be the offset value of a given begin value, d be the associated simple duration, AD be the associated active duration. Let rAt be the time when the begin time becomes resolved. Let rTo be the resolved sync-base or event-base time without the offset Let rD be rTo - rAt. If rD < 0 then rD is set to 0. If AD is indefinite, it compares greater than any value of o or ABS(o). REM( x, y ) is defined as x - (y * floor( x/y )). If y is indefinite, REM( x, y ) is just x. Let mb = REM( ABS(o), d ) - rD
If ABS(o) >= AD then the element does not begin. Else if mb >= 0 then the media begins at mb. Else the media begins at mb + d.
If the element repeats, the iteration value of the
repeat
event has the calculated value based upon the above computed
begin time, and not the observed number of repeats.
This section is informative
Thus for example:
<ref begin="foo.click-8s" dur="3s" repeatCount="10" .../>
The element begins when the user clicks on the
element "foo". Its calculated begin time is actually 8 seconds earlier, and
so it begins to play at 2 seconds into the 3 second simple duration, on the
third repeat iteration. One second later, the fourth iteration of the element
will begin, and the associated repeat
event will have the iteration
value set to 3 (since it is zero based). The element will end 22 seconds
after the click. The beginEvent
event is raised when the
element begins, but has a time stamp value that corresponds to the defined
begin time, 8 seconds earlier. Any time dependents are activated relative
to the computed begin time, and not the observed begin time.
Note: If script authors wish to distinguish between
the computed repeat iterations and observed repeat iterations, they can count
actual repeat
events in the associated event handler.
A begin time specifies a synchronization relationship between the element and the parent time container. Syncbase variants, eventbase, marker and wallclock timing are implicitly converted to an offset on the parent time container, just as an offset value specifies this directly. For children of a seq, the result is always a positive offset from the begin of the seq time container. However, for children of par and excl time containers the computed offset relative to the parent begin time may be negative.
Note that an element cannot actually begin until the parent time container begins. An element with a negative time delay behaves as if it had begun earlier. The presentation effect for the element (e.g. the display of visual media) is equivalent to that for a clipBegin value (with the same magnitude) for the first -- and only the first -- iteration of a repeated element. If no repeat behavior is specified, the element presentation effect of a negative begin offset is equivalent to a clipBegin specification with the same magnitude as the offset value. Nevertheless, the timing side effects are not equivalent to a clipBegin value as described. Time dependents of the begin value will behave as though the element had begun earlier.
The length of the simple duration is specified using the dur attribute. The dur attribute syntax is described below.
This section is normative
If there is any error in the argument value syntax for dur, the attribute will be ignored (as though it were not specified).
If the "media
" attribute value is used on an element that does
not define media (e.g. on the SMIL 2.0 time container elements
par,
seq and
excl), the attribute will be ignored (as though it were
not specified). Contained media such as the children of a
par are not considered media directly
associated with the element.
If the element does not have a (valid) dur attribute, the simple duration for the element is defined to be the implicit duration of the element. The implicit duration depends upon the type of an element. The primary distinction is between different types of media elements and time containers. If the media element has no timed children, it is described as a simple media element.
If the author specifies a value for dur that is shorter than the implicit duration for an element, the implicit duration will be cut short by the specified simple duration.
If the author specifies a simple duration that is longer than the implicit duration for an element, the implicit duration of the element is extended to the specified simple duration:
Note that when the simple duration is "indefinite", some simple use cases can yield surprising results. See the related example #4 in Appendix B.
The following example shows simple offset begin timing. The <audio> element begins 5 seconds after the <par> time container begins, and ends 4 seconds later.
<par> <audio src="song1.au" begin="5s" dur="4s" /> </par>
The following example shows syncbase begin timing. The <img> element begins 2 seconds after the <audio> element begins.
<par> <audio id="song1" src="song1.au" /> <img src="img1.jpg" begin="song1.begin+2s" /> </par>
Elements can also be specified to begin in response to an event. In this example, the image element begins (appears) when the user clicks on element "show". The image will end (disappear) 3 and a half seconds later.
<text id="show" ... /> <img begin="show.click" dur="3.5s" ... />
This section is informative
SMIL 2.0 provides an additional control over the active duration. The end attribute allows the author to constrain the active duration by specifying an end value using a simple offset, a time base, an event-base, a syncbase, or DOM methods calls. The rules for combining the attributes to compute the active duration are presented in the section, Computing the active duration.
The normative syntax rules for each attribute value variant are described in the section Timing attribute value grammars; a syntax summary is provided here as an aid to the reader.
This section is normative
endElement()
method call.If an end attribute is specified but none of dur, repeatCount and repeatDur are specified, the simple duration is defined to be indefinite, and the end value constrains this to define the active duration. The behavior of the simple duration in this case is defined in Dur value semantics, as though dur had been specified as "indefinite".
If the end value becomes resolved while the element is still active, and the resolved time is in the past, the element should end the active duration immediately. Time dependents defined relative to the end of this element should be resolved using the computed active end (which may be in the past), and not the observed active end.
The deprecated smil-1.0-syncbase-values are semantically equivalent to the following smil 2.0 end-value types:
id(Id-value)(begin)
is equivalent to Id-value.begin
id(Id-value)(end)
is equivalent to Id-value.end
id(Id-value)(Clock-value)
is equivalent to Id-value.begin+Clock-value
This section is informative
The end value can specify a list of times. This can be used to specify multiple "ways" or "rules" to end an element, e.g. if any one of several events is raised. A list of times can also define multiple end times that can correspond to multiple begin times, allowing the element to play more than once (this behavior can be controlled - see also The restart attribute).
In the following example, the dur attribute is not specified, and so the simple duration is defined to be the implicit media duration. In this case (and this case only) the value of end will extend the active duration if it specifies a duration greater than the implicit duration. The video will be shown for 8 seconds, and then the last frame will be shown for 2 seconds.
<video end="10s" src="8-SecondVideo.mpg" .../>
If an author wishes to specify the implicit duration as well as an end
constraint, the dur attribute can be
specified as "media
". In the following example, the element
will end at the earlier of the intrinsic media duration, or a mouse click:
<video dur="media" end="click" src="movie.mpg" .../>
These cases arise from the use of negative offsets in the sync-base and event-base forms, and authors should be aware of the complexities this can introduce. See also Handling negative offsets for end.
In the following example, the active duration will end at the earlier of 10 seconds, or the end of the "foo" element. This is particularly useful if "foo" is defined to begin or end relative to an event.
<audio src="foo.au" dur="2s" repeatDur="10s" end="foo.end" .../>
In the following example, the active duration will end at 10 seconds, and will cut short the simple duration defined to be 20 seconds. The effect is that only the first half of the element is actually played. For a simple media element, the author could just specify this using the dur attribute. However in other cases, it is sometimes important to specify the simple duration independent of the active duration.
<par> <audio src="music.au" dur="20s" end="10s" ... /> </par>
In the following example, the element begins when the user clicks on the "gobtn" element. The active duration will end 30 seconds after the parent time container begins.
<par> <audio src="music.au" begin="gobtn.click" repeatDur="indefinite" end="30s" ... /> <img src="foo.jpg" dur="40s" ... /> </par>
Note that if the user has not clicked on the target element before 30 seconds elapse, the element will never begin. In this case, the element has no active duration and no active end.
The defaults for the event syntax make it easy to define simple interactive behavior. The following example stops the image when the user clicks on the element.
<image src="image.jpg" end="click" />
Using end with an event value enables authors to end an element based on either an interactive event or a maximum active duration. This is sometimes known as lazy interaction.
In this example, a presentation describes factory processes. Each step is a video, and set to repeat 3 times to make the point clear. Each element can also be ended by clicking on the video, or on some element "next" that indicates to the user that the next step should be shown.
<seq> <video dur="5s" repeatCount="3" end="click; next.click" .../> <video dur="5s" repeatCount="3" end="click; next.click" .../> <video dur="5s" repeatCount="3" end="click; next.click" .../> <video dur="5s" repeatCount="3" end="click; next.click" .../> <video dur="5s" repeatCount="3" end="click; next.click" .../> </seq>
In this case, the active end of each element is defined to be the earlier of 15 (5s dur * 3 repeats) seconds after it begins, or a click on "next". This lets the viewer sit back and watch, or advance the presentation at a faster pace.
This section is normative
This section is informative
The min/max attributes provide the author with a way to control the lower and upper bound of the element active duration.
This section is normative
If there is any error in the argument value syntax for min, the attribute will be ignored (as though it were not specified).
The default value for min is "0". This does not constrain the active duration at all.
If there is any error in the argument value syntax for max, the attribute will be ignored (as though it were not specified).
The default value for max is "indefinite". This does not constrain the active duration at all.
If the "media
" argument value is specified for either
min or
max on an element that does not define media (e.g. on the SMIL
2.0 time container elements
par, seq and
excl), the respective attribute
will be ignored (as though it were not specified). Contained media such
as the children of a par are not considered
media directly associated with the element.
If both min and max attributes are specified then the max value must be greater than or equal to the min value. If this requirement is not fulfilled then both attributes are ignored.
The rule to apply to compute the active duration of an element with min or max specified is the following: Each time the active duration of an element is computed (i.e. for each interval of the element if it begins more than once), this computation is made without taking into account the min and max attributes (by applying the algorithm described in Computing the active duration). The result of this step is checked against the min and max bounds. If the result is within the bounds, this first computed value is correct. Otherwise two situations may occur:
if the first computed duration is greater than the max value, the active duration of the element is defined to be equal to the max value (see the first example below).
if the first computed duration is less than the min value, the active duration of the element becomes equal to the min value and the behavior of the element is as follows :
if the repeating duration (or the simple duration if the element doesn't repeat) of the element is greater than min then the element is played normally for the (min constrained) active duration. (see the second and third examples below).
otherwise the element is played normally for its repeating duration (or simple duration if the element does not repeat) and then is frozen or not shown depending on the value of the fill attribute (see the fourth and fifth examples below).
This section is informative
The following examples illustrate some simple use cases for min and max attributes:
Example 1. In the following example, the video will only play for 10 seconds.
<par > <video id="video_of_15s" max="10s".../> </par>
Example 2. In the following example, if an activate event happens before 10 seconds, this click does not interrupt the video immediately, but the video plays until 10 seconds and then stops. If a click event happens after 10 seconds, the video plays (repeating) until the click happens. Note, the endEvent is only raised if a click occurs after 10 seconds, not at the simple end of each repeat.
<par > <video id="video_of_15s" repeatDur="indefinite" end="activate" min="10s".../> </par>
Example 3. In the following example, if an activate event happens on element "foo" at 5 seconds, this event does not end the time container immediately, but rather at 12 seconds. The simple duration is defined to be "indefinite" (because an end attribute is specified with no dur attribute), and so the time container plays normally until it ends at 12 seconds.
<par end="foo.activate" min="12s" > <video id="video_of_15s" .../> <video id="video_of_10s" .../> </par>
Example 4. In the following example, if a click event happens on the first video at 5 seconds, then the simple duration of the time container is computed as 5 seconds. Respecting the fill attribute in the time between the end of the simple duration and the end of the active duration, the two videos are frozen between 5 seconds and 12 seconds.
<par endsync="first" min="12s" fill="freeze" > <video id="video_of_15s" end="click" ...> <video id="video_of_10s" .../> </par>
Example 5. In the following example, the time container simple duration is
defined to be 5 seconds, and the min constraint defines the active duration
to be 12 seconds. Since the default value of
fill in this case is "remove"
, nothing is shown
for the time container between 5 seconds and 12 seconds.
<par dur="5s" min="12s" > <video id="video_of_15s"/> <video id="video_of_10s" /> </par>
If an element is defined to begin before its parent (e.g. with a simple negative offset value), the min duration is measured from the calculated begin time not the observed begin (see example 1 below). This means that the min value may have no observed effect (as in example 2 below).
Example 1. In the following example, the image will be displayed from the beginning of the time container for 2 seconds.
<par> <img id="img" begin="-5s" min="7s" dur="5s" .../> </par>
Example 2. In the following example, the image will not be displayed at all.
<par> <img id="img" begin="-5s" min="4s" dur="2s" .../> </par>
See also the sections The min attribute and restart and Time container constraints on child durations.
This section is normative
The syntax specifications are defined using EBNF notation as defined in [XML10]
In the syntax specifications that follow, allowed white space is indicated as "S", defined as follows (taken from the [XML10] definition for 'S'):
S ::= (#x20 | #x9 | #xD | #xA)+
This section is normative
A begin-value-list is a semi-colon separated list of timing specifiers:
begin-value-list ::= begin-value (S
? ";"S
? begin-value-list )? begin-value ::= (offset-value | syncbase-value | syncToPrev-value | event-value | repeat-value | accesskey-value | media-marker-value | wallclock-sync-value | "indefinite" )
This section is normative
An end-value-list is a semi-colon separated list of timing specifiers:
end-value-list ::= end-value (S
? ";"S
? end-value-list )? end-value ::= (offset-value | syncbase-value | syncToPrev-value | event-value | repeat-value | accesskey-value | media-marker-value | wallclock-sync-value | "indefinite" )
Several of the timing specification values have
a similar syntax. To parse an individual item in a value-list, the
following approach defines the correct interpretation.
In addition, Id-values
and Event-symbols are XML NMTOKEN values
and as such are allowed to contain the
dot '.
' and hyphen '-' characters. The
backslash character '\' must be used to escape these characters within
Id-values and Event-symbols,
otherwise these characters will be interpreted as the dot separator and minus
sign, respectively. Once these rules are interpreted, but before Id-values in
syncbase values, event values, or media-marker values are further handled, all
leading and embedded escape characters should be removed.
'+'
or '-'
), the value should be
parsed as an offset value.
.
' characters preceded by a backslash
'\
' escape character should not be treated as a separator, but
as a normal token character.
.
' separator
character, then the value should be parsed as an
event-value with an unspecified (i.e.
default) eventbase-element.
.begin
" or ".end
", then the value should be parsed
as a syncbase-value.
.marker(
", then the value should be parsed as a
media-marker-value.
This approach allows implementations to treat the tokens
prev, wallclock and
indefinite
as reserved element IDs, and
begin, end and
marker as reserved event names, while retaining
an escape mechanism so that elements and events with those names may be
referenced.
Clock values have the following syntax:
Clock-value ::= ( Full-clock-value | Partial-clock-value | Timecount-value ) Full-clock-value ::= Hours ":" Minutes ":" Seconds ("." Fraction)? Partial-clock-value ::= Minutes ":" Seconds ("." Fraction)? Timecount-value ::= Timecount ("." Fraction)? (Metric)? Metric ::= "h" | "min" | "s" | "ms" Hours ::= DIGIT+; any positive number Minutes ::= 2DIGIT; range from 00 to 59 Seconds ::= 2DIGIT; range from 00 to 59 Fraction ::= DIGIT+ Timecount ::= DIGIT+ 2DIGIT ::= DIGIT DIGIT DIGIT ::= [0-9]
For Timecount values, the default metric suffix is "s" (for seconds). No embedded white space is allowed in clock values, although leading and trailing white space characters will be ignored.
The following are examples of legal clock values:
02:30:03
= 2 hours, 30 minutes and 3
seconds 50:00:10.25
= 50 hours, 10 seconds and 250
milliseconds
02:33
= 2 minutes and 33 seconds 00:10.5
= 10.5 seconds = 10 seconds and 500
milliseconds
3.2h
= 3.2 hours = 3 hours and 12
minutes 45min
= 45 minutes 30s
= 30 seconds 5ms
= 5 milliseconds 12.467
= 12 seconds and 467 milliseconds
Fractional values are just (base 10) floating point
definitions of seconds. The number of digits allowed is unlimited (although
actual precision may vary among implementations).
For example:
00.5s = 500 milliseconds 00:00.005 = 5 milliseconds
Offset values are used to specify when an element should begin or end relative to its syncbase.
This section is normative
An offset value has the following syntax:
offset-value ::= (( S? "+" | "-" S? )? ( Clock-value )
The implicit syncbase for an offset value is dependent upon the time container:
Deprecated.
smil-1-syncbase-value ::= "id(" Id-value ")" ( "(" ( "begin" | "end" | Clock-value) ")" )?
This section is normative
ID reference values are references to the value of an "id" attribute of another element in the document.
Id-value ::= Id-ref-value
Id-ref-value ::= IDREF | Escaped-Id-ref-value
Escaped-Id-ref-value ::= Escape-Char NMTOKEN
Escape-Char ::= "\"
If the element referenced by the IDREF is ignored as described in the Content Control modules (e.g. if it specifies test attributes that evaluate false), the associated time value (i.e.. the syncbase value or the eventbase value that specifies the Id-value) will be considered invalid.
This section is informative
The semantics of ignored elements may change in a future version of SMIL. One possible semantic is that the associated sync arc arguments will not be invalid, but will instead always be "unresolved". If an author wishes to simulate this behavior in this version of SMIL Timing and Synchronization, she can include the value "indefinite" in the list of values for the begin or end attribute.
A syncbase value starts with a Syncbase-element term defining the value of an "id" attribute of another element referred to as the syncbase element.
This section is normative
A syncbase value has the following syntax:
Syncbase-value ::= (
Syncbase-element "." Time-symbol )
( S? ("+"|"-")
S? Clock-value )?
Syncbase-element ::= Id-value
Time-symbol ::= "begin" | "end"
The syncbase element is qualified with one of the following time symbols:
Examples:
begin="x.end-5s"
: Begin 5 seconds before "x" ends
begin=" x.begin "
:
Begin when "x" begins
begin="x.begin + 1min"
: End 1 minute after
"x" begins
This section is informative
A sync-to-prev value is much like a syncbase value, except that the reserved token "prev" is used in place of the Syncbase-element term. The Time-symbol and optional Clock-value offset are as defined for syncbase values.
This section is normative
A sync-to-prev value has the following syntax:
SyncToPrev-value ::= ( "prev."
Time-symbol )
(
S? ("+"|"-")
S? Clock-value )?
This section is informative
Note that the parent time container may not be the immediate parent of the current element, in some host documents.
The Clock-value offset is nevertheless added to the parent time container begin time, to yield the resulting time value.
Examples:
begin="prev.end-5s"
: Begin 5 seconds before the previous element ends
begin=" prev.begin "
:
Begin when the previous element begins
begin="prev.begin + 1min"
: End 1 minute after
the previous element begins
This section is informative
An Event value starts with an Eventbase-element term that specifies the event-base element. The event-base element is the element on which the event is observed. Given DOM event bubbling, the event-base element may be either the element that raised the event, or it may be an ancestor element on which the bubbled event can be observed. Refer to DOM-Level2-Events [DOM2Events] for details.
This section is normative
An event value has the following syntax:
Event-value ::= ( Eventbase-element "."
)? Event-symbol
( S? ("+"|"-")
S? Clock-value )?
Eventbase-element ::= ID
The eventbase-element must be another element contained in the host document.
If the Eventbase-element term is missing, the event-base element defaults to the element on which the eventbase timing is specified (the current element).
The event value must specify an Event-symbol. This term is an XML NMTOKEN that specifies the name of the event that is raised on the Event-base element. The host language designer must specify which events can be specified.
If an integrating language specifies no supported events, the event-base time value is effectively unsupported for that language.
A host language may choose not to include support for offsets with event values. The language must specify if this support is omitted.
If the host language allows dynamically created events (as supported by DOM-Level2-Events [DOM2Events]), all possible Event-symbol names cannot be specified and so unrecognized names may not be considered errors.
Unless explicitly specified by a host language, it is not considered an error to specify an event that cannot be raised on the Event-base element (such as click for audio or other non-visual elements). Since the event will never be raised on the specified element, the event-base value will never be resolved.
The last term specifies an optional offset-value that is an offset from the time of the event.
This section is informative
If the eventbase element has no associated layout (e.g. a time container in a SMIL document), then some UI events may not be defined (e.g. mouse events). A host language designer may override the definition of the default eventbase element. As an example of this, the SMIL Animation elements (animate, animateMotion, etc.) specify that the default eventbase element is the target element of the animation. See also [[SMIL Animation]].
This module defines several events that may be included in the supported
set for a host language, including beginEvent
and
endEvent
. These should not be confused with the syncbase time
values. See the section on
Events and event model.
The semantics of event-based timing are detailed in Unifying Scheduling and Interactive Timing. Constraints on event sensitivity are detailed in Event sensitivity.
Examples:
begin=" x.load "
: Begin when "load" is observed on "x"
begin="x.focus+3s"
: Begin
3 seconds after an "focus" event on "x"
begin="x.endEvent+1.5s"
: Begin 1 and a half seconds after
an "endEvent" event on "x"
begin="x.repeat"
:
Begin each time a repeat
event is observed on "x"
The following example describes a qualified repeat eventbase value:
<video id="foo" repeatCount="10" end="endVideo.click" ... /> <img id="endVideo" begin="foo.repeat(2)" .../>
The "endVideo" image will appear when the video "foo" repeats the second time. This example allows the user to stop the video after it has played though at least twice.
Repeat values are a variant on event values that support a qualified repeat
event. The repeat
event defined in
Events and event model allows an additional
suffix to qualify the event based upon an iteration value.
A repeat value has the following syntax:
Repeat-value ::= ( Eventbase-element
"." )? "repeat(" iteration ")"
( S? ("+"|"-")
S? Clock-value )?
iteration ::=
DIGIT+
If this qualified form is used, the eventbase value will only be resolved when a repeat is observed that has a iteration value that matches the specified iteration.
The qualified repeat event syntax allows an author to respond only to an individual repeat of an element.
Accesskey values allow an author to tie a begin or end time to a particular key press, independent of focus issues. It is modeled on the HTML accesskey support. Unlike with HTML, user agents should not require that a modifier key (such as "ALT") be required to activate an access key.
An access key value has the following syntax:
Accesskey-value ::= "accesskey(" character ")"
The character is a single character from [ISO10646].
( S? ("+"|"-")
S? Clock-value )?
The time value is defined as the time that the access key character is input by the user.
Certain types of media can have associated marker values that associate a name with a particular point (i.e. a time) in the media. The media marker value provides a means of defining a begin or end time in terms of these marker values. Note that if the referenced id is not associated with a media element that supports markers, or if the specified marker name is not defined by the media element, the associated time may never be resolved.
This section is normative
Media-Marker-value ::= Id-value ".marker(" S? marker-name S? ")" )
This section is informative
Wallclock-sync values have the following syntax. The values allowed are based upon several of the "profiles" described in [DATETIME], which is based upon [ISO8601].
This section is normative
wallclock-sync-value ::= "wallclock(" S? (DateTime | WallTime) S? ")" DateTime ::= Date "T" WallTime Date ::= Years "-" Months "-" Days WallTime ::= (HHMM-Time | HHMMSS-Time)(TZD)? HHMM-Time ::= Hours24 ":" Minutes HHMMSS-Time ::= Hours24 ":" Minutes ":" Seconds ("." Fraction)? Years ::= 4DIGIT; Months ::= 2DIGIT; range from 01 to 12 Days ::= 2DIGIT; range from 01 to 31 Hours24 ::= 2DIGIT; range from 00 to 23 4DIGIT ::= DIGIT DIGIT DIGIT DIGIT TZD ::= "Z" | (("+" | "-") Hours24 ":" Minutes )
This section is informative
Complete date plus hours and minutes: YYYY-MM-DDThh:mmTZD (e.g. 1997-07-16T19:20+01:00) Complete date plus hours, minutes and seconds: YYYY-MM-DDThh:mm:ssTZD (e.g. 1997-07-16T19:20:30+01:00) Complete date plus hours, minutes, seconds and a decimal fraction of a second YYYY-MM-DDThh:mm:ss.sTZD (e.g. 1997-07-16T19:20:30.45+01:00)
Note that the Minutes, Seconds, Fraction, 2DIGIT and DIGIT syntax is as defined for Clock-values. Note that white space is not allowed within the date and time specification.
This section is normative
There are three ways of handling time zone offsets:
The presentation engine must be able to convert wallclock-values to a time within the document.
This section is informative
Note that the resulting begin or end time may be before the begin, or after end of the parent time container. This is not an error, but the time container constraints still apply. In any case, the semantics of the begin and end attribute govern the interpretation of the wallclock value.
The following examples all specify a begin at midnight on January 1st 2000, UTC
begin="wallclock(2000-01-01Z)" begin="wallclock( 2000-01-01T00:00Z )" begin="wallclock( 2000-01-01T00:00:00Z )" begin="wallclock( 2000-01-01T00:00:00.0Z )" begin="wallclock( 2000-01-01T00:00:00.0Z )" begin="wallclock( 2000-01-01T00:00:00.0-00:00 )"
The following example specifies a begin at 3:30 in the afternoon on July 28th 1990, in the Pacific US time zone:
begin="wallclock( 1990-07-28T15:30-08:00 )"
The following example specifies a begin at 8 in the morning wherever the document is presented:
begin="wallclock( 08:00 )"
This section is normative
The endsync attribute controls the implicit duration of time containers, as a function of the children. The endsync attribute is only valid for par and excl time container elements, and media elements with timed children (e.g. animate or area elements). Integrating languages may allow the endsync attribute on any element with time container semantics. The endsync attribute is particularly useful with children that have "unknown" duration, e.g. an mpeg movie, that must be played through to determine the duration, or elements with event-based end timing.
Semantics of endsync and dur and end:
Semantics of endsync and restart:
Semantics of endsync and paused elements:
pause()
method has not completed its active duration. Paused
elements (that have not already completed the active duration at least once)
must be considered in the evaluation of
endsync.For example, if
a time container with
endsync=last
has paused child elements, the simple duration of the time container will
not end until the paused children resume or otherwise end.
This section is informative
Semantics of endsync and unresolved child times:
This section is normative
The following pseudo-code describes the endsync algorithm:
// // boolean timeContainerHasEnded() // // method on time containers called to evaluate whether // time container has ended, according to the rules of endsync. // Note: Only supported on par and excl // // A variant on this could be called when a child end is updated to // create a scheduled (predicted) end time for the container. // // Note that we never check the end time of children - it doesn't matter. // // Assumes: // child list is stable during evaluation // isActive state of children is up to date for current time. // [In practice, this means that the children must all be // pre-visited at the current time to see if they are done. // If the time container is done, and repeats, the children // may be resampled at the modified time.] // // Uses interfaces: // on TimedNode: // isActive() tests if node is currently active // hasStarted() tests if node has (ever) begun // begin and end begin and end TimeValues of node // // on TimeValue (a list of times for begin or end) // isResolved(t) true if there is a resolved time // at or after time t // boolean timeContainerHasEnded() { TimeInstant now = getCurrentTime(); // normalized for time container boolean assumedResult; // For first or ID, we assume a false result unless we find a child that has ended // For last and all, we assume a true result unless we find a dis-qualifying child if( ( endsyncRule == first ) || ( endsyncRule == ID ) ) assumedResult = false; else assumedResult = true; // Our interpretation of endsync == all: // we're done when all children have begun, and none is active // // loop on each child in collection of timed children, // and consider it in terms of the endsyncRule foreach ( child c in timed-children-collection ) { switch( endsyncRule ) { case first: // as soon as we find an ended child, return true. if( c.hasStarted() & !c.isActive() ) return true; // else, keep looking (assumedResult is false) break; case ID: // if we find the matching child, just return result if( endsyncID == c.ID ) return( c.hasStarted() & !c.isActive() ); // else, keep looking (we'll assume the ID is valid) break; case last: // we just test for disqualifying children // If the child is active, we're definitely not done. // If the child has not yet begun but has a resolved begin, // then we're not done. if( c.isActive() || c.begin.isResolved(now) ) return false; // else, keep checking (the assumed result is true) break; case all: // we just test for disqualifying children // all_means_last_done_after_all_begin // If the child is active, we're definitely not done. // If the child has not yet begun then we're not done. // Note that if it has already begun, // then we still have to wait for any more resolved begins if( c.isActive() || !c.hasStarted() || c.begin.isResolved(now) ) return false; // else, keep checking (the assumed result is true) break; } // close switch } // close foreach loop return assumedResult; } // close timeContainerHasEnded()
This section is informative
SMIL 1.0 introduced the repeat attribute, which is used to repeat a media element or an entire time container. SMIL 2.0 introduces two new controls for repeat functionality that supercede the SMIL 1.0 repeat attribute. The new attributes, repeatCount and repeatDur, provide a semantic that more closely matches typical use-cases, and the new attributes provide more control over the duration of the repeating behavior.
Repeating an element causes the simple duration to be "played" several times in sequence. This will effectively copy or loop the contents of the element media (or an entire timeline in the case of a time container). The author can specify either how many times to repeat, using repeatCount, or how long to repeat, using repeatDur. Each repeat iteration is one instance of "playing" the simple duration.
This section is normative
In the following example, the implicit duration of the audio is constrained by repeatCount. Only the first half of the clip will play; the active duration will be 1.5 seconds.
<audio src="3second_sound.au" repeatCount="0.5" />
In this example, the 3 second (implicit) simple duration will be played three times through and then is constrained by the dur attribute on the parent par; the active duration will be 9 seconds.
<par dur="9s">
<audio src="3second_sound.au" repeatCount="100" />
</par>
In the following example, the 2.5 second simple duration will be repeated twice; the active duration will be 5 seconds.
<audio src="background.au" dur="2.5s" repeatCount="2" />
In the following example, the 3 second (implicit) simple duration will be repeated two full times and then the first half is repeated once more; the active duration will be 7.5 seconds.
<audio src="3second_sound.au" repeatCount="2.5" />
In the following example, the audio will repeat for a total of 7 seconds. It will play fully two times, followed by a fractional part of 2 seconds. This is equivalent to a repeatCount of 2.8.
<audio src="music.mp3" dur="2.5s" repeatDur="7s" />
Note that if the simple duration is indefinite, repeat behavior is not defined (but repeatDur still contributes to the active duration). In the following example the simple duration is 0 and indefinite respectively, and so the repeatCount is ignored. Nevertheless, this is not considered an error. The active duration is equal to the simple duration: for the first element, the active duration is 0, and for the second element, the active duration is indefinite.
<img src="foo.jpg" repeatCount="2" /> <img src="bar.png" dur="indefinite" repeatCount="2" />
In the following example, the simple duration is 0 and indefinite respectively, and so repeat behavior is not meaningful. The active duration is 0 for the first element, however for the second element, the active duration is determined by the repeatDur value, and so is 10 seconds. The effect is that the text is shown for 10 seconds.
<img src="foo.jpg" repeatDur="10s" /> <text src="intro.html" repeatDur="10s" />
In the following example, if the audio media is longer than the 5 second repeatDur, then the active duration will effectively cut short the simple duration.
<audio src="8second_sound.au" repeatDur="5s" />
The repeatCount and repeatDur attributes can also be used to repeat an entire timeline (i.e. a time container simple duration), as in the following example. The sequence has an implicit simple duration of 13 seconds. It will begin to play after 5 seconds, and then will repeat the sequence of three images 3 times. The active duration is thus 39 seconds long.
<seq begin="5s" repeatCount="3" > <img src="img1.jpg" dur="5s" /> <img src="img2.jpg" dur="4s" /> <img src="img3.jpg" dur="4s" /> </seq>
The min attribute does not prevent an element from restarting before the minimum active duration is reached. If in the following example, the "user.click" occurs once at 2 seconds, then again at 5 seconds, the "image" element will begin at 2 seconds, play for 3 seconds, and then be restarted at 5 seconds. The restarted interval (beginning at 5 seconds) will display the image until 12 seconds.
<par> <img id="image" begin="user.click" min="7s" dur="5s" restart="always" fill="freeze".../> </par>
The SMIL 1.0 repeat attribute behaves in a manner similar to repeatCount, but it defines the functionality in terms of a sequence that contains the specified number of copies of the element without the repeat attribute. This definition has caused some confusion among authors and implementers. See also the SMIL 1.0 specification [SMIL10].
In particular, there has been confusion concerning the behavior of the SMIL 1.0 end attribute when used in conjunction with the repeat attribute. SMIL 2.0 complies with the common practice of having the end attribute define the element's simple duration when the deprecated repeat attribute is used. Only SMIL document user agents must support this semantic for the end attribute. Only a single SMIL 1.0 "end" value (i.e. an offset-value or a smil-1.0-syncbase-value, but none of the new SMIL 2.0 timing) is permitted when used with the deprecated repeat attribute. If repeat is used with repeatCount or repeatDur on an element, or if repeat is used with an illegal end value, the repeat value is ignored.
This section is normative
This section is informative
When an element's active duration ends, it may be frozen at the final state, or it may no longer be presented (i.e., its effect is removed from the presentation). Freezing an element extends it, using the final state defined in the last instance of the simple duration. This can be used to fill gaps in a presentation, or to extend an element as context in the presentation (e.g. with additive animation - see [SMIL-ANIMATION]).
This section is normative
The fill attribute allows an author to specify that an element should be extended beyond the active duration by freezing the final state of the element. The fill attribute is also used to determine the behavior when the active duration is less than the duration specified in the min attribute. For this reason, rather than referring to the end of the active duration, this description refers to the "last instance of the simple duration".
The syntax of the fill attribute is the same as in SMIL 1.0, with two extensions. In addition, the fill attribute may now be applied to any timed element, including time containers.
Note that given the default values for fill and fillDefault attributes, if the fill attribute is not specified for an element, and if the fillDefault attribute is not specified for any ascendant of the element, the behavior uses "auto" semantics.
An element with "freeze" behavior is extended according to the parent time container:
When applied to media, fill only has a presentation effect on visual media. Non-visual media (audio) will simply be silent (although they are still frozen from a timing perspective).
This section is normative
The effects of the fill attribute apply only to the timing semantics. If an element is still visible while frozen, it behaves normally with respect to other semantics such as user event processing. In particular, elements such as a and area are still sensitive to user activation (e.g. clicks) when frozen. See also the SMIL 1.0 specification [SMIL10].
This section is informative
The fill attribute can be used to maintain the value of an media element after the active duration of the element ends:
<par endsync="last"> <video src="intro.mpg" begin= "5s" dur="30s" fill="freeze" /> <audio src="intro.au" begin= "2s" dur="40s"/> </par>
The video element ends 35 seconds after the parent time container began, but the video frame at 30 seconds into the media remains displayed until the audio element ends. The attribute "freezes" the last value of the element for the remainder of the time container's simple duration.
This functionality is also useful to keep prior elements on the screen while the next item of a seq time container prepares to display as in this example:
<seq> <video id="v1" fill="freeze" src.../> <video id="v2" begin="2s" src.../> </seq>
The first video is displayed and then the last frame is frozen for 2 seconds, until the next element begins. Note that if it takes additional time to download or buffer video "v2" for playback, the first video "v1" will remain frozen until video "v2" actually begins.
@@Need a good example of freeze on a time container, showing both how it extends any frozen children, as well as how it cuts off and freezes any children that were active at the end.
This section is informative
Note that there are several ways that an element may be restarted. The behavior (i.e. to restart or not) in all cases is controlled by the restart attribute. The different restart cases are:
As with any begin time, if an element is scheduled to restart after the end of the parent time container simple duration, the element will not restart.
This section is normative
restart = "always | whenNotActive | never | default"
The restartDefault attribute can be used to control the default behavior of the restart attribute. This is described below in Controlling the default behavior of restart.
For details on when and how the restart attribute is evaluated, see Evaluation of begin and end time lists.
This section is informative
A common use-case requires that the same UI event is used begin an element and to end the active duration of the element. This is sometimes described as "toggle" activation, because the UI event toggles the element "on" and "off". The restart attribute can be used to author this, as follows:
<img id="foo" begin="bar.click" end="bar.click" restart="whenNotActive" ... />
If "foo" were defined with the default restart behavior "always", a second click on the "bar" element would simply restart the element. However, since the second click cannot restart the element when restart is set to "whenNotActive", the element ignores the "begin" specification of the "click" event. The element can then use the "click" event to end the active duration and stop the element.
Note that in SMIL Language documents, a SMIL element
cannot be visible before it begins so having a
begin="click"
means it won't ever begin. In languages with timeAction
support,
this may not be the case. For example, the following is reasonable:
<span begin="click" end="click" timeAction="class:highlight" restart="whenNotActive"> Click here to highlight. Click again to remove highlight. </span>
This is based upon the event sensitivity semantics described in Event sensitivity and Unifying Scheduling and Interactive Timing.
This section is normative
The following attribute is provided to specify the default behavior for restart:
Given the default values of this attribute ("inherit") and of the
restart
attribute ("default"), a document that
does not specify these attributes will have restart="always"
behavior for all timed elements.
This section is normative
When a time container repeats or restarts, all descendent children are "reset" with respect to certain state:
This section is informative
Thus, for example if an element specifies restart="never", the element can begin again after a reset. The restart="never" setting is only defined for the extent of the parent time container simple duration.
This section is normative
When an element restarts, the rules 1 and 2 are also applied to the element itself, although the rule 3 (controlling restart behavior) is not applied.
Note that when any time container ends its simple duration (including when it repeats), all timed children that are still active are ended. See also Time container constraints on child durations.
When an excl time container restarts or repeats, in addition to ending any active children, the pause queue for the excl is cleared.
This section is informative
New support in SMIL 2.0 introduces finer grained control over the runtime synchronization behavior of a document. The syncBehavior attribute allows an author to describe for each element whether it must remain in a hard sync relationship to the parent time container, or whether it can be allowed slip with respect to the time container. Thus, if network congestion delays or interrupts the delivery of media for an element, the syncBehavior attribute controls whether the media element can slip while the rest of the document continues to play, or whether the time container must also wait until the media delivery catches up.
The syncBehavior attribute can also be applied to time containers. This controls the sync relationship of the entire timeline defined by the time container. In this example, the audio and video elements are defined with hard or "locked" sync to maintain lip sync, but the "speech" par time container is allowed to slip:
<par> <animation src="..." /> ... <par id="speech" syncBehavior="canSlip" > <video src="speech.mpg" syncBehavior="locked" /> <audio src="speech.au" syncBehavior="locked" /> </par> ... </par>
If either the video or audio must pause due to delivery problems, the entire "speech" par will pause, to keep the entire timeline in sync. However, the rest of the document, including the animation element will continue to play normally. Using the syncBehavior attribute on elements and time containers, the author can effectively describe the "scope" of runtime sync behavior, defining some portions of the document to play in hard sync without requiring that the entire document use hard synchronization.
This functionality also applies when an element first begins, and the media must begin to play. If the media is not yet ready (e.g. if an image file has not yet downloaded), the syncBehavior attribute controls whether the time container must wait until the element media is ready, or whether the element begin can slip until the media is downloaded.
An additional extension allows the author to specify that a particular element should define or control the synchronization for a time container. This is similar to the default behavior of many user agents that "slave" video and other elements to audio, to accommodate the audio hardware inaccuracies and the sensitivity of listeners to interruptions in the audio playback. The syncMaster attribute allows an author to explicitly define that an element defines the playback "clock" for the time container, and all other elements should be held in sync relative to the syncMaster element.
In practice, linear media often need to be the syncMaster, where non-linear media can more easily be adjusted to maintain hard sync. However, a user agent cannot always determine which media behaves in a linear fashion and which media behaves in a non-linear fashion. In addition, when there are multiple linear elements active at a given point in time, the user agent cannot always make the "right" decision to resolve sync conflicts. The syncMaster attribute allows the author to specify the element that has linear media, or that is "most important" and should not be compromised by the syncBehavior of other elements.
This section is normative
The argument value independent is equivalent to setting syncBehavior="canSlip" and syncMaster="true" so that the element is scheduled within the timegraph, but is unaffected by any other runtime synchronization issues. Setting syncBehavior="canSlip" and syncMaster="true declares the element as being the synchronization master clock and that the element may slip against its parent time line
This section is informative
Note that the semantics of syncBehavior do not describe or require a particular approach to maintaining sync; the approach will be implementation dependent. Possible means of resolving a sync conflict may include:
Additional control is provided over the hard sync model using the syncTolerance attribute. This specifies the amount of slip that can be ignored for an element. Small variance in media playback (e.g. due to hardware inaccuracies) can often be ignored, and allow the overall performance to appear smoother.
When any element is paused (including the cases described above for runtime sync behavior), the computed end time for the element may change or even become resolved, and the time model must reflect this. This is detailed in Paused elements and the active duration.
Two attributes are defined to specify the default behavior for runtime synchronization:
If an element slips synchronization relative to its parent, the amount of this slip at any point is described as the accumulated synchronization offset. This offset is used to account for pause semantics as well as performance or delivery related slip. This value is used to adjust the conversion between element and parent times, as described in Converting between local and global times. The offset is computed as follows:
Let tc(tps) be the computed element active time for an element at the parent simple time tps, according to the defined synchronization relationship for the element.Let to(tps) be the observed element active time for an element at the parent simple time tps.
The accumulated synchronization offset O is:
O = to(tps) - tc(tps)This offset is measured in parent simple time.
Thus an accumulated synchronization offset of 1 second corresponds to the element playing 1 second "later" than it was scheduled. An offset of -0.5 seconds corresponds to the element playing a half second "ahead" of where it should be.
The modularization of SMIL 2.0 functionality allows language designers to integrate SMIL Timing and Synchronization support into any XML language. In addition to just scheduling media elements as in SMIL language documents, timing can be applied to the elements of the host language. For example, the addition of timing to HTML (i.e. XHTML) elements will control the presentation of the HTML document over time, and to synchronize text and presentation with continuous media such as audio and video.
Two attributes are introduced to support these integration cases. The
timeContainer attribute allows
the author to specify that any XML language element has time container behavior.
E.g., an HTML <ol>
ordered list element can be defined
to behave as a sequence time container. The
timeAction attribute allows the author to specify what it means
to apply timing to a given element.
XML language elements can be declared to have time container semantics by adding the timeContainer attribute. The syntax is:
Constraints upon the use of the timeContainer attribute are:
The timeAction attribute provides control over the effect of timing upon an attribute. A host language must specify which values are allowed for each element in the language. A host language must specify the intrinsic timing behavior of each element to which timeAction may be applied. In addition, a host language may specify additional timeAction values. The syntax is:
display
" property should be
controlled over time.
visibility
" property
should be controlled over time.
style
" attribute.
class
attribute value list).
The intrinsic behavior is defined by a host language. For example in the SMIL language, the intrinsic behavior of media elements is to schedule and control the visibility of the media. For some elements or some languages, the intrinsic behavior may default to one of the other behaviors.
Additional timeAction semantics and constraints:
visibility
property
should be set to "hidden" when the element is
not active or frozen. If the original value of the visibility
property was not "hidden", the original value
should be used when the element is active or frozen. If the original value
of the visibility
property was
"hidden", the property should be set to
"visible" when the element is active or frozen.style
" attribute, the
style value for
timeAction should not be allowed.class
attribute), the class
name should be removed from the class list of the element when the element
is not active or frozen.Certain special elements may have specific intrinsic semantics. For example, linking elements like a and area can have an intrinsic behavior that controls the sensitivity of the elements to actuation by the user. This may have presentation side-effect as well. In XHTML for example, making these elements insensitive also has the effect that the default styling (e.g. a color and underline) that is applied to sensitive links is removed when the element is not active or frozen.
Host language designers should carefully consider and define the behavior
associated with applying timing to an element. For example,
script
elements could be defined to execute when when the element
begins, or the language could disallow the
timeAction attribute on the element. Similarly, link
elements could apply a linked stylesheet when the element begins or
the language could disallow the
timeAction attribute on link
.
For details of the CSS properties visibility
and
display
, see [CSS2].
The following example shows a simple case of controlling visibility over time. The text is hidden from 0 to 3 seconds, shown normally for 5 seconds, and then hidden again.
<span timeAction="visibility" begin="3s" dur="5s"> Show this text for a short period. </span>
The following example shows a simple case of controlling display over time. Each list element is shown for 5 seconds, and is removed from the layout when not active or frozen. The ordered list element is set to be a sequence time container as well (note that each list element retains its ordinal number even though the others are not displayed):
<ol timeContainer="seq" repeatDur="indefinite"> <li timeAction="display" dur="5s"> This is the first thing you will see. </li> <li timeAction="display" dur="5s"> You will see this second. </li> <li timeAction="display" dur="5s"> Last but not least, you will see this. </li> </ol>
The following example shows how an element specific style can be applied
over time. The respective style is applied to each HTML label
for 5 seconds after a focus event is raised on the element:
<form ...> ... <label for="select_red" begin="focus" dur="5s" timeAction="style" style="color:red; font-weight:bold" > Make things RED. </label> <input id="select_red" .../> <label for="select_green" begin="focus" dur="5s" timeAction="style" style="color:green; font-weight:bold" > Make things GREEN. </label> <input id="select_green" .../> ... </form>
This section is informative
SMIL 2.0 specifies three types of time containers. These can be declared with the elements par, seq, and excl, or in some integration profiles with a timeContainer attribute. Media elements with timed children are defined to be "media time containers", and have semantics based upon the par semantics (see also Attributes for timing integration: timeContainer and timeAction and Implicit duration of media element time containers).
This document refers in general to time containers by reference to the elements, but the same semantics apply when declared with an attribute, and for media time containers.
This section is normative
The implicit syncbase of the child elements of a par is the begin of the par. The default value of begin for children of a par is "0". This is the same element introduced with SMIL 1.0.
The par element supports all element timing.
The implicit duration of a par is controlled by endsync. By default, the implicit duration of a par is defined by the endsync="last" semantics. The implicit duration ends with the last active end of the child elements.
This section is normative
This is the same element introduced with SMIL 1.0, but the semantics (and allowed syntax) for child elements of a seq are clarified.
The seq element itself supports all element timing except endsync.
When a hyperlink traversal targets a child of a seq, and the target child is not currently active, part of the seek action must be to enforce the basic semantic of a seq that only one child may be active at a given time. For details, see Hyperlinks and timing and specifically Implications of beginElement() and hyperlinking for seq and excl time containers.
SMIL 2.0 defines a new time container, excl.
This section is normative
The implicit syncbase of the child elements of the excl is the begin of the excl. The default value of begin for children of excl is "indefinite". This means that the excl has 0 duration unless a child of the excl has been added to the timegraph.
The excl element itself supports all element timing.
This section is informative
With the excl time container, common use cases that were either difficult, or impossible, to author are now easier and possible to create. The excl time container is used to define a mutually exclusive set of clips, and to describe pausing and resuming behaviors among these clips. Examples include:
The interactive playlist use case above could be accomplished using a par whose sources have interactive begin times and end events for all other sources. This would require a prohibitively long list of values for end to maintain. The excl time container provides a convenient short hand for this - the element begin times are still interactive, but the end events do not need to be specified because the excl, by definition, only allows one child element to play at a time.
The audio descriptions use case is not possible without the pause/resume behavior provided by excl and priorityClass. This use case would be authored with a video and each audio description as children of the excl. The video element would be scheduled to begin when the excl begins and the audio descriptions, peers of the video element, would start at scheduled begin times or in response to stream events raised at specific times.
The dynamic video sub-titles use case requires the "play only one at a time" behavior of excl. In addition, the child elements are declared in such as way so to preserve the sync relationship to the video:
<par> <video id="vid1" .../> <excl> <par begin="englishBtn.click" > <audio begin="vid1.begin" src="english.au" /> </par> <par begin="frenchBtn.click" > <audio begin="vid1.begin" src="french.au" /> </par> <par begin="swahiliBtn.click" > <audio begin="vid1.begin" src="swahili.au" /> </par> </excl> </par>
The three par elements are children of the excl, and so only one can play at a time. The audio child in each par is defined to begin when the video begins. Each audio can only be active when the parent time container (par) is active, but the begin still specifies the synchronization relationship. This means that when each par begins, the audio will start playing at some point in the middle of the audio clip, and in sync with the video.
The excl time container is useful in many authoring scenarios by providing a declarative means of describing complex clip interactions.
This section is normative
This section is informative
Using priority classes to control the pausing behavior of children of the excl allows the author to group content into categories of content, and then to describe rules for how each category will interrupt or be interrupted by other categories. Attributes of the new grouping element priorityClass describe the intended interactions.
Each priorityClass element describes a group of children, and the behavior of those children when interrupted by other time-children of the excl. The behavior is described in terms of peers, and higher and lower priority elements. Peers are those elements within the same priorityClass element.
When one element within the excl begins (or would normally begin) while another is already active, several behaviors may result. The active element may be paused or stopped, or the interrupting element may be deferred, or simply blocked from beginning.
The careful choice of defaults makes common use cases very simple. See the examples below.
This section is normative
If no priorityClass element is used, all the children of the excl are considered to be peers, with the default peers behavior "stop".
This section is informative
Note that the rules define the behavior of the currently active element and the interrupting element. Any elements in the pause queue are not affected (except that their position in the queue may be altered by new queue insertions).
This section is normative
excl
time container). The paused element is added to the pause
queue.When an element begin is blocked (ignored) because of the "never" attribute value, the blocked element does not begin in the time model. The time model should not propagate begin or end activations to time dependents, nor should it raise begin or end events.
This section is informative
The pauseDisplay attribute controls the behavior when paused of the children of a priorityClass element. When a child of a priorityClass element is paused according to excl and priorityClass semantics, the pauseDisplay attribute controls whether the paused element will continue to show or apply the element (i.e. the state of the element for the time at which it is paused), or whether it is removed altogether from the presentation (i.e. disabled) while paused.
This section is normative
="pause"
or
higher="pause"
.This section is informative
Note that because of the defaults, the simple cases work without any additional syntax. In the basic case, all the elements default to be peers, and stop one another:
<excl dur="indefinite"> <audio id="song1" .../> <audio id="song2" .../> <audio id="song3" .../> ... <audio id="songN" .../> </excl>
is equivalent to the following with explicit settings:
<excl dur="indefinite"> <priorityClass peers="stop"> <audio id="song1" .../> <audio id="song2" .../> <audio id="song3" .../> ... <audio id="songN" .../> </priorityClass> </excl>
If the author wants elements to pause rather than stop, the syntax is:
<excl dur="indefinite"> <priorityClass peers="pause"> <audio id="song1" .../> <audio id="song2" .../> <audio id="song3" .../> ... <audio id="songN" .../> </priorityClass> </excl>
The audio description use case for visually impaired users would look very similiar to the previous example:
<excl dur="indefinite"> <priorityClass peers="pause"> <video id="main_video" .../> <audio id="scene1_description" begin="20s" dur="30s".../> <audio id="scene2_description" begin="2min" dur="30s" .../> ... <audio id="sceneN_description" .../> </priorityClass> </excl>
This example shows a more complex case of program material and several commercial insertions. The program videos will interrupt one another. The ads will pause the program, but will not interrupt one another.
<excl dur="indefinite"> <priorityClass id="ads" peers="defer"> <video id="advert1" .../> <video id="advert2" .../> </priorityClass> <priorityClass id="program" peers="stop" higher="pause"> <video id="program1" .../> <video id="program2" .../> <video id="program3" .../> <video id="program4" .../> </priorityClass> </excl>
The following example illustrates how defer semantics and priority groups can interact. When "alert1" tries to begin at 5 seconds, the "program" priorityClass will force "alert1" to defer, and so "alert1" will be placed upon the queue. When "alert2" tries to begin at 6 seconds, the same semantics will force "alert2" onto the queue. Note that although the "alerts" priorityClass defines the peers rule as "never", "alert1" is not active at 6 seconds, and so the interrupt semantics between "alert1" and "alert2" are not evaluated. The resulting behavior is that when "prog1" ends at 20 seconds, "alert1" will play, and then when "alert1" ends, "alert2" will play.
<excl dur="indefinite"> <priorityClass id="program" lower="defer"> <video id="prog1" begin="0" dur="20s" .../> </priorityClass> <priorityClass id="alerts" peers="never"> <video id="alert1" begin="5s" .../> <video id="alert2" begin="6s" .../> </priorityClass> </excl>
This example illustrates pauseDisplay control. When an element is interrupted by a peer, the interrupted element pauses and is shown in a disabled state. It is implementation dependent how the disabled video is rendered. Disabled elements do not respond to mouse events.
<excl dur="indefinite"> <priorityClass peers="pause" pauseDisplay="disable"> <video id="video1" .../> <video id="video2" .../> <video id="video3" .../> ... <video id="videoN" .../> </priorityClass> </excl>
In this example, when a child of a higher priorityClass element interrupts a child of the "program" priorityClass, the child of "program" pauses and remains onscreen. If a peer of the "program" priorityClass interrupts a peer, the element that was playing stops and is no longer displayed.
<excl dur="indefinite"> <priorityClass id="ads" peers="defer"> <video id="advert1" .../> <video id="advert2" .../> </priorityClass> <priorityClass id="program" peers="stop" higher="pause" pauseDisplay="show"> <video id="program1" .../> <video id="program2" .../> <video id="program3" .../> <video id="program4" .../> </priorityClass> </excl>
This section is normative
Elements that are paused or deferred are placed in a priority-sorted queue of waiting elements. When an active element ends its active duration and the queue is not empty, the first (i.e. highest priority) element in the queue is pulled from the queue and resumed or activated.
The queue semantics are described as a set of invariants and the rules for insertion and removal of elements. For the purposes of discussion, the child elements of a priorityClass element are considered to have the priority of that priorityClass, and to have the behavior described by the peers, higher and lower attributes on the priorityClass parent.
Note that if an element is active and restarts (subject to the restart rule), it does not interrupt itself in the sense of a peer interrupting it. Rather, it simply restarts and the queue is unaffected.
The runtime synchronization behavior of an element (described in The syncBehavior, syncTolerance, and syncMaster attributes: controlling runtime synchronization) does not affect the queue semantics. Any element that is paused or deferred according to the queue semantics will behave as described. When a paused element is resumed, the synchronization relationship will be reestablished according to the runtime synchronization semantics. The synchronization relationship for a deferred element will be established when the element actually begins.
When an element is paused, the calculated end time for the element may change or even become resolved, and the time model must reflect this. This is detailed in Paused elements and the active duration. In some cases, the end time is defined by other elements unaffected by the pause queue semantics. In the following example, the "foo" element will be paused at 8 seconds, but it will still end at 10 seconds (while it is paused):
<img "joe" end="10s" .../> <excl dur="indefinite"> <priorityClass peers="pause"> <img id="foo" end="joe.end" .../> <img id="bar" begin="8s" dur="5s" .../> </priorityClass> </excl>
If an element ends while it is in the pause queue, it is simply removed from the pause queue. All time dependents will be notified normally, and the end event will be raised at the end time, as usual.
When an element is deferred, the begin time is deferred as well. Just as described in Paused elements and the active duration, the begin time of a deferred element may become unresolved, or it may simply be delayed. In the following example, the "bar" element will initially have an unresolved begin time. If the user clicks on "foo" at 8 seconds, "bar" would resolve to 8 seconds, but will be deferred until 10 seconds (when "foo" ends):
<excl dur="indefinite"> <priorityClass peers="defer"> <img id="foo" begin="0s" dur="10s" .../> <img id="bar" begin="foo.click" .../> </priorityClass> </excl>
If there is enough information to determine the new begin time (as in the example above), an implementation must compute the correct begin time when an element is deferred. The change to the begin time that results from the element being paused must be propagated to any sync arc time dependents (i.e. other elements with a begin or end defined relative to the begin of the deferred element). See also the Propagating changes to times section.
One exception to normal processing is made for deferred elements, to simplify the model: a deferred element ignores propagated changes to its begin time. This is detailed in the Deferred elements and propagating changes to begin section.
Although the default begin value for children of an excl is indefinite, scheduled begin times are permitted. Scheduled begin times on children of the excl cause the element to begin at the specified time, pausing or stopping other siblings depending on the priorityClass settings (and default values).
If children of an excl attempt to begin at the same time, the evaluation proceeds in document order. For each element in turn, the priorityClass semantics are considered, and elements may be paused, deferred or stopped.
This section is informative
The following examples both exhibit this behavior (it can result from any combination of scheduled times, interactive timing, hyperlink or DOM activation):
<excl> <img src="image1.jpg" begin="0s" dur="5s"/> <img src="image2.jpg" begin="0s" dur="5s"/> <img src="image3.jpg" begin="0s" dur="5s"/> </excl> <excl> <img id="img1" src="image1.jpg" begin="foo.click" dur="5s"/> <img src="image2.jpg" begin="img1.begin" dur="5s"/> <img src="image3.jpg" begin="prev.begin" dur="5s"/> </excl>
In the first example, the images are scheduled to begin immediately, where in the second, they will all begin once the user clicks on the "foo" element. The end result of the two (other than the begin time) is the same. Given the default interrupt semantics for excl, the first image will begin and then be immediately stopped by the second image, which will in turn be immediately stopped by the third image. The net result is that only the third image is seen, and it lasts for 5 seconds. Note that the begin and end events for the first two images are raised and propagated to all time dependents. If the behavior is set to "pause" as in this example, the declared order is effectively reversed:
<excl> <priorityClass peers="pause"> <img src="image1.jpg" begin="0s" dur="5s"/> <img src="image2.jpg" begin="0s" dur="5s"/> <img src="image3.jpg" begin="0s" dur="5s"/> </priorityClass> </excl>
In this case, the first image will begin and then be immediately paused by the second image, which will in turn be immediately paused by the third image. The net result is that the third image is seen for 5 seconds, followed by the second image for 5 seconds, followed by the first image for 5 seconds. Note that the begin events for the first two images are raised and propagated to all time dependents when the excl begins.
In the following slideshow example, images begin at the earlier of their scheduled begin time or when activated by a user input event:
<excl> <img src="image1.jpg" begin="0s".../> <img src="image2.jpg" begin="10s; image1.click".../> <img src="image3.jpg" begin="20s; image2.click".../> </excl>
Note, some surprising results may occur when combining scheduled and interactive timing within an excl. If in the above example, the user clicks on image1 and then on image2 before ten seconds have elapsed, image 2 will re-appear at the ten second mark. Image 3 will appear at twenty seconds. The likely intent of this particular use-case would be better represented with a seq time container.
This section is informative
Children of the excl can be activated by scheduled timing, hyperlinks, events or DOM methods calls. For all but hyperlink activation, the excl time container must be active for child elements of the excl to be activated. With hyperlink activation, the document may be seeked to force the parent excl to be active, and a seek may occur to the begin time target child if it has a resolved begin time. That is, the normal hyperlink seek semantics apply to a timed child of an excl.
This section is normative
With activation via a DOM method call (e.g. the
beginElement()
method), the element will be activated at the
current time (subject to the
priorityClass semantics), even if the element has a scheduled
begin time. The exclusive semantics of the
time container (allowing only one active element at a time) and all
priorityClass semantics are
respected nevertheless.
See also Hyperlinks and timing and specifically Implications of beginElement() and hyperlinking for seq and excl time containers.
This section is normative
The implicit duration of a media time container combines the intrinsic duration of the media with the children to define the implicit simple duration. For the "ID-REF" value of endsync, the semantics are the same as for a normal time container. For the "media" value of endsync, implicit simple duration is equal to the intrinsic duration of the media directly associated with the element. For the values "first", "last" and "all", the media element acts as a par time container, but treats the element's associated media as an additional condition as far as determining when the criteria for "first", "last" and "all" endsync values have been satisfied.
If the implicit duration defined by endsync is longer than the intrinsic duration for a continuous media element, the ending state of the media (e.g. the last frame of video) will be shown for the remainder of the implicit duration. This only applies to visual media - aural media will simply stop playing.
This section is informative
This semantic is similar to the case in which the author specifies a simple duration that is longer than the intrinsic duration for a continuous media element. Note that for both cases, although the media element is effectively frozen for the remainder of the simple duration, the time container simple time is not frozen during this period, and any children will run normally without being affected by the media intrinsic duration.
Assume that "vid1" is 10 seconds long in the following examples.
The default value of endsync for media elements is "media", and so the simple duration in the following example is 10 seconds. This will cut short the animate child 8 seconds into its simple duration:
<video src="vid1.mpg" > <animate begin="2s" dur="12s" .../> </video>
Specifying endsync="first" in the example below causes the simple duration of the video element to be 10 seconds, since the media finishes before the animate child.
<video src="vid1.mpg" endsync="first" > <animate begin="2s" dur="12s" .../> </video>
Specifying endsync="last" in the following example causes the simple duration of the video element to be 14 seconds. The video will show a still frame (the last frame) for the last 4 seconds of this:
<video src="vid1.mpg" endsync="last" > <set dur="8s" .../> <animate begin="2s" dur="12s" .../> </video>
Specifying endsync="all" in the following example causes the simple duration of the video element to last at least 10 seconds (the intrinsic duration of the video), and at most until 5 seconds after the user clicks on the video. The video will show a still frame (the last frame) for any duration in excess of 10 seconds:
<video src="vid1.mpg" endsync="all" > <set dur="8s" .../> <animate begin="click" dur="5s" .../> </video>
Thus if the user clicks on the video after 1 second, the simple duration is 10 seconds. If the user does not click until 15 seconds, the simple duration is 20 seconds, and the last frame will be shown between 10 and 20 seconds. The video can still be clicked even though it stops normal play at 10 seconds.
In some language integrations, it will be possible to declare a media time container to have sequence or exclusive semantics, in addition to the default parallel semantics described above. For example:
<video src="vid1.mpg" timeContainer="seq" endsync="first" > <animate dur="4s" .../> <animate end="click" .../> </video>
The animate children of the video will act in sequence. The endsync semantics define a simple duration for the video that is no more than 10 seconds (the intrinsic duration of the video) but may be just over 4 seconds, if the user clicks on the video as soon as the last animate begins.
Except as noted, this entire section is normative
A begin or end time is said to be unresolved when either an associated begin or end event has not yet occurred (within the constraints of Event sensitivity), or the begin or end time is dependent upon another element's begin or end time that is unresolved. The begin or end time becomes resolved as soon as the syncbase element's time is resolved, or when the event occurs (within the constraints of Event sensitivity).
If a begin or end value resolves to a time in the past, this value is propagated to other synchronization dependents. Similarly, a simple or active duration can be unresolved but can become resolved when end conditions are met or the parent time container constrains the element's duration.
A resolved time is said to be definite if it is not the value "indefinite".
The simple duration of an element is determined by the dur attribute, the implicit duration of the element, and one special-case rule to ensure SMIL 1.0 backward compatibility. Apply the first rule in the table that matches the given criteria.
Computation of the simple duration is based on the information available at the time the calculation is made. Unresolved quantities may require the simple duration to be recomputed when an unresolved quantity becomes resolved.
dur | implicit element duration | repeatDur and repeatCount | Simple Duration |
unspecified | (ignored) | unspecified, end specified | indefinite |
Clock-value | (ignored) | (ignored) | dur or Clock-value |
indefinite | (ignored) | (ignored) | indefinite |
unspecified | resolved | (ignored) | implicit element duration or Clock-value |
unspecified | unresolved | (ignored) | unresolved |
media | resolved or unresolved | (ignored) | implicit element duration |
When repeatCount is specified, it is understood to represent a count of iterations of simple duration. Each iteration of the simple duration may be different, and so a simple multiplication of the repeatCount and a given simple duration may not yield an accurate active duration. In the case of a partial repeatCount and a simple duration that is not resolved, the most recent simple duration should be multiplied by the fractional part of the repeatCount to constrain the last simple duration. If the last iteration of the simple duration otherwise ends before this time, the repeatCount should be considered to be complete. If a repeatCount is less than 1 and the simple duration is unresolved, the repeatCount cannot be correctly respected, and will behave as though a repeatCount of "1" were specified.
This section is informative
If an element specifying audio media has a simple
duration of 0 (e,g, because of clipBegin
and
clipEnd
values), nothing should be played even if the
repeatDur specifies an active duration. The time model behaves
according to the description, but no audio should be played.
If a repeatDur is shorter than the simple duration, or if repeatCount is less than 1, the active duration can cut short the defined simple duration.
If repeatDur is "indefinite" and neither of repeatCount or end are specified, the active duration is indefinite. If repeatCount is indefinite, the simple duration is greater than 0 and neither of repeatDur or end are specified, then the active duration is indefinite.
Note that unlike in SMIL 1, when an element defines a begin offset and repeat behavior with repeatCount or repeatDur, the begin offset is not included in each repeat.
The active duration of an element defines the entire period that an element's timeline is active. It takes into account the element simple duration evaluated above, the end attribute, and any repeat behavior defined by the repeatDur and repeatCount attributes.
Computing the active duration requires defining arithmetic operations on all of the possible values that simple duration can have.
Where anything means zero value, non-zero value, indefinite, or unresolved.
This section is informative
In this section, references to begin and end values should be understood as the current effective values in each respective value list. These values are determined by the rules described in Evaluation of begin and end time lists.
This section is normative
The following symbols are used in the algorithm as a shorthand:
Computation of the active duration is based on the information available at the time the calculation is made. Unresolved quantities may require the active duration to be recomputed when an unresolved quantity becomes resolved.
To compute the active duration, use the following algorithm:
If end is specified, and none of dur, repeatDur, and repeatCount are specified, then the simple duration is indefinite from the simple duration table above, and the active duration is defined by the end value, according to the following cases:
If end is resolved to a value, then PAD = end - B,else, if end is indefinite, then PAD = indefinite,
else, if end is unresolved, then PAD is unresolved, and needs to be recomputed when more information becomes available.
Else, if no end value is specified, or the end value is specified as indefinite, then the active duration is determined from the Intermediate Active Duration computation given below:
PAD = Result from Intermediate Active Duration Computation
Otherwise, an end value not equal to indefinite is specified along with at least one of dur, repeatDur, and repeatCount. Then the PAD is the minimum of the result from the Intermediate Active Duration Computation given below and duration between end and the element begin:
PAD = MIN( Result from Intermediate Active Duration Computation, end - B)
Finally, the computed active duration AD is obtained by applying min and max semantics to the preliminary active duration PAD. In the following expression, if there is no min value, substitute a value of 0, and if there is no max value, substitute a value of "indefinite":
AD = MIN( max, MAX( min, PAD ))
We define three intermediate quantities, p0, p1, and p2, and produce an intermediate result, the Intermediate Active Duration (IAD) to be used in the computation above.
p0 is the simple duration from the Simple Duration Table, given above.
If repeatCount is not specified, p1 has the value indefinite. Otherwise, p1 is the accumulated sum of the specified number of simple durations of the iterations of this element. p1 will have a value of unresolved until the simple duration for each iteration is resolved. Partial iterations will contribute the specified fraction of the simple duration to the sum. This product can be based on either the known fixed simple duration of the media, or if unknown, the simple duration from the previous iteration of the current set of repetitions. In general for media without a fixed simple duration, p1 will not be resolved until the specified integral number of simple durations has passed.
p2 is the value of repeatDur. If repeatDur is unspecified, then p2 will have a value of indefinite.
Then IAD is given by:
If p0 equals 0, then
IAD = 0
Else if repeatDur and repeatCount are unspecified then:
IAD = p0
else:
IAD = MIN( p1, p2, indefinite)
This section is informative
As an example, if an element specifies:
<audio dur="5s" end="foo.click" .../>
The active duration is initially defined as 5 seconds, based upon the specified simple duration. If the user clicks on "foo" before 5 seconds, the end value becomes resolved and the active duration is re-evaluated. This causes the element to end at the time of the click.
Some of the rules and results that are implicit in the algorithm, and that should be noted in particular are:
It is possible to combine scheduled and interactive timing. For example:
<par dur="30s"> <img id="mutebutton" src="mute.jpg"/> <text src="description.html" /> <audio src="audio.au" end="mutebutton.click"/> </par>
The image and the text appear for the specified duration of the par (30 seconds). The active duration of the audio is initially defined to be indefinite because its end time is unresolved. The audio will stop early if the image is clicked before the implicit end of the audio. If the image is not clicked, the dur attribute on the parent time container will constrain playback.
It is possible to declare both a scheduled duration, as well as an event-based active end. This facilitates what are sometimes called "lazy interaction" use-cases, such as a slideshow that will advance in response to user clicks, or on its own after a specified amount of time:
<seq> <img src="slide1.jpg" dur="10s" end="click" /> <img src="slide2.jpg" dur="10s" end="click" /> <img src="slide3.jpg" dur="10s" end="click" /> <!-- etc., etc. --> </seq>
In this case, the active end of each element is defined to be the earlier of the specified duration, or a click on the element. This lets the viewer sit back and watch, or advance the slides at a faster pace.
An element can be paused while it is active. This may happen in a number of ways, including via a DOM method call or because of excl semantics. When an element is paused, a resolved end time for the element may change, or it may become unresolved. The synchronization relationship between the paused element and its parent time container is re-established when the paused element is resumed. If for example the element below is paused with a DOM method call, there is no way to know when the element will end, and so the end time must be considered unresolved:
<img dur="30s" .../>
However, in the following case, the "bar" element will still end at 10 seconds, even if it is paused at 8 seconds. In this case, the end time does not change:
<img id="foo" dur="10s" .../> <img id="bar" end="foo.end" .../>
Finally, in the following case the "foo" element will initially be computed to end at 10 seconds. If the "bar" element begins (i.e. if the user clicks on "foo"), at 8 seconds, "foo" will be paused. However, since the duration of "bar" is known, and the semantics of the excl pause queue are well defined, the end of "foo" can be computed to be 15 seconds:
<excl dur="indefinite"> <priorityClass peers="pause"> <img id="foo" dur="10s" .../> <img id="bar" begin="foo.click" dur="5s" .../> </priorityClass> </excl>
If there is enough information to determine the new end time (as in the example above), an implementation must compute the correct end time when an element is paused. Any change to the end time that results from the element being paused must be propagated to any sync arc time dependents (i.e. other elements with a begin or end defined relative to the active end of the paused element). See also the Propagating changes to times section.
In addition, when an element is paused, the accumulated synchronization offset will increase to reflect the altered sync relationship. See also The accumulated synchronization offset.
Finally, when an element is paused it may end because the parent time container ends. In this case, any fill behavior is interpreted using the element active time when the element ends (that is, it will use the element active time at which it was paused to determine what to display).
This section is informative
Children of par and excl time containers can have multiple begin and end values. We need to specify the semantics associated with multiple begin and end times, and how a dynamic timegraph model works with these multiple times.
The model is based around the idea of intervals for each element. An interval is defined by a begin and an end time. As the timegraph is played, more than one interval may be created for an element with multiple begin and end times. At any given moment, there is one current interval associated with each element. Intervals are created by evaluating a list of begin times and a list of end times, each of which is based upon the conditions described in the begin and end attributes for the element.
The list of begin times and the list of end times used to calculate new intervals are referred to as lists of "instance times". Each instance time in one of the lists is associated with the specification of a begin or end condition defined in the attribute syntax. Some conditions - for example offset-values - only have a single instance in the list. Other conditions may have multiple instances if the condition can happen more than once. For example a syncbase-value can have multiple instance times if the syncbase element has played several intervals, and an event-value may have multiple instance times if the event has happened more than once.
The instance times lists for each element are initialized when the timegraph is initialized, and exist for the entire life of the timegraph. Some instance times such as those defined by offset-values remain in the lists forever, while others may come and go. For example, times associated with event-values are only added when the associated event happens, and are removed when the element resets, as described in Resetting element state. Similarly, Instance times for syncbase-values are added to the list each time a new interval is created for the syncbase element, but these instance times are not removed by a reset, and remain in the list.
When the timegraph is initialized, each element creates a first current interval. The begin time will generally be resolved, but the end time may often be unresolved. If the element can restart while active, the current interval can end (early) at the next begin time. This interval will play, and then when it ends, the element will review the lists of begin and end instance times. If the element should play again, another interval will be created and this new interval becomes the current interval. The history of an element can be thought of as a set of intervals.
Because the begin and end times may depend on other times that can change, the current interval is subject to change, over time. For example, if any of the instance times for the end changes while the current interval is playing, the current interval end will be recomputed and may change. Nevertheless, once a time has happened, it is fixed. That is, once the current interval has begun, its begin time can no longer change, and once the current interval has ended, its end time can no longer change. For an element to restart, it must end the current interval and then create a new current interval to effect the restart.
When a begin or end condition defines a time dependency to another element (e.g. with a syncbase-value), the time dependency is generally thought of as a relationship between the two elements. This level of dependency is important to the model when an element creates a new current interval. However, for the purposes of propagating changes to individual times, time dependencies are more specifically a dependency from a given interval of the syncbase element to a particular instance time in one of the dependent element's instance time lists. Since only the current interval's begin and end times can change, only the current interval will generate time-change notices and propagate these to the dependent instance times.
When this section refers to the begin and end times for an element, the times are described as being in the space of the parent simple duration. All sync-arcs, event arcs, wallclock values, etc. must be converted to this time space for easy comparison. This is especially important when referring to begin times "before 0", which assumes that "0" is the beginning of the parent simple duration. The model does not depend upon this definition - e.g. an implementation could do everything in global document time.
Cycles in the timegraph must be detected and broken to ensure reasonable functioning of the implementation. A model for how to do this in the general case is described (it is actually an issue that applies even to SMIL 1.0). A mechanism to support certain useful cyclic dependencies falls out of the model.
The rest of this section details the semantics of the instance times lists, the element life cycle, and the mechanisms for handling dependency relationships and cycles.
Instance lists are associated with each element, and exist for the duration of the document (i.e. there is no life cycle for instance lists). Instance lists may change, and some times may be added and removed, but the begin and end instance times lists are persistent.
Each element can have a begin attribute that defines one or more conditions that can begin the element. In addition, the timing model describes a set of rules for determining the end of the element, including the effects of an end attribute that can have multiple conditions. In order to calculate the times that should be used for a given interval of the element, we must convert the begin times and the end times into parent simple time, sort each list of times (independently), and then find an appropriate pair of times to define an interval.
The instance times can be resolved or unresolved. In the case of the end list, an additional special value "indefinite" is allowed. The lists are maintained in sorted order, with "indefinite" sorting after all other resolved times, and unresolved times sorting to the end.
For begin, the list interpretation is straightforward, since begin times are based only upon the conditions in the attribute or upon the default begin value if there is no attribute. However, when a begin condition is a syncbase-value or a syncToPrev-value, the syncbase element may have multiple intervals, and we must account for this in the list of begin times associated with the conditions.
For end, the case is somewhat more complex, since the end conditions are only one part of the calculation of the end of the active duration. The instance times list for end are used together with the other SMIL Timing semantics to calculate the actual end time for an interval.
If an instance time was defined as syncbase-values or syncToPrev-values, the instance time will maintain a time dependency relationship to the associated interval for the syncbase element. This means that if the associated begin or end time of the syncbase current interval changes, then the dependent instance time for this element will change as well.
When an element creates a new interval, it notifies time dependents and provides the begin and end times that were calculated according to the semantics described in "Computing the active duration". Each dependent element will create a new instance time tied to (i.e. with a dependency relationship to) the new syncbase current interval.
The translation of begin or end conditions to instance times depends upon the type of condition:
If no attribute is present, the default begin values must be evaluated. For children of par, this is equivalent to an offset-value of 0, and yields one persistent instance value. For children of excl, this is equivalent to "indefinite", and so does not yield an instance value.
If a DOM method call is made to begin or end the element
(beginElement()
, beginElementAt()
,
endElement()
or endElementAt()
), each method call creates
a single instance time (in the appropriate instance times list). These time
instances are cleared upon reset just as for event times. See
Resetting element state.
When a new time instance is added to the begin list, the current interval will evaluate restart semantics and may ignore the new time or it may end the current interval (this is detailed in Interaction with restart semantics). In contrast, when an instance time in the begin list changes because the syncbase (current interval) time moves, this does not invoke restart semantics, but may change the current begin time: If the current interval has not yet begun, a change to an instance time in the begin list will cause a re-evaluation of the begin instance lists, which may cause the interval begin time to change. If the interval begin time changes, a time-change notice must be propagated to all dependents, and the current interval end must also be re-evaluated.
When a new instance time is added to the end list, or when an instance time in the end list changes, the current interval will re-evaluate its end time. If it changes, it must notify dependents.
If an element has already played all intervals, there may be no current interval. In this case, additions to either list of instance times, as well as changes to any instance time in either list cause the element to re-evaluate the lists just as it would at the end of each interval (as described in End of an interval below). This may or may not lead to the creation of a new interval for the element.
When times are added to the instance times lists, they may or may not be resolved. If they are resolved, they will be converted to parent simple time. If an instance time changes from unresolved to resolved, it will be similarly converted.
There is a difference between a unresolved instance time, and a begin or end condition that has no associated instance. If, for example, an event value condition is specified in the end attribute, but no such event has happened, there will be no associated instance time in the end list. However, if a syncbase value condition is specified for end, and if the syncbase element has a current interval, there will be an associated instance time in the end list. Since the syncbase value condition can be relative to the end of the syncbase element, and since the end of the syncbase current interval may not be resolved, the associated instance time in the end list can be unresolved. Once the syncbase current interval actually ends, the dependent instance time in the end list will get a time-change notification for the resolved syncbase interval end. The dependent instance time will convert the newly resolved syncbase time to a resolved time in parent simple time. If the instance lists did not include the unresolved instance times, some additional mechanism would have to be defined to add the end instance time when the syncbase element's current interval actually ended, and resolved its end time.
The list of resolved times includes historical times defined relative to sync base elements, and so can grow over time if the sync base has many intervals. Implementations may filter the list of times as an optimization, so long as it does not affect the semantics defined herein.
The life cycle of an element can be thought of as the following basic steps:
Steps 2 to 5 can loop for as many intervals as are defined before the end of the parent simple duration. At any time during step 2, the begin time for the current interval can change, and at any time during steps 2 or 3, the end time for the current interval can change. When either happens, the changes are propagated to time dependents.
When the document and the associated timegraph are initialized, the instance lists are empty. The simple offset values and any "indefinite" value in an end attribute can be added to the respective lists as part of initialization, as they are independent of the begin time of parent simple time.
When an element has played all allowed instances, it can be thought of as stuck in step 5. However any changes to the instance lists during this period cause the element to jump back to step 4 and consider the creation of a new current interval.
An element life cycle begins with the beginning of the simple duration for the element's parent time container. That is, each time the parent time container (or more generally any ascendant time container) repeats or restarts, the element resets (see also Resetting element state) and starts "life" anew.
Three things are important about the beginning of the life-cycle:
Action 1) is also described in Resetting element state. This action also happens each time the element begins, although in that case the element must not clear an event time that defined the current begin of the interval.
Action 2) Simply updates values to reflect the current sync relationship of the parent simple duration to the rest of the document.
The third action requires some special consideration of the lists of times, but is still relatively straight-forward. It is similar to, but not the same as the action that applies when the element ends (this is described in End of an interval). The basic idea is to find the first interval for the element, and make that the current interval. However, the model should handle two edge cases:
Thus the strict definition of the first acceptable interval for the element is the first interval that ends after the parent begins. Here is some pseudo-code to get the first interval for an element. It assumes an abstract type "Time" that supports a compare function. It can be a resolved numeric value, the special value INDEFINITE (only used with end), and it can be the special value UNRESOLVED. Indefinite compares "greater than" all resolved values, and UNRESOLVED is "greater than" both resolved values and INDEFINITE. The code uses the instance times lists associated with the begin and end attributes, as described in the previous section.
// Utility function that returns true if the end attribute specification // includes conditions that describe event-values, repeat-values or accesskey-values. boolean endHasEventConditions();
// Calculates the first acceptable interval for an element // Returns: // Interval if there is such an interval // FAILURE if there is no such interval Interval getFirstInterval() { Time beginAfter=-INFINITY; while( TRUE ) // loop till return { Set tempBegin = the first value in the begin list that is >= beginAfter. If there is no such value // No interval return FAILURE; If there was no end attribute specified // this calculates the active end with no end constraint tempEnd = calcActiveEnd( tempBegin ); else { // We have a begin value - get an end Set tempEnd = the first value in the end list that is >= tempBegin. // Allow for non-0-duration interval that begins immediately // after a 0-duration interval. If tempEnd == tempBegin && tempEnd has already been used in an interval calculated in this method call { set tempEnd to the next value in the end list that is > tempEnd } If there is no such value { // Events leave the end open-ended. If there are other conditions // that have not yet generated instances, they must be unresolved. if endHasEventConditions() OR if the instance list is empty tempEnd = UNRESOLVED; // if all ends are before the begin, bad interval else return FAILURE; } // this calculates the active dur with an end constraint tempEnd = calcActiveEnd( tempBegin, tempEnd ); } // We have an end - is it after the parent simple begin? if( tempEnd > 0 ) return( Interval( tempBegin, tempEnd ) ); // interval is too early else if( restart == never ) // if can't restart, no good interval return FAILURE; else // Change beginAfter to find next interval, and loop beginAfter = tempEnd; } // close while loop } // close getFirstInterval
Note that while we might consider the case of restart=always
separately from restart=whenNotActive
, it would just be busy
work since we need to find an interval that begins after
tempEnd
.
If the model yields no first interval for the element, it will never begin, and so there is nothing more to do at this point. However if there is a valid interval, the element must notify all time dependents that there is a new interval of the element. This is a notice from this element to all elements that are direct time dependents. This is distinct from the propagation of a changed time.
When a dependent element gets a "new interval" notice, this includes a reference to the new interval. The new interval will generally have a resolved begin time and may have a resolved end time. An associated instance time will be added to the begin or end instance time list for the dependent element, and this new instance time will maintain a time dependency relationship to the syncbase interval.
This period only occurs if the current interval does not begin immediately when (or before) it is created. While an interval is waiting to begin, any changes to syncbase element current interval times will be propagated to the instance lists and may result in a change to the current interval.
If the element receives a "new interval" notice while it is waiting to begin, it will add the associated time (i.e. the begin or end time of the syncbase interval) to the appropriate list of resolved times.
When an instance time changes, or when a new instance time is added to one of the lists, the element will re-evaluate the begin or end time of the current interval (using the same algorithm described in the previous section). If this re-evaluation yields a changed interval, time change notice(s) will be sent to the associated dependents.
It is possible during this stage that the begin and end times could change such that the interval would never begin (i.e. the interval end is before the interval begin). In this case, the interval must be deleted and all dependent instance times must be removed from the respective instance lists of dependent elements. These changes to the instance lists will cause re-evaluation of the dependent element current intervals, in the same manner as a changed instance time does.
One exception to normal processing is made for elements that are deferred according to excl interrupt semantics: a deferred element ignores propagated changes to its begin time. This is detailed in the Deferred elements and propagating changes to begin section.
This period occurs when the current interval is active (i.e. once it has begun, and until it has ended). During this period, the end time of the interval can change, but the begin time cannot. If any of the instance times in the begin list change after the current interval has begun, the change will not affect the current interval. This is different from the case of adding a new instance time to the begin list, which can cause a restart.
If the element receives a "new interval" notice while it is active, it will add the associated time (i.e. the begin or end time of the syncbase interval) to the appropriate list of resolved times. If the new interval adds a time to the begin list, restart semantics are considered, and this may end the current interval.
If restart is set to "always", then the current interval will end early if there is an instance time in the begin list that is before (i.e. earlier than) the defined end for the current interval. Ending in this manner will also send a changed time notice to all time dependents for the current interval end. See also Interaction with restart semantics.
When an element ends the current interval, the element must reconsider the lists of resolved begin and end times. If there is another legal interval defined to begin at or after the just completed end time, a new interval will be created. When a new interval is created it becomes the current interval and a new interval notice is sent to all time dependents.
The algorithm used is very similar to that used in step 1, except that we are interested in finding an interval that begins after the most recent end.
// Calculates the next acceptable interval for an element // Returns: // Interval if there is such an interval // FAILURE if there is no such interval Interval getNextInterval() { // Note that at this point, the just ended interval is still the "current interval" Time beginAfter=currentInterval.end; Set tempBegin = the first value in the begin list that is >= beginAfter. If there is no such value // No interval return FAILURE; If there was no end attribute specified // this calculates the active end with no end constraint tempEnd = calcActiveEnd( tempBegin ); else { // We have a begin value - get an end Set tempEnd = the first value in the end list that is >= tempBegin. // Allow for non-0-duration interval that begins immediately // after a 0-duration interval. If tempEnd == currentInterval.end { set tempEnd to the next value in the end list that is > tempEnd } If there is no such value { // Events leave the end open-ended. If there are other conditions // that have not yet generated instances, they must be unresolved. if endHasEventConditions() OR if the instance list is empty tempEnd = UNRESOLVED; // if all ends are before the begin, bad interval else return FAILURE; } // this calculates the active dur with an end constraint tempEnd = calcActiveEnd( tempBegin, tempEnd ); } return( Interval( tempBegin, tempEnd ) ); } // close getNextInterval
This period can extend from the end of an interval until the beginning of the next interval, or until the end of the parent simple duration (whichever comes first). During this period, any fill behavior is applied to the element. The times for this interval can no longer change. Implementations may as an optimization choose to break the time dependency relationships since they can no longer produce changes.
There are two cases in which restart semantics must be considered:
restart="always"
then
any instance time (call it T
) in the begin
list that is after (i.e. later than) the current interval begin but earlier
than the current interval end will cause the current interval to end at time
T
. This is the first step in restarting the
element: when the current interval ends, that in turn will create any following
interval.
restart="never"
then nothing more is done. It is possible
(if the new instance time is associated with a syncbase value condition)
that the new instance time will be used the next time the element life cycle
begins.
restart="whenNotActive"
then nothing more is done. If the
time falls within the current interval, the element cannot restart, and if
it falls after, then the normal processing at the end of the current interval
will handle it. If the time falls before the current interval, as can happen
if the time includes a negative offset, the element does not restart (the
new instance time is effectively ignored).
restart="always"
then case 1 above applies, and will cause
the current interval to end.
There are two types of cycles that can be created with SMIL 2.0, closed cycles and open or propagating cycles. A closed cycle results when a set of elements has mutually dependent time conditions, and no other conditions on the affected elements can affect or change this dependency relationship, as in examples 1 and 2 below. An open or propagating cycle results when a set of elements has mutually dependent time conditions, but at least one of the conditions involved has more than one resolved condition. If any one of the elements in the cycle can generate more than one interval, the cycle can propagate. In some cases such as that illustrated in example 3, this can be very useful.
Times defined in a closed cycle are unresolved, unless some external mechanism resolves one of the element time values (for example a DOM method call or the traversal of a hyperlink that targets one of the elements). If this happens, the resolved time will propagate through the cycle, resolving all the associated time values.
Closed cycles are an error, and may cause the entire document to fail. In some implementations, the elements in the cycle may just not begin or end correctly. Examples 1 and 2 describe the most forgiving behavior, but implementations may simply reject a document with a closed cycle.
Implementations can detect cycles in the timegraph using a visited flag on each element as part of the processing that propagates changes to time dependents. As a changed time notice is propagated, each dependent element is marked as having been visited. If the change to a dependent instance time results in a change to the current interval for that element, this change will propagate in turn to its dependents. This second chained notice happens in the context of the first time-change notice that caused it. The effect is like a stack that builds as changes propagate throughout the graph, and then unwinds when all changes have propagated. If there is a dependency cycle, The propagation path will traverse an element twice during a given propagation chain. This is a common technique use in graph traversals.
A similar approach can be used when building dependency chains during initialization of the timegraph, and when propagating new interval notices - variations on the theme will be specific to individual implementations.
When a cycle is detected, the change propagation is ignored. The element that detected the second visit ignores the second change notice, and so breaks the cycle.
Example 1: In the following example, the 2 images define begin times that are mutually dependent. There is no way to resolve these, and so the images will never begin.
<img id="foo" begin="bar.begin" .../> <img id="bar" begin="foo.begin" .../>
Example 2: In the following example, the 3 images define a less obvious cycle of begin and end times that are mutually dependent. There is no way to resolve these. The image "joe" will begin but will never end, and the images "foo" and "bar" will never begin.
<img id="foo" begin="joe.end" .../> <img id="bar" begin="foo.begin" dur="3s" .../> <img id="joe" begin="0" end="bar.end" .../>
Example 3: In the following example, the 2 images define begin times that are mutually dependent, but the first has multiple begin conditions that allow the cycle to propagate forwards. The image "foo" will first be displayed from 0 to 3 seconds, with the second image "bar" displayed from 2 to 5 seconds. As each new current interval of "foo" and "bar" are created, they will add a new instance time to the other element's begin list, and so the cycle keeps going forward. As this overlapping "ping-pong" behavior is not otherwise easy to author, these types of cycles are not precluded. Moreover, the correct behavior will fall out of the model described above.
<img id="foo" begin="0; bar.begin+2s" dur="3s" .../> <img id="bar" begin="foo.begin+2s" dur="3s" .../>
Example 4: In the following example, an open cycle is described that propagates backwards. The intended behavior does not fall out of the model, and is not supported. In this example, however, each time the parent time container repeats, the video elements will begin one second earlier than they did in the previous parent iteration. This is because the begin instance times associated with syncbase value conditions are not cleared when the parent repeats. By the last iteration of the parent time container, both video elements would begin so early that they will be completely cut off by the parent begin constraint.
<par dur="10s" repeatCount="11" > <video id="foo" begin="0; bar.begin-1s" dur="10s" .../> <video id="bar" begin="foo.begin-1s" dur="10s" .../> </par>
This section is informative
In this specification, elements are described as having local "time". In particular, many offsets are computed in the simple time of a parent time container. However, simple durations can be repeated, and elements can begin and restart in many ways.
This section is normative
This section is informative
The SMIL timing model assumes the most common model for interval timing.
This section is normative
This section is informative
This is also referred to as end-point exclusive timing. This model makes arithmetic for intervals work correctly, and provides sensible models for sequences of intervals.
In the real world, this is equivalent to the way that seconds add up to minutes, and minutes add up to hours. Although a minute is described as 60 seconds, a digital clock never shows more than 59 seconds. Adding one more second to "00:59" does not yield "00:60" but rather "01:00", or 1 minute and 0 seconds. The theoretical end time of 60 seconds that describes a minute interval is excluded from the actual interval.
In the world of media and timelines, the same applies: Let a be a video, a clip of audio, or an animation. Assume "A" begins at 10 and runs until 15 (in any units - it does not matter). If "B" is defined to follow "A", then it begins at 15 (and not at 15 plus some minimum interval). When a runtime actually renders out frames (or samples for audio), and must render the time "15", it should not show both a frame of "A" and a frame of "B", but rather should only show the new element "B". This is the same for audio, or for any interval on a timeline. If the model does not use endpoint-exclusive timing, it will draw overlapping frames, or have overlapping samples of audio, of sequenced animations, etc.
Note that transitions from "A" to "B" also adhere to the interval timing model. They do require that "A" not actually end at 15, and that both elements actually overlap. Nevertheless, the "A" duration is simply extended by the transition duration (e.g. 1 second). This new duration for "A" is also endpoint exclusive - at the end of this new duration, the transition will be complete, and only "B" should be rendered - "A" is no longer needed.
For the time model, several results of this are important: the definition of repeat, and the state of the element applied or displayed when the element is "frozen".
When repeating an element's simple duration, the arithmetic follows the end-point exclusive model. Consider the example:
<video dur="4s" repeatCount="4" .../>
At time 0, the simple duration is also at 0, and the first frame of video is presented. This is the inclusive begin of the interval. The simple duration proceeds normally up to 4 seconds.
This section is normative
simpleTime = REMAINDER( t, d
)
where t is within the active duration
Note: REMAINDER( t, d )
is defined as
t - (d*floor(t/d))
Using this, a time of 4 (or 8 or 12) maps to the time of 0 on the simple duration. The endpoint of the simple duration is excluded from (i.e. not actually sampled on) the simple duration.
For most continuous media, this aligns to the internal media model, and so no frames (or audio samples) are ever excluded. However for sampled timeline media (like animation), the distinction is important, and requires a specific semantic for elements that are frozen.
The effect of this semantic upon animation functions is detailed in the [SMIL-ANIMATION] module.
This section is informative
The SMIL 2.0 timing model supports synchronization based upon unpredictable events such as DOM events or user interface generated events. The model for handling events is that the notification of the event is delivered to the timing element, and the timing element uses a set of rules to resolve any synchronization dependent upon the event.
This section is normative
The semantics of element sensitivity to events are described by the following set of rules:
It is important to notice that in no case is a single event occurrence used to resolve both a begin and end time on the same element.
This section is informative
Rule 1a discourages the use of cases such as the following:
<par id="bad_example" begin="link9.activate"> <img begin="link9.activate" .../> </par>
Various alternative approaches can be used. One possible approach is to define the descendent element to begin relative to the ascendant begin, as in the following example (the begin rule for the image could be simpler, but this illustrates the general point):
<par id="better_example" begin="link9.activate"> <img begin="better_example.begin" .../> </par>
The event sensitivity rules can be used with the restart attribute to describe "toggle" activation use cases, as described in the section: Using restart for toggle activation.
Since the same event instance cannot be used to resolve both the begin and end time on a single element, uses like the following will have behavior that may seem non-intuitive to some people:
<audio src="bounce.wav" begin="foo.click" end="foo.click+3s" restart="whenNotActive"/>
This example will begin repeating the audio clip when "foo" is clicked, and stop the audio clip 3 seconds after "foo" is clicked a second time. It is incorrect to interpret this example as playing the audio clip for 3 seconds after "foo" is clicked. For that behavior, the following markup should be used:
<audio src="bounce.wav" begin="foo.click" dur="3s" restart="whenNotActive"/>
The timing model and the user event model are largely orthogonal. While the timing model does reference user events, it does not define how these events are generated, and in particular does not define semantics of keyboard focus, mouse containment, "clickability", and related issues. Because timing can affect the presentation of elements, it may impact the rules for user event processing, however it only has an effect to the extent that the presentation of the element is affected.
In particular, many user event models will make no distinction between an element that is "playing" and one that is "frozen". The effects of the fill attribute apply only to the timing semantics. If an element is still visible while frozen, it behaves normally with respect to other semantics such as user event processing. In particular, elements such as a and area are still sensitive to user activation (e.g. clicks) when frozen.
Related to event-activation is link-activation. Hyperlinking has defined semantics in SMIL 1.0 to seek a document to a point in time. When combined with interactive timing (e.g. begin="indefinite"), hyperlinking yields a variant on user-interactive content.
This section is normative
The details of when hyperlinks activate an element, and when they seek the document timeline are presented in the section Hyperlinks and timing.
This section is normative
To convert a document time to an element local time, the original time is converted to a simple time for each time container from the root time container down to the parent time container for the element. This recursive algorithm allows for a simple model of the conversion from parent simple time to element active and element simple time. The first step calculates element active time, and the second step calculates element simple time.
The steps below assume that the associated times are resolved and not indefinite. If a required time is not resolved or is indefinite, then the conversion is not defined, and cannot be performed.
The input time is a time in parent simple time. This is normalized to the element active duration, adjusting for the accumulated synchronization offset (described in The accumulated synchronization offset).
Let tps be a time in parent simple time, B be the begin time for an element, and O be the accumulated synchronization offset for an element, measured in parent simple time.The element active time ta for any child element is:
ta = tps - B - O
The element simple time is the time that is used to establish runtime synchronization for a media element, or to compute an animation function's input value or sampling time. If the element is a time container, this is also the time that is seen by all children of a time container (as the time container element's simple time).
To compute the element simple time ts from an element active time ta, accounting for any repeat behavior:
If there is no repeating behavior:ts = taElse the element simple time is just computed from the begin time of the most recent iteration - call this tlast-repeat. Some other mechanism (such as endsync logic or a media player) must note when the simple duration ends, and reset the value of tlast-repeat. If the element has not yet repeated, a value of 0 is used in place of tlast-repeat.
ts = ta - tlast-repeat
Note that the above semantic covers the special (ideal) case when the simple duration dur is fixed and does not vary. In this case (and this case only) tlast-repeat can be obtained directly for the simple duration dur and so the expression can be reduced to:
ts = REMAINDER( ta, dur )where REMAINDER( t, d ) is defined as (t - d*floor(t/d)).
When the document begins, the current wall-clock time is noted and saved as twallclock-begin. To convert a wall-clock value twc to an element active simple time ts, first convert twc to a document global time tra (i.e. an element active time for the root time container):
tra = twc - twallclock-begin
This may yield a negative time if the wallclock value is a time before the document began. Nevertheless, this is a legal value.
The time tra is then converted normally to element active time or element local time as needed.
Event times are generally stamped with a time relative to system time or when the document began. The conversion is as for wallclock values, in that the event time is converted to an active time for the root time container, and then converted normally to an element time.
To convert from one element timespace to another, the time for the first element te1 must first be converted to a simple time on the closest ascendant time container that contains both elements. Converting from an element time to the parent time reverses the process described above. Again, it is recursive, and so the conversions are described generically from element simple to element active time, and from element active to parent simple time.
To convert from element simple time to element active time requires the begin time of the most recent iteration, tlast-repeat. If the element does not repeat or has not yet repeated, a value of 0 is used in place of tlast-repeat.
ta = ts + tlast-repeat
Conversion from element active time to parent simple time uses the associated begin of the element and the accumulated synchronization offset.
tps = ta + B + O
Note that the pure conversions do not take into account the clamping of active durations, nor the effects of fill (where time is frozen). Global to local time conversions used to translate between timespaces must ignore these issues, and so may yield a time in the destination local timespace that is well before or well after the simple duration of the element.
An alternate form of the conversion is used when actually sampling the time graph. A time container is only sampled if it is active or frozen, and so no times will be produced that are before a time container begins. If the global to local time conversion for a time container yields a time during which the time container is frozen, the time is clamped to the value of the active end.
This section is informative
Hyperlinking semantics must be specifically defined within the time model in order to ensure predictable behavior. Earlier hyperlinking semantics, such as those defined by SMIL 1.0 are insufficient because they do not handle unresolved times, nor do they handle author-time restart restrictions. Here we extend SMIL 1.0 semantics for use in presentations using elements with unresolved timing (including interactive timing) and author-time restart restrictions.
This section is normative
A hyperlink may be targeted at an element by specifying the value of the id attribute of an element in the fragment part of the link locator. Traversing a hyperlink that refers to a timed element will behave according to the following rules:
beginElement()
method call), seek the document time (forward or back, as needed) to the
earliest resolved begin time of the target element.
Note that the begin time may be resolved as a result
of an earlier hyperlink, DOM or event activation. Once the begin time
is resolved (and until the element is reset, e.g. when the parent repeats),
hyperlink traversal always seeks. For a discussion
of "reset", see Resetting element
state. Note also that for an element begin to be resolved, the begin
time of all ancestor elements must also be resolved.
In the above rules, the following additional constraints must also be respected:
This section is informative
Note that the first constraint means that a hyperlink to a child of a time container will never seek to a time earlier than the beginning of the time container. The second constraint implies that a hyperlink to a child that begins after the end of the parent simple duration will seek to the end of the parent, and proceed from there. While this may produce surprising results, it is the most reasonable fallback semantic for what is essentially an error in the presentation.
If a seek of the presentation time is required, it may be necessary to seek either forward or backward, depending upon the resolved begin time of the element and the presentation current time at the moment of hyperlink traversal.
This section is normative
The net effect is that seeking forward to a presentation time puts the document into a state identical to that as if the document presentation time advanced undisturbed to reach the seek time.
This section is informative
These hyperlinking semantics assume that a record is kept of the resolved begin time for all elements, and this record is available to be used for determining the correct presentation time to seek to. For example:
<par begin="0"> <img id="A" begin="10s" .../> <img id="B" begin="A.begin+5s" .../> <img id="C" begin="B.click" .../> <img id="D" begin="C.begin+5s" .../> ... <a href="#D">Click here!</a> </par>
The begin time of elements "A" and "B" can be immediately resolved to be at 10 and 15 seconds respectively. The begin of elements "C" and "D" are unresolved when the document starts. Therefore activating the hyperlink will have no effect upon the presentation time or upon elements "C" and "D". Now, assume that "B" is clicked at 25 seconds into the presentation. The click on "B" resolves the begin of "C"; this in turn resolves "D" to begin at 30 seconds. From this point on, traversing the hyperlink will cause the presentation time to be seeked to 30 seconds.
If at 60 seconds into the presentation, the user again clicks on "B", "D" will become re-resolved to a presentation time of 65 seconds. Subsequent activation of the hyperlink while "D" is active will result in the seeking the presentation to 65 seconds. If the hyperlink is activated when "D" is no longer active, the presentation will be seeked to the earliest resolved begin time of "D", at 30 seconds.
This section is normative
For a child of a sequence time container, if a hyperlink targeted to the child is traversed, this seeks the sequence to the beginning of the child.
beginElement()
or
beginElementAt()
is called for the child of a sequence time
container (subject to restart semantics), any currently active or frozen
child is stopped and the new child is begun at the current time (even if
the element has a scheduled begin time).Unlike
hyperlinking, no seek is performed.The sequence
will play normally following the child that is begun with the method call
(i.e. as though the child had begun at its normal time).
This section is informative
Note that if a hyperlink targets (or if
beginElement()
or beginElementAt()
is called for)
an element A defined to begin when another element
B ends, and the other element B has (e.g.)
an event-base or syncbase end, the hyperlink or method call will not end
element B. It will only active element A.
If the two elements are siblings within a
seq or excl time container,
the parent time container enforces its semantics and stops (or pauses) the
running element.
If a hyperlink targets a child of an excl time container, activating the link will seek to the earliest computed begin. This means that pause/defer stack semantics do not need to be accounted for when linking to an element. Instead the document timeline will simply be seeked to the first resolved time for the element, or seeked to the start of the time container and the target element simply started if there is no resolved begin time.
@@ The working group believes that time dependency traversal order may be significant to the semantics of the timing model. The working group is considering specifying the traversal order if we establish that it is significant.
This section is informative
There are several cases in which times may change as the document is presented. In particular, when an element time is defined relative to an event, the time (i.e. the element begin or active end) is resolved when the event occurs. Another case arises with restart behavior - the element gets a new begin and active end time when it restarts. Since the begin and active end times of one element can be defined relative to the begin or active end of other elements, any changes to times must be propagated throughout the document.
When an element "foo" has a begin or active end time that specifies a syncbase element (e.g. "bar" as below):
<img id="foo" begin="bar.end" .../>
we say that "foo" is a time-dependent of "bar" - that is, the "foo" begin time depends upon the active end of "bar". Any changes to the active end time of "bar" must be propagated to the begin of "foo" so that "foo" begins properly when "bar" ends. The effect on "foo" of the propagated change depends upon the state of "foo" when the change happens.
This section is normative
One exception to normal processing is made for elements that are deferred according to excl interrupt semantics. This exception is made to simplify the model: once an element is deferred, it will stop normal handling of time change notices that are propagated to the element begin conditions, as time dependents of syncbase elements. That is, with respect to the behavior of the element as a time dependent, the element behaves as though it had already begun. This exception is made so that the deferred element cannot change its begin time due to syncbase element changes, while it is deferred. In effect, the element should have begun at the time it was deferred, and so it should no longer handle changed time notices.
This section is informative
In some cases, the semantics of restart may preclude the correct propagation of changes to time, as in the following example:
<par> <img dur="10s" end="click" .../> <video begin="prev.end-3s" restart="whenNotActive" .../> </par>
If the user clicks the image at 8 seconds, the image will end at that point, and the changed end time will propagate to the video. However, the video will have begun at 7 seconds (3 seconds before the calculated end of 10 seconds), and cannot restart. The propagated change will be ignored. See also Interaction with restart semantics in the section on Evaluation of begin and end time lists.
This section is informative
The implicit duration of a time container is defined in terms of the children of the container. The children can be thought of as the "media" that is "played" by the time container element. The semantics are specific to each of the defined time container variants, and are described in the respective sections: The par element, The seq element, and The excl element.
Note that the term "computed values" should not be confused with the values of times that are dynamic within the time graph. In the following example, the video will be cut short if the user clicks on it before 10 seconds. If the user does not click, the par has a simple duration of 10 seconds. If the user clicks at 5 seconds, the par has a simple duration of 8 seconds. Although the original end time for the video could be computed by an implementation as 10 seconds, the endsync semantics must be evaluated with the updated times that account for the user events.
<par endsync="last" > <audio dur="8s" .../> <video begin="0" dur="10s" end="click" .../> </par>
This section is informative
Time containers place certain overriding constraints upon the child elements. These constraints can cut short the active duration of any child element.
This section is normative
All time containers share the basic overriding constraint:
This section is informative
While the child may define a sync relationship that places the begin before the parent begin, the child is not active until the parent begins. This is equivalent to the semantic described in Negative begin delays.
If the child defines an active duration (or by the same token a simple duration) that extends beyond the end of the parent simple duration, the active duration of the child will be cut short when the parent simple duration ends. Note that this does not imply that the child duration is automatically shortened, or that the parent simple duration is "inherited" by the child.
For example:
<par dur="10s" repeatDur="25s"> <video dur="6s" repeatCount="2" .../> <text begin="5s" dur="indefinite" .../> <audio begin="prev.end" .../> </par>
The video will play once for 6 seconds, and then a second time but only for 4 seconds - the last 2 seconds will get cut short and will not be seen. The text shows up for the last 5 seconds of the par, and the indefinite duration is cut short at the end of the simple duration of the par. The audio will not show up at all, since it is defined to begin at the end of the active duration of the previous element (the text element). Since the text element ends when the time container ends, the audio would begin after the time container has ended, and so never is heard. When the par repeats the first time, everything has happens just as it did the first time. However the last repeat is only a partial repeat (5 seconds), and so only the video will be seen, but it will not be seen to repeat, and the last second of the video will be cut off.
In addition, excl time containers allow only one child to play at once. Subject to the priorityClass semantics, the active duration of an element may be cut short when another element in the time container begins.
The min attribute has no effect on the time container constraint on child duration. This constraint still applies even if a child's active duration does not satisfy a min value constraint. In the following example, the image is displayed between 0 and 5 seconds.
<par dur="5s"> <img id="img" min="7s" dur="4s" .../> </par>
This section is informative
@@We need a few good examples to illustrate these concepts.
SMIL 1.0 defined constraints on sync-arc definition (e.g., begin="id(image1)(begin)"), allowing references only to qualified siblings. SMIL 2.0 explicitly removes this constraint. SMIL 2.0 also adds event-based timing. Both sync-arcs and event-timing are constrained by the parent time container of the associated element as described above.
This section is normative
While a sync-arc is explicitly defined relative to a particular element, if this element is not a sibling element, then the sync is resolved as a sync-relationship to the parent (i.e. to an offset from the parent begin).
This section is informative
Note that in particular, an element defined with a sync-arc begin will not automatically force the parent or any ancestor time container to begin.
For the case that an element with a sync-arc is in a parent (or ancestor) time container that repeats: for each iteration of the parent or ancestor, the element is played as though it were the first time the parent timeline was playing. With each repeat of the parent, the sync-arc will be recalculated to yield a begin time relative to the parent time container. See also the section Resetting element state.
This section is informative
The specifics for event-based timing are discussed in the Event Sensitivity section.
This section is normative
Whether or not media is retrieved and/or rendered is implementation dependent.
When an element begins, any event-based begin times are cleared. In the following example, if an activate event occurs and then one second later bar ends, then foo begins immediately and the element does not restart four seconds later regardless of the restart setting. However, if an activate event occurs and bar does not end during the next five seconds, the element will restart at the end of that time.
<audio id="foo" begin="bar.end; activate+5s".../>
See Evaluation of begin and end time lists.
This section is informative
This section describes what a language designer must actually do to specify the integration of SMIL Timing and Synchronization support into a host language. This includes basic definitions, constraints upon specification, and allowed/supported events.
This section is informative
The host language designer must define some basic concepts in the context of the particular host language. These provide the basis for timing and presentation semantics.
This section is normative
This section is normative
media
"
argument value to the dur attribute.
This section is normative
This section is normative
This section is informative
Any XML-based language that integrates SMIL Timing will inherit the basic interfaces defined in DOM [DOM2]. SMIL Timing specifies the interaction of timing functionality and DOM. SMIL Timing also defines constraints upon the basic DOM interfaces. A separate document will define specific DOM interfaces to support SMIL Timing, however this document presumes that there is a mechanism to begin and end elements, and to pause and resume them.
This section is normative
No syntax support is required to make use of the presumed interfaces, although the "indefinite" argument value on the begin and end attributes can be used to describe timing that will be initiated by DOM methods. In any case, the actions of DOM timing methods will be subject to the constraints of the time model, as described in this document.
A language integrating SMIL Timing and Synchronization need not require a DOM implementation.
If the timing attributes of timed elements are manipulated through DOM interfaces while the timegraph is running, the behavior is not defined by this document. Similarly, if timed elements are inserted into or removed from the document while the timegraph is running, the behavior is not defined. The behavior and any constraints related to this will be specified in a future document.
This section is informative
SMIL event-timing assumes that the host language supports events, and that the events can be bound in a declarative manner. DOM Level 2 Events [DOM2Events] describes functionality to support this.
This section is normative
The specific events supported are defined by the host language. If no events are defined by a host language, event-timing is effectively omitted.
This module defines a set of events that may be included by a host language. These include:
If an element is restarted while it is currently playing, the element will
raise an endEvent
and then a beginEvent
, as the
element restarts.
The beginEvent
may not be raised at the time that is calculated
as the begin for an element. For example the element can specify a begin
time before the beginning of its parent time container (either with a negative
offset value, or with a syncbase time that resolves to a time before the
parent begin). In this case, a time dependent of the
begin syncbase time will be defined
relative to the calculated begin time. However the element is constrained
to not actually begin before the parent time container. The
beginEvent
will be raise when the element actually begins -
in the example case when the parent time container begins. Similarly, the
endEvent
is raised when the element actually ends, which may
differ from the calculated end time (e.g. when the end is specified as a
negative offset from a user event). See also the discussion
Propagating changes to times.
The distinction between syncbase times and events can be useful in certain situations. Consider the following example:
<par> <par begin="10s"> <img id="foo" begin="-5s; 3s" dur="3s" .../> </par> <img id="bar" begin="foo.begin" dur="1s" .../> <audio id="beep" begin="foo.beginEvent" dur="1s" .../> /par>
The "foo" element defines two instances of an active duration. The first would begin 5 seconds before the inner par begins, and the second begins 3 seconds after the inner par begins. Because the duration is only 3 seconds, the first instance of "foo" will not actually play (it is effectively masked by the parent time container constraints). The "bar" image will show up once at 5 seconds, and again at 13 seconds, because syncbase values use calculated and not observed begin times. However the "beep" audio will only play once, at 13 seconds when "foo" actually is displayed.
While authors are unlikely to author the above example, similar cases can
easily arise using syncbase timing. When it is important to distinguish the
observed begin time from the scheduled begin time, event-value timing with
the the beginEvent
can be used. However, the author must be
aware of the constraints on event-value timing. These include the
event sensitivity constraints, and
the fact that many implementations will not optimize scheduling and media
preparation for elements with event-value timing, as well as for elements
with scheduled syncbase-value timing.
This section is normative
SMIL Timing supports four methods for controlling
the timing of elements:
beginElement()
,
beginElementAt(),
endElement(),
and
endElementAt()
. These methods are used to begin and end the active duration
of an element. Authors can (but are not required to) declare the timing to
respond to the DOM using the following syntax:
<img begin="indefinite" end="indefinite" .../>
The beginElement()
,
beginElementAt(),
endElement(),
and
endElementAt()
methods are all subject to time container
constraints in much the same way that event-based times are. If any of these
methods are called when the parent time container is not active, the methods
have no effect.
If a DOM method call is made to begin or end the element
(beginElement()
, beginElementAt()
,
endElement()
or endElementAt()
), each method call
creates a single instance time (in the appropriate instance times list).
These times are then interpreted as part of the semantics of lists of times,
as described in Evaluation
of begin and end time lists. These time instances are cleared upon reset
just as for event times.
beginElement()
or endElement()
call
is the current presentation time at the time of
the DOM method call.
beginElementAt()
or endElementAt()
call
is the current presentation time at the time of
the DOM method call, plus or minus the specified offset. The offset is measured
in parent simple time.
beginElement()
and
beginElementAt()
are subject
to restart semantics. Refer also to the
section The
restart attribute.
These interfaces will be documented further in a future document describing SMIL DOM functionality.
This section is informative
The following concepts are the basic terms used to describe the timing model.
A synchronization relationship is defined by the author to express that two or more elements' playback is synchronized.
A time graph is used to represent the temporal relations of elements in a document with SMIL timing. Nodes of the time graph represent elements in the document. Parent nodes can "contain" children, and children have a single parent. Siblings are elements that have a common parent. The links or "arcs" of the time graph represent synchronization relationships between the nodes of the graph.
The time model description uses a set of adjectives to describe particular concepts of timing:
Global time is defined relative to the common reference for all elements, the document root. This is sometimes also referred to as document time.
Within a document, when a given element is active or "plays", the contents of that element progress from the beginning of the active duration to the end of the active duration. There will also be a progression from the beginning to the end of each simple duration (the distinction is clearest when the element repeats). It is often convenient to talk about times in terms of a given element's simple duration or its active duration. Generically, this is referred to as local time, meaning that times are relative to an element-local reference.
The following terms are used to more precisely qualify local times:
To be meaningful, these terms are described relative to some element. For example, when describing timing semantics, element active time refers to active time for the element under discussion, and parent simple time refers to simple time for that element's parent.
Conversion from global (document) time to an element time, or from one element time to another element time, is described in Converting between local and global times.
When measuring or calculating time, a reference element and the local time form (active, simple or media time) are specified. The measured time or duration is defined in terms of the element time progress. E.g. if the reference element pauses, this may impact the semantics of times or durations measured relative to the element.
Linear media is continuous media that cannot be played in a random-access manner. For example, most internet streaming video and audio are linear.
Non-linear media can be played in a random access manner. For example, algorithmic animation is non-linear. Discrete media may behave in a non-linear manner.
The linear or non-linear behavior of the media is not a function of the media type, but rather of the renderer or playback engine, and often depends upon the delivery mechanism for the media.
An element is considered to have scheduled timing if the element's start time is given relative to the begin or active end of another element. A scheduled element can be inserted directly into the time graph.
This section is normative
The start of the interval in which the document is presented is referred to as the document begin.
The end of the interval in which the document is presented is referred to as the document end.
The difference between the end and the begin is referred to as the document duration.
This section is informative
Begin and active end times in SMIL 2.0 can be specified
to be relative to events that are raised in the document playback environment.
This supports declarative, interactive timing. Interactive in this
sense includes user events such as mouse clicks, events raised by media players
like a mediaComplete
event, and events raised by the presentation
engine itself such as a pause
event.
In scheduled timing, elements are timed relative to other elements. The syncbase for an element A is the other element B to which element A is relative. More precisely, it is the begin or active end of the other element. The syncbase is not simply a scheduled point in time, but rather a point in the time graph.
"Sync-arc" is an abbreviation for "synchronization arc". Sync-arcs are used to relate nodes in the time graph, and define the timing relationship between the nodes. A sync-arc relates an element to its syncbase. The sync-arc may be defined implicitly by context, explicitly by Id-value or event name, or logically with special syntax.
A Clock is a particular timeline reference that can be used for synchronization. A common example that uses real-world local time is referred to as wall-clock timing (e.g. specifying 10:30 local time). Other clocks may also be supported by a given presentation environment.
"Universal Time" (abbreviated UT) is sometimes also referred to as "Greenwich Mean Time" (abbreviated GMT). The two terms are often used loosely to refer to time kept on the Greenwich meridian (longitude zero), five hours ahead of Eastern Standard Time. Times given in UT are almost always given in terms of a 24-hour clock. Thus, 14:42 is 2:42 p.m., and 21:17 is 9:17 p.m.
A hyperlink into or within a timed document may cause a seek of the current presentation time or may activate an element (if it is not in violation of any timing model rules).
During playback, an element may be activated
automatically by the progression of time, via a hyperlink, or in response
to an event. When an element is activated, playback of the element begins.
SMIL includes support for declaring media, using element syntax defined in "The SMIL Media Object Module". The media that is described by these elements is described as either discrete or continuous:
Time containers group elements together in time. They define common, simple synchronization relationships among the grouped child elements. In addition, time containers constrain the time that children may be active. Several containers are defined, each with specific semantics and constraints on its children.
SMIL timing and synchronization support ultimately controls a set of content or media elements. The content includes things like video and audio, images and vector graphics, as well as text or HTML content. SMIL documents use the SMIL media elements to reference this content. XML and HTML documents that integrate SMIL 2.0 functionality may use SMIL media elements and/or content described by the integrated language (e.g. paragraphs in HTML).
All elements - content/media as well as time containers - support timing markup to describe a begin time and a duration, as well as the ability to play repeatedly. There are several ways to define the begin time. The semantics vary somewhat depending upon an element's time container.
The time model defines two concepts of duration for each element - the simple duration and the active duration. These definitions are closely related to the concept of playing something repeatedly.
The constraints of a parent time container may override the duration of its children. In particular, a child element may not play beyond the simple end of the time container.
The terms for these durations can be modified with the Descriptive Terms for Times, to further distinguish aspects of the time graph.
SMIL 1.0 introduced the notion of synchronization behavior, describing user agent behavior as implementing either "hard synchronization" or "soft synchronization". Using hard sync, the entire presentation would be constrained to the strict description of sync relationships in the time graph. Soft sync allowed for a looser (implementation dependent) performance of the document.
While a document is playing, network congestion and other factors will sometimes interfere with normal playback of media. In a SMIL 1.0 hard sync environment, this will affect the behavior of the entire document. In order to provide greater control to authors, SMIL 2.0 extends the hard and soft sync model to individual elements. This support allows authors to define which elements and time containers must remain in strict or "hard" sync, and which elements and time containers can have a "soft" or slip sync relationship to the parent time container.
See also the section: The syncBehavior, syncTolerance, and syncMaster attributes: controlling runtime synchronization.
This section is normative.
This section defines the nineteen SMIL 2.0 Timing Modules, which include the BasicInlineTiming module and eighteen other modules that combine to provide full SMIL 2.0 timing support. The separation of the SMIL 2.0 Timing modules is based on the inclusion of the syntactic expression of features using elements, attributes, and attribute values. Including a module in a profile adds both the syntax and associated semantics defined elsewhere in this specification to that profile.
fill=transition
is only supported when BasicTransitions or
InlineTransitions is included in the language profile. If FillDefault is
not included in the profile, fill=default
is interpreted the
same as fill=auto
.
fill=transition
is only supported when BasicTransitions or
InlineTransitions is included in the language profile. If FillDefault is
not included in the profile, fill=default
is interpreted the
same as fill=auto
.
fill=transition
is only supported when BasicTransitions or
InlineTransitions is included in the language profile.
fill=transition
is only supported when BasicTransitions or
InlineTransitions is included in the language profile. If FillDefault is
not included in the profile, fill=default
is interpreted the
same as fill=auto
.
This section includes a set of examples that illustrate both the usage of the SMIL syntax, as well as the semantics of specific constructs. This section is informative.
Note: In the examples below, the additional syntax related to layout and other issues specific to individual document types is omitted for simplicity.
All the children of a par begin by default when the par begins. For example:
<par> <img id="i1" dur="5s" src="img.jpg" /> <img id="i2" dur="10s" src="img2.jpg" /> <img id="i3" begin="2s" dur="5s" src="img3.jpg" /> </par>
Elements "i1" and "i2" both begin immediately when the par begins, which is the default begin time. The active duration of "i1" ends at 5 seconds into the par. The active duration of "i2" ends at 10 seconds into the par. The last element "i3" begins at 2 seconds since it has an explicit begin offset, and has a duration of 5 seconds which means its active duration ends 7 seconds after the par begins.
Each child of a seq begins by default when the previous element ends. For example:
<seq> <img id="i1" begin="0s" dur="5s" src="img1.jpg" /> <img id="i2" dur="10s" src="img2.jpg" /> <img id="i3" begin="1s" dur="5s" src="img3.jpg" /> </seq>
The element "i1" begins immediately, with the start of the seq, and ends 5 seconds later. Note: specifying a begin time of 0 seconds is optional since the default begin offset is always 0 seconds. The second element "i2" begins, by default, 0 seconds after the previous element "i1" ends, which is 5 seconds into the seq. Element "i2" ends 10 seconds later, at 15 seconds into the seq. The last element, "i3", has a begin offset of 1 second specified, so it begins 1 second after the previous element "i2" ends, and has a duration of 5 seconds, so it ends at 21 seconds into the seq.
<par> <excl> <par id="p1"> ... </par> <par id="p2"> ... </par> </excl> <a href="p1"><img src="Button1.jpg"/></a> <a href="p2"><img src="Button2.jpg"/></a> </par>
This example models jukebox-like behavior. Clicking on the first image activates
the media items of parallel container "p1". If the link on the second image
is traversed, "p2" is started (thereby deactivating "p1" if it would still
be active) from time 0.
<par> <excl> <par begin="btn1.click"> ... </par> <par begin="btn2.click"> ... </par> </excl> <img id="btn1" src=... /> <img id="btn2" src=... /> </par>
The same jukebox example, using event-based activation.
<excl> <ref id="a" begin="0s" ... /> <ref id="b" begin="5s" ... /> </excl>
In the example above, the beginning of "b" deactivates "a" (assuming that a is still active after 5 seconds). Note that this could also be modeled using a sequence with an explicit duration on the children. While the scheduled syntax is allowed, this is not expected to be a common use-case scenario.
For simple media elements (i.e., media elements that are not time containers) that reference discrete media, the implicit duration is defined to be 0. This can lead to surprising results, as in this example:
<seq> <img src="img1.jpg" /> <video src="vid2.mpg" /> <video src="vid3.mpg" /> </seq>
The implicit syncbase of a sequence is defined to be the effective active end of the previous element in the sequence. In the example, the implicit duration of the image is used to define the simple and active durations. As a result, the default begin of the second element causes it to begin at the same time as the image. Thus, the image will not show at all! Authors will generally specify an explicit duration for any discrete media elements.
There is an important difference between the semantics of end and dur. The dur attribute, in conjunction with the begin time, specifies the simple duration for an element.
This is the duration that is repeated when the element also has a repeat behavior specified. The attribute end on the other hand overrides the active duration of the element. If the element does not have repeat behavior specified, the active duration is the same as the simple duration. However, if the element has a repeat behavior specified, then the end will override the repeat, but will not affect the simple duration. For example:
<seq repeatCount="10" end="stopBtn.click"> <img src="img1.jpg" dur="2s" /> <img src="img2.jpg" dur="2s" /> <img src="img3.jpg" dur="2s" /> </seq>
The sequence will play for 6 seconds on each repeat iteration. It will play through 10 times, unless the user clicks on a "stopBtn" element before 60 seconds have elapsed.
When an implementation supports the DOM methods described in this document, it will be possible to make an element begin or end the active duration using script or some other browser extension. When an author wishes to describe an element as interactive in this manner, the following syntax can be used:
<audio src="song1.au" begin="indefinite" />
The element will not begin until the beginElement()
method is
called.
SMIL 1.0 defines the model for timing, including markup to define element timing, and elements to define parallel and sequence time containers. This version introduces some syntax variations and additional functionality, including:
The complete syntax is described here, including syntax that is unchanged from SMIL 1.0.
A significant motivation for SMIL 2.0 is the desire to integrate declarative, determinate scheduling with interactive, indeterminate scheduling. The goal is to provide a common, consistent model and a simple syntax.
Note that "interactive" content does not refer simply to hypermedia with support for linking between documents, but specifically to content within a presentation (i.e. a document) that is activated by some interactive mechanism (often user-input events, but including local hyperlinking as well).
SMIL 2.0 describes extensions to SMIL 1.0 to support interactive timing of elements. These extensions allow the author to specify that an element should begin or end in response to an event (such as a user-input event like "click"), or to a hyperlink activation, or to a DOM method call.
The syntax to describe this uses
event-value specifications and the
special argument value "indefinite" for the
begin and
end attribute values. Event values describe user interface
and other events. If an element should only begin (or end) with a DOM method
call, the begin and
end attributes allow the special value
"indefinite" to indicate this. Setting
begin="
indefinite"
can also be used when a hyperlink will be used to begin the element. The
element will begin when the hyperlink is actuated (usually by the user clicking
on the anchor). It is not possible to control the active end of an element
using hyperlinks.
SMIL 2.0 represents an evolution from earlier multimedia runtimes. These were typically either pure, static schedulers or pure event-based systems. Scheduler models present a linear timeline that integrates both discrete and continuous media. Scheduler models tend to be good for storytelling, but have limited support for user-interaction. Event-based systems, on the other hand, model multimedia as a graph of event bindings. Event-based systems provide flexible support for user-interaction, but generally have poor scheduling facilities; they are best applied to highly interactive and experiential multimedia.
The SMIL 1.0 model is primarily a scheduling model, but with some flexibility to support continuous media with unknown duration. User interaction is supported in the form of timed hyperlinking semantics, but there was no support for activating individual elements via interaction.
To integrate interactive content into SMIL timing, the SMIL 1.0 scheduler model is extended to support several new concepts: indeterminate timing and event-activation.
With indeterminate timing, an element has an undefined
begin or
end time. The element still exists within the constraints
of the document, but the begin or
end time is determined by some external
activation. Activation may be event-based (such as by a user-input
event), hyperlink based (with a hyperlink targeted at the element), or DOM
based (by a call to the beginElement()
or
beginElementAt()
methods). From a scheduling perspective,
the time is described as unresolved.
The event-activation support provides a means of associating an event with the begin or end time for an element. When the event is raised (e.g. when the user clicks on something), the associated time is resolved to a determinate time. The actual begin or end time is computed as the time the event is raised plus or minus any specified offset.
The computed time defines the synchronization for the element relative to the parent time container. It is possible for the computed begin or end time to occur in the past, e.g. when a negative offset value is specified, or if there is any appreciable delay between the time the event is raised and when it is handled by the SMIL implementation. See also the section Handling negative offsets for begin.
Note that an event based end will not be activated until the element has already begun. Any specified end event is ignored before the element begins.
The constraints imposed on an element by its time container are an important aspect of the event-activation model. In particular, when a time container is itself inactive (e.g. before it begins or after it ends), no events are handled by the children. If the time container is frozen, no events are handled by the children. No event-activation takes place unless the time container of an element is active. For example:
<par begin="10s" dur="5s"> <audio src="song1.au" begin="btn1.click" /> </par>
If the user clicks on the "btn1" element before 10 seconds, or after 15 seconds, the audio element will not play. In addition, if the audio element begins but would extend beyond the specified active end of the par container, it is effectively cut off by the active end of the par container.
See also the discussion of Event sensitivity.
This module introduces new attributes for advanced manipulation of time behavior, such as controlling the speed or rate of time for an element. These time manipulations are especially suited to animation and non-linear or discrete media. Not all continuous media types will fully support time manipulations. For example, streaming MPEG 1 video will not generally support backwards play. A fallback mechanism is described for these kinds of media.
Four new attributes add support for time manipulations to SMIL timing modules, including control over the speed of an element, and support for acceleration and deceleration. The impact on overall timing and synchronization is described. A definition is provided for reasonable fallback mechanisms for media players that cannot support the time manipulations.
An accessibility requirement for control of the playback speed is related to the speed control, but may also be controlled through some other mechanism such as DOM interfaces.
This section is informative
A common application of timing supports animation. The recent integration of SMIL timing with SVG is a good example of the interest in this area. Animation in the more general sense includes the time-based manipulation of basic transforms, applied to a presentation. Some of the effects supported include motion, scaling, rotation, color manipulation, as well as a host of presentation manipulations within a style framework like CSS.
Animation is often used to model basic mechanics. Many animation use-cases are difficult or nearly impossible to describe without a simple means to control pacing and to apply simple effects that emulate common mechanical phenomena. While it is possible to build these mechanisms into the animation behaviors themselves, this requires that every animation extension duplicate this support. This makes the framework more difficult to extend and customize. In addition, a decentralized model allows any animation behavior to introduce individual syntax and semantics for these mechanisms. The inconsistencies that this would introduce make the authoring model much harder to learn, and would complicate the job of any authoring tool designer as well. Finally, an ad hoc, per-element model precludes the use of such mechanisms on structured animations (e.g. applying time manipulations to a time container of synchronized animation behaviors).
A much simpler model for providing the necessary support centralizes the needed functionality in the timing framework. This allows all timed elements to support this functionality, and provides a consistent model for authors and tool designers. The most direct means to generalize pacing and related functionality is to transform the pacing of time for a given element. This is an extension of the general framework for element time (sometimes referred to as "local time"), and of the support to convert from time on one element to time on another element. Thus, to control the pacing of a motion animation, a temporal transform is applied that adjusts the pacing of time (i.e., the rate of progress) for the motion element. If time is scaled to advance faster than normal presentation time, the motion will appear to run faster. Similarly, if the pacing of time is dynamically adjusted, acceleration and deceleration effects are easily obtained.
The time manipulations are based upon a model of cascading time. That is, each element defines its active and simple time as transformations of the parent simple time. This recurses from the root time container to each "leaf" in the time graph. If a time container has a time manipulation defined, this will be reflected in all children of the time container, since they define their time in terms of the parent time container. In the following example a sequence time container is defined to run twice as fast as normal (i.e. twice as fast as its respective time container).
<seq speed="2.0"> <video src="movie1.mpg" dur="10s" /> <video src="movie2.mpg" dur="10s" /> <img src="img1.jpg" begin="2s" dur="10s"> <animateMotion from="-100,0" to="0,0" dur="10s" /> </img> <video src="movie4.mpg" dur="10s" /> </seq>
The entire contents of the sequence will be observed to play (i.e., to progress) twice as fast. Each video child will be observed to play at twice the normal rate, and so will only last for 5 seconds. The image child will be observed to delay for 1 second (half of the specified begin offset). The animation child of the image will also "inherit" the speed manipulation from the sequence time container, and so will run the motion twice as fast as normal, leaving the image in the final position after only 5 seconds. The simple duration and the active duration of the sequence will be 21 seconds (42 seconds divided by 2).
This section is informative
Three general time manipulations are defined:
This section is normative
When the speed of time is filtered with any of the time manipulations, this affects how a document time is converted to an element simple time. To understand this, think of the contents of an element progressing at a given rate. An unmodified input time value is converted to an accumulated progress for the element contents. Element progress is expressed as filtered time. This allows the effect of any rate (including acceleration and deceleration) to cascade to any timed children. If element progress is advancing at a constant rate (e.g. with a speed value of 2), the filtered time calculation is just the input time multiplied by the rate. If the rate is changing, the filtered time is computed as an integral of the changing rate. The equations used to calculate the filtered time for a given input time are presented in Converting document time to element time.
The accelerate and decelerate features are applied locally on the simple duration, and have no side effects upon the length of the simple duration or active duration of the element. When applied to a time container, accelerate and decelerate apply to the time container simple duration and all its timed children, affecting the observed duration of the timed children.
The autoReverse feature is applied directly to the simple duration, and doubles a declared or implicit simple duration. Thus if the simple duration is defined (according to the normal timing semantics) to be 5 seconds, setting the autoReverse to "true" will cause the simple duration to be 10 seconds. Thus if the active duration is defined in terms of the simple duration (for example by specifying a repeatCount), then autoReverse will also double the active duration. However if the active duration is defined independent of the simple duration (for example by specifying a repeat duration, an end value and/or min and max values), then autoReverse may not affect the active duration. The active duration is computed according to the semantics of the Timing and Synchronization model; the only change is to use the modified (doubled) simple duration value.
The speed attribute scales the progress of element time for the element. When applied to a time container, the contents of the time container collectively play at the scaled speed. If an element plays twice as fast as normal, the observed simple duration will be only half as long as normal. This may or may not affect the active duration, depending upon how it is defined for the element. The attributes repeatDur, min and max are all measured in element active time, and so the associated values will be scaled by the element speed. Similarly, an element defined with a repeatCount will also be scaled, since the simple duration is scaled. However, if an element specifies an end attribute, the end value is not affected by the element speed. Offset values for the end attribute are measured in parent simple time, and so are excluded from the effects of element speed. Other values (including syncarc-values, event-values, etc.) must be converted to parent simple time, and are similarly unaffected by the element speed.
Note that a speed attribute on an element does not affect the element begin time. Offset values for the begin attribute are measured in parent simple time, and so are excluded from the effects of element speed. (The begin time is affected by any time manipulations on the parent or other ascendant time containers).
When these time manipulations are applied to a time container, they affect the way that the entire contents of the time container proceeds - i.e. they affect all timed descendents of the time container. As a global time is converted to element time, the time manipulations for each ancestor are applied, starting with the root of the timegraph and proceeding down to the parent time container for the element. Thus the simple time and active time for a given element are ultimately computed as a function of the time manipulations of all ascendant time containers, as well as any time maniuplations defined on the element itself. This is described more completely in Details of timing model arithmetic.
The net cascaded speed of an element is a function of any time manipulations on the element and all of its ascendant time containers. Although this can be computed directly from the described values, the speed can also be thought of as the derivative of the rate of time (i.e. the rate of progress) at any point.
This section is informative
This model lends itself well to an implementation based upon "sampling" a timegraph, with non-linear media (also called "random access" media). The time manipulations model is based upon a model commonly used in graphics and animation, in which an animation graph is "sampled" to calculate the current values for the animation, and then the associated graphics are rendered. Some linear media players may not perform well with the time manipulations (e.g. players that can only play at normal play speed). A fallback mechanism is described in which the timegraph and syncbase-value times are calculated using the pure mathematics of the time manipulations model, but individual media elements simply play at the normal speed or display a still frame.
Some of the examples below include animation elements such as animate and animateMotion. These elements are defined in the Animation section of SMIL 2.0. Additional elements and attributes related to timing and synchronization are described in the Timing section of SMIL 2.0.
This section is normative
These attributes define a simple acceleration and deceleration of element time, within the simple duration. The values are expressed as a proportion of the simple duration (i.e. between 0 and 1), and are defined such that the length of the simple duration is not changed by the use of these attributes. The normal play speed within the simple duration is increased to compensate for the periods of acceleration and deceleration (this is how the simple duration is preserved). The modified speed is termed the run rate. As the simple duration progresses (i.e., plays back), acceleration causes the rate of progress to increase from a rate of 0 up to the run rate. Progress continues at the run rate until the deceleration phase, when progress slows from the run-rate down to a rate of 0. This is illustrated in Figure 1, below:
<animation dur="10s" accelerate="0.3" decelerate="0.3" .../>
Figure 1: Effect of acceleration and deceleration upon the rate of progress.
These attributes apply to the simple duration; if these attributes are combined with repeating behavior, the acceleration and/or deceleration occurs within each repeat iteration.
The sum of accelerate and decelerate must not exceed 1. If it does, the value of accelerate will be clamped to 1, and then the value of decelerate will be clamped to 1-accelerate).
If the simple duration of the element is not resolved or if it is resolved to be indefinite, then the accelerate and decelerate attributes are ignored.
For details of computing the run-rate, and for converting from parent simple time to element simple time when accelerate and/or decelerate are specified, see Computing the element run-rate and Converting document time to element time.
In this example, a motion path will accelerate up from a standstill over the first 2 seconds, run at a faster than normal rate for 4 seconds, and then decelerate smoothly to a stop during the last 2 seconds. This makes the motion animation look more realistic.
<img ...> <animateMotion dur="8s" accelerate=".25" decelerate=".25" .../> </img>
In the following example, the image will "fly in" from offscreen left, and then decelerate during the last second to "ease in" to place. This assumes a layout model that supports positioning ( for example CSS positioning, or the position of a region in SMIL Layout).
<img ...> <animate attributeName="left" dur="4s" decelerate=".25" from="-1000" to="0" additive="sum" /> </img>
Another common mechanical phenomenon is that of a process that advances and reverses. Some examples include:
Because so many common use-cases apply repeat to the modified local time (as in the examples above), this function is modeled as modifying the simple duration. As such, autoReverse doubles the declared or implicit simple duration. When combined with repeating behavior, each repeat iteration will play once forwards, and once backwards.
When this is applied to a time container, it will play the time container forwards and then backwards. The semantics of playing a time container backwards are detailed in Implications of time manipulations on time containers.
The autoReverse time manipulation does not initially require a resolved simple duration, although it will not begin playing backwards until the simple duration is resolved and has completed. This can happen when the simple duration is defined by an unresolved implicit simple duration (such as the intrinsic media duration). In this case, the element will continue to play forward until the implicit simple duration is resolved (or until the active duration or the parent time container cuts short the simple duration, as described in the Timing section of SMIL 2.0). If the implicit simple duration becomes resolved before the end of the active duration, then the simple duration will be resolved to 2 times this implicit duration, and the implicit simple duration will play backwards.
Any time that the element will play backwards, including the second part of the autoReverse manipulation, the simple duration must be resolved. See also The speed attribute.
In this example, a motion path will animate normally for 5 seconds moving the element 20 pixels to the right, and then run backwards for 5 seconds (from 20 pixels to the right back to the original position). The repeating behavior causes it to repeat this 2 more times, finally leaving the element at its original location. The computed simple duration of the animation is 10 seconds, and the active duration is 30 seconds.
<img ...> <animateMotion by="20, 0" dur="5s" autoReverse="true" repeatCount="3"/> </img>
In the following example the motion path will behave as above, but will end at the earlier of 15 seconds or when the user clicks on the image. If the element ends at 15 seconds (if the user does not click), the motion path will leave the element at the end of the defined path, 20 pixels to the right. Since the active duration is defined by the repeatDur and end, the active duration is not affected by the autoReverse attribute in this case. The semantics of fill are not changed by time manipulations: the media state at the end of the active duration is used during any fill period. The end of the active duration may fall part of the way through a play forward interval, or part of the way through a play backward interval.
<img ...> <animateMotion by="20, 0" dur="5s" autoReverse="true" repeatDur="15" end="click" fill="freeze"/> </img>
The accelerate and decelerate attributes can be combined with autoReverse, and are applied to the unmodified simple duration. For example:
<img ...> <animateMotion by="20, 0" dur="4s" autoReverse="true" accelerate=".25" decelerate=".25" /> </img>
This will produce a kind of elastic motion with the path accelerating for 1 second from the original position as it moves to the right, moving slightly faster than normal for 2 seconds, and then decelerating for 1 second as it nears the points 20 pixels to the right. It accelerates back towards the original position and decelerates to the end of the reversed motion path, at the original position.
The following example of a rotation (based upon the SVG animateTransform element) also demonstrates the combination of accelerate, decelerate and autoReverse. It will produce a simple pendulum swing on the target (assume that the target is a pendulum shape with the transform origin at the top):
<animateTransform type="rotate" from="20" to="-20" dur="1s" repeatCount="indefinite" accelerate=".5" decelerate=".5" autoReverse="true" ... />
The pendulum swings through an arc in one second, and then back again in a second. The acceleration and deceleration are applied to the unmodified simple duration, and autoReverse plays this modified simple duration forwards and then backwards. The effect is to accelerate all the way through the downswing, and then decelerate all through the upswing. The autoReverse feature then makes the same animation (i.e. the simple duration) play in reverse, and the pendulum swings back to the starting position. The entire modified simple duration repeats, producing continuous back and forth animation. This produces a realistic looking animation of real-world pendulum motion.
The speed attribute controls the local playback speed of an element, to speed up or slow down the effective rate of play relative to the parent time container. The speed attribute is supported on all timed elements. The argument value does not specify an absolute play speed, but rather is relative to the playback speed of the parent time container. The specified value cascades to all time descendents. Thus if a par and one of its children both specify a speed of 50%, the child will play at 25% of normal playback speed .
Values less than 0 are allowed, and cause the element to play backwards. An element can only play backwards if there is sufficient information about the simple and active durations. Specifically:
If the cascaded speed value for the element is negative and if either of the above two conditions is not met, the element will begin and immediately end. (i.e. it will behave as though it had a specified active duration of 0). If there is a min attribute specified, the time container will simply be frozen at the initial state for the specified minimum duration.
The details of the effect of the element speed upon the timing calculations are described in Details of timing model arithmetic.
The following motion animation will move the target twice as fast as normal:
<animateMotion dur="10s" repeatCount="2" speed="2.0" path= ... />
The target will move over the path in 5 seconds (simple dur/speed =10s/2.0 = 5s), and then repeat this motion (because repeatCount is set to 2). The active duration is thus 10 seconds.
When speed is applied to a time container, it scales the rate of progress through the time container timeline. This effect cascades. When descendents also specify a speed value, the parent speed and the child speed are multiplied to yield the result. For example:
<par speed=2.0> <animate begin="2s" dur="9s" speed=0.75 .../> </par>
The observed rate of play of the animate element is 1.5 times the normal play speed (2.0 * 0.75 == 1.5). The element begins 1 second after the par begins (the begin offset is scaled only by the parent speed), and ends 6 seconds later (dur/speed = 9/1.5 = 6).
The following example shows how an event based end combines with time manipulations:
<par speed=2.0> <animate begin="2s" dur="9s" speed=0.75 repeatCount="4" end="click" .../> </par>
This behaves as in the first example, but the animate element will repeat 4 times for an observed time of 24 seconds (dur/cascaded speed = 9s/(2.0 * 0.75) = 6s, and 6s * 4 repeats = 24s). If a click occurs before this, the element ends at the time of the click. A variant on this demonstrates syncbase timing:
<par speed=2.0> <img id="foo" dur="30s" .../> <animate dur="9s" speed=0.75 repeatCount="4" end="click; foo.end" .../> </par>
The image will display for 15 seconds. The animate element plays at an observed rate of 1.5 times play speed (2.0 * 0.75), but it will end after 15 seconds, when the image ends. The observed simple duration will be 6 seconds long (9 seconds divided by the cascaded speed 1.5). The animation will repeat 2.5 times during the active duration. Note that although the animation has a speed value, this does not impact the semantic of the syncbase timing. When the syncbase, eventbase, wallclock or media marker time is observed to happen, it will be applied anywhere it is used at that actual time (although conversions are applied internally, e.g. from syncbase element active time to parent simple time - see also Converting document time to element time).
Note that in the examples above, the default duration of the par container is defined as endsync="last". This behavior is not affected by the speed modifications, in the sense that the observed end of the elements will produce the correct simple duration on the parent time container.
The following example illustrates an important effect of offset time scaling:
<par speed=2.0> <img id="foo" dur="30s" .../> <animate begin="2s" dur="9s" speed=0.75 repeatCount="4" end="foo.end+6s" .../> </par>
The image will display for 15 seconds, as above. The animate element begins at 1 second, since the begin offset is scaled by the parent time container speed, but not by the element speed. The animate element will end at 18 seconds (15 seconds plus 6 seconds divided by the time container speed of 2.0). The "6s" offset added to "foo.end" is scaled by the parent time container speed, but not by the element speed.
This section is normative
When the time manipulation attributes are used to adjust the speed and/or pacing within the simple duration, the semantics can be thought of as changing the pace of time in the given interval. An equivalent model is these attributes simply change the pace at which the presentation progresses through the given interval. The two interpretations are equivalent mathematically, and the significant point is that the notion of "time" as defined for the element simple duration should not be construed as real world clock time. For the purposes of SMIL Time manipulations (as for SMIL Timing and Synchronization), "time" can behave quite differently from real world clock time.
In the following discussion, several symbols are used as shorthand:
Let a be the value of accelerate, and b be the value of decelerate. Both take on (floating point) values 0 to 1, and will not sum to more than 1.
Let dur be the value of the simple duration as defined by the Timing and Synchronization model. This is the actual simple duration, and not simply the dur attribute. This value does not account for the effect of any time manipulations.
Let dacc be the duration of the acceleration phase, and ddec be the duration of the deceleration phase. These values are computed as a function of the unmodified simple duration. Note that with the described model for acceleration and deceleration, the observed duration during which time accelerates and/or decelerates may be greater than dacc and ddec respectively.
dacc = dur * addec = dur * d
In order to preserve the simple duration, the speed through the simple duration must be increased to account for acceleration and deceleration. To compute the run rate over the course of the simple duration, the following formula is used. The run rate r is then:
r = 1 / ( 1 - a/2 - b/2 )
Thus, for example, if the value of accelerate is 1 (i.e. accelerate throughout the entire simple duration), the run rate is 2 (twice the normal play speed).
r(t) is the speed modification due to acceleration and deceleration, at any time t within the simple duration. The parameter time t must not already be modified to account for acceleration and deceleration. In the terms of the discussion below, Converting document time to element time, the parameter time t is in the tsu' space. The speed modification is defined as a function of the run rate r, as follows:
In the acceleration interval, where (0 <= t < dacc
)r(t) = r * ( t / dacc )In the run-rate interval, where (
dacc <= t <= ( dur - ddec )
)r(t) = rIn the deceleration interval, where (
( dur - ddec ) < t <= dur
)r(t) = r * ( dur - t ) / ( ddec )
The run-rate only describes the modification applied to account for any acceleration and deceleration. This is combined with any element speed, as well as the speed inherited from the parent time container. The combined or "net" speed is defined in the section Computing the net cascaded speed for an element.
To convert a document time to an element time, the original time is converted to a simple time for each time container from the root time container down to the parent time container for the element. This recursive algorithm allows for a simple model of the conversion from parent simple time to element active and element simple time. The first step calculates element active time, and the second step calculates element simple time.
These steps are based upon a simpler, general model for time conversion that applies to the timing model independent of the time manipulations functionality (see also the Timing section of SMIL 2.0). The steps below describe the modified arithmetic for converting times, taking into account the semantics of time manipulations.
The steps below assume that the associated times are resolved and not indefinite. If a required time is not resolved or is indefinite, then the conversion is not defined, and cannot be performed.
In order to reflect the semantics of element speed, the element active time must be adjusted. The adjusted time is called the filtered active time, and is used by the element where the timing semantics refer to "element active time". The autoReverse and accelerate /decelerate attributes only affect the computation of the filtered simple time, and so do not come into play in this step.
The input time is a time in parent simple time. This is normalized to the element active duration, adjusting for the accumulated synchronization offset (described in The accumulated synchronization offset).
Let tps be a time in parent simple time, and B be the begin time, and O be the accumulated synchronization offset for an element, measured in parent simple time.The unfiltered active time tau for any child element is:
tau = tps - B - O
Given an unfiltered active tau, the filtered active time taf is only a function of the speed for the element (this is the value specified in a speed attribute, or the default, and not the net cascaded speed):
If( speed > 0 ) i.e. if the local speed is forwardstaf = tau * speedElse i.e. if the local speed is backwards
taf = AD - tau * ABS( speed )
As expected, if the speed value is 1 (the default), this is an identity function, and so taf = tau. When speed is less than 0 (in the backwards direction), the active duration proceeds from the end of the active duration towards 0.
In order to reflect the semantics of the autoReverse and accelerate /decelerate attributes, the element simple time must be adjusted. The adjusted time is called the filtered simple time. The filtered simple time is defined as a function of the filtered active time, and so reflects all the time manipulations on an element.
The element simple time is the time that is used to establish runtime synchronization for a media element, or to compute an animation function's input value or sampling time. If the element is a time container, this is also the time that is seen by all children of a time container (as the time container element's simple time).
The input time is a filtered active time taf.
Let dur' be the modified simple duration that accounts for the effect of the autoReverse attribute. It is computed as follows:If autoReverse is false:dur' = dur
Else (if autoReverse is true)
dur' = dur * 2
The steps to compute the filtered simple time are described below.
If there is no repeating behavior:
tsu = taf
Else, if the modified simple duration dur' is fixed and does not vary (ideal case):
tsu = REMAINDER( taf, dur' )
where REMAINDER( t, d ) is defined as (t - d*floor(t/d)).
Else, if the modified simple duration dur' varies from repeat iteration to repeat iteration, or if it is unknown, then the unfiltered simple time is just computed from the begin time of the most recent iteration - call this tlast-repeat. Some other mechanism (such as endsync logic or a media player) must note when the simple duration ends, and reset the value of tlast-repeat. If the element has not yet repeated, a value of 0 is used in place of tlast-repeat.
tsu = taf - tlast-repeat
Else if autoReverse is true (note that the following steps use the unmodified duration dur, and not dur'):
If tsu < durtsu' = tsuElse ( tsu >= dur )
tsu' = dur - ( tsu - dur ) = 2*dur - tsu
The filtered simple time tsf is computed as a function of the input time tsu' and the run rates in effect over the interval from 0 to tsu'. The filtered simple time is the accumulated progress up to the input time, and is computed as the integral of the acceleration, run-rate and deceleration rates. Since the rate of acceleration and deceleration are constant, the integral simplifies to a function of the average rate of progress for each of the three intervals defined by the acceleration and deceleration values. The steps below compute the filtered time by multiplying the input time and the average rates of progess. In the acceleration interval, since acceleration is constant and the rate changes from 0 to r, the average rate is just 1/2 of the instantaneous rate r(t) defined above:average rate = (r(t) + r(0) ) / 2) = r(t)/2In the deceleration interval, the average rate is similarly computed. In the run-rate interval the rate is constant, and so the average rate is equal to the run-rate.
In the acceleration interval, where ( 0 <= tsu' < dacc ), the filtered simple time is the input time multiplied by the average run-rate during the acceleration interval:
tsf = tsu' * r(tsu') / 2In the run-rate interval, where ( dacc <= tsu' <= ( dur - ddec ) ), the filtered simple time is computed from the input time and the rates in the acceleration and run-rate intervals. This adds the accumulated progress in the acceleration interval to the progress within the run-rate interval:
tsf = dacc * r / 2 + ( tsu' - dacc ) * r= r * ( dacc / 2 + ( tsu' - dacc ))
= r * ( tsu' - dacc / 2 )
In the deceleration interval, where ( ( dur - ddec ) < tsu' <= dur ), the filtered simple time is computed from the input time and the rates in all three intervals. This sums the total progress in the acceleration interval, the total progress within the run-rate interval, and the progress within the deceleration interval.
To simplify the expressions, we define tdec, the time spent in the deceleration interval:
tdec = tsu' - ( dur - ddec )We also define the proportional duration within the deceleration interval as:
pd = tdec / ddecThe filtered time within the deceleration interval is then:
tsf = dacc * r / 2
+ ( dur - dacc - ddec ) * r
+ tdec * (( r + r*pd ) / 2 ))tsf = r * ( dur - dacc / 2 - ddec
+ tdec * ( 1 + pd ) / 2 )
To convert from one element timespace to another, the time for the first element te1 must first be converted to a simple time on the closest ascendant time container that contains both elements. Converting from an element time to the parent time reverses the process described above. Again, it is recursive, and so the conversions are described generically from element simple to element active time, and from element active to parent simple time.
To convert from element simple time to element active time requires the begin time of the most recent iteration, tlast-repeat. If the element does not repeat or has not yet repeated, a value of 0 is used in place of tlast-repeat.
ta = ts + tlast-repeat
Conversion from element active time to parent simple time uses the associated begin of the element and the accumulated synchronization offset.
tps = ta + B + O
Note that the pure conversions do not take into account the clamping of active durations, nor the effects of fill (where time is frozen). Global to local time conversions used to translate between timespaces must ignore these issues, and so may yield a time in the destination local timespace that is well before or well after the simple duration of the element.
An alternate form of the conversion is used when actually sampling the time graph. A time container is only sampled if it is active or frozen, and so no times will be produced that are before a time container begins. If the global to local time conversion for a time container yields a time during which the time container is frozen, the time is clamped to the value of the active end.
The net cascaded speed for a given element at a given point in time can be used to set the correct playback rate for a media element. It is not otherwise used directly in the time manipulations model.
To compute the net cascaded speed speednc(t) for an element at a given point in time, we combine the net cascaded parent speed at the point in time speednc-parent(t) with the element speed value speed and the instantaneous run rate r(t) computed from any acceleration and deceleration. If the element has no time parent, use 1 for speednc-parent(t).
Note that the net cascaded parent speed will be computed in simple time for the parent, and so the element simple time will have to be converted to a parent simple time. This is described above in Converting element time to document time.
The parameter time value must be in the range of the simple duration. The time value must not already be modified to account for acceleration and deceleration. In the terms of the discussion above, Converting document time to element time, the parameter time is in the tsu' space.
The net cascaded speed speednc(t) for a given unfiltered simple time tsu' is then:
speednc(tsu') = speednc-parent(tsu') * speed * r(tsu')
This definition is recursive up to the root of the time containment hierarchy, and so accounts for any speed settings on the parent and all other ascendant time containers.
This section is informative
A theoretical model can be described that assumes that all element local timelines (including any media elements) are completely non-linear and have unconstrained ballistics (i.e. they can be sampled at any point at any moment, and can adjust the observed playback rate instantaneously). This ideal model can be applied to many applications, including pure rendered graphics, text, etc. Nevertheless, many common applications also include media with linear behavior and other limitations on playback. When the timegraph includes media elements that have linear behavior, the time manipulations model must accommodate these real world limitations.
While the model does support timegraphs with a mix of linear and non-linear behavior, and defines specific semantics for media elements that cannot support the ideal non-linear model, it is not a goal to provide an ideal alternative presentation for all possible timegraphs with such a mix. It is left to authors and authoring tools to apply the time manipulations in appropriate situations. This section describes both the ideal model as well as the semantics associated with linear-media elements.
This section is informative
In the ideal model, the pace or speed of local time can be manipulated arbitrarily. The graph advances (or is sampled, depending upon your perspective) as the presentation time advances. A time container samples each of its children in turn, so that a graph traversal is performed for each render time. Elements that are neither active nor frozen may be pruned from the traversal as an optimization. As the traversal moves down the graph (from time containers to children), each local timeline simply transforms the current time from the parent time-space to the local time space, and then samples the local timeline at the transformed current time. Note that the speed and effects of the time filters effectively cascade down the time graph, since each element transforms element time and element speed for itself and all descendents.
This is the model that is described by the arithmetic model in Details of timing model arithmetic.
When linear media are added to this model and the "current time" (sample) traversal encounters a media element, the media element is effectively told to "sample" at a particular position and a particular rate. Given that linear media can not sample arbitrarily (i.e., they cannot immediately seek to and display an arbitrary frame or sample) , the media element player may not be able to match the ideal model.
Many media elements cannot play off-speed (i.e. at other than normal play
speed), and so must simply ignore the requested speed. As the element plays,
it will fall out of sync with the sync relationship defined in the timing
syntax. Within the limits defined by the SMIL syncTolerance attribute, divergence
from the theoretical timeline position may be ignored. However, for further
divergence beyond this tolerance the element will be considered out of sync;
if the element is defined with syncBehavior="locked"
, the playback
engine will try to enforce the runtime synchronization semantics (and this
will probably not yield a desirable presentation playback). Authors applying
time manipulations to linear media or to time containers that include linear
media will likely wish to specify the
syncBehavior for the linear
media as "canSlip".
This section is normative
The fallback semantics depend upon how much or how little the media player is capable of. Some players for some media may play forwards and backwards but only at the normal rate of play, others may only support normal forward play speed.
If the element speed (i.e. the cascaded value) is not supported by the media element, the media should play at the closest supported speed ("best effort"). If the element cannot play slower or faster than the normal play speed, the closest supported speed will be the normal play speed.
In any case, the computed simple duration, as modified by the time filters, is respected.
The semantics of clipBegin and clipEnd are not affected by time manipulations. The clipBegin and clipEnd semantics are always interpreted in terms of normal forward play speed. They are evaluated before any effects of time filters have been applied to the time model. This is consistent with the model that they can be evaluated by the media element handler, independent of the time model.
This section is informative
In this fallback model, some media elements may not be able to play at the computed speed defined by the time graph. The fallback semantics may cause the media element to fall out of visual synchronization with respect to the rest of the timegraph. For example, if an image element is defined to begin 10 seconds after a video element begins, and then a speed of 2.0 is applied to a time container for both elements, the image element will begin at 5 seconds (10s/2.0). If the video cannot play at twice the normal speed, it will not be 10 seconds into the video when the image shows up, and so the presentation may appear to be out of sync.
When time manipulations are used with linear media, authors can use media-marker-values to define the sync relationships. This can help to maintain the "visual" sync regardless of the fallback behavior. Since the media-marker-values are defined to happen when a particular point in the media is played, this timing will respect the actual behavior of the media, rather than the computed speed behavior.
This section is normative
The time manipulations can apply to any element, including time containers. There are two primary implications of this for the time model:
The following discussion is based upon the semantics of begin and end instance lists and the interpretation of lists of begin and end times described in the Timing section of SMIL 2.0
If the time container can play backwards (based upon the general constraints for backwards play upon the simple and active durations), then the children must play the defined intervals in reverse order. This is accomplished with the following modified life cycle for child elements. In the following description, the terms "begin" and "end" for intervals are used relative to the normal play direction. When used as a verb ("the interval begins"), begin and end refer to the current interval becoming active and inactive, respectively. Intervals are described as playing from the end of the interval to the beginning, and so they begin at the interval end, and end at the interval begin.
When a time container is defined to play backwards, a child element may define additional time manipulations that affect the speed, or even the direction of play. Any such additional time manipulations on the child element do not impact the model described above.
The life cycle is restarted each time the parent (or any ascendant) time container repeats or restarts, just as for the normal play direction.
Because of the reversed evaluation of intervals, some cyclic time dependencies that would correctly propagate forwards when played normally will not propagate correctly when played backwards. The rules for evaluating and halting cycles in the time graph are unchanged by the semantics of time manipulations.
@@Examples would be useful
In most public descriptions of SMIL, the language is described as "allowing authors to bring TV-like content to the Web." However, one aspect of presentations commonly seen on television has been noticeably absent from SMIL: transitions such as fades and wipes. In SMIL 1.0, any representation of transitions had to be "baked into" the media itself and there was no method of coordinating transitions across multiple media elements according to the timing framework of SMIL 1.0. The purpose of this document is to specify the semantics and syntax for describing transitions within SMIL and other XML-based documents. Also, this specification describes a taxonomy of transitions based on SMPTE 258M-1993 [SMPTE-EDL] as well as a compact set of parameters which can be used to express this set of transitions.
Consider a simple still image slideshow of four images, each displayed for 5 seconds. Using SMIL Timing, this slideshow might look like the following:
... <seq> <img src="butterfly.jpg" dur="5s" ... /> <img src="eagle.jpg" dur="5s" ... /> <img src="wolf.jpg" dur="5s" ... /> <img src="seal.jpg" dur="5s" ... /> </seq> ...
Currently when this presentation plays, we see a straight "cut" from one image to another, as shown in this animated image. However, what we would like to see are three left-to-right wipes in between the four images: in between butterfly.jpg and eagle.jpg at 5 seconds, in between eagle.jpg and wolf.jpg at 10 seconds, and in between wolf.jpg and seal.jpg at 15 seconds. This is illustrated by this animated image. The purpose of this document is to define the syntax and semantics of specifying transitions such as these in XML-based documents.
Although the transitions described in this document are visual transitions, the concepts apply to audio transitions as well by focusing on the overlap of the audio media in time rather than overlap in the layout. However, this document does not define any audio transition effects or specifically address how audio transitions should behave.
This document is organized as follows.
Transitions are modeled as animated filter behaviors. When a transition module is included in a language profile, all elements with renderable content implicitly have the transition filter behavior added to them. By default the behavior has no effect, but attributes and elements are provided to specify and control the effect of the transition behavior on the renderable content. Renderable content is declared in the SMIL Media Object Modules using media elements. Other languages, such as HTML, provide additional elements such as the span and div for rendering. In this document the terms "media element" and "media object" include all "renderable content", defined by the host language.
The transition filter behavior uses the background as one input. In this context, the background is whatever is currently present in the layout where the transition will be applied. Therefore, the background might include actively changing media, frozen media, or solid background colors. It also takes as input the media object to which the transition will be applied. The media object can be used as either the source or the destination input, with the background supplying the other input. The media object also defines the area in which the transition will occur. Certain transitions, such as fade-in from a solid color, will only take one input - the media object to which the transition is applied.
A free parameter common to all transition filter behaviors is the progress through the simple duration of the transition effect, which is abstractly considered to be the progress through the filter effect. We establish the convention that progress is a real number in the range 0.0-1.0, where a progress of 0.0 implies that the output of the filter is completely the background and where a progress of 1.0 implies the output of the filter is completely the destination media. Values in between result in an application of the transition filter behavior that combines the background and destination media in some manner. All other parameters of the transition are assumed to be part of the filter effect itself. Progress is the only parameter which is animated. Other parameters are used to specify the filter effect, but are not animated.
The distinction between animating only the progress of the filter versus animating one or more properties of the media is illustrated by the following. In the left-to-right wipe in the Introductory example, we could either think of this transition as:
This may seem to be a very minor distinction for a left-to-right wipe, but then think of the corresponding distinction for a cross-fade. We could think of a cross-fade transition as:
In some cases, it may seem convenient to think of animating a particular property unique to each type of transition. However, that model does not generalize well across the broad variety of transitions currently in use today. Therefore, in order to maintain simplicity of this model, we think of both the left-to-right wipe and the cross-fade as "black boxes" which both take the same inputs - the background, destination media, and the progress value.
XML elements and attributes are provided to control the properties of the transition. However, the transitions themselves are not a property of the attribute or elements used to control the transition behavior. In the model, the transitions are a behavioral property of the media element itself.
Transitions are hints to the presentation. Implementations must be able to ignore transitions if they so desire and still play the media of the presentation. This is equivalent to saying that the transition filter behavior does not execute, or has no effect. Transitions do not alter the active duration of the media elements that are involved in the transition. The transition behaviors operate within the active duration of their respective media elements. The behavior of multiple simultaneous transitions active on an element at a time is undefined.
We will introduce two methods of specifying transitions:
We will classify transitions according to a two-level taxonomy of types and subtypes. Each of the transition types describe a group of transitions which are closely related. Within that type, each of the individual transitions are assigned a subtype which emphasizes the distinguishing characteristic of that transition. Usually, that distinguishing characteristic has something to do with the origin or direction of the geometric pattern of that transition. For instance, one of the transition types is called "barWipe" and represents SMPTE Wipe Codes 1 and 2. SMPTE Wipe Code 1 is a wipe consisting of a vertical bar moving left to right. SMPTE Wipe Code 2 is a horizontal bar moving top to bottom. Therefore, the subtype for SMPTE Wipe Code 1 is called "leftToRight" and the subtype for SMPTE Wipe Code 2 is called "topToBottom".
Since the table of transition types and subtypes is quite extensive, we will not present the exhaustive list here. For the complete list of the predefined transition types and subtypes, as well as their mapping to SMPTE Wipe Codes, see the Appendix. Note that the mapping to SMPTE Wipe Codes are provided for reference only.
For each of the types, one of the subtypes is labeled as the "default" subtype in the Appendix. If this transition class is not available or not implemented by the user agent, then the user agent should fall back on the default subtype for that transition family. This allows authors to specify a type for a transition class without requiring that they specify a subtype for the transition class. For more detail on parsing rules and fallback semantics, see the Transition Parsing Rules section.
Implementations are required to implement the default subtype for each of the following transition types.
Transition type | Default Transition subtype | SMPTE Wipe Code |
barWipe | leftToRight | 1 |
irisWipe | rectangle | 101 |
clockWipe | clockwiseTwelve | 201 |
snakeWipe | topLeftHorizontal | 301 |
Implementation of the rest of the transition types and subtypes listed in the Appendix is encouraged, but not required due to the large number of transitions.
Now that we have defined a taxonomy of transition types and subtypes, we now discuss a "style-like" shorthand syntax for transitions. This shorthand syntax requires that we specify the following:
The transition element defines
a single transition class. This element may appear in different places in
the document, depending upon the language profile. However in most cases,
the transition element will be
allowed only in the <head>
of the document. For clarity,
a grouping "container" element (such as the <layout>
element
in SMIL) may be desired in order to group all of the
transition elements together.
Since there may be multiple transition classes used in a document, then there
may be multiple transition elements
in the <head>
of the document.
Element attributes
Element content
The transition element can have the param element as a child.
For example, suppose we wanted to define two transition classes: a simple 2-second fade-to-black and a 5-second keyhole-shaped iris wipe. These transition classes can be expressed as:
... <transition id="ftb2" type="fade" subtype="fadeToColor" dur="2s" color="#000000" /> <transition id="star5" type="starWipe" subtype="fivePoint" dur="5s" /> ...
The set of parameters discussed above are adequate for expressing all the transitions defined in this document. However, an implementation may choose to extend the set of transitions and define their own transition types and subtypes. Some of these new transition classes may need parameters which are not covered by the current set of attributes listed above. The purpose of the param element is to provide a generic means of supplying parameters to these extended transition types and subtypes.
The transition element can take the param element, defined in the SMIL MediaParam Module, as a child element. This element can be included from HTML or from some other module, depending upon the profile of the host language.
For instance, suppose an implementation decided to create a new transition type called "superCool" and a subtype called "fire". This new transition needs a parameter called "flameLength". The example below shows how this implementation could use the param element to provide a value for "flameLength".
<transition id="myfire" type="superCool" subtype="fire"> <param name="flameLength" value="20" > </transition>
Note that the meaning of the additional parameters provided to the transition element depends upon the implementation of the specific transition.
Once a transition class has been defined in the head of a document, then a transition instance can be created by applying the transition class to the active duration of a media object element or other element with "renderable content". We do this by specifying a transIn or transOut attribute on the media object element. Transitions specified with a transIn attribute will begin at the beginning of the media element's active duration. Transitions specified with a transOut attribute will end at the end of the media element's active duration or end at the end of the element's fill state if a non-default fill value is applied.
The transIn and transOut attributes are added to all media object elements listed in the SMIL Media Object Module. The default value of both attributes is an empty string, which indicates that no transition should be performed.
The value of these attributes is a semicolon-separated list of transition id's. Each of the id's should correspond to the value of the XML identifier of one of the transition elements previously defined in the document. The purpose of the semicolon-separated list is to allow authors to specify a set of fallback transitions if the preferred transition is not available. The first transition in the list should be performed if the user-agent has implemented this transition. If this transition is not available, then the second transition in the list should be performed, and so on. If the value of the transIn or transOut attribute does not correspond to the value of the XML identifier of any one of the transition elements previously defined, then this is an error. In the case of this error, the value of the attribute should be considered to be the empty string and therefore no transition should be performed. For more detailed parsing rules, see the Transition Parsing Rules section.
However, the visual effect may appear to be applying this transition in the middle of an element's active duration. Consider the following example:
... <par> <img src="butterfly.jpg" dur="10s" /> <img src="eagle.jpg" begin="3s" dur="4s" /> </par> ...
Assuming that eagle.jpg is z-ordered on top of butterfly.jpg, then transitions applied to both the beginning and end of eagle.jpg would have the visual appearance of being applied during the active duration of butterfly.jpg. However, from the authoring perspective, they are still applied at the beginning and end of eagle.jpg.
... <seq> <img src="butterfly.jpg" dur="5s" ... /> <img src="eagle.jpg" dur="5s" ... /> </seq> ...
For instance, in the following presentation the fill behavior of the image element is "freeze", which keeps the image frozen until its parent ends. The parent ends when all of its children end, which is the end of the video at 30 seconds. In order to end at the end of the frozen duration (30 seconds) the fade-to-black transition begins at 29 seconds. Therefore both elements fade to black together at 29 seconds.
... <transition id="toblack1s" type="fade" subtype="fadeToColor" fadeColor="#000000" dur="1s"/> ... <par> <img ... dur="10s" transOut="toblack1s" fill="freeze"/> <video ... dur="30s" transOut="toblack1s"/> </par>
However, in the following example the fill behavior of the image element is "remove". Therefore, the transition ends at the end of the active duration of the element. The image element fades to black starting at 9 seconds and the video element fades to black starting at 29 seconds.
... <transition id="toblack1s" type="fade" subtype="fadeToColor" color="#000000" dur="1s"/> ... <par> <img ... dur="10s" transOut="toblack1s" fill="remove"/> <video ... dur="30s" transOut="toblack1s"/> </par>
In the following example the active durations do not overlap but the fill="transition" freezes the last frame of the first video. The result is a crossfade between the last frame of foo1.mpg and active frames of foo2.mpg.
... <seq> <video src="foo1.mpg" fill="transition"... /> <video src="foo2.mpg" transIn="xfade1s" ... /> </seq> ...
In the following presentation, however, the crossfades both at the beginning and end of foo2.mpg are between active frames of both foo1.mpg and foo2.mpg since their active durations overlap. The example assumes the videos are at different z-orders.
... <transition id="xfade" type="fade" subtype="crossfade" dur="1s" /> ... <par> <video src="foo1.mpg" dur="30s" /> <video src="foo2.mpg" begin="10s" dur="10s" transIn="xfade" transOut="xfade" /> </par> ...
... <transition id="awipe" type="barWipe" dur="1s" ... /> ... <par> <img src="img1.jpg" dur="2s" transOut="awipe" .../> <img src="img2.jpg" begin="5s" dur="2s" .../> </par> ...
For instance, in the following example, the "barWipe" in transition will take precedence over the "fadeToColor" out transition. The in transition will fully take place for the first 2 seconds of img1.jpg, and the out transition is ignored and no out transition is performed.
... <transition id="awipe" type="barWipe" dur="2s" ... /> <transition id="toblack" type="fadeToColor dur="2s" ... /> ... <img src="img1.jpg" dur="3s" transIn="awipe" transOut="toblack" .../> ...
Consider the following example. The img2.jpg has a simple duration of 5 seconds, but an active duration of 15 seconds, since it plays a total of three times. However, the in transition only plays once at the beginning of the active duration of img2.jpg, which is at 5 seconds into the active duration of the sequence time container. The out transition also plays only once, starting at 19 seconds into the active duration of the sequence time container.
... <transition id="awipe" type="barWipe" dur="1s" ... /> <transition id="toblack" type="fadeToColor" dur="1s" ... /> ... <seq> <img src="img1.jpg" dur="5s" fill="transition" .../> <img src="img2.jpg" dur="5s" repeatCount="3" transIn="awipe" transOut="toblack" ... /> <img src="img3.jpg" dur="5s" .../> </seq> ...
The fill attribute, defined in the SMIL Timing and Synchronization Modules, allows an author to specify that an element should be extended beyond its active duration by freezing the final state of the element. A new fill value, "transition", is required to enable transitions between elements that would not normally be displayed at the same time. This fill attribute value can be applied only to elements with renderable content and is not applicable to pure time container elements such as <par>, <seq>, and <excl>. If fill="transition" is applied to a pure time container element, then the value is ignored and reverts to its default value.
The "transition" fill value indicates that after its active duration ends the element will be frozen and it will remain frozen until the end of the next transition on an element with which it overlaps in the layout. The element containing the fill="transition" will be removed when the transition ends. The timing rules defined in the SMIL Timing and Synchronization Modules still apply: the element is subject to the constraints of its parent time container and can be removed by its parent regardless of whether or not a transition is declared. Each profile must define the meaning of overlapping in the layout.
In the following example not using transitions, the default behavior is to remove the object representing img1.jpg after 10 seconds.
... <seq> <img src="img1.jpg" dur="10s" ... /> <img src="img2.jpg" dur="10s" ... /> </seq> ...
Adding a transition between img1.jpg and img2.jpg requires that img1.jpg remains displayed after its active duration ends so that it can be used by the transition to img2.jpg. The first image is removed as soon as the transition ends. The fill="transition" enables this behavior as illustrated by the following example.
... <transition id="awipe" type="barWipe" dur="1s" ... /> ... <seq> <img src="img1.jpg" dur="10s" fill="transition" ... /> <img src="img2.jpg" dur="10s" transIn="awipe" ... /> </seq> ...
After adding the fill and transIn attributes, our example slideshow from the Introduction section now looks like the following:
... <transition id="wipe1" type="barWipe" subtype="leftToRight" dur="1s"/> ... <seq> <img src="butterfly.jpg" dur="5s" fill="transition" ... /> <img src="eagle.jpg" dur="5s" fill="transition" transIn="wipe1" ... /> <img src="wolf.jpg" dur="5s" fill="transition" transIn="wipe1" ... /> <img src="seal.jpg" dur="5s" transIn="wipe1" ... /> </seq>
Now the presentation plays as follows, as illustrated by this animated image.
Notice that these transitions occur during the active duration of each of the images which reference the transition and do not add or subtract from their host element's active duration. In this case, the transition occurs at the beginning of each media element's active duration.
Notice the importance of fill="transition". If we had not specified fill="transition" on butterfly.jpg, eagle.jpg, and wolf.jpg, then the transitions at 5, 10, and 15 seconds would have taken place between the background of the playback area (or the default background color, depending on how the layout language is specified) instead of the previous image in the sequence.
The fill="transition" also enables transitions from one excl child to another when the previously active child would normally be removed from the display. In the following example the first image transitions in from the background, displays for 5 seconds and then freezes because of the fill="transition". The next child activated by a button click will transition in from butterfly.jpg. When that child completes it will also freeze due to the fill="transition", remaining available for use in the next transition. It will transition in to the next image activated by a button click, and so on.
... <transition id="wipe1" type="barWipe" subtype="leftToRight" dur="1s"/> ... <excl> <img src="butterfly.jpg" begin="0" dur="5s" fill="transition" transIn="wipe1" ... /> <img src="eagle.jpg" begin="button1.click" dur="5s" fill="transition" transIn="wipe1" ... /> <img src="wolf.jpg" begin="button2.click" dur="5s" fill="transition" transIn="wipe1" ... /> <img src="seal.jpg" begin="button3.click" dur="5s" fill="transition" transIn="wipe1" ... /> </excl>
Note that fill takes effect after the active duration of an element ends. In the above example, if button2 is clicked at 3 seconds, then butterfly.jpg will end, and the fill="transition" value for butterfly.jpg will be in effect through the end of the next transition. Therefore the transition will occur from butterfly.jpg to wolf.jpg and the frozen butterfly.jpg will disappear when the transition completes.
The pauseDisplay attribute of the priorityClass element, defined in the SMIL Timing and Synchronization Modules can also be used to control the display of children of an exclusive element. In the example above, pauseDisplay could be used to keep butterfly.jpg displayed when paused so the transition would occur between butterfly.jpg to the next media activated, and butterfly.jpg would continue to be displayed after the transition (assuming that it is not completely covered by the other media).
Transitions parameters can be specified incorrectly in many different ways with varying levels of severity. Therefore, the following errors should be handled with the specified action:
As stated earlier, each transition can have a default transition subtype. Also, the transIn or transOut attributes on media elements take a semicolon-separated list of transition id's to indicate a list of fallback transitions. To eliminate ambiguity between the default subtype and the fallback list, this section defines an algorithm that must be followed to determine the transition to perform. The general procedure is that the first resolved transition from the list of fallback transitions is the one that should be performed.
Given one or more previously declared transition elements and a list of fallback transition id's (specified on the transIn or transOut attributes), an implementation must use the following algorithm to determine the transition to perform.
current-id
to the first id in the list.
current-id
is empty (we have no more id's in the list), then
exit this algorithm. The implementation must not consider this an error and
must not perform any transition.
current-id
is the id of some previously defined
transition element then go to
Step 4. If not, then set current-id
to the next id in the list
and go to Step 2.
current-id
is known to the implementation then go to Step
5. If not, then set current-id
to the next id in the list and
go to Step 2.
current-id
then go to Step 6. If it is not specified, then
the implementation must exit this algorithm and perform the default
transition subtype for the specified transition type.
current-id
is known to the implementation then the
implementation must exit this algorithm and perform the transition specified
by the type and subtype. If it is not, then set current-id
to
the next id in the list and go to Step 2.
In the algorithm specified earlier for determining which transition to perform, there is an implicit method for extending the set of transitions. If the new transition does not fall into any of the general descriptions of transition families in the Transition Taxonomy section, implementations may create a new transition type (a new family of transitions) and then create new transition subtypes under that newly-defined type. However, it is recommended that if the new transition falls into one of the existing families of transitions, implementations should simply extend the set of subtypes for that existing type. Implementations may use whatever type and subtype names they choose for these extended transitions. However, when these new transitions are used within a document, they must be namespace-qualified.
As mentioned in the Transition Model section, SMIL 2.0 Transitions allow two methods of specifying transitions: a shorthand method and an inline method. The BasicTransitions module specifies the shorthand method while this module specifies the inline method. Inline transitions provide additional timing and progress control compared to the shorthand transitions. The transitionFilter element provides the inline transition support.
The transitionFilter element is an animation element, similar to the animateMotion element defined in the SMIL 2.0 BasicAnimation Module. The animateMotion element animates the position of an element. In contrast, the transitionFilter element animates the progress of a filter behavior (transition) on a media element or elements with renderable content. The filter behavior temporarily alters the the visual or aural rendering of the media. The transitionFilter element can target any element with "renderable content", not necessarily a media element. The host language determines which elements to which transitionFilter can be applied. For instance, in HTML, a span or a div may represent "renderable content". The transitionFilter element may target a renderable content element in two ways: it may be the child of that element, or with the targetElement attribute.
The transitionFilter element shares many of the attributes from the transition element. It integrates timing support from the SMIL 2.0 BasicInlineTiming Module, and animation support from the SMIL 2.0 BasicAnimation module. This module can also be combined with other SMIL 2.0 Modules such as TimeManipulations, depending on the modules implemented by the host language.
This element must be the child of a media element or other element with renderable content, as defined by the host language. This is in contrast to BasicTransitions that are declared in the "transition" element and then specified in the transIn or transOut attributes that are applied to media elements.
Similar to how transIn and transOut are attributes of the media object to which the transition is applied, the transitionFilter element is a child of the media object to which the transition is applied. However, even though the transitionFilter element is a child of a media object, it is not a time container, and cannot extend the active duration of the media object. Therefore, if transitionFilter is a child of a media element, it can only apply a transition to that media element during that media element's active duration. If it is desired to apply a transition during an element's frozen period, then transitionFilter should not be a child of the media element. Rather, the targetElement attribute should be used to target that media element.
Note that the transitionFilter element represents an "in" transition in the sense that the destination media (the media that is fully visible when progress is 1.0) is the media to which the transition is applied (the parent media, in this case). However, since transitionFilter gives full control over the timing of the progress, an "in" transition may be made to look like an "out" transition by simply running the transition from a progress of 1.0 and ending the transition at a progress of 0.0.
transitionFilter Element attributes
When integrating transitionFilter elements into the host language, the language designer should avoid including both of these attributes. If however, the host language designer chooses to include both attributes in the host language, then when both are specified for a given animation element the XLink href attribute takes precedence over the targetElement attribute.
The advantage of using the targetElement attribute is the simpler syntax of the attribute value compared to the href attribute. The advantage of using the XLink href attribute is that it is extensible to a full linking mechanism in future versions of SMIL Transitions, and the animation element can be processed by generic XLink processors. The XLink form is also provided for host languages that are designed to use XLink for all such references. The following two examples illustrate the two approaches.
This example uses the simpler targetElement syntax:
<transitionFilter targetElement="foo" .../>
This example uses the more flexible XLink locater syntax, with the equivalent target:
<foo xmlns:xlink="http://www.w3.org/1999/xlink"> ... <transitionFilter xlink:href="#foo" .../> ... </foo>
When using an XLink href attribute on a transitionFilter element, the following additional XLink attributes need to be defined in the host language. These may be defined in a DTD, or the host language may require these in the document syntax to support generic XLink processors. For more information, refer to [XLINK].
The following XLink attributes are required by the XLink specification. The values are fixed, and so may be specified as such in a DTD. All other XLink attributes are optional, and do not affect SMIL Transitions semantics.
Additional details on the target element specification as relates to the host document and language are described in the Integration section.
Element content
The transitionFilter element can have the param element as a child.
Examples of the transitionFilter element
Example 1: transitionFilter slide show
The following example uses inline transitions to provide a slideshow that includes transitions between the images, similar to the example discussed in the introduction. The presentation plays as follows.
... <seq> <img id="butterfly" src="butterfly.jpg" dur="5s" fill="transition" /> <img id="eagle" src="eagle.jpg" dur="5s" fill="transition" > <transitionFilter type="barWipe" subtype="leftToRight" dur="1s" /> </img> <img id="wolf" src="wolf.jpg" dur="5s" fill="transition" > <transitionFilter type="barWipe" subtype="leftToRight" dur="1s" /> </img> <img id="seal" src="seal.jpg" dur="5s" > <transitionFilter type="barWipe" subtype="leftToRight" dur="1s" /> </img> </seq> ...
Example 2: transitionFilter discrete clock transition
The following example uses a values list and discrete calcMode to specify the progress of the transition in 12 steps. The transition begins 2 seconds after the video begins and continues for 12 seconds. Since the transition is circular, the effect is that of a clock-wipe that reveals one hour on the clock face at a time.
<video id="video1" src="car.avi"> <transitionfilter id="trans1" type="ellipseWipe" subtype="circle" begin="2" dur="12" calcMode="discrete" values="0.083; 0.166; 0.250; 0.333; 0.416; 0.500; 0.583; 0.666; 0.750; 0.833; 0.916; 1.000;" /> </video>
Example 3: transitionFilter from and to
The following example uses a partial transition that progresses from 0 to 50% (0.5) complete. It assumes that the video is positioned directly on top of the image in the layout. The presentation plays as follows.
<par> <img src="racing.jpg" begin="0s" dur="5s" /> <video id="car" src="car.avi" begin="0s" dur="3s" <transitionfilter type="clockWipe" subtype="clockwiseTwelve" begin="1s" dur="2s" from="0.0" to="0.5" /> </video> </par>
The transitionFilter element can take the param element, defined in the SMIL MediaParam Module, as a child element. This element can be included from HTML or from some other module, depending upon the profile of the host language. The param element defines parameter information specific to the individual transitionFilter. For example, the implementation of a windshieldWipe could take a parameter that defines the length of the radius for the wipe as follows:
<transitionfilter type="windshieldWipe" begin="4" dur="3" from="0.5" to="1.0" > <param name="radius" value="3in" > </transitionFilter>
Support of the param element is implementation-dependant. The meaning of the parameters depends upon the implementation of the specific transition.
The TransitionModifiers module gives additional control over the visual effect of the transition: controlling the horizontal and vertical repeat pattern, and controlling the visual effect along the pattern border. The SMPTE standard also allows for this type of geometric control.
This module requires either the BasicTransitions Module or the InlineTransitions Module.
Using the horzRepeat and vertRepeat attributes, the geometric pattern which makes up the transition can be repeated in both the horizontal and vertical directions over the area occupied by the media. To achieve the repeat, the area occupied by the destination media is divided into equal sections horizontally and/or vertically according to the values of horzRepeat and vertRepeat. Identical transitions are then performed, one in each of the resulting sections, at the same time.
The following diagrams illustrate the difference between the behavior provided by the default horzRepeat and vertRepeat attributes and each attribute with two copies of the transition applied to an image.
Figure 1. An image that does not have any transitions applied to it.
Figure 2. The image from Figure 1 with a fan transition in progress. The current area of the transition is illustrated by the black triangle. This example uses the default value of one for both horzRepeat and vertRepeat, which yields one occurrence of the transition. Therefore, the fan pattern is not repeated in either direction.
This animated image illustrates the single fan transition from Figure 2. The fan transition could be declared as follows:
<transition ... type="fanWipe" subtype="centerTop" dur="1s"/>
Figure 3. The same fan transition from Figure 2 in progress, but with two horizontal repetitions (horzRepeat="2"). The repeat yields two smaller, but identical copies of the transition, one in the left half of the image and one in the right half of the image. The number of patterns in the horizontal direction equals horzRepeat.
Figure 4. The same fan transition from Figure 2 in progress, but with two vertical repetitions (vertRepeat="2"). The repeat yields two smaller, but identical copies of the transition, one in the top half of the image and one in the bottom half of the image. The number of patterns in the vertical direction equals vertRepeat.
The following example shows the declaration of the transition from Figure 4. It specifies a vertRepeat value of 2 which indicates that the fan transition will occur in two locations on the media at once.
<transition ... type="fanWipe" subtype="centerTop" dur="1s" horzRepeat="1" vertRepeat="2"/>
Note that we didn't have set to horzRepeat to one, since one is the default value, but we explicitly set it here for clarity. This transition is illustrated by this animated image.
In a more complex example, if horzRepeat was set to 3 and vertRepeat was set to 2 then 6 small fan transitions would occur at once over the media, in a pattern of 3 wide (horzRepeat) and 2 high (vertRepeat).
Note that the horzRepeat and vertRepeat attributes might not produce a visual change depending on the type of transition. Specifically, these attributes have no visual affect if replicating the transition pattern produces identical results. For example, a vertRepeat attribute set equal to two would have no visual impact on a left-to-right push- or slideWipe because the transition would still occur from the left edge all the way to the right edge of the media. In contrast, the same vertRepeat attribute would affect a top-to-bottom push- or slideWipe because one transition would occur from the top to the middle of the media and the other transition would occur from the middle to the bottom of the media at the same time. Neither horzRepeat nor vertRepeat affect a fade transition because the fade applies uniformly regardless of how many times it is replicated.
Implementations can choose to optimize by ignoring the horzRepeat and vertRepeat attributes in cases where they would have no effect.
The CoordinatedTransitions module extends the functionality of the BasicTransitions module by enabling transitions which are coordinated between multiple media elements. It accomplishes this by adding the coordinated and clipBoundary attributes to the transition element.
Up until this point in the discussion, we have applied transitions to single media object elements. However, it is common practice to apply transitions across several different media at once. Consider the following presentation:
... <par> <img src="back1.jpg" dur="5s" ... /> <img src="left1.jpg" dur="5s" ... /> <img src="right1.jpg" dur="5s" ... /> <img src="back2.jpg" begin="4s" dur="5s" ... /> <img src="left2.jpg" begin="4s" dur="5s" ... /> <img src="right2.jpg" begin="4s" dur="5s" ... /> </par> ...
where left1.jpg and left2.jpg appear in "leftpane", right1.jpg and right2.jpg appear in "rightpane", and back1.jpg and back2.jpg appear in the area behind leftpane and rightpane. Suppose that we had defined a transition class called "diagwipe" to be a 1-second diagonal wipe from upper right to lower left. In this example, we consider 4 possible different cases of how we might want to apply this transition to this presentation:
Case 1 |
Case 2 |
Case 3 |
Case 4 |
Cases 1 and 4 are fairly straightforward, since they are applying individual transitions to individual media elements, which we discussed in the previous section. In Case 2 and 3, the diagonal wipe is a coordinated transition across all three media, where the geometry of the transition is calculated from the media in the background and not the individual media. Case 1 could be represented as:
... <transition id="dwipe" type="diagonalWipe" subtype="topRight"/> ... <par> <img src="back1.jpg" dur="5s" ... /> <img src="left1.jpg" dur="5s" ... /> <img src="right1.jpg" dur="5s" ... /> <img src="back2.jpg" begin="4s" dur="5s" ... /> <img src="left2.jpg" begin="4s" dur="5s" transIn="dwipe" ... /> <img src="right2.jpg" begin="4s" dur="5s" transIn="dwipe" ... /> </par> ...
and Case 4 would look like:
... <transition id="dwipe" type="diagonalWipe" subtype="topRight"/> ... <par> <img src="back1.jpg" dur="5s" ... /> <img src="left1.jpg" dur="5s" ... /> <img src="right1.jpg" dur="5s" ... /> <img src="back2.jpg" begin="4s" dur="5s" transIn="dwipe" ... /> <img src="left2.jpg" begin="4s" dur="5s" ... /> <img src="right2.jpg" begin="4s" dur="5s" ... /> </par> ...
In Cases 2 and 3, however, we want to execute a coordinated transition which includes the media in both "leftpane" and "rightpane". We want to either have the media in "leftpane" and "rightpane" clip (Case 3) or not clip (Case 2) the transition. In order to express Cases 2 and 3, we need to introduce the concept of parent and children media. In Cases 2 and 3, the media in leftpane and rightpane are children of the media in the background. Therefore, when we place the transition on the parent media, the media which are children are automatically involved in the transition. In Cases 1 and 4, all of the media (leftpane, rightpane, and background) are peers - there are no parent-child relationships. Therefore, in Case 4, when we place the transition on the background, the transition is executed only on the background and not leftpane and rightpane, even though they are z-ordered on top of the background.
The exact syntax for expressing the concept of parent and child media depends
on the host language. For instance, with SMIL Transitions integrated into
HTML, the parent and child media might be expressed as nested
<DIV>
elements. When using SMIL Transitions with SMIL
Layout, parent and child media can be expressed by having the
<region>
elements of the child media be children of the
<region>
element of the parent media. For more detail
on parent regions in SMIL Layout, see the SMIL
Layout Module.
In order to specify that a transition class will be used in a coordinated transition, we must add the coordinated and clipBoundary attributes to the transition element.
In order to execute Case 2 or 3 of our previous examples, we must first specify the parent-child relationship between media and then specify that the transition is a coordinated transition. We do this by setting the coordinated attribute of the transition element to "true". Then, in order to distinguish between Case 2 and 3, we choose the value of the clipBoundary attribute of the transition element. Therefore, for Case 2 (where the transition involves both parent and children), we set clipBoundary to "parent", and for Case 3 we set clipBoundary to "children".
Now we can express Cases 2 and 3. Case 2 can be expressed as:
...
<transition id="dwipe" type="diagonalWipe" subtype="topRight"
coordinated="true" clipBoundary="parent"/>
...
<par>
<img src="back1.jpg" dur="5s" ... />
<img src="left1.jpg" dur="5s" ... />
<img src="right1.jpg" dur="5s" ... />
<img src="back2.jpg" begin="4s" dur="5s" transIn="dwipe" ... />
<img src="left2.jpg" begin="4s" dur="5s" transIn="dwipe" ... />
<img src="right2.jpg" begin="4s" dur="5s" transIn="dwipe" ... />
</seq>
...
Implicit in the above example is the parent-child relationship of media. We would have specified that elsewhere. If we were using SMIL Layout, then we would have made the region of back2.jpg be the parent of the regions of "left2.jpg" and "right2.jpg". Other layout schemes might use other means of specifying this parent child relationship. Case 3 is a trivial change from Case 2:
...
<transition id="dwipe" type="diagonalWipe" subtype="topRight"
coordinated="true" clipBoundary="child"/>
...
<par>
<img src="back1.jpg" dur="5s" ... />
<img src="left1.jpg" dur="5s" ... />
<img src="right1.jpg" dur="5s" ... />
<img src="back2.jpg" begin="4s" dur="5s" transIn="dwipe" ... />
<img src="left2.jpg" begin="4s" dur="5s" transIn="dwipe" ... />
<img src="right2.jpg" begin="4s" dur="5s" transIn="dwipe" ... />
</par>
...
where all we have done is changed the clipBoundary attribute to "child" in the definition of the transition.
The following algorithm should be used to determine whether to perform a single-element or coordinated transition.
For example, if the above presentation was modified:
...
<transition id="dwipe" type="diagonalWipe" subtype="topRight"
coordinated="true" clipBoundary="children" />
...
<par>
<img src="back1.jpg" dur="5s" ... />
<img src="left1.jpg" dur="5s" ... />
<img src="right1.jpg" dur="5s" ... />
<img src="back2.jpg" begin="4s" dur="5s" transIn="dwipe" ... />
<img src="left2.jpg" begin="4s" dur="5s" transIn="dwipe" ... />
<img src="right2.jpg" begin="6s" dur="5s" transIn="dwipe" ... />
</par>
...
Applying the above algorithm to this example,
The purpose of this section is to specify requirements and recommendations on the host language or profile in order to integrate SMIL Transitions.
<head>
of the document (if one exists)
and also that there be some sort of container element which groups all the
transition
elements together (similar to the <layout>
element in
the <head>
of SMIL 1.0 documents).
<!-- ====================================================================== --> <!-- SMIL Transition Module ============================================== --> <!-- file: SMIL-transition.mod This is SMIL 2.0 Copyright 2000 W3C (MIT, INRIA, Keio), All Rights Reserved. Revision: $Id: smil20.html,v 1.8 2001/03/01 19:04:37 jigsaw Exp $ This DTD module is identified by the PUBLIC and SYSTEM identifiers: PUBLIC "-//W3C//ELEMENTS SMIL 2.0 Transition//EN" SYSTEM "SMIL-transition.mod" ====================================================================== --> <!ENTITY % TransitionModifiers.module "IGNORE"> <![%TransitionModifiers.module;[ <!ENTITY % transition-modifiers-attrs ' horzRepeat CDATA "0" vertRepeat CDATA "0" borderWidth CDATA "0" borderColor CDATA "black" '> ]]> <!-- End of TransitionModifiers.module --> <!ENTITY % transition-modifiers-attrs ""> <!ENTITY % CoordinatedTransition.module "IGNORE"> <![%CoordinatedTransition.module;[ <!ENTITY % coordinated-transition-attrs ' coordinated (true|false) "false" clipBoundary (parent|children) "children" '> ]]> <!-- End of CoordinatedTransition.module --> <!ENTITY % coordinated-transition-attrs ""> <!ENTITY % BasicTransitions.module "INCLUDE"> <![%BasicTransitions.module;[ <!ENTITY % transition-types "(barWipe|boxWipe|fourBoxWipe|barnDoorWipe| diagonalWipe|bowTieWipe|miscDiagonalWipe|veeWipe|barnVeeWipe|zigZagWipe| barnZigZagWipe|irisWipe|triangleWipe|arrowHeadWipe|pentagonWipe| hexagonWipe|ellipseWipe|eyeWipe|roundRectWipe|starWipe|miscShapeWipe|clockWipe| pinWheelWipe|singleSweepWipe|fanWipe|doubleFanWipe|doubleSweepWipe| saloonDoorWipe|windshieldWipe|snakeWipe|spiralWipe|parallelSnakesWipe| boxSnakesWipe|waterfallWipe|pushWipe|slideWipe|fade)" > <!ENTITY % transition-subtypes "(bottom |bottomCenter|bottomLeft|bottomLeftClockwise|bottomLeftCounterClockwise| bottomLeftDiagonal|bottomRight|bottomRightClockwise| bottomRightCounterClockwise|bottomRightDiagonal|centerRight|centerTop| circle|clockwiseBottom|clockwiseBottomRight|clockwiseLeft|clockwiseNine| clockwiseRight|clockwiseSix|clockwiseThree|clockwiseTop|clockwiseTopLeft| clockwiseTwelve|cornersIn|cornersOut|counterClockwiseBottomLeft| counterClockwiseTopRight|crossfade|diagonalBottomLeft| diagonalBottomLeftOpposite|diagonalTopLeft|diagonalTopLeftOpposite| diamond|doubleBarnDoor|doubleDiamond|down|fadeFromColor|fadeToColor| fanInHorizontal|fanInVertical|fanOutHorizontal|fanOutVertical|fivePoint| fourBlade|fourBoxHorizontal|fourBoxVertical|fourPoint|fromBottom|fromLeft| fromRight|fromTop|heart|horizontal|horizontalLeft|horizontalLeftSame| horizontalRight|horizontalRightSame|horizontalTopLeftOpposite| horizontalTopRightOpposite|keyhole|left|leftCenter|leftToRight| oppositeHorizontal|oppositeVertical|parallelDiagonal| parallelDiagonalBottomLeft|parallelDiagonalTopLeft| parallelVertical|rectangle|right|rightCenter|sixPoint|top|topCenter| topLeft|topLeftClockwise|topLeftCounterClockwise|topLeftDiagonal| topLeftHorizontal|topLeftVertical|topRight|topRightClockwise| topRightCounterClockwise|topRightDiagonal|topToBottom|twoBladeHorizontal| twoBladeVertical|twoBoxBottom|twoBoxLeft|twoBoxRight|twoBoxTop|up| vertical|verticalBottomLeftOpposite|verticalBottomSame|verticalLeft| verticalRight|verticalTopLeftOpposite|verticalTopSame)" > <!ENTITY % transition-attrs ' type %transition-types; #IMPLIED subtype %transition-subtypes; #IMPLIED fadeColor CDATA "black" %transition-modifiers-attrs; %coordinated-transition-attrs; '> <!ENTITY % transition.attrib ""> <!ENTITY % transition.content "EMPTY"> <!ENTITY % transition.qname "transition"> <!ELEMENT %transition.qname; %transition.content;> <!ATTLIST %transition.qname; %transition.attrib; %Core.attrib; %I18n.attrib; %transition-attrs; startProgress CDATA "0.0" endProgress CDATA "1.0" direction (forward|reverse) "forward" > ]]> <!-- End of BasicTransitions.module --> <!ENTITY % InlineTransitions.module "IGNORE"> <![%InlineTransitions.module;[ <!ENTITY % transitionFilter.attrib ""> <!ENTITY % transitionFilter.content "EMPTY"> <!ENTITY % transitionFilter.qname "transitionFilter"> <!ELEMENT %transitionFilter.qname; %transitionFilter.content;> <!ATTLIST %transitionFilter.qname; %transitionFilter.attrib; %Core.attrib; %I18n.attrib; %transition-attrs; %BasicInlineTiming.attrib; %BasicAnimation.attrib; calcMode (discrete|linear|paced) 'linear' > ]]> <!-- End of InlineTransitions.module --> <!-- end of SMIL-transition.mod -->
Table 1: The Taxonomy Table contains a detailed list of transition type and subtype names. The names of the types and subtypes have been chosen so that the name provides some hint of the visual effect of the transition. However, in some cases, the name alone is not enough to visually describe these transitions. For a better understanding of these transitions, please see pages 11-16 of SMPTE 258M-1993 [SMPTE-EDL].
As an assistance to the reader in identifying the patterns of the SMPTE transitions this Appendix also provides illustrations of the corresponding SMPTE wipes in the following tables.
Table 2: SMPTE Edge Wipes
In the case of any discrepancies between type and subtype names in the Taxonomy Table and in the illustrated tables, the Taxonomy Table takes precedence. The SMPTE specification [SMPTE-EDL] takes precedence over the illustrated tables in this appendix. The illustrations are provided for convenience only.
The SMPTE Wipe Codes (where appropriate) are provided in parentheses after the subtype name and are for reference only. The Wipe Codes are not part of the transition subtype name. The default transition subtype for each type is indicated by the word [default].
Transition type |
Transition subtypes (SMPTE Wipe Codes in parentheses) |
Edge Wipes - wipes occur along an edge |
|
"barWipe" | "leftToRight" (1) [default], "topToBottom" (2) |
"boxWipe" | "topLeft" (3) [default], "topRight" (4), "bottomRight" (5), "bottomLeft" (6), "topCenter" (23), "rightCenter" (24), "bottomCenter" (25), "leftCenter" (26) |
"fourBoxWipe" | "cornersIn" (7) [default], "cornersOut" (8) |
"barnDoorWipe" | "vertical" (21) [default], "horizontal" (22), "diagonalBottomLeft" (45), "diagonalTopLeft" (46) |
"diagonalWipe" | "topLeft" (41) [default], "topRight" (42) |
"bowTieWipe" | "vertical" (43) [default], "horizontal" (44) |
"miscDiagonalWipe" | "doubleBarnDoor" (47) [default], "doubleDiamond" (48) |
"veeWipe" | "down" (61) [default], "left" (62), "up" (63), "right" (64) |
"barnVeeWipe" | "down" (65) [default], "left" (66), "up" (67), "right" (68) |
"zigZagWipe" | "leftToRight" (71) [default], "topToBottom" (72) |
"barnZigZagWipe" | "vertical" (73) [default], "horizontal" (74) |
Iris Wipes - shapes expand from the center of the media |
|
"irisWipe" | "rectangle" (101) [default], "diamond" (102) |
"triangleWipe" | "up" (103) [default], "right" (104), "down" (105), "left" (106) |
"arrowHeadWipe" | "up" (107) [default], "right" (108), "down" (109), "left" (110) |
"pentagonWipe" | "up" (111) [default], "down" (112) |
"hexagonWipe" | "horizontal" (113) [default], "vertical" (114) |
"ellipseWipe" | "circle" (119) [default], "horizontal" (120), "vertical" (121) |
"eyeWipe" | "horizontal" (122) [default], "vertical" (123) |
"roundRectWipe" | "horizontal" (124) [default], "vertical" (125) |
"starWipe" | "fourPoint" (127) [default], "fivePoint" (128), "sixPoint" (129) |
"miscShapeWipe" | "heart" (130) [default], "keyhole" (131) |
Clock Wipes - rotate around a center point |
|
"clockWipe" | "clockwiseTwelve" (201) [default], "clockwiseThree" (202), "clockwiseSix" (203), "clockwiseNine" (204) |
"pinWheelWipe" | "twoBladeVertical" (205) [default], "twoBladeHorizontal" (206), "fourBlade" (207) |
"singleSweepWipe" | "clockwiseTop" (221) [default], "clockwiseRight" (222), "clockwiseBottom" (223), "clockwiseLeft" (224), "clockwiseTopLeft" (241), "counterClockwiseBottomLeft" (242), "clockwiseBottomRight" (243), "counterClockwiseTopRight" (244) |
"fanWipe" | "centerTop" (211) [default], "centerRight" (212), "top" (231), "right" (232), "bottom" (233), "left" (234) |
"doubleFanWipe" | "fanOutVertical" (213) [default], "fanOutHorizontal" (214), "fanInVertical" (235), "fanInHorizontal" (236) |
"doubleSweepWipe" | "parallelVertical" (225) [default], "parallelDiagonal" (226), "oppositeVertical" (227), "oppositeHorizontal" (228), "parallelDiagonalTopLeft" (245), "parallelDiagonalBottomLeft" (246) |
"saloonDoorWipe" | "top" (251) [default], "left" (252), "bottom" (253), "right" (254) |
"windshieldWipe" | "right" (261) [default], "up" (262), "vertical" (263), "horizontal" (264) |
Matrix Wipes - media is revealed in squares following a pattern |
|
"snakeWipe" | "topLeftHorizontal" (301) [default], "topLeftVertical" (302), "topLeftDiagonal" (303), "topRightDiagonal" (304), "bottomRightDiagonal" (305), "bottomLeftDiagonal" (306) |
"spiralWipe" | "topLeftClockwise" (310) [default], "topRightClockwise" (311), "bottomRightClockwise" (312), "bottomLeftClockwise" (313), "topLeftCounterClockwise" (314), "topRightCounterClockwise" (315), "bottomRightCounterClockwise" (316), "bottomLeftCounterClockwise" (317) |
"parallelSnakesWipe" | "verticalTopSame" (320), [default] "verticalBottomSame" (321), "verticalTopLeftOpposite" (322), "verticalBottomLeftOpposite" (323), "horizontalLeftSame" (324), "horizontalRightSame" (325), "horizontalTopLeftOpposite" (326), "horizontalTopRightOpposite" (327), "diagonalBottomLeftOpposite" (328), "diagonalTopLeftOpposite" (329) |
"boxSnakesWipe" | "twoBoxTop" (340) [default], "twoBoxBottom" (341), "twoBoxLeft" (342), "twoBoxRight" (343), "fourBoxVertical (344), "fourBoxHorizontal" (345) |
"waterfallWipe" | "verticalLeft" (350) [default], "verticalRight" (351), "horizontalLeft" (352), "horizontalRight" (353) |
Non-SMPTE Wipes |
|
"pushWipe" | "fromLeft" [default], "fromTop", "fromRight", "fromBottom" |
"slideWipe" | "fromLeft" [default], "fromTop", "fromRight", "fromBottom" |
"fade" | "crossfade" [default], "fadeToColor", "fadeFromColor" |
Descriptions of non-SMPTE Transitions
The "pushWipe" transitions looks as if the destination media "pushes" the background media away. In other words, both the background media and the destination media are moving.
In the "slideWipe" transitions, the destination media moves, but the background media does not. The visual effect of "slideWipe" transitions is that the destination media is "sliding" in across the background media.
The "fade" transitions are pixel-by-pixel blends between the destination media and either the background media or a specified color.
Edge wipes start from a horizontal, vertical, or diagonal edge and expand in a given shape. The direction of change is to increase the white area.
"barWipe" |
|
|
|
"boxWipe" |
|
|
|
"fourBoxWipe" |
|
|
|
"barnDoorWipe" |
|
|
|
"diagonalWipe" |
|
|
|
"bowTieWipe" |
|
|
|
"miscDiagonalWipe" |
|
|
|
"veeWipe" |
|
|
|
"barnVeeWipe" |
|
|
|
"zigZagWipe" |
|
|
|
"barnZigZagWipe" |
|
|
|
|
Iris wipes expand in a given shape from the center of the media. The direction of change is to increase the white area.
"irisWipe" |
|
|
|
"triangleWipe" |
|
|
|
"arrowHeadWipe" |
|
|
|
"pentagonWipe" |
|
|
|
"hexagonWipe" |
|
|
|
"ellipseWipe" |
|
|
|
"eyeWipe" |
|
|
|
"roundRectWipe" |
|
|
|
"starWipe" |
|
|
|
"miscShapeWipe" |
|
|
|
|
Clock wipes rotate around a center point. The center of rotation is indicated in the following illustrations by the symbol. The arrow shows the direction of rotation. The direction of change is to increase the white area.
"clockWipe" |
||
|
|
|
"pinWheelWipe" |
||
|
|
|
"singleSweepWipe" |
||
|
|
|
"fanWipe" |
||
|
|
|
"doubleFanWipe" |
||
|
|
|
"doubleSweepWipe" |
||
|
|
|
"saloonDoorWipe" |
|
|
|
|
|
"windshieldWipe" |
|
|
|
|
|
|
Matrix wipes reveal media in squares following a pattern. The arrow shows the pattern.
"snakeWipe" |
||
|
|
|
"spiralWipe" |
||
|
|
|
"parallelSnakesWipe" |
|
|
|
|
|
"boxSnakesWipe" |
|
|
|
|
|
"waterfallWipe" |
||
|
|
|
|
This document specifies the second version of the Synchronized Multimedia Integration Language (SMIL, pronounced "smile"). The SMIL 2.0 profile describes the SMIL 2.0 modules that are included in the SMIL 2.0 Language and details how these modules are integrated. It contains support for all of the major SMIL 2.0 features including animation, content control, layout, linking, media object, meta-information, structure, timing and transition effects. It is designed for Web clients that support direct playback from SMIL 2.0 markup.
This section is informative.
The SMIL 2.0 Profile is defined as a markup language. The syntax of this language is formally described with a document type definition (DTD) or an XML Schema which is based on the SMIL modules as defined in "The SMIL 2.0 Modules" [SMIL-MOD]
The SMIL 2.0 Profile design requirements are:
This section is normative.
This version of SMIL provides a definition of strictly conforming SMIL 2.0 documents, which are restricted to tags and attributes from the SMIL 2.0 namespace. The Section "Extending SMIL 2.0 Language" provides information on using SMIL 2.0 with other namespaces, for instance, on including new tags within SMIL 2.0 documents.
A SMIL 2.0 document is a conforming SMIL 2.0 Document if it adheres to the specification described in this document (Synchronized Multimedia Integration Language (SMIL) 2.0 Profile Specification) including SMIL 2.0's DTD (see Document Type Definition). A conforming SMIL 2.0 document must meet all of the following criteria:
The SMIL 2.0 Language DOCTYPE is:
<!DOCTYPE smil PUBLIC "-//W3C//DTD SMIL 2.0//EN" "http://www.w3.org/2001/SMIL20/WD/SMIL20.dtd">
If a document contains this declaration, it must be a valid XML document. Note that this implies that extensions to the syntax defined in the DTD are not allowed. If the document is invalid, the user agent should issue an error.
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> ... </smil>
The default namespace declaration must be xmlns="http://www.w3.org/2001/SMIL20/WD/Language".
Example:
Declare a SMIL 2.0 document with custom extensions conforming to a custom DTD:
<!DOCTYPE smil SYSTEM "http://www.example.org/myveryownSMIL.dtd"> <smil xmlns="http://www.w3.org/2001/SMIL20/WD/" xmlns:mysmil="http://www.example.org/2001/SMIL30/Language"> <mysmil:foo> ... </mysmil:foo> </smil>
If all non-SMIL 2.0 namespace elements and attributes and all xmlns attributes which refer to non-SMIL 2.0 namespace elements are removed from the given document and if the appropriate <!DOCTYPE ... > statement which points to the SMIL 2.0 DTD is included, the result is a valid XML document.
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:BasicInlineTiming="http://www.w3.org/2001/SMIL20/WD/BasicInlineTiming"> ... <ref begin="5s" BasicInlineTiming:begin="5s"/> ... </smil>
The SMIL 2.0 language or these conformance criteria provide no designated size limits on any aspect of SMIL 2.0 content. There are no maximum values on the number of elements, the amount of character data, or the number of characters in attribute values.
SMIL 2.0 deprecates base as a property value for the content attribute of the element of SMIL 1.0 in favor of the more general XML Base URI mechanisms [XMLBase].
The SMIL 2.0 Language profile supports the XML Base Recommendation. XML Base is supported on all elements, and affects the interpretation of URI's as specified in the individual modules defining the URI attributes. Specifically, any applicable XML Base base URI must be applied to the interpretation of the href attribute of the link elements a, area and anchor, as well as the src attribute of the media elements audio, video, img, animation, textstream, text, and ref. XML Base must also be applied on alt and longdesc attributes of all of the SMIL 2.0 Language elements.
The rules above should be revised once a normative XML Schema for SMIL 2.0 is available. This revision will take into account XML Schema validation.
A SMIL 2.0 user agent is a program which can parse and process a SMIL 2.0 document and render the contents of the document onto output mediums. A conforming SMIL 2.0 user agent must meet all of the following criteria:
Examples:
1) A pure SMIL 1.0 document:
<smil xmlns="http://www.w3.org/TR/REC-smil"> ... </smil>
2) A pure SMIL 2.0 document:
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> ... </smil>
3) A SMIL 1.0 document that has been extended to use the excl element:
<smil xmlns="http://www.w3.org/TR/REC-smil" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" > <smil20:excl> ... </smil20:excl> </smil>
4) A SMIL 2.0 document that has been extended to use the 'foo' element from a fictitious SMIL 3.0 version of SMIL:
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:smil30="http://www.example.org/2001/SMIL30/" > <smil30:foo> ... </smil30:foo> </smil>
The Web Accessibility Initiative is defining "User Agent Accessibility Guidelines 1.0" [UAAG]. User agents are encouraged to conform to the Priority 1 accessibility guidelines defined in this document, and preferably also Priorities 2 and 3. Once the guidelines are completed, a future version of this specification is likely to require conformance to the Priority 1 guidelines in Conforming SMIL 2.0 user agents.
The SMIL 2.0 Language Profile supports the timeline-centric multimedia features found in the SMIL 2.0 modules. It uses only modules from the SMIL 2.0 recommendation. As the language profile includes the mandatory modules, it is a SMIL Host Language conforming language profile. This language profile includes the following SMIL 2.0 modules:
The collection names contained in the following table define the SMIL 2.0 Profile vocabulary.
Collection Name | Elements in Collection |
---|---|
Animation | animate, set, animateMotion, animateColor |
ContentControl | switch, prefetch |
Layout | region, root-layout, layout, regPoint, topLayout |
LinkAnchor | a, area (anchor) |
MediaContent | text, img, audio, video, ref, animation, textstream, brush, param |
Metainformation | , |
Structure | smil, head, body |
Schedule | par, seq, excl |
Transition | transition |
In the following sections, we define the set of elements and attributes used in each of the modules included in the SMIL 2.0 Profile. The content model for each element is described. The Content Model of an element is a description of elements which can appear as its direct children. The special Content Model "EMPTY" means that a given element may not have children.
Collection Name | Attributes in Collection |
---|---|
Core | id (ID), class(NMTOKEN), title (CDATA), alt (CDATA), longdesc (CDATA), xml:base (CDATA) |
I18n | xml:lang (NMTOKEN) |
The id, class and title attributes in the collection Core are defined for all the elements of the SMIL 2.0 Profile. The id attribute is used in the SMIL 2.0 Language Profile to assign a unique XML identifier to every element in a SMIL document. In this document, equivalent but deprecated attributes and elements are in parenthesis.
The Animation Module provides a framework for incorporating animation into a timing framework, and a mechanism for composing the effects of multiple animations. The Animation Module uses the timing modules included in this profile for the underlying model of time. The SMIL 2.0 profile includes the animation functionality of the BasicAnimation module. The BasicAnimation Module defines the semantics for the animate, set, animateMotion and animateColor elements.
In the SMIL 2.0 Language Profile, Animation elements can have the following
attributes and Content Model:
Elements | Attributes | Content Model |
---|---|---|
animate | Core, I18n, basicTiming, Test, attributeName, attributeType, targetElement, from, to, by, values, calcMode, accumulate, additive, skip-content, customTest, fill (freeze | remove | hold | auto | default) | EMPTY |
set | Core, I18n, basicTiming, Test, attributeName, attributeType, targetElement, to, skip-content, customTest, fill (freeze | remove | hold | auto | default) | EMPTY |
animateMotion | Core, I18n, basicTiming, Test, targetElement, origin, from, to, by, values, calcMode, accumulate, additive, skip-content, customTest, fill (freeze | remove | hold | auto | default) | EMPTY |
animateColor | Core, I18n, basicTiming, Test, attributeName, attributeType, targetElement, from, to, by, values, calcMode, accumulate, additive, skip-content, customTest, fill (freeze | remove | hold | auto | default) | EMPTY |
This profile adds the animate, set, animateMotion and animateColor elements to the content model of the par, seq, excl and priorityClass elements of the Timing and Synchronization Modules. It also adds these elements to the content model of the body element of the Structure Module.
Specifying the target element of the animation
The animation target elements supported in the SMIL 2.0 Profile are the region element defined in the Layout Modules, the area (anchor) element defined in the Linking Modules and the text, img, audio, animation, video, ref, textstream and the brush elements defined in the Media Objects modules.
The SMIL 2.0 Language Profile uses the targetElement attribute to identify the element to be affected by animation elements. As recommended in the BasicAnimation Module when the targetElement attribute is supported, this profile excludes the XLink attributes href, type, actuate and show from the animate, set, animateMotion and animateColor elements.
Specifying the target attribute of the animation
The target attributes of the animations are a subset of those of the region, area (anchor), and media elements. The animatable attributes of the region, area (anchor), and media elements are listed in the table below.
The area (anchor) element has the coords attribute which can be subject to animation. The attribute coords is considered of type string in this profile. This means that only discrete non-additive animation is supported on this attribute.
The media elements have the following sub-region attributes which can be subject to animation: left, right, top, bottom, width, height, z-index and backgroundColor.
Elements | Target Element | Target Attributes |
---|---|---|
animate | region | soundLevel, left, right, top, bottom, width, height, z-index, backgroundColor (background-color), regionName |
area (anchor) | coords(string) | |
text, img, audio, animation, video, ref, textstream | left, right, top, bottom, width, height, z-index, backgroundColor | |
brush | left, right, top, bottom, width, height, z-index, backgroundColor (background-color), color | |
set | region | soundLevel, left, right, top, bottom, width, height, z-index, backgroundColor, regionName |
area (anchor) | coords(string) | |
text, img, audio, animation, video, ref, textstream | left, right, top, bottom,width, height, z-index, backgroundColor | |
brush | left, right, top, bottom, width, height, z-index, color | |
animateMotion | region | N/A |
text, img, audio, animation, video, ref, textstream | ||
animateColor | region | backgroundColor (background-color) |
text, img, audio, animation, video, ref, textstream | backgroundColor | |
brush | color |
Integration definitions
The SMIL 2.0 Language profile defines a set of integration definitions as required by the Animation modules. These definitions are:
coerced-integer-value = Math.floor( interpolated-value + 0.5 )
The Content Control
Modules provide a framework for selecting content based on a set of test
attributes. The Content Control
Modules define semantics for the switch, prefetch, customAttributes and customTest elements. The SMIL 2.0
profile includes the Content Control functionality of the BasicContentControl,
CustomTestAttributes,
PrefetchControl
and SkipContentControl
modules.
In the SMIL 2.0 Language Profile, Content Control elements can have the
following attributes and Content Model:
Elements | Attributes | Content Model |
---|---|---|
switch | Core, I18n, Test, customTest | (Schedule | priorityClass | MediaContent | ContentControl | LinkAnchor | Animation | layout )* |
prefetch | Core, I18n, Test, Timing, mediaSize, mediaTime, bandwidth, src, clipBegin (clip-begin), clipEnd (clip-end), skip-content, customTest | EMPTY |
customAttributes | Core, I18n, Test, skip-content | customTest+ |
customTest | Core, I18n, skip-content, defaultState (true|false) 'false', override (visible | hidden) 'hidden', uid (URI) | EMPTY |
This profile adds the switch element to the content model of the par, seq and excl elements of the Timing and Synchronization Modules, of the body and the head elements of the Structure Module, of the content model of the a element of the Linking Modules. The profile adds the customAttributes element to the content model of the head and the customTest element to the content model of the customAttributes element.
The Content Control functionality is used to define the Attribute set "Test":
Collection Name | Attributes in Collection |
---|---|
Test | systemBitrate (system-bitrate), systemCaptions (system-captions), systemLanguage (system-language), , systemRequired (system-required), systemScreenSize (system-screen-size), systemScreenDepth (system-screen-depth), systemOverdubOrSubtitle, systemAudioDesc, , systemCPU, systemComponent |
The collection of Attributes Test is added to all the elements defined in the SMIL 2.0 profile, except customTest and customAttributes. A SMIL 2.0 user agent must support all of the values for the and systemCPU attributes listed in the Content Control Modules. In addition, the user agent should accept namespaced values as future extensions, and not declare a syntax error.
The Layout Modules provide a framework for spatial layout of visual components. The Layout Modules defines semantics for the region, root-layout, topLayout, layout and the regPoint elements. The SMIL 2.0 profile includes the Layout functionality of the BasicLayout, AudioLayout, MultiWindowLayout and HierarchicalLayout modules.
In the SMIL 2.0 Language Profile, Layout elements can have the following
attributes and Content Model:
Elements | Attributes | Content Model |
---|---|---|
region | Core, I18n, Test, backgroundColor (background-color), showBackground (always | whenActive), bottom, fit (fill | hidden | meet | scroll | slice), width, height, left, right, top, soundLevel, z-index, skip-content, customTest, regionName | region* |
root-layout | Core, I18n, Test, backgroundColor(background-color), width, height, skip-content, customTest | EMPTY |
topLayout | Core, I18n, Test, backgroundColor(background-color), width, height, open, close, skip-content, customTest | region* |
layout | Core, I18n, Test, type, customTest | (root-layout | region | topLayout | regPoint)* |
regPoint | Core, I18n, Test, top, bottom, left, right, regAlign ( topLeft|topMid | topRight | midLeft | center | midRight | bottomLeft | bottomMid | bottomRight ), skip-content, customTest | EMPTY |
(**) The "background-color" attribute of SMIL1.0 is deprecated in favor of "backgroundColor", but both are supported.
The attribute collection SubregionAttributes is defined as follows:
Collection Name | Attributes in Collection |
---|---|
SubregionAttributes | top, left, bottom, right, width, height, z-index, fit, backgroundColor (background-color), regPoint, regAlign |
This profile adds the layout element to the content model of the head element of the Structure Module. It also adds this element to the content model of the switch element of the Content Control Modules, when the switch element is a child of the head element.
The Linking Modules provide a framework for relating documents to content, documents and document fragments. The Linking Modules define semantics for the a and area(anchor) elements. They define also the semantics of a set of attributes defined for these elements. The SMIL 2.0 profile includes the Linking functionality of the BasicLinking, LinkingAttributes and ObjectLinking modules.
Both the a and area elements have an href attribute, whose value must be a valid URI.
Support for URI's with XPointer fragment identifier syntax is not required.
In the SMIL 2.0 Language Profile, Linking elements can have the following
attributes and Content Model:
Elements | Attributes | Content Model |
---|---|---|
a | Core, I18n, basicTiming, Test, href, sourceLevel, destinationLevel, sourcePlaystate(play | pause | stop) 'pause', destinationPlaystate (play | pause | stop) 'play', show (new | replace | pause) 'replace', accesskey, tabindex, target, external, actuate, customTest | (Schedule | MediaContent | ContentControl | Animation )* |
area (anchor) | Core, I18n, basicTiming, Test, shape, coords, href, nohref, sourceLevel, destinationLevel, sourcePlaystate, destinationPlaystate, show, accesskey, tabindex, target, external, actuate, shape, fragment, skip-content, customTest | (animate | set)* |
This profile adds the area and a elements to the content model of the par, seq, and excl elements of the Timing and Synchronization Modules. It also adds these elements to the content model of the body element of the Structure Module.
In the SMIL 2.0 language profile, a value of onLoad set on the attribute actuate indicates that the link is automatically traversed when the linking element becomes active. For linking elements containing SMIL timing, this is when the active duration of the linking element begins.
The attribute tabindex specifies the position of the element in the tabbing order at a particular instant for the current document. The tabbing order defines the order in which elements will receive focus when navigated by the user via an input device such as a keyboard. At any particular point in time, only active elements are taken into account for the tabbing order, inactive elements are ignored.
When a media object element has a tabindex attribute and becomes active, then its ordered tab index is inserted in the SMIL tab index at the location specified by the media object's tabindex attribute value. This assumes that the media object itself has tab indices, such as embedded HTML with tabindex attributes. This enables all link starting points in a SMIL presentation to have a place on the ordered list to be tab-keyed through, including those in embedded presentations.
For SMIL 1.0 backward compatibility, the anchor element is available but deprecated in favor of area. The anchor element supports the same attributes as area, both the new SMIL 2.0 attributes and the SMIL 1.0 attributes as defined in [SMIL10].
SMIL 1.0 backward compatibility: The show attribute value pause is deprecated in favor of setting the show attribute to new and the sourcePlaystate attribute to pause.
The Media Object Modules provide a framework for declaring media. The Media Object Modules define semantics for the ref, animation, audio, img, video, text, textstream and brush elements. The SMIL 2.0 profile includes the Media functionality of the BasicMedia, MediaClipping, MediaClipMarkers, MediaParam, BrushMedia and MediaAccessibility modules.
In the SMIL 2.0 Language Profile, media elements can have the following attributes and content model:
Elements | Attributes | Content Model |
---|---|---|
text, img, audio, animation, video, ref, textstream | Core, I18n, Timing, Test, SubregionAttributes, region, fill (freeze | remove | hold | transition | auto | default), , copyright, abstract, src, type, erase, mediaRepeat, tabindex, customTest, transIn, transOut, clipBegin (clip-begin), clipEnd (clip-end), readIndex | (param | area (anchor) | switch | Animation)* |
brush | Core, I18n, Timing, Test, SubregionAttributes, abstract, region, fill (freeze | remove | hold | transition | auto | default), , copyright, color, skip-content, erase, tabindex, customTest, transIn, transOut, readIndex | (param | area (anchor) | switch | Animation)* |
param | Core, I18n, Test, name, value, valuetype (data | ref | object), type, skip-content | EMPTY |
SMIL 1.0 only allowed anchor as a child element of a media element. In addition to anchor, the following elements are now allowed as children of a SMIL media object: area, param, animate, set, animateColor, animateMotion (note that the a element is not included). The switch element is allowed, with the restriction that in this case the content of the switch may only be from the same set of elements.
This section is informative.
The members of the W3C SYMM Working Group believe that the following MIME types will be widely supported by SMIL user agents:
Implementers of SMIL user agents should thus strive to provide support for each of these types. Note, however, that this section is non-normative, and that support for these MIME types is not a precondition for conformance to this specification.
Authors are encouraged to encode media objects using one of the widely supported MIME types whenever possible. This will ensure that their SMIL documents can be played back by a wide range of SMIL user agents.
If authors use a MIME type that is not in the list of widely supported types, they should provide an alternative version encoded using a baseline format. This can be achieved by using a switch element as shown in the following example:
<switch> <audio src="non-baseline-format-object" /> <audio src="baseline-format-object" /> </switch>
In this example, a user agent that supports the non-baseline format will play the first audio media object, and a user agent that does not support the non-baseline format will play the second media object.
This section is normative.
The MediaParam module defines the erase attribute, and defers definition of the "display area" to the language profile. "Display area" for the purposes of the SMIL 2.0 Language corresponds to a SMIL BasicLayout region. The effects of erase=never apply after the active duration of the media object and any fill period (defined by SMIL Timing and Synchronization), and only until other media plays to the region targeted by the media object, or until the same media object restarts.
The Metainformation Module provides a framework for describing a document, either to inform the human user or to assist in automation. The Metainformation Module defines semantics for the and elements. The SMIL 2.0 profile includes the Metainformation functionality of the Metainformation module.
In the SMIL 2.0 Language Profile, Metainformation elements can have the following attributes and Content Model:
Elements | Attributes | Content Model |
---|---|---|
Core, I18n, skip-content, content (CDATA), name (CDATA) | EMPTY | |
Core, I18n, skip-content | EMPTY |
This profile adds the element to the content model of the head element of the Structure Module.
The content model of metadata is empty. Profiles that extend the SMIL 2.0 language profile can define the RDF (Resource Description Framework) schema to be used in extending the content model of the metadata element. The Resource Description Framework is defined in the W3C Metadata Recommendation [RDFsyntax].
The Structure Module provides a framework for structuring a SMIL document. The Structure Module defines semantics for the smil, head, and body elements. The SMIL 2.0 profile includes the Structure functionality of the Structure module.
In the SMIL 2.0 Language Profile, the Structure elements can have the following attributes and Content Model:
Elements | Attributes | Content Model |
---|---|---|
smil | Core, I18n, Test, xmlns | (head?,body?) |
head | Core, I18n | (*, (customAttributes,*)?,(,*)?,((layout|switch),*)?, (transition+,*)?) |
body | Core, I18n, Timing, fill, abstract, , copyright | (Schedule | MediaContent | ContentControl | a )* |
The body element acts as the root element to span the timing tree. The body element has the behavior of a seq element. Timing on the body element is supported. The syncbase of the body element is the application begin time, which is implementation dependent, as is the application end time. Note that the effect of fill on the body element is between the end of the presentation and the application end time, and therefore the effect of fill is implementation dependent.
The Timing and Synchronization Modules provide a framework for describing timing structure, timing control properties and temporal relationships between elements. The Timing and Synchronization Modules define semantics for par, seq, excl and priorityClass elements. In addition, these modules define semantics for attributes including begin, dur, end, repeat (deprecated), repeatCount, repeatDur, syncBehavior, syncTolerance, syncBehaviorDefault, syncToleranceDefault, restartDefault, fillDefault, restart, min, max. The SMIL 2.0 profile includes the Timing functionality of the BasicInlineTiming, SyncbaseTiming, EventTiming, MinMaxTiming, RepeatTiming, RepeatValueTiming, WallclockTiming, MultiArcTiming, AccessKeyTiming, BasicTimeContainers, ExclTimeContainers, PrevTiming, RestartTiming, SyncBehavior, SyncBehaviorDefault, RestartDefault and the FillDefault modules.
In the SMIL 2.0 Language Profile, Timing and Synchronization elements can have the following attributes and Content Model:
Elements | Attributes | Content Model |
---|---|---|
par | Core, I18n, Timing, Test, endsync, customTest, fill (freeze | remove | hold | auto | default), abstract, , copyright, region | (Schedule | MediaContent | ContentControl | a | Animation )* |
seq | Core, I18n, Timing, Test, customTest, fill (freeze | remove | hold | auto | default), abstract, , copyright, region | (Schedule | MediaContent | ContentControl | a | Animation )* |
excl | Core, I18n, Timing, Test, endsync, skip-content, customTest, fill (freeze | remove | hold | auto | default ), abstract, , copyright, region | ((Schedule | MediaContent | ContentControl | a | Animation)* | priorityClass+) |
priorityClass | Core, I18n, Test, peers ( stop | pause| defer | never ) 'stop', higher ( stop | pause ) 'pause', lower ( defer | never ) 'defer', skip-content, pauseDisplay, customTest, abstract, , copyright | ((Schedule | MediaContent | ContentControl | a | Animation )*) |
The Attribute collections Timing and basicTiming are defined as follows:
Collection Name | Attributes in Collection |
---|---|
Timing | begin, dur, end, repeat (deprecated), repeatCount, repeatDur, syncBehavior ( canSlip | locked | independent | default), syncTolerance, syncBehaviorDefault ( canSlip | locked | independent | inherit ) 'inherit', syncToleranceDefault, restartDefault (always | whenNotActive | never), fillDefault ( remove | freeze | hold | transition | auto | inherit ), restart (always | whenNotActive | never | default), min, max |
basicTiming | begin, dur, end, repeat(deprecated), repeatCount, repeatDur, min, max |
This profile adds the par, seq, and excl elements to the content model of the body element of the Structure Module and adds these elements to the content model of the a and area elements of the Linking Modules.
Elements of the Media Object Modules have the attributes describing timing and properties of contents. For timing, the begin and end attribute can have one or multiple values among offset-value, syncbase-value, syncToPrev-value and wall clock times.
The SMIL 2.0 Language profile specifies which types of events can be used as part of the begin and end attribute values. The supported events are described as Event-symbols according to the syntax introduced in the SMIL Timing and Synchronization module.
The supported event symbols in the SMIL 2.0 Language Profile are:
Event | example |
---|---|
focusInEvent (In DOM Level 2: "DOMFocusIn") | end="foo.focusInEvent + 3s" |
focusOutEvent (In DOM Level 2: "DOMFocusOut") | begin="foo.focusOutEvent" |
activateEvent (In DOM Level 2: "DOMActivate") | begin="foo.activateEvent" |
beginEvent | begin="foo.beginEvent + 2s" |
endEvent | end="foo.endEvent + 2s" |
repeatEvent | end="foo.repeatEvent" |
inBoundsEvent | end="foo.inBoundsEvent" |
outOfBoundsEvent | begin="foo.outOfBoundsEvent + 5s" |
topLayoutCloseEvent | end="vwprt_b.topLayoutCloseEvent" |
topLayoutOpenEvent | end="vwprt_a.topLayoutOpenEvent+5s" |
<ref id="x" end="30s" src="15s.mpg" /> <ref id="y" end="10s" src="20s.mpg" /> <ref id="z" repeatCount="4" src="5s.mpg" />
x.endEvent occurs at roughly 30s when the active duration is reached, y.endEvent occurs at roughly 10s when the playback of the continuous media is ended early by the active duration being reached, and z.endEvent occurs at roughly 20s when the fourth and final repeat has completed, thus reaching the end of its active duration.
A media element's bounds are restrained by the bounds of the region in which it is contained., i.e., a media element's bounds do not extend beyond its region's bounds.
Note that, unlike with keyboard focus which can only be active on one object at a time, the state of being within an object's bounds can be true for multiple objects simultaneously. For instance, if one object is on top of another and the cursor is placed on top of both objects, both would have raised an inBoundsEvent more recently than the raising of any respective outOfBoundsEvent.
A media element's bounds are restrained by its region's bounds, i.e., a media element's bounds do not extend beyond its region's bounds.
There will be cases where events occur simultaneously. To ensure that each SMIL 2.0 Language implementation handles them in the same order, the following order must be used to resolve ties:
Events are listed in order of precedence, e.g., if event #6 in this list occurs at the same time as event #7, then #6 must be raised prior to #7.
These events do not bubble and are delivered to the target media element.
beginEvent, endEvent and repeatEvent events do not bubble and are delivered to the timed element on which the event occurs.
topLayoutOpenEvent and topLayoutCloseEvent events do not bubble and are delivered to the topLayout element on which the event occurs.
The SMIL 2.0 Language profile supports an extensible set of events. In order to resolve possible name conflicts with the events that are supported in this profile qualified event names are supported. Namespace prefixes are used to qualify the event names. As a result, the colon is reserved in begin and end attributes for qualifying event names.
For example:
<smil ... xmlns:example="http://www.example.com"> <img id="foo" .../> <audio begin="foo.example:focusInEvent".../> ... </smil>
The Transition Effects Modules provide a framework for describing transitions such as fades and wipes. The Transition Effects Modules define semantics for the transition element. The SMIL 2.0 profile includes the Transition Effects functionality of the BasicTransitions, CoordinatedTransitions and TransitionModifiers modules.
In the SMIL 2.0 Language Profile, Transition Effects elements have the following attributes and Content Model:
Elements | Attributes | Content Model |
---|---|---|
transition | Core, I18n, basicTiming, Test, type, subtype, startProgress, endProgress, direction, fadeColor, horzRepeat, vertRepeat, borderWidth, borderColor, coordinated, clipBoundary, skip-content, customTest | EMPTY |
This profile adds the transition element to the content model of the head element of the Structure Module.
The Transition Effects Modules add transIn and transOut attributes to ref, animation, audio, img, video, text, textstream and brush elements of the Media Object Modules.
The Transition Effects Modules add the transition value to the fill attribute for all elements on which this value of the fill attribute is supported.
This section is normative
In the future, SMIL 2.0 Language may be extended by other W3C recommendations, or by private extensions. For these extensions, the following rules must be obeyed:
Conformant SMIL 2.0 user agents are prepared to handle documents containing extensions that obey these two rules.
This section is normative.
The SMIL 2.0 Language Profile Document Type Definition is defined as a set of SMIL 2.0 modules. All SMIL 2.0 modules are integrated according to the guidelines in the "Modularization of SMIL 2.0" specification [SMIL-MOD], and defined within their respective module sections.
This section is informative.
Refer to the XML Schema for the SMIL 2.0 language profile.
SMIL 2.0 provides a scalability framework, where a family of scalable SMIL profiles can be defined using subsets of the SMIL 2.0 language profile. A SMIL document can be authored conforming to a scalable SMIL profile such that it provides limited functionality on a resource-constrained device while allowing richer capabilities on a more capable device. SMIL 2.0 Basic (or SMIL Basic) is a profile that meets the needs of resource-constrained devices such as mobile phones and portable disc players. The SMIL Basic profile provides the basis for defining scalable SMIL profiles. SMIL Basic is SMIL host language conformant. It consists of precisely those modules that are required for SMIL host language conformance. This section defines the SMIL 2.0 Basic profile and requirements for conforming SMIL Basic documents and SMIL Basic user agents. More, it describes scalable SMIL profiles, guidelines for defining them, and their conformance requirements.
This section is informative.
The Synchronized Multimedia Integration Language (SMIL) includes powerful functionality for various multimedia services for customers of various/differing preferences, ranging from desktops to ubiquitous information appliances such as mobile phones, portable disk players, car navigation systems, television sets, and voice user agents. Each of these platforms has its specific capabilities and requirements. It is clear that not all of the SMIL 2.0 features will be required on all platforms. SMIL 2.0 modularization groups semantically related SMIL elements, attributes, and attribute values into a disjoint set of SMIL modules. These modules can then be recombined to produce a SMIL profile that meets the needs of different communities. For example a hand held device or a cell-phone may only support a small subset of SMIL 2.0 modules in its own profile.
As such a SMIL profile allows a SMIL user agent to implement only the subset of the SMIL 2.0 standard it needs, while maintaining document interoperability between devices profiles built for different needs. SMIL 2.0 provides a framework for defining a family of scalable profiles. A scalable profile enables user agents of a wide range of complexity to render from a single, scalable, SMIL document intelligent presentations tailored to the capabilities of the target devices. Conformance to a SMIL Basic profile provides a basis for interoperability guarantees.
The advantages of scalable profiles are:
A scalable profile is defined by extending the SMIL Basic, using the content control facilities to support application/device specific features via a namespace mechanism. SMIL Basic is SMIL 2.0 host language conformant. It contains all the SMIL modules required for host language conformance. In fact, it contains only those modules required for host language conformance. A user agent is said to be SMIL Basic conformant if it can render documents at least as complex as those allowed by the SMIL Basic. It may render significantly more complex documents to the extent it supports extensions. The browsers conforming to the SMIL 2.0 language profile will be automatically conforming to SMIL 2.0 Basic.
This section is normative.
SMIL 2.0 Basic profile consists of the same set of modules that are required for SMIL Host Language Conformance in resource constrained devices. It includes the following SMIL 2.0 Modules:
XML Namespace declaration using the xmlns and XML Internationalization xml:lang attributes are supported on all elements.
A SMIL Basic document is a "conforming" SMIL Basic Document if it is a conforming SMIL 2.0 document.
A SMIL Basic user agent is a program which can parse SMIL 2.0 documents, process the subset of SMIL 2.0 functionality defined, and render the contents of the document onto output mediums. A conforming SMIL Basic user agent must meet all of the following criteria:
Examples:
<smil xmlns="http://www.w3.org/TR/REC-smil"> . . . </smil>
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> . . . </smil>
<smil xmlns="http://www.w3.org/TR/REC-smil" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD"> <smil20:excl> ... </smil20:excl> </smil>
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:smil30="http://www.example.org/2002/SMIL30/"> <smil30:foo> ... </smil30:foo> </smil>
This section is normative.
A scalable profile enables user agents of a wide range of complexity to render from a single, scalable, SMIL document intelligent presentations tailored to the capabilities of the target devices. A family of scalable SMIL profiles can be built using the Basic profile plus additional sets of modules geared to the particular needs each profile addresses. A profile specifies scalability using the content control facilities to support application/device specific features via a namespace mechanism. This mechanism will enable the extension and sub-setting of SMIL 2.0 in a uniform way. The SMIL 2.0 namespace may be used with other XML namespaces as per [XMLNAMES], although such documents are not strictly conforming SMIL 2.0 documents as defined elsewhere. Future work by W3C will address ways to specify conformance for documents involving multiple namespaces.
A scalable SMIL 2.0 profile contains all the modules in the SMIL Basic profile as defined above.
Additionally it may contain any one or more modules from the SMIL 2.0 Modules which are not part of SMIL 2.0 Basic.
XML Namespace declaration using the xmlns attribute and XML Internationalization xml:lang attributes are supported on all elements.
A scalable profile is specified by using the content control facilities via a namespace mechanism as follows:
This section is informative.
Here we present some scalability guidelines for SMIL Basic content authors that will enable their content to be played on the widest range of SMIL Basic and SMIL 2.0 Language conformant devices.
A SMIL 2.0 document must declare a namespace for its elements with its xmlns attribute at the smil root element with its identifier URI:
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language"> ... </smil>
The default namespace must be xmlns="http://www.w3.org/2001/SMIL20/WD/Language".
With the systemRequired attribute the author may specify what components of SMIL 2.0 are required to render the document.
Examples:
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" systemRequired="smil20lang" > ... </smil>
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:transition="http://www.w3.org/2001/SMIL20/WD/BasicTransitions" xmlns:layout="http://www.w3.org/2001/SMIL20/WD/HierarchicalLayout" systemRequired="transition+layout" > ... </smil>
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:HostLanguage="http://www.w3.org/2001/SMIL20/WD/HostLanguage" systemRequired="HostLanguage" > ... </smil>
The SMIL namespace URI and module identifiers URIs are defined and reserved in SMIL 2.0 Modules. Namespace prefixes are set by the document author, e.g., "transition", and "layout". This provides for authors with a means to express explicitly what additional modules are required to support the document.
The author may choose to explicitly qualify blocks of content with the systemRequired or system-required attributes. The following example contains the systemRequired attribute on the seq container within a switch, allowing the inclusion of the brush element when the "BrushMedia" test succeeds, and providing an image based alternative when the BrushMedia module is not supported:
<smil xmlns="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:BrushMedia="http://www.w3.org/2001/SMIL20/WD/BrushMedia" > <head> <layout> <region id="colorbox" top="0px" left="0px" height="50px" width="50px" /> </layout> </head> <body> <switch> <seq systemRequired="BrushMedia"> <brush dur="5s" color="#0000FF" region="colorbox"/> <brush dur="5s" color="#00FF00" region="colorbox"/> <brush dur="5s" color="#FF0000" region="colorbox"/> </seq> <seq> <img dur="5s" src="blue.jpg" region="colorbox"/> <img dur="5s" src="green.jpg" region="colorbox"/> <img dur="5s" src="red.jpg" region="colorbox"/> </seq> </switch> </body> </smil>
The value of systemRequired attribute refers to the module identifier URI using the xmlns: name prefix, e.g. "BrushMedia". It is preferable that this name, as an identifier of the required module(s), be the module name defined in the SMIL 2.0 specification. The list of the module names is summarized in SMIL 2.0 Modules.
Note that there is an implied difference between the systemRequired on the smil element and an "inline" systemRequired on the other SMIL elements. The former is a hard requirement for rendering the document. For example, if the systemRequired on the smil element lists a module that the user agent does not support even though the module is not actually used in the document, the document is still prohibited from presentation by that user agent.
Conversely, the use of the systemRequired attribute on other elements only specifies a requirement for rendering a sub-tree of the document. If some of the content of a presentation requires support beyond SMIL Basic and that specified on the systemRequired attribute on the smil element, the additional features should be wrapped with the switch element and system test attributes, which can then be evaluated by a user agent and be processed accordingly.
A scalable SMIL document must be a conforming SMIL 2.0 document.
A conforming scalable user agent must conform to the requirements for SMIL Basic User Agents above.
A conforming user agent must implement as a minimum all the modules defined by the SMIL 2.0 Basic profile.
The switch element and the system test attributes can be processed either by the client in the terminal, or by the server on the server side before delivery (perhaps after a CC/PP [CC/PP] negotiation).
<!-- ======================================================================= --> <!-- SMIL Animation Module ================================================ --> <!-- file: SMIL-anim.mod This is SMIL 2.0. Copyright 2000 W3C (MIT, INRIA, Keio), All Rights Reserved. Author: Patrick Schmitz, Ken Day, Jacco van Ossenbruggen Revision: $Id: smil20.html,v 1.8 2001/03/01 19:04:37 jigsaw Exp $ This DTD module is identified by the PUBLIC and SYSTEM identifiers: PUBLIC "-//W3C//ELEMENTS SMIL 2.0 Animation//EN" SYSTEM "SMIL-anim.mod" ======================================================================= --> <!-- ============================= Dependencies ============================ --> <!-- The integrating profile is expected to define the following entities, Unless the defaults provided are sufficient. --> <!-- SplineAnimation.module entity: Define as "INCLUDE" if the integrating profile includes the SMIL 2.0 SplineAnimation Module, "IGNORE" if not. The default is "IGNORE", i.e. by default SplineAnimation is not included in the integrating language profile. --> <!ENTITY % SplineAnimation.module "IGNORE"> <!-- Animation depends on SMIL Timing, importing the attributes listed in the AnimationTime.attrib entity. If the integrating profile does include the MinMaxTiming.module, its default value includes the attributes defined in BasicInlineTiming.attrib and MinMaxTiming.attrib. Otherwise, it is defaulted to BasicInlineTiming.attrib, which is the minimum requirement. Note that the profile can override these defaults by redefining AnimationTime.attrib. The profile is also expected to define Fill.attrib and FillDefault.attrib. --> <!ENTITY % MinMaxTiming.module "IGNORE"> <![%MinMaxTiming.module;[ <!ENTITY % AnimationTime.attrib " %BasicInlineTiming.attrib; %BasicInlineTiming-deprecated.attrib; %MinMaxTiming.attrib; "> ]]> <!ENTITY % AnimationTime.attrib "%BasicInlineTiming.attrib;"> <!ENTITY % Fill.attrib ""> <!ENTITY % animTimingAttrs " %AnimationTime.attrib; %Fill.attrib; %FillDefault.attrib; "> <!-- Language Designer chooses to integrate targetElement or xlink attributes. To integrate the targetElement attribute, define the entity animation-targetElement as "INCLUDE"; to integrate the XLink attributes, define animation-XLinkTarget as "INCLUDE". One or the other MUST be defined. It is strongly recommended that only one of the two be defined. --> <!ENTITY % animation-targetElement "IGNORE"> <![%animation-targetElement;[ <!ENTITY % animTargetElementAttr "targetElement IDREF #IMPLIED" > ]]> <!ENTITY % animTargetElementAttr ""> <!ENTITY % animation-XLinkTarget "IGNORE"> <![%animation-XLinkTarget;[ <!ENTITY % animTargetElementXLink " actuate (onRequest|onLoad) 'onLoad' href %URI; #IMPLIED show (new | embed | replace) #FIXED 'embed' type (simple | extended | locator | arc) #FIXED 'simple' "> ]]> <!ENTITY % animTargetElementXLink ""> <!-- ========================== Attribute Groups =========================== --> <!-- All animation elements include these attributes --> <!ENTITY % animAttrsCommon "%Core.attrib; %I18n.attrib; %Test.attrib; %animTimingAttrs; %animTargetElementAttr; %animTargetElementXLink;" > <!-- All except animateMotion need an identified target attribute --> <!ENTITY % animAttrsNamedTarget "%animAttrsCommon; attributeName CDATA #REQUIRED attributeType CDATA #IMPLIED" > <!-- All except set support the full animation-function specification, additive and cumulative animation. SplineAnimation adds the attributes keyTimes, keySplines and path, and the calcMode value "spline", to those of BasicAnimation. --> <![%SplineAnimation.module;[ <!ENTITY % splineAnimCalcModeValues "| spline"> <!ENTITY % splineAnimValueAttrs "keyTimes CDATA #IMPLIED keySplines CDATA #IMPLIED" > <!ENTITY % splineAnimPathAttr "path CDATA #IMPLIED" > ]]> <!ENTITY % splineAnimCalcModeValues ""> <!ENTITY % splineAnimValueAttrs ""> <!ENTITY % splineAnimPathAttr ""> <!ENTITY % animValueAttrs " %BasicAnimation.attrib; calcMode (discrete|linear|paced %splineAnimCalcModeValues;) 'linear' %splineAnimValueAttrs; additive (replace | sum) 'replace' accumulate (none | sum) 'none'" > <!-- ========================== Animation Elements ========================= --> <!ENTITY % animate.attrib ""> <!ENTITY % animate.content "EMPTY"> <!ENTITY % animate.qname "animate"> <!ELEMENT %animate.qname; %animate.content;> <!ATTLIST %animate.qname; %animate.attrib; %animAttrsNamedTarget; %animValueAttrs; > <!ENTITY % set.attrib ""> <!ENTITY % set.content "EMPTY"> <!ENTITY % set.qname "set"> <!ELEMENT %set.qname; %set.content;> <!ATTLIST %set.qname; %set.attrib; %animAttrsNamedTarget; to CDATA #IMPLIED > <!ENTITY % animateMotion.attrib ""> <!ENTITY % animateMotion.content "EMPTY"> <!ENTITY % animateMotion.qname "animateMotion"> <!ELEMENT %animateMotion.qname; %animateMotion.content;> <!ATTLIST %animateMotion.qname; %animateMotion.attrib; %animAttrsCommon; %animValueAttrs; %splineAnimPathAttr; origin (default) "default" > <!ENTITY % animateColor.attrib ""> <!ENTITY % animateColor.content "EMPTY"> <!ENTITY % animateColor.qname "animateColor"> <!ELEMENT %animateColor.qname; %animateColor.content;> <!ATTLIST %animateColor.qname; %animateColor.attrib; %animAttrsNamedTarget; %animValueAttrs; > <!-- ========================== End Animation ============================= --> <!-- end of SMIL-anim.mod -->
<!-- ================================================================= --> <!-- SMIL Content Control Module ==================================== --> <!-- file: SMIL-control.mod This is SMIL 2.0. Copyright 2000 W3C (MIT, INRIA, Keio), All Rights Reserved. Author: Jacco van Ossenbruggen, Aaron Cohen Revision: $Id: smil20.html,v 1.8 2001/03/01 19:04:37 jigsaw Exp $ This DTD module is identified by the PUBLIC and SYSTEM identifiers: PUBLIC "-//W3C//ELEMENTS SMIL 2.0 Content Control//EN" SYSTEM "SMIL-control.mod" ================================================================= --> <!ENTITY % BasicContentControl.module "INCLUDE"> <![%BasicContentControl.module;[ <!ENTITY % switch.attrib ""> <!ENTITY % switch.content "EMPTY"> <!ENTITY % switch.qname "switch"> <!ELEMENT %switch.qname; %switch.content;> <!ATTLIST %switch.qname; %switch.attrib; %Core.attrib; %I18n.attrib; > ]]> <!-- ========================= CustomTest Elements ========================= --> <!ENTITY % CustomTestAttributes.module "IGNORE"> <![%CustomTestAttributes.module;[ <!ENTITY % customTest.attrib ""> <!ENTITY % customTest.qname "customTest"> <!ENTITY % customTest.content "EMPTY"> <!ELEMENT %customTest.qname; %customTest.content;> <!ATTLIST %customTest.qname; %customTest.attrib; defaultState (true|false) 'false' override (visible|hidden) 'hidden' uid %URI.datatype; #IMPLIED %Core.attrib; %I18n.attrib; > <!ENTITY % customAttributes.attrib ""> <!ENTITY % customAttributes.qname "customAttributes"> <!ENTITY % customAttributes.content "(customTest+)"> <!ELEMENT %customAttributes.qname; %customAttributes.content;> <!ATTLIST %customAttributes.qname; %customAttributes.attrib; %Core.attrib; %I18n.attrib; > ]]> <!-- end of CustomTestAttributes --> <!-- ========================= PrefetchControl Elements ==================== --> <!ENTITY % PrefetchControl.module "IGNORE"> <![%PrefetchControl.module;[ <!ENTITY % prefetch.attrib ""> <!ENTITY % prefetch.qname "prefetch"> <!ENTITY % prefetch.content "EMPTY"> <!ELEMENT %prefetch.qname; %prefetch.content;> <!ATTLIST %prefetch.qname; %prefetch.attrib; src %URI.datatype; #IMPLIED mediaSize CDATA #IMPLIED mediaTime CDATA #IMPLIED bandwidth CDATA #IMPLIED %Core.attrib; %I18n.attrib; > ]]>
<!-- ======================================================================= --> <!-- SMIL 2.0 Layout Modules =============================================== --> <!-- file: SMIL-layout.mod This is SMIL 2.0. Copyright 2000 W3C (MIT, INRIA, Keio), All Rights Reserved. Authors: Jacco van Ossenbruggen, Aaron Cohen Revision: $Id: smil20.html,v 1.8 2001/03/01 19:04:37 jigsaw Exp $ This DTD module is identified by the PUBLIC and SYSTEM identifiers: PUBLIC "-//W3C//ELEMENTS SMIL 2.0 Layout//EN" SYSTEM "SMIL-layout.mod" ==================================================================== --> <!-- ================== BasicLayout ======================================== --> <!-- ================== BasicLayout Profiling Entities ===================== --> <!ENTITY % layout.attrib ""> <!ENTITY % region.attrib ""> <!ENTITY % rootlayout.attrib ""> <!ENTITY % layout.content "EMPTY"> <!ENTITY % region.content "EMPTY"> <!ENTITY % rootlayout.content "EMPTY"> <!-- ================== BasicLayout Entities =============================== --> <!ENTITY % common-layout-attrs " height CDATA 'auto' width CDATA 'auto' %BackgroundColor.attrib; "> <!ENTITY % region-attrs " bottom CDATA 'auto' left CDATA 'auto' right CDATA 'auto' top CDATA 'auto' z-index CDATA #IMPLIED showBackground (always|whenActive) 'always' %Fit.attrib; "> <!-- ================== BasicLayout Elements =============================== --> <!-- Layout contains the region and root-layout elements defined by smil-basic-layout or other elements defined an external layout mechanism. --> <!ENTITY % layout.qname "layout"> <!ELEMENT %layout.qname; %layout.content;> <!ATTLIST %layout.qname; %layout.attrib; %Core.attrib; %I18n.attrib; type CDATA 'text/smil-basic-layout' > <!-- ================== Region Element ======================================--> <!ENTITY % region.qname "region"> <!ELEMENT %region.qname; %region.content;> <!ATTLIST %region.qname; %region.attrib; %Core.attrib; %I18n.attrib; %BackgroundColor-deprecated.attrib; %common-layout-attrs; %region-attrs; regionName CDATA #IMPLIED > <!-- ================== Root-layout Element =================================--> <!ENTITY % root-layout.qname "root-layout"> <!ELEMENT %root-layout.qname; %rootlayout.content; > <!ATTLIST %root-layout.qname; %rootlayout.attrib; %Core.attrib; %I18n.attrib; %BackgroundColor-deprecated.attrib; %common-layout-attrs; > <!-- ================== AudioLayout ======================================== --> <!ENTITY % AudioLayout.module "IGNORE"> <![%AudioLayout.module;[ <!-- ================== AudioLayout Entities ============================= --> <!ENTITY % audio-attrs " soundLevel CDATA '100%' "> <!-- ================ AudioLayout Elements =============================== --> <!-- ================ Add soundLevel to region element =================== --> <!ATTLIST %region.qname; %audio-attrs;> ]]> <!-- end AudioLayout.module --> <!-- ================ MultiWindowLayout ==================================== --> <!ENTITY % MultiWindowLayout.module "IGNORE"> <![%MultiWindowLayout.module;[ <!-- ============== MultiWindowLayout Profiling Entities ================= --> <!ENTITY % topLayout.attrib ""> <!ENTITY % topLayout.content "EMPTY"> <!-- ============== MultiWindowLayout Elements =========================== --> <!--================= topLayout element ================================== --> <!ENTITY % topLayout.qname "topLayout"> <!ELEMENT %topLayout.qname; %topLayout.content;> <!ATTLIST %topLayout.qname; %topLayout.attrib; %Core.attrib; %I18n.attrib; %common-layout-attrs; close (never|whenNotActive) 'never' open (always|whenActive) 'always' > ]]> <!-- end MultiWindowLayout.module --> <!-- ====================== HierarchicalLayout ============================= --> <!ENTITY % HierarchicalLayout.module "IGNORE"> <![%HierarchicalLayout.module;[ <!-- ========== HierarchicalLayout Profiling Entities ==================== --> <!ENTITY % regPoint.attrib ""> <!ENTITY % regPoint.content "EMPTY"> <!-- ============ HierarchicalLayout Elements ============================ --> <!ENTITY % regPoint.qname "regPoint"> <!ELEMENT %regPoint.qname; %regPoint.content;> <!ATTLIST %regPoint.qname; %regPoint.attrib; %Core.attrib; %I18n.attrib; %RegAlign.attrib; bottom CDATA 'auto' left CDATA 'auto' right CDATA 'auto' top CDATA 'auto' > ]]> <!-- end HierarchicalLayout.module --> <!-- end of SMIL-layout.mod -->
<!-- ======================================================================= --> <!-- SMIL Linking Module ================================================== --> <!-- file: SMIL-link.mod This is SMIL 2.0. Copyright 2000 W3C (MIT, INRIA, Keio), All Rights Reserved. Author: Jacco van Ossenbruggen, Lloyd Rutledge, Aaron Cohen Revision: $Id: smil20.html,v 1.8 2001/03/01 19:04:37 jigsaw Exp $ This DTD module is identified by the PUBLIC and SYSTEM identifiers: PUBLIC "-//W3C//ELEMENTS SMIL 2.0 Linking//EN" SYSTEM "SMIL-link.mod" ======================================================================= --> <!-- ======================== LinkingAttributes Entities =================== --> <!ENTITY % linking-attrs " sourceLevel CDATA '100%' destinationLevel CDATA '100%' sourcePlaystate (play|pause|stop) #IMPLIED destinationPlaystate (play|pause|stop) 'play' show (new|pause|replace) 'replace' accesskey %Character.datatype; #IMPLIED target CDATA #IMPLIED external (true|false) 'false' actuate (onRequest|onLoad) 'onRequest' %Tabindex.attrib; "> <!-- ========================= BasicLinking Elements ======================= --> <!ENTITY % BasicLinking.module "IGNORE"> <![%BasicLinking.module;[ <!-- ======================= BasicLinking Entities ======================= --> <!ENTITY % Shape "(rect|circle|poly|default)"> <!ENTITY % Coords "CDATA"> <!-- comma separated list of lengths --> <!ENTITY % a.attrib ""> <!ENTITY % a.content "EMPTY"> <!ENTITY % a.qname "a"> <!ELEMENT %a.qname; %a.content;> <!ATTLIST %a.qname; %a.attrib; %linking-attrs; href %URI.datatype; #IMPLIED %Core.attrib; %I18n.attrib; > <!ENTITY % area.attrib ""> <!ENTITY % area.content "EMPTY"> <!ENTITY % area.qname "area"> <!ELEMENT %area.qname; %area.content;> <!ATTLIST %area.qname; %area.attrib; %linking-attrs; shape %Shape; 'rect' coords %Coords; #IMPLIED href %URI.datatype; #IMPLIED nohref (nohref) #IMPLIED %Core.attrib; %I18n.attrib; > <!ENTITY % anchor.attrib ""> <!ENTITY % anchor.content "EMPTY"> <!ENTITY % anchor.qname "anchor"> <!ELEMENT %anchor.qname; %anchor.content;> <!ATTLIST %anchor.qname; %anchor.attrib; %linking-attrs; shape %Shape; 'rect' coords %Coords; #IMPLIED href %URI.datatype; #IMPLIED nohref (nohref) #IMPLIED %Core.attrib; %I18n.attrib; > ]]> <!-- end of BasicLinking --> <!-- ======================== ObjectLinking ================================ --> <!ENTITY % ObjectLinking.module "IGNORE"> <![%ObjectLinking.module;[ <!ENTITY % Fragment " fragment CDATA #IMPLIED "> <!-- ====================== ObjectLinking Elements ======================= --> <!-- add fragment attribute to area, and anchor elements --> <!ATTLIST %area.qname; %Fragment; > <!ATTLIST %anchor.qname; %Fragment; > ]]> <!-- ======================== End ObjectLinking ============================ --> <!-- end of SMIL-link.mod -->
<!-- ======================================================================= --> <!-- SMIL 2.0 Media Objects Modules ======================================== --> <!-- file: SMIL-media.mod This is SMIL 2.0. Copyright 2000 W3C (MIT, INRIA, Keio), All Rights Reserved. Author: Rob Lanphier, Jacco van Ossenbruggen Revision: $Id: smil20.html,v 1.8 2001/03/01 19:04:37 jigsaw Exp $ This DTD module is identified by the PUBLIC and SYSTEM identifiers: PUBLIC "-//W3C//ELEMENTS SMIL 2.0 Media Objects//EN" SYSTEM "SMIL-media.mod" ======================================================================= --> <!-- ================== Profiling Entities ================================= --> <!ENTITY % MediaClipping.module "IGNORE"> <![%MediaClipping.module;[ <!ENTITY % mo-attributes-MediaClipping " %MediaClip.attrib; "> ]]> <!ENTITY % mo-attributes-MediaClipping ""> <!ENTITY % MediaClipping.deprecated.module "IGNORE"> <![%MediaClipping.module;[ <!ENTITY % mo-attributes-MediaClipping-deprecated " %MediaClip.attrib.deprecated; "> ]]> <!ENTITY % mo-attributes-MediaClipping-deprecated ""> <!ENTITY % MediaParam.module "IGNORE"> <![%MediaParam.module;[ <!ENTITY % mo-attributes-MediaParam " erase (whenDone|never) 'whenDone' mediaRepeat (preserve|strip) 'preserve' "> <!ENTITY % param.qname "param"> <!ELEMENT %param.qname; EMPTY> <!ATTLIST %param.qname; %param.attrib; %Core.attrib; %I18n.attrib; name CDATA #IMPLIED value CDATA #IMPLIED valuetype (data|ref|object) "data" type %ContentType.datatype; #IMPLIED > ]]> <!ENTITY % mo-attributes-MediaParam ""> <!ENTITY % MediaAccessibility.module "IGNORE"> <![%MediaAccessibility.module;[ <!ENTITY % mo-attributes-MediaAccessibility " readIndex CDATA #IMPLIED "> ]]> <!ENTITY % mo-attributes-MediaAccessibility ""> <!ENTITY % BasicMedia.module "INCLUDE"> <![%BasicMedia.module;[ <!ENTITY % media-object.content "EMPTY"> <!ENTITY % media-object.attrib ""> <!-- ================ Media Objects Entities ============================= --> <!ENTITY % mo-attributes-BasicMedia " src CDATA #IMPLIED type CDATA #IMPLIED "> <!ENTITY % mo-attributes " %Core.attrib; %I18n.attrib; %Description.attrib; %mo-attributes-BasicMedia; %mo-attributes-MediaParam; %mo-attributes-MediaAccessibility; %media-object.attrib; "> <!-- Most info is in the attributes, media objects are empty or have children defined at the language integration level: --> <!ENTITY % mo-content "%media-object.content;"> <!-- ================ Media Objects Elements ============================= --> <!ENTITY % ref.qname "ref"> <!ENTITY % audio.qname "audio"> <!ENTITY % img.qname "img"> <!ENTITY % video.qname "video"> <!ENTITY % text.qname "text"> <!ENTITY % textstream.qname "textstream"> <!ENTITY % animation.qname "animation"> <!ENTITY % ref.content "%mo-content;"> <!ENTITY % audio.content "%mo-content;"> <!ENTITY % img.content "%mo-content;"> <!ENTITY % video.content "%mo-content;"> <!ENTITY % text.content "%mo-content;"> <!ENTITY % textstream.content "%mo-content;"> <!ENTITY % animation.content "%mo-content;"> <!ELEMENT %ref.qname; %ref.content;> <!ELEMENT %audio.qname; %audio.content;> <!ELEMENT %img.qname; %img.content;> <!ELEMENT %video.qname; %video.content;> <!ELEMENT %text.qname; %text.content;> <!ELEMENT %textstream.qname; %textstream.content;> <!ELEMENT %animation.qname; %animation.content;> <!ATTLIST %img.qname; %mo-attributes; > <!ATTLIST %text.qname; %mo-attributes; > <!ATTLIST %ref.qname; %mo-attributes-MediaClipping; %mo-attributes-MediaClipping-deprecated; %mo-attributes; > <!ATTLIST %audio.qname; %mo-attributes-MediaClipping; %mo-attributes-MediaClipping-deprecated; %mo-attributes; > <!ATTLIST %video.qname; %mo-attributes-MediaClipping; %mo-attributes-MediaClipping-deprecated; %mo-attributes; > <!ATTLIST %textstream.qname; %mo-attributes-MediaClipping; %mo-attributes-MediaClipping-deprecated; %mo-attributes; > <!ATTLIST %animation.qname; %mo-attributes-MediaClipping; %mo-attributes-MediaClipping-deprecated; %mo-attributes; > ]]> <!ENTITY % mo-attributes-BasicMedia ""> <!-- BrushMedia --> <!ENTITY % BrushMedia.module "IGNORE"> <![%BrushMedia.module;[ <!ENTITY % brush.attrib ""> <!ENTITY % brush.content "%mo-content;"> <!ENTITY % brush.qname "brush"> <!ELEMENT %brush.qname; %brush.content;> <!ATTLIST %brush.qname; %brush.attrib; %Core.attrib; %I18n.attrib; %Description.attrib; %mo-attributes-MediaAccessibility; %mo-attributes-MediaParam; %media-object.attrib; color CDATA #IMPLIED > ]]> <!-- end of SMIL-media.mod -->
<!-- ================================================================ --> <!-- SMIL Metainformation Module =================================== --> <!-- file: SMIL-metainformation.mod This is SMIL 2.0. Copyright 2000 W3C (MIT, INRIA, Keio), All Rights Reserved. This module declares the meta and metadata elements types and its attributes, used to provide declarative document metainformation. Author: Thierry Michel, Jacco van Ossenbruggen Revision: $Id: smil20.html,v 1.8 2001/03/01 19:04:37 jigsaw Exp $ This DTD module is identified by the PUBLIC and SYSTEM identifiers: PUBLIC "-//W3C//ELEMENTS SMIL 2.0 Document Metadata//EN" SYSTEM "SMIL-metainformation.mod" ================================================================ --> <!-- ================== Profiling Entities ========================== --> <!ENTITY % meta.content "EMPTY"> <!ENTITY % meta.attrib ""> <!ENTITY % meta.qname "meta"> <!ENTITY % metadata.content "EMPTY"> <!ENTITY % metadata.attrib ""> <!ENTITY % metadata.qname "metadata"> <!-- ================== meta element ================================ --> <!ELEMENT %meta.qname; %meta.content;> <!ATTLIST %meta.qname; %meta.attrib; %Core.attrib; %I18n.attrib; content CDATA #IMPLIED name CDATA #REQUIRED > <!-- ================== metadata element ============================ --> <!ELEMENT %metadata.qname; %metadata.content;> <!ATTLIST %metadata.qname; %metadata.attrib; %Core.attrib; %I18n.attrib; > <!-- end of SMIL-metadata.mod -->
<!-- ====================================================================== --> <!-- SMIL Structure Module =============================================== --> <!-- file: SMIL-struct.mod This is SMIL 2.0. Copyright 2000 W3C (MIT, INRIA, Keio), All Rights Reserved. This DTD module is identified by the PUBLIC and SYSTEM identifiers: PUBLIC "-//W3C//ELEMENTS SMIL 2.0 Document Structure//EN" SYSTEM "SMIL-struct.mod" Author: Warner ten Kate, Jacco van Ossenbruggen Revision: $Id: smil20.html,v 1.8 2001/03/01 19:04:37 jigsaw Exp $ ===================================================================== --> <!-- ================== SMIL Document Root =============================== --> <!ENTITY % smil.attrib "" > <!ENTITY % smil.content "EMPTY" > <!ENTITY % smil.qname "smil" > <!ELEMENT %smil.qname; %smil.content;> <!ATTLIST %smil.qname; %smil.attrib; %Core.attrib; %I18n.attrib; xmlns %URI.datatype; #REQUIRED > <!-- ================== The Document Head ================================ --> <!ENTITY % head.content "EMPTY" > <!ENTITY % head.attrib "" > <!ENTITY % head.qname "head" > <!ELEMENT %head.qname; %head.content;> <!ATTLIST %head.qname; %head.attrib; %Core.attrib; %I18n.attrib; > <!--=================== The Document Body - Timing Root ================== --> <!ENTITY % body.content "EMPTY" > <!ENTITY % body.attrib "" > <!ENTITY % body.qname "body" > <!ELEMENT %body.qname; %body.content;> <!ATTLIST %body.qname; %body.attrib; %Core.attrib; %I18n.attrib; > <!-- end of SMIL-struct.mod -->
<!-- ================================================================= --> <!-- SMIL Timing and Synchronization Modules ========================= --> <!-- file: SMIL-timing.mod This is SMIL 2.0. Copyright 2000 W3C (MIT, INRIA, Keio), All Rights Reserved. Author: Jacco van Ossenbruggen. Revision: $Id: smil20.html,v 1.8 2001/03/01 19:04:37 jigsaw Exp $ This DTD module is identified by the PUBLIC and SYSTEM identifiers: PUBLIC "-//W3C//ELEMENTS SMIL 2.0 Timing//EN" SYSTEM "SMIL-timing.mod" ================================================================= --> <!-- ================== Timing Elements ============================== --> <!ENTITY % BasicTimeContainers.module "IGNORE"> <![%BasicTimeContainers.module;[ <!ENTITY % par.content "EMPTY"> <!ENTITY % seq.content "EMPTY"> <!ENTITY % par.attrib ""> <!ENTITY % seq.attrib ""> <!ENTITY % seq.qname "seq"> <!ENTITY % par.qname "par"> <!ELEMENT %seq.qname; %seq.content;> <!ATTLIST %seq.qname; %seq.attrib; %Core.attrib; %I18n.attrib; %Description.attrib; > <!ELEMENT %par.qname; %par.content;> <!ATTLIST %par.qname; %par.attrib; %Core.attrib; %I18n.attrib; %Description.attrib; > ]]> <!-- End of BasicTimeContainers.module --> <!ENTITY % ExclTimeContainers.module "IGNORE"> <![%ExclTimeContainers.module;[ <!ENTITY % excl.content "EMPTY"> <!ENTITY % priorityClass.content "EMPTY"> <!ENTITY % excl.attrib ""> <!ENTITY % priorityClass.attrib ""> <!ENTITY % excl.qname "excl"> <!ENTITY % priorityClass.qname "priorityClass"> <!ELEMENT %excl.qname; %excl.content;> <!ATTLIST %excl.qname; %excl.attrib; %Core.attrib; %I18n.attrib; %Description.attrib; > <!ELEMENT %priorityClass.qname; %priorityClass.content;> <!ATTLIST %priorityClass.qname; %priorityClass.attrib; peers (stop|pause|defer|never) "stop" higher (stop|pause) "pause" lower (defer|never) "defer" pauseDisplay (disable|hide|show ) "show" %Description.attrib; %Core.attrib; %I18n.attrib; > ]]> <!-- End of ExclTimeContainers.module --> <!-- end of SMIL-timing.mod -->
<!-- ====================================================================== --> <!-- SMIL Transition Module ============================================== --> <!-- file: SMIL-transition.mod This is SMIL 2.0 Copyright 2000 W3C (MIT, INRIA, Keio), All Rights Reserved. Revision: $Id: smil20.html,v 1.8 2001/03/01 19:04:37 jigsaw Exp $ This DTD module is identified by the PUBLIC and SYSTEM identifiers: PUBLIC "-//W3C//ELEMENTS SMIL 2.0 Transition//EN" SYSTEM "SMIL-transition.mod" ====================================================================== --> <!ENTITY % TransitionModifiers.module "IGNORE"> <![%TransitionModifiers.module;[ <!ENTITY % transition-modifiers-attrs ' horzRepeat CDATA "0" vertRepeat CDATA "0" borderWidth CDATA "0" borderColor CDATA "black" '> ]]> <!-- End of TransitionModifiers.module --> <!ENTITY % transition-modifiers-attrs ""> <!ENTITY % CoordinatedTransition.module "IGNORE"> <![%CoordinatedTransition.module;[ <!ENTITY % coordinated-transition-attrs ' coordinated (true|false) "false" clipBoundary (parent|children) "children" '> ]]> <!-- End of CoordinatedTransition.module --> <!ENTITY % coordinated-transition-attrs ""> <!ENTITY % BasicTransitions.module "INCLUDE"> <![%BasicTransitions.module;[ <!ENTITY % transition-types "(barWipe|boxWipe|fourBoxWipe|barnDoorWipe| diagonalWipe|bowTieWipe|miscDiagonalWipe|veeWipe|barnVeeWipe|zigZagWipe| barnZigZagWipe|irisWipe|triangleWipe|arrowHeadWipe|pentagonWipe| hexagonWipe|ellipseWipe|eyeWipe|roundRectWipe|starWipe|miscShapeWipe|clockWipe| pinWheelWipe|singleSweepWipe|fanWipe|doubleFanWipe|doubleSweepWipe| saloonDoorWipe|windshieldWipe|snakeWipe|spiralWipe|parallelSnakesWipe| boxSnakesWipe|waterfallWipe|pushWipe|slideWipe|fade)" > <!ENTITY % transition-subtypes "(bottom |bottomCenter|bottomLeft|bottomLeftClockwise|bottomLeftCounterClockwise| bottomLeftDiagonal|bottomRight|bottomRightClockwise| bottomRightCounterClockwise|bottomRightDiagonal|centerRight|centerTop| circle|clockwiseBottom|clockwiseBottomRight|clockwiseLeft|clockwiseNine| clockwiseRight|clockwiseSix|clockwiseThree|clockwiseTop|clockwiseTopLeft| clockwiseTwelve|cornersIn|cornersOut|counterClockwiseBottomLeft| counterClockwiseTopRight|crossfade|diagonalBottomLeft| diagonalBottomLeftOpposite|diagonalTopLeft|diagonalTopLeftOpposite| diamond|doubleBarnDoor|doubleDiamond|down|fadeFromColor|fadeToColor| fanInHorizontal|fanInVertical|fanOutHorizontal|fanOutVertical|fivePoint| fourBlade|fourBoxHorizontal|fourBoxVertical|fourPoint|fromBottom|fromLeft| fromRight|fromTop|heart|horizontal|horizontalLeft|horizontalLeftSame| horizontalRight|horizontalRightSame|horizontalTopLeftOpposite| horizontalTopRightOpposite|keyhole|left|leftCenter|leftToRight| oppositeHorizontal|oppositeVertical|parallelDiagonal| parallelDiagonalBottomLeft|parallelDiagonalTopLeft| parallelVertical|rectangle|right|rightCenter|sixPoint|top|topCenter| topLeft|topLeftClockwise|topLeftCounterClockwise|topLeftDiagonal| topLeftHorizontal|topLeftVertical|topRight|topRightClockwise| topRightCounterClockwise|topRightDiagonal|topToBottom|twoBladeHorizontal| twoBladeVertical|twoBoxBottom|twoBoxLeft|twoBoxRight|twoBoxTop|up| vertical|verticalBottomLeftOpposite|verticalBottomSame|verticalLeft| verticalRight|verticalTopLeftOpposite|verticalTopSame)" > <!ENTITY % transition-attrs ' type %transition-types; #IMPLIED subtype %transition-subtypes; #IMPLIED fadeColor CDATA "black" %transition-modifiers-attrs; %coordinated-transition-attrs; '> <!ENTITY % transition.attrib ""> <!ENTITY % transition.content "EMPTY"> <!ENTITY % transition.qname "transition"> <!ELEMENT %transition.qname; %transition.content;> <!ATTLIST %transition.qname; %transition.attrib; %Core.attrib; %I18n.attrib; %transition-attrs; startProgress CDATA "0.0" endProgress CDATA "1.0" direction (forward|reverse) "forward" > ]]> <!-- End of BasicTransitions.module --> <!ENTITY % InlineTransitions.module "IGNORE"> <![%InlineTransitions.module;[ <!ENTITY % transitionFilter.attrib ""> <!ENTITY % transitionFilter.content "EMPTY"> <!ENTITY % transitionFilter.qname "transitionFilter"> <!ELEMENT %transitionFilter.qname; %transitionFilter.content;> <!ATTLIST %transitionFilter.qname; %transitionFilter.attrib; %Core.attrib; %I18n.attrib; %transition-attrs; %BasicInlineTiming.attrib; %BasicAnimation.attrib; calcMode (discrete|linear|paced) 'linear' > ]]> <!-- End of InlineTransitions.module --> <!-- end of SMIL-transition.mod -->
<!-- ====================================================================== --> <!-- SMIL 2.0 Document Model Module ======================================= --> <!-- file: smil-model-1.mod This is SMIL 2.0. Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved. This DTD module is identified by the PUBLIC and SYSTEM identifiers: PUBLIC "-//W3C//ENTITIES SMIL 2.0 Document Model 1.0//EN" SYSTEM "smil-model-1.mod" Author: Warner ten Kate, Jacco van Ossenbruggen, Aaron Cohen Revision: $Id: smil20.html,v 1.8 2001/03/01 19:04:37 jigsaw Exp $ ======================================================================= --> <!-- This file defines the SMIL 2.0 Language Document Model. All attributes and content models are defined in the second half of this file. We first start with some utility definitions. These are mainly used to simplify the use of Modules in the second part of the file. --> <!-- ================== Util: Head ========================================= --> <!ENTITY % head-meta.content "metadata"> <!ENTITY % head-layout.content "layout|switch"> <!ENTITY % head-control.content "customAttributes"> <!ENTITY % head-transition.content "transition+"> <!--=================== Util: Body - Content Control ======================= --> <!ENTITY % content-control "switch|prefetch"> <!ENTITY % content-control-attrs "%Test.attrib; %CustomTest.attrib; %SkipContent.attrib;"> <!--=================== Util: Body - Animation ========================= --> <!ENTITY % animation.elements "animate|set|animateMotion|animateColor"> <!--=================== Util: Body - Media ========================= --> <!ENTITY % media-object "audio|video|animation|text|img|textstream|ref|brush |%animation.elements;"> <!--=================== Util: Body - Timing ================================ --> <!ENTITY % BasicTimeContainers.class "par|seq"> <!ENTITY % ExclTimeContainers.class "excl"> <!ENTITY % timecontainer.class "%BasicTimeContainers.class;|%ExclTimeContainers.class;"> <!ENTITY % timecontainer.content "%timecontainer.class;|%media-object;|%content-control;|a"> <!ENTITY % smil-basictime.attrib " %BasicInlineTiming.attrib; %BasicInlineTiming-deprecated.attrib; %MinMaxTiming.attrib; "> <!ENTITY % timecontainer.attrib " %BasicInlineTiming.attrib; %BasicInlineTiming-deprecated.attrib; %MinMaxTiming.attrib; %RestartTiming.attrib; %RestartDefaultTiming.attrib; %SyncBehavior.attrib; %SyncBehaviorDefault.attrib; %FillDefault.attrib; "> <!-- ====================================================================== --> <!-- ====================================================================== --> <!-- ====================================================================== --> <!-- The actual content model and attribute definitions for each module sections follow below. --> <!-- ================== Content Control =================================== --> <!ENTITY % BasicContentControl.module "INCLUDE"> <!ENTITY % CustomTestAttributes.module "INCLUDE"> <!ENTITY % PrefetchControl.module "INCLUDE"> <!ENTITY % SkipContentControl.module "INCLUDE"> <!ENTITY % switch.content "((%timecontainer.class;|%media-object;| %content-control;|a|area|anchor)*|layout*)"> <!ENTITY % switch.attrib "%Test.attrib; %CustomTest.attrib;"> <!ENTITY % prefetch.attrib " %timecontainer.attrib; %MediaClip.attrib; %MediaClip.attrib.deprecated; %Test.attrib; %CustomTest.attrib; %SkipContent.attrib; "> <!ENTITY % customAttributes.attrib "%Test.attrib; %SkipContent.attrib;"> <!ENTITY % customTest.attrib "%SkipContent.attrib;"> <!-- ================== Animation ========================================= --> <!ENTITY % BasicAnimation.module "INCLUDE"> <!-- choose targetElement or XLink: --> <!ENTITY % animation-targetElement "INCLUDE"> <!ENTITY % animation-XLinkTarget "IGNORE"> <!ENTITY % animate.content "EMPTY"> <!ENTITY % animateColor.content "EMPTY"> <!ENTITY % animateMotion.content "EMPTY"> <!ENTITY % set.content "EMPTY"> <!ENTITY % animate.attrib "%SkipContent.attrib; %CustomTest.attrib;"> <!ENTITY % animateColor.attrib "%SkipContent.attrib; %CustomTest.attrib;"> <!ENTITY % animateMotion.attrib "%SkipContent.attrib; %CustomTest.attrib;"> <!ENTITY % set.attrib "%SkipContent.attrib; %CustomTest.attrib;"> <!-- ================== Layout ============================================ --> <!ENTITY % BasicLayout.module "INCLUDE"> <!ENTITY % AudioLayout.module "INCLUDE"> <!ENTITY % MultiWindowLayout.module "INCLUDE"> <!ENTITY % HierarchicalLayout.module "INCLUDE"> <!ENTITY % layout.content "(region|topLayout|root-layout|regPoint)*"> <!ENTITY % region.content "(region)*"> <!ENTITY % topLayout.content "(region)*"> <!ENTITY % rootlayout.content "EMPTY"> <!ENTITY % regPoint.content "EMPTY"> <!ENTITY % layout.attrib "%Test.attrib; %CustomTest.attrib;"> <!ENTITY % rootlayout.attrib "%content-control-attrs;"> <!ENTITY % topLayout.attrib "%content-control-attrs;"> <!ENTITY % region.attrib "%content-control-attrs;"> <!ENTITY % regPoint.attrib "%content-control-attrs;"> <!-- ================== Linking =========================================== --> <!ENTITY % LinkingAttributes.module "INCLUDE"> <!ENTITY % BasicLinking.module "INCLUDE"> <!ENTITY % ObjectLinking.module "INCLUDE"> <!ENTITY % a.content "(%timecontainer.class;|%media-object;| %content-control;)*"> <!ENTITY % area.content "(animate|set)*"> <!ENTITY % anchor.content "(animate|set)*"> <!ENTITY % a.attrib "%smil-basictime.attrib; %Test.attrib; %CustomTest.attrib;"> <!ENTITY % area.attrib "%smil-basictime.attrib; %content-control-attrs;"> <!ENTITY % anchor.attrib "%smil-basictime.attrib; %content-control-attrs;"> <!-- ================== Media ============================================ --> <!ENTITY % BasicMedia.module "INCLUDE"> <!ENTITY % MediaClipping.module "INCLUDE"> <!ENTITY % MediaClipping.deprecated.module "INCLUDE"> <!ENTITY % MediaClipMarkers.module "INCLUDE"> <!ENTITY % MediaParam.module "INCLUDE"> <!ENTITY % BrushMedia.module "INCLUDE"> <!ENTITY % MediaAccessibility.module "INCLUDE"> <!ENTITY % media-object.content "(%animation.elements;|switch|anchor|area |param)*"> <!ENTITY % media-object.attrib " %BasicInlineTiming.attrib; %BasicInlineTiming-deprecated.attrib; %MinMaxTiming.attrib; %RestartTiming.attrib; %RestartDefaultTiming.attrib; %SyncBehavior.attrib; %SyncBehaviorDefault.attrib; %Endsync.media.attrib; %Fill.attrib; %FillDefault.attrib; %Test.attrib; %CustomTest.attrib; %Region.attrib; %Transition.attrib; %BackgroundColor.attrib; %BackgroundColor-deprecated.attrib; %Sub-region.attrib; %RegistrationPoint.attrib; %Fit.attrib; %Tabindex.attrib; "> <!ENTITY % brush.attrib "%SkipContent.attrib;"> <!ENTITY % param.attrib "%content-control-attrs;"> <!-- ================== Metadata ========================================== --> <!ENTITY % meta.content "EMPTY"> <!ENTITY % meta.attrib "%SkipContent.attrib;"> <!ENTITY % metadata.content "EMPTY"> <!ENTITY % metadata.attrib "%SkipContent.attrib;"> <!-- ================== Structure ========================================= --> <!ENTITY % Structure.module "INCLUDE"> <!ENTITY % smil.content "(head?,body?)"> <!ENTITY % head.content "( meta*, ((%head-control.content;), meta*)?, ((%head-meta.content;), meta*)?, ((%head-layout.content;), meta*)?, ((%head-transition.content;),meta*)? )"> <!ENTITY % body.content "(%timecontainer.class;|%media-object;| %content-control;|a)*"> <!ENTITY % smil.attrib "%Test.attrib;"> <!ENTITY % body.attrib " %timecontainer.attrib; %Description.attrib; %Fill.attrib; "> <!-- ================== Transitions ======================================= --> <!ENTITY % BasicTransitions.module "INCLUDE"> <!ENTITY % CoordinatedTransition.module "INCLUDE"> <!ENTITY % TransitionModifiers.module "INCLUDE"> <!ENTITY % InlineTransitions.module "IGNORE"> <!ENTITY % transition.content "EMPTY"> <!ENTITY % transition.attrib "%smil-basictime.attrib; %content-control-attrs;"> <!-- ================== Timing ============================================ --> <!ENTITY % BasicInlineTiming.module "INCLUDE"> <!ENTITY % SyncbaseTiming.module "INCLUDE"> <!ENTITY % EventTiming.module "INCLUDE"> <!ENTITY % WallclockTiming.module "INCLUDE"> <!ENTITY % MultiSyncArcTiming.module "INCLUDE"> <!ENTITY % MediaMarkerTiming.module "INCLUDE"> <!ENTITY % MinMaxTiming.module "INCLUDE"> <!ENTITY % BasicTimeContainers.module "INCLUDE"> <!ENTITY % ExclTimeContainers.module "INCLUDE"> <!ENTITY % PrevTiming.module "INCLUDE"> <!ENTITY % RestartTiming.module "INCLUDE"> <!ENTITY % SyncBehavior.module "INCLUDE"> <!ENTITY % SyncBehaviorDefault.module "INCLUDE"> <!ENTITY % RestartDefault.module "INCLUDE"> <!ENTITY % FillDefault.module "INCLUDE"> <!ENTITY % par.attrib " %Endsync.attrib; %Fill.attrib; %timecontainer.attrib; %Test.attrib; %CustomTest.attrib; %Region.attrib; "> <!ENTITY % seq.attrib " %Fill.attrib; %timecontainer.attrib; %Test.attrib; %CustomTest.attrib; %Region.attrib; "> <!ENTITY % excl.attrib " %Endsync.attrib; %Fill.attrib; %timecontainer.attrib; %Test.attrib; %CustomTest.attrib; %Region.attrib; %SkipContent.attrib; "> <!ENTITY % par.content "(%timecontainer.content;)*"> <!ENTITY % seq.content "(%timecontainer.content;)*"> <!ENTITY % excl.content "((%timecontainer.content;)*|priorityClass+)"> <!ENTITY % priorityClass.attrib "%content-control-attrs;"> <!ENTITY % priorityClass.content "(%timecontainer.content;)*">
<!-- ....................................................................... --> <!-- SMIL 2.0 DTD ......................................................... --> <!-- file: SMIL20.dtd --> <!-- SMIL 2.0 DTD This is SMIL 2.0. Copyright 1998-2000 World Wide Web Consortium (Massachusetts Institute of Technology, Institut National de Recherche en Informatique et en Automatique, Keio University). All Rights Reserved. Permission to use, copy, modify and distribute the SMIL 2.0 DTD and its accompanying documentation for any purpose and without fee is hereby granted in perpetuity, provided that the above copyright notice and this paragraph appear in all copies. The copyright holders make no representation about the suitability of the DTD for any purpose. It is provided "as is" without expressed or implied warranty. Author: Jacco van Ossenbruggen Revision: $Id: smil20.html,v 1.8 2001/03/01 19:04:37 jigsaw Exp $ --> <!-- This is the driver file for the SMIL 2.0 DTD. This DTD module is identified by the PUBLIC and SYSTEM identifiers: PUBLIC "-//W3C//DTD SMIL 2.0//EN" SYSTEM "http://www.w3.org/2001/SMIL20/WD/SMIL20.dtd" --> <!ENTITY % NS.prefixed "IGNORE" > <!ENTITY % SMIL.prefix "" > <!-- Define the Content Model --> <!ENTITY % smil-model.mod PUBLIC "-//W3C//ENTITIES SMIL 2.0 Document Model 1.0//EN" "smil-model-1.mod" > <!-- Modular Framework Module ................................... --> <!ENTITY % smil-framework.module "INCLUDE" > <![%smil-framework.module;[ <!ENTITY % smil-framework.mod PUBLIC "-//W3C//ENTITIES SMIL 2.0 Modular Framework 1.0//EN" "smil-framework-1.mod" > %smil-framework.mod;]]> <!-- The SMIL 2.0 Profile includes the following sections: C. The SMIL Animation Module D. The SMIL Content Control Module G. The SMIL Layout Module H. The SMIL Linking Module I. The SMIL Media Object Module J. The SMIL Metainformation Module K. The SMIL Structure Module L. The SMIL Timing and Synchronization Module M. Integrating SMIL Timing into other XML-Based Languages P. The SMIL Transition effects Module The SMIL Streaming Media Object Module is optional. --> <!ENTITY % streamingmedia.model "IGNORE"> <![%streamingmedia.model;[ <!ENTITY % streaming-mod PUBLIC "-//W3C//ELEMENTS SMIL 2.0 Streaming Media Objects//EN" "SMIL-streamingmedia.mod"> %streaming-mod; ]]> <!ENTITY % anim-mod PUBLIC "-//W3C//ELEMENTS SMIL 2.0 Animation//EN" "SMIL-anim.mod"> <!ENTITY % control-mod PUBLIC "-//W3C//ELEMENTS SMIL 2.0 Content Control//EN" "SMIL-control.mod"> <!ENTITY % layout-mod PUBLIC "-//W3C//ELEMENTS SMIL 2.0 Layout//EN" "SMIL-layout.mod"> <!ENTITY % link-mod PUBLIC "-//W3C//ELEMENTS SMIL 2.0 Linking//EN" "SMIL-link.mod"> <!ENTITY % media-mod PUBLIC "-//W3C//ELEMENTS SMIL 2.0 Media Objects//EN" "SMIL-media.mod"> <!ENTITY % meta-mod PUBLIC "-//W3C//ELEMENTS SMIL 2.0 Document Metainformation//EN" "SMIL-metainformation.mod"> <!ENTITY % struct-mod PUBLIC "-//W3C//ELEMENTS SMIL 2.0 Document Structure//EN" "SMIL-struct.mod"> <!ENTITY % timing-mod PUBLIC "-//W3C//ELEMENTS SMIL 2.0 Timing//EN" "SMIL-timing.mod"> <!ENTITY % transition-mod PUBLIC "-//W3C//ELEMENTS SMIL 2.0 Transition//EN" "SMIL-transition.mod"> %struct-mod; %anim-mod; %control-mod; %meta-mod; %layout-mod; %link-mod; %media-mod; %timing-mod; %transition-mod;
<!-- ...................................................................... --> <!-- SMIL 2.0 Datatypes Module ........................................... --> <!-- file: smil-datatypes-1.mod This is SMIL 2.0. Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved. Revision: $Id: smil20.html,v 1.8 2001/03/01 19:04:37 jigsaw Exp $ This DTD module is identified by the PUBLIC and SYSTEM identifiers: PUBLIC "-//W3C//ENTITIES SMIL 2.0 Datatypes 1.0//EN" SYSTEM "smil-datatypes-1.mod" ....................................................................... --> <!-- Datatypes defines containers for the following datatypes, many of these imported from other specifications and standards. --> <!ENTITY % Character.datatype "CDATA"> <!-- a single character from [ISO10646] --> <!ENTITY % ContentType.datatype "CDATA"> <!-- media type, as per [RFC2045] --> <!ENTITY % LanguageCode.datatype "NMTOKEN"> <!-- a language code, as per [RFC1766] --> <!ENTITY % LanguageCodes.datatype "CDATA"> <!-- comma-separated list of language codes, as per [RFC1766] --> <!ENTITY % Number.datatype "CDATA"> <!-- one or more digits --> <!ENTITY % Script.datatype "CDATA"> <!-- script expression --> <!ENTITY % Text.datatype "CDATA"> <!-- used for titles etc. --> <!ENTITY % TimeValue.datatype "CDATA"> <!-- a Number, possibly with its dimension, or a reserved word like 'indefinite' --> <!ENTITY % URI.datatype "CDATA" > <!-- used for URI references -->
<!-- ...................................................................... --> <!-- SMIL 2.0 Common Attributes Module ................................... --> <!-- file: smil-attribs-1.mod This is SMIL 2.0. Copyright 2000 W3C (MIT, INRIA, Keio), All Rights Reserved. Revision: $Id: smil20.html,v 1.8 2001/03/01 19:04:37 jigsaw Exp $ This DTD module is identified by the PUBLIC and SYSTEM identifiers: PUBLIC "-//W3C//ENTITIES SMIL 2.0 Common Attributes 1.0//EN" SYSTEM "smil-attribs-1.mod" ...................................................................... --> <!-- Common Attributes This module declares the common attributes for the SMIL DTD Modules. --> <!ENTITY % SMIL.pfx ""> <!ENTITY % Id.attrib "%SMIL.pfx;id ID #IMPLIED" > <!ENTITY % Class.attrib "%SMIL.pfx;class CDATA #IMPLIED" > <!ENTITY % Title.attrib "%SMIL.pfx;title %Text.datatype; #IMPLIED" > <!ENTITY % Longdesc.attrib "%SMIL.pfx;longdesc %URI.datatype; #IMPLIED" > <!ENTITY % Alt.attrib "%SMIL.pfx;alt %Text.datatype; #IMPLIED" > <!ENTITY % Accessibility.attrib " %Longdesc.attrib; %Alt.attrib; "> <!ENTITY % Core.extra.attrib "" > <!ENTITY % Core.attrib " xml:base %URI.datatype; #IMPLIED %Id.attrib; %Class.attrib; %Title.attrib; %Accessibility.attrib; %Core.extra.attrib; "> <!ENTITY % I18n.extra.attrib "" > <!ENTITY % I18n.attrib " xml:lang %LanguageCode.datatype; #IMPLIED %I18n.extra.attrib;" > <!ENTITY % Description.attrib " %SMIL.pfx;abstract %Text.datatype; #IMPLIED %SMIL.pfx;author %Text.datatype; #IMPLIED %SMIL.pfx;copyright %Text.datatype; #IMPLIED "> <!ENTITY % Tabindex.attrib " %SMIL.pfx;tabindex %Number.datatype; #IMPLIED "> <!-- ================== BasicLayout ======================================= --> <!ENTITY % Region.attrib " %SMIL.pfx;region CDATA #IMPLIED "> <!ENTITY % Fill.attrib " %SMIL.pfx;fill (remove|freeze|hold|transition|auto|default) 'default' "> <!ENTITY % FillDefault.attrib " %SMIL.pfx;fillDefault (remove|freeze|hold|transition|auto|inherit) 'inherit' "> <!-- ================== HierarchicalLayout ================================ --> <!ENTITY % BackgroundColor.attrib " %SMIL.pfx;backgroundColor CDATA #IMPLIED "> <!ENTITY % BackgroundColor-deprecated.attrib " %SMIL.pfx;background-color CDATA #IMPLIED "> <!ENTITY % Sub-region.attrib " %SMIL.pfx;top CDATA 'auto' %SMIL.pfx;bottom CDATA 'auto' %SMIL.pfx;left CDATA 'auto' %SMIL.pfx;right CDATA 'auto' %SMIL.pfx;height CDATA 'auto' %SMIL.pfx;width CDATA 'auto' %SMIL.pfx;z-index CDATA #IMPLIED "> <!ENTITY % Fit.attrib " %SMIL.pfx;fit (hidden|fill|meet|scroll|slice) #IMPLIED "> <!-- ================ Registration Point attribute for media elements ============ --> <!-- integrating language using HierarchicalLayout must include regPoint --> <!-- attribute on media elements for regPoint elements to be useful --> <!ENTITY % RegPoint.attrib " %SMIL.pfx;regPoint CDATA #IMPLIED "> <!ENTITY % RegAlign.attrib " %SMIL.pfx;regAlign (topLeft|topMid|topRight|midLeft|center| midRight|bottomLeft|bottomMid|bottomRight) #IMPLIED "> <!ENTITY % RegistrationPoint.attrib " %RegPoint.attrib; %RegAlign.attrib; "> <!--=================== Content Control =======================--> <!-- customTest Attribute --> <!ENTITY % CustomTest.attrib " %SMIL.pfx;customTest IDREF #IMPLIED "> <!-- ========================= SkipContentControl Module ========================= --> <!ENTITY % SkipContent.attrib " %SMIL.pfx;skip-content (true|false) 'true' "> <!-- Content Control Test Attributes --> <!ENTITY % Test.attrib " %SMIL.pfx;systemBitrate CDATA #IMPLIED %SMIL.pfx;systemCaptions (on|off) #IMPLIED %SMIL.pfx;systemLanguage CDATA #IMPLIED %SMIL.pfx;systemOverdubOrSubtitle (overdub|subtitle) #IMPLIED %SMIL.pfx;systemRequired CDATA #IMPLIED %SMIL.pfx;systemScreenSize CDATA #IMPLIED %SMIL.pfx;systemScreenDepth CDATA #IMPLIED %SMIL.pfx;systemAudioDesc (on|off) #IMPLIED %SMIL.pfx;systemOperatingSystem NMTOKEN #IMPLIED %SMIL.pfx;systemCPU NMTOKEN #IMPLIED %SMIL.pfx;systemComponent CDATA #IMPLIED %SMIL.pfx;system-bitrate CDATA #IMPLIED %SMIL.pfx;system-captions (on|off) #IMPLIED %SMIL.pfx;system-language CDATA #IMPLIED %SMIL.pfx;system-overdub-or-caption (overdub|caption) #IMPLIED %SMIL.pfx;system-required CDATA #IMPLIED %SMIL.pfx;system-screen-size CDATA #IMPLIED %SMIL.pfx;system-screen-depth CDATA #IMPLIED "> <!-- SMIL Animation Module ================================================ --> <!ENTITY % BasicAnimation.attrib " %SMIL.pfx;values CDATA #IMPLIED %SMIL.pfx;from CDATA #IMPLIED %SMIL.pfx;to CDATA #IMPLIED %SMIL.pfx;by CDATA #IMPLIED "> <!-- SMIL Timing Module =================================================== --> <!ENTITY % BasicInlineTiming.attrib " %SMIL.pfx;dur %TimeValue.datatype; #IMPLIED %SMIL.pfx;repeatCount %TimeValue.datatype; #IMPLIED %SMIL.pfx;repeatDur %TimeValue.datatype; #IMPLIED %SMIL.pfx;begin %TimeValue.datatype; #IMPLIED %SMIL.pfx;end %TimeValue.datatype; #IMPLIED "> <!ENTITY % MinMaxTiming.attrib " %SMIL.pfx;min %TimeValue.datatype; '0' %SMIL.pfx;max %TimeValue.datatype; 'indefinite' "> <!ENTITY % BasicInlineTiming-deprecated.attrib " %SMIL.pfx;repeat %TimeValue.datatype; #IMPLIED "> <!ENTITY % Endsync.attrib " %SMIL.pfx;endsync CDATA 'last' "> <!-- endsync has a different default when applied to media elements --> <!ENTITY % Endsync.media.attrib " %SMIL.pfx;endsync CDATA 'media' "> <!ENTITY % TimeContainerAttributes.attrib " %SMIL.pfx;timeAction CDATA #IMPLIED %SMIL.pfx;timeContainer CDATA #IMPLIED "> <!ENTITY % RestartTiming.attrib " %SMIL.pfx;restart (always|whenNotActive|never|default) 'default' "> <!ENTITY % RestartDefaultTiming.attrib " %SMIL.pfx;restartDefault (inherit|always|never|whenNotActive) 'inherit' "> <!ENTITY % SyncBehavior.attrib " %SMIL.pfx;syncBehavior (canSlip|locked|independent|default) 'default' %SMIL.pfx;syncTolerance %TimeValue.datatype; 'default' "> <!ENTITY % SyncBehaviorDefault.attrib " %SMIL.pfx;syncBehaviorDefault (canSlip|locked|independent|default) 'default' %SMIL.pfx;syncToleranceDefault %TimeValue.datatype; 'inherit' "> <!ENTITY % SyncMaster.attrib " %SMIL.pfx;syncMaster (true|false) 'false' "> <!-- ================== Time Manipulations ================================= --> <!ENTITY % TimeManipulations.attrib " %SMIL.pfx;accelerate %Number.datatype; '0' %SMIL.pfx;decelerate %Number.datatype; '0' %SMIL.pfx;speed %Number.datatype; '1.0' %SMIL.pfx;autoReverse (true|false) 'false' "> <!-- ================== Media Objects ====================================== --> <!ENTITY % MediaClip.attrib " %SMIL.pfx;clipBegin CDATA #IMPLIED %SMIL.pfx;clipEnd CDATA #IMPLIED "> <!ENTITY % MediaClip.attrib.deprecated " %SMIL.pfx;clip-begin CDATA #IMPLIED %SMIL.pfx;clip-end CDATA #IMPLIED "> <!-- ================== Streaming Media ==================================== --> <!ENTITY % Streaming-media.attrib " %SMIL.pfx;port CDATA #IMPLIED %SMIL.pfx;rtpformat CDATA #IMPLIED %SMIL.pfx;transport CDATA #IMPLIED "> <!ENTITY % Streaming-timecontainer.attrib " %SMIL.pfx;control CDATA #IMPLIED "> <!-- ================== Transitions Media ================================== --> <!ENTITY % Transition.attrib " %SMIL.pfx;transIn CDATA #IMPLIED %SMIL.pfx;transOut CDATA #IMPLIED ">
<!-- ....................................................................... --> <!-- SMIL Qualified Names Module .......................................... --> <!-- file: smil-qname-1.mod This is SMIL. Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved. Revision: $Id: smil20.html,v 1.8 2001/03/01 19:04:37 jigsaw Exp $ SMI This DTD module is identified by the PUBLIC and SYSTEM identifiers: PUBLIC "-//W3C//ENTITIES SMIL Qualified Names 1.0//EN" SYSTEM "smil-qname-1.mod" ....................................................................... --> <!-- SMIL Qualified Names This module is contained in two parts, labeled Section 'A' and 'B': Section A declares parameter entities to support namespace- qualified names, namespace declarations, and name prefixing for SMIL and extensions. Section B declares parameter entities used to provide namespace-qualified names for all SMIL element types: %animation.qname; the xmlns-qualified name for <animation> %video.qname; the xmlns-qualified name for <video> ... SMIL extensions would create a module similar to this one, using the '%smil-qname-extra.mod;' parameter entity to insert it within Section A. A template module suitable for this purpose ('template-qname-1.mod') is included in the XHTML distribution. --> <!-- Section A: SMIL XML Namespace Framework :::::::::::::::::::: --> <!-- 1. Declare the two parameter entities used to support XLink, first the parameter entity container for the URI used to identify the XLink namespace: --> <!ENTITY % XLINK.xmlns "http://www.w3.org/1999/xlink" > <!-- This contains the XLink namespace declaration attribute. --> <!ENTITY % XLINK.xmlns.attrib "xmlns:xlink %URI.datatype; #FIXED '%XLINK.xmlns;'" > <!-- 2. Declare parameter entities (eg., %SMIL.xmlns;) containing the namespace URI for the SMIL namespace, and any namespaces included by SMIL: --> <!ENTITY % SMIL.xmlns "http://www.w3.org/2001/SMIL20/WD/" > <!-- 3. Declare parameter entities (eg., %SMIL.prefix;) containing the default namespace prefix string(s) to use when prefixing is enabled. This may be overridden in the DTD driver or the internal subset of a document instance. NOTE: As specified in [XMLNAMES], the namespace prefix serves as a proxy for the URI reference, and is not in itself significant. --> <!ENTITY % SMIL.prefix "" > <!-- 4. Declare a %SMIL.prefixed; conditional section keyword, used to activate namespace prefixing. The default value should inherit '%NS.prefixed;' from the DTD driver, so that unless overridden, the default behaviour follows the overall DTD prefixing scheme. --> <!ENTITY % NS.prefixed "IGNORE" > <!ENTITY % SMIL.prefixed "%NS.prefixed;" > <!-- 5. Declare parameter entities (eg., %SMIL.pfx;) containing the colonized prefix(es) (eg., '%SMIL.prefix;:') used when prefixing is active, an empty string when it is not. --> <![%SMIL.prefixed;[ <!ENTITY % SMIL.pfx "%SMIL.prefix;:" > ]]> <!ENTITY % SMIL.pfx "" > <!-- declare qualified name extensions here --> <!ENTITY % smil-qname-extra.mod "" > %smil-qname-extra.mod; <!-- 6. The parameter entity %SMIL.xmlns.extra.attrib; may be redeclared to contain any non-SMIL namespace declaration attributes for namespaces embedded in SMIL. The default is an empty string. XLink should be included here if used in the DTD and not already included by a previously-declared %*.xmlns.extra.attrib;. --> <!ENTITY % SMIL.xmlns.extra.attrib "" > <!-- 7. The parameter entity %NS.prefixed.attrib; is defined to be the prefix for SMIL elements if any and whatever is in SMIL.xmlns.extra.attrib. --> <![%SMIL.prefixed;[ <!ENTITY % NS.prefixed.attrib "xmlns:%SMIL.prefix; %URI.datatype; #FIXED '%SMIL.xmlns;' %SMIL.xmlns.extra.attrib; " > ]]> <!ENTITY % NS.prefixed.attrib "%SMIL.xmlns.extra.attrib;" > <!-- Section B: SMIL Qualified Names ::::::::::::::::::::::::::::: --> <!-- This section declares parameter entities used to provide namespace-qualified names for all SMIL element types. --> <!ENTITY % animate.qname "%SMIL.pfx;animate" > <!ENTITY % set.qname "%SMIL.pfx;set" > <!ENTITY % animateMotion.qname "%SMIL.pfx;animateMotion" > <!ENTITY % animateColor.qname "%SMIL.pfx;animateColor" > <!ENTITY % switch.qname "%SMIL.pfx;switch" > <!ENTITY % customTest.qname "%SMIL.pfx;customTest" > <!ENTITY % customAttributes.qname "%SMIL.pfx;customAttributes" > <!ENTITY % prefetch.qname "%SMIL.pfx;prefetch" > <!ENTITY % layout.qname "%SMIL.pfx;layout" > <!ENTITY % region.qname "%SMIL.pfx;region" > <!ENTITY % root-layout.qname "%SMIL.pfx;root-layout" > <!ENTITY % topLayout.qname "%SMIL.pfx;topLayout" > <!ENTITY % regPoint.qname "%SMIL.pfx;regPoint" > <!ENTITY % a.qname "%SMIL.pfx;a" > <!ENTITY % area.qname "%SMIL.pfx;area" > <!ENTITY % anchor.qname "%SMIL.pfx;anchor" > <!ENTITY % ref.qname "%SMIL.pfx;ref" > <!ENTITY % audio.qname "%SMIL.pfx;audio" > <!ENTITY % img.qname "%SMIL.pfx;img" > <!ENTITY % video.qname "%SMIL.pfx;video" > <!ENTITY % text.qname "%SMIL.pfx;text" > <!ENTITY % textstream.qname "%SMIL.pfx;textstream" > <!ENTITY % animation.qname "%SMIL.pfx;animation" > <!ENTITY % param.qname "%SMIL.pfx;param" > <!ENTITY % brush.qname "%SMIL.pfx;brush" > <!ENTITY % meta.qname "%SMIL.pfx;meta" > <!ENTITY % metadata.qname "%SMIL.pfx;metadata" > <!ENTITY % smil.qname "%SMIL.pfx;smil" > <!ENTITY % head.qname "%SMIL.pfx;head" > <!ENTITY % body.qname "%SMIL.pfx;body" > <!ENTITY % seq.qname "%SMIL.pfx;seq" > <!ENTITY % par.qname "%SMIL.pfx;par" > <!ENTITY % excl.qname "%SMIL.pfx;excl" > <!ENTITY % transition.qname "%SMIL.pfx;transition" > <!ENTITY % transitionFilter.qname "%SMIL.pfx;transitionFilter" > <!-- end of smil-qname-1.mod -->
<!-- ...................................................................... --> <!-- SMIL 2.0 Modular Framework Module ................................... --> <!-- file: smil-framework-1.mod This is SMIL 2.0. Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved. This DTD module is identified by the PUBLIC and SYSTEM identifiers: PUBLIC "-//W3C//ENTITIES SMIL 2.0 Modular Framework 1.0//EN" SYSTEM "smil-framework-1.mod" Revision: $Id: smil20.html,v 1.8 2001/03/01 19:04:37 jigsaw Exp $ ....................................................................... --> <!-- Modular Framework This required module instantiates the modules needed to support the SMIL 2.0 modularization model, including: + datatypes + namespace-qualified names + common attributes + document model --> <!ENTITY % smil-datatypes.module "INCLUDE" > <![%smil-datatypes.module;[ <!ENTITY % smil-datatypes.mod PUBLIC "-//W3C//ENTITIES SMIL 2.0 Datatypes 1.0//EN" "smil-datatypes-1.mod" > %smil-datatypes.mod;]]> <!ENTITY % smil-qname.module "INCLUDE" > <![%smil-qname.module;[ <!ENTITY % smil-qname.mod PUBLIC "-//W3C//ENTITIES SMIL 2.0 Qualified Names 1.0//EN" "smil-qname-1.mod" > %smil-qname.mod;]]> <!ENTITY % smil-attribs.module "INCLUDE" > <![%smil-attribs.module;[ <!ENTITY % smil-attribs.mod PUBLIC "-//W3C//ENTITIES SMIL 2.0 Common Attributes 1.0//EN" "smil-attribs-1.mod" > %smil-attribs.mod;]]> <!ENTITY % smil-model.module "INCLUDE" > <![%smil-model.module;[ <!-- A content model MUST be defined by the driver file --> %smil-model.mod;]]> <!-- end of smil-framework-1.mod -->
This section is informative
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" targetNamespace="http://www.w3.org/2001/SMIL20/WD/" elementFormDefault="qualified"> <!-- these URL's may have to be expanded to their full and proper locations --> <!-- include the schema files for the building block types --> <include schemaLocation="smil20-utility.xsd"/> <include schemaLocation="smil20-layout.xsd"/> <include schemaLocation="smil20-struct.xsd"/> <include schemaLocation="smil20-animate.xsd"/> <include schemaLocation="smil20-media.xsd"/> <include schemaLocation="smil20-content.xsd"/> <include schemaLocation="smil20-linking.xsd"/> <include schemaLocation="smil20-meta.xsd"/> <include schemaLocation="smil20-timemanip.xsd"/> <include schemaLocation="smil20-transitions.xsd"/> <include schemaLocation="smil20-timing.xsd"/> <!-- import the smil20 language namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/Language" schemaLocation="smil20-language.xsd"/> <!-- import the definitions in the modules namespaces --> <import namespace="http://www.w3.org/2001/SMIL20/WD/AccessKeyTiming" schemaLocation="smil20-AccessKeyTiming.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/AudioLayout" schemaLocation="smil20-AudioLayout.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/BasicAnimation" schemaLocation="smil20-BasicAnimation.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/BasicContentControl" schemaLocation="smil20-BasicContentControl.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/BasicInlineTiming" schemaLocation="smil20-BasicInlineTiming.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/BasicLayout" schemaLocation="smil20-BasicLayout.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/BasicLinking" schemaLocation="smil20-BasicLinking.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/BasicMedia" schemaLocation="smil20-BasicMedia.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/BasicTimeContainers" schemaLocation="smil20-BasicTimeContainers.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/BasicTransitions" schemaLocation="smil20-BasicTransitions.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/BrushMedia" schemaLocation="smil20-BrushMedia.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/CoordinatedTransitions" schemaLocation="smil20-CoordinatedTransitions.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/CustomTestAttributes" schemaLocation="smil20-CustomTestAttributes.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/EventTiming" schemaLocation="smil20-EventTiming.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/ExclTimeContainers" schemaLocation="smil20-ExclTimeContainers.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/FillDefault" schemaLocation="smil20-FillDefault.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/HierarchicalLayout" schemaLocation="smil20-HierarchicalLayout.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/InlineTransitions" schemaLocation="smil20-InlineTransitions.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/LinkingAttributes" schemaLocation="smil20-LinkingAttributes.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/MediaAccessibility" schemaLocation="smil20-MediaAccessibility.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/MediaClipMarkers" schemaLocation="smil20-MediaClipMarkers.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/MediaClipping" schemaLocation="smil20-MediaClipping.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/MediaDescription" schemaLocation="smil20-MediaDescription.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/MediaMarkerTiming" schemaLocation="smil20-MediaMarkerTiming.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/MediaParam" schemaLocation="smil20-MediaParam.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/Metainformation" schemaLocation="smil20-Metainformation.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/MinMaxTiming" schemaLocation="smil20-MinMaxTiming.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/MultiArcTiming" schemaLocation="smil20-MultiArcTiming.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/MultiWindowLayout" schemaLocation="smil20-MultiWindowLayout.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/PrefetchControl" schemaLocation="smil20-PrefetchControl.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/PrevTiming" schemaLocation="smil20-PrevTiming.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/RepeatTiming" schemaLocation="smil20-RepeatTiming.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/RepeatValueTiming" schemaLocation="smil20-RepeatValueTiming.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/RestartDefault" schemaLocation="smil20-RestartDefault.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/RestartTiming" schemaLocation="smil20-RestartTiming.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/SkipContentControl" schemaLocation="smil20-SkipContentControl.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/SplineAnimation" schemaLocation="smil20-SplineAnimation.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/Structure" schemaLocation="smil20-Structure.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/SyncbaseTiming" schemaLocation="smil20-SyncbaseTiming.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/SyncBehavior" schemaLocation="smil20-SyncBehavior.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/SyncBehaviorDefault" schemaLocation="smil20-SyncBehaviorDefault.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/SyncMaster" schemaLocation="smil20-SyncMaster.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/TimeContainerAttributes" schemaLocation="smil20-TimeContainerAttributes.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/TimeManipulations" schemaLocation="smil20-TimeManipulations.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/TransitionModifiers" schemaLocation="smil20-TransitionModifiers.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/WallclockTiming" schemaLocation="smil20-WallclockTiming.xsd"/> <!-- import the definitions in the module collection namespaces --> <import namespace="http://www.w3.org/2001/SMIL20/WD/HostLanguage" schemaLocation="smil20-HostLanguage.xsd"/> <import namespace="http://www.w3.org/2001/SMIL20/WD/IntegrationSet" schemaLocation="smil20-IntegrationSet.xsd"/> </schema>
<!-- XML Schema for the SMIL 2.0 Animation functionality. This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-animate.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" targetNamespace="http://www.w3.org/2001/SMIL20/WD/" elementFormDefault="qualified"> <!-- in general, an integration language should include only one of "animTargetAttrs" and "animTargetXLinkAttrs" --> <attributeGroup name="animTargetAttrs"> <attribute name="targetElement" type="IDREF" use="optional" /> </attributeGroup> <attributeGroup name="animTargetXLinkAttrs"> <attribute name="actuate" use="default" value="onLoad"> <simpleType> <restriction base="string"> <enumeration value="onLoad"/> <enumeration value="onRequest"/> </restriction> </simpleType> </attribute> <attribute name="href" type="uriReference" use="optional"/> <attribute name="show" use="default" value="embed"> <simpleType> <restriction base="string"> <enumeration value="new"/> <enumeration value="embed"/> <enumeration value="replace"/> </restriction> </simpleType> </attribute> <attribute name="type" use="default" value="simple"> <simpleType> <restriction base="string"> <enumeration value="simple"/> <enumeration value="extended"/> <enumeration value="locator"/> <enumeration value="arc"/> </restriction> </simpleType> </attribute> </attributeGroup> <attributeGroup name="animNamedTargetAttrs"> <attribute name="attributeName" type="string" use="required"/> <attribute name="attributeType" use="default" value="auto"> <simpleType> <restriction base="string"> <enumeration value="XML"/> <enumeration value="CSS"/> <enumeration value="auto"/> </restriction> </simpleType> </attribute> </attributeGroup> <!-- 'spline' is only included with SplineAnimation module, but it is not clear how to exclude it otherwise, so we have two otherwise identical attribute groups, 'animModeAttrs' and 'animSplineModeAttrs', that only differ by included the 'spline' attribute value. Use one or the other of these. --> <attributeGroup name="animModeAttrs"> <attribute name="calcMode" use="default" value="linear"> <simpleType> <restriction base="string"> <enumeration value="discrete"/> <enumeration value="linear"/> <enumeration value="paced"/> </restriction> </simpleType> </attribute> </attributeGroup> <attributeGroup name="animSplineModeAttrs"> <attribute name="calcMode" use="default" value="linear"> <simpleType> <restriction base="string"> <enumeration value="discrete"/> <enumeration value="linear"/> <enumeration value="paced"/> <enumeration value="spline"/> </restriction> </simpleType> </attribute> </attributeGroup> <!-- include the next two attribute groups only if the SplineAnimation module is included --> <attributeGroup name="splineAnimValueAttrs"> <attribute name="keyTimes" type="string" use="optional"/> <attribute name="keySplines" type="string" use="optional"/> </attributeGroup> <attributeGroup name="splineAnimPathAttrs"> <attribute name="path" type="string" use="optional"/> </attributeGroup> <attributeGroup name="animAddAccumAttrs"> <attribute name="additive" use="default" value="replace"> <simpleType> <restriction base="string"> <enumeration value="replace"/> <enumeration value="sum"/> </restriction> </simpleType> </attribute> <attribute name="accumulate" use="default" value="none"> <simpleType> <restriction base="string"> <enumeration value="none"/> <enumeration value="sum"/> </restriction> </simpleType> </attribute> </attributeGroup> <attributeGroup name="animSetValuesAttrs"> <attribute name="to" use="optional" type="string"/> </attributeGroup> <attributeGroup name="animValuesAttrs"> <attributeGroup ref="smil20:animSetValuesAttrs"/> <attribute name="from" use="optional" type="string"/> <attribute name="by" use="optional" type="string"/> <attribute name="values" use="optional" type="string"/> </attributeGroup> <complexType name="animatePrototype"> <attributeGroup ref="smil20:animNamedTargetAttrs"/> <attributeGroup ref="smil20:animAddAccumAttrs"/> <attributeGroup ref="smil20:animValuesAttrs"/> </complexType> <complexType name="setPrototype"> <attributeGroup ref="smil20:animNamedTargetAttrs"/> <attributeGroup ref="smil20:animSetValuesAttrs"/> </complexType> <complexType name="animateMotionPrototype"> <attributeGroup ref="smil20:animAddAccumAttrs"/> <attributeGroup ref="smil20:animValuesAttrs"/> <attribute name="origin" type="string" use="optional"/> </complexType> <complexType name="animateColorPrototype"> <attributeGroup ref="smil20:animNamedTargetAttrs"/> <attributeGroup ref="smil20:animAddAccumAttrs"/> <attributeGroup ref="smil20:animValuesAttrs"/> </complexType> <!-- global animate element --> <element name="animate" type="smil20:animateType" substitutionGroup="smil20lang:animate"/> <complexType name="animateType"> <complexContent> <extension base="smil20:animatePrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <any namespace="##other" processContents="lax"/> </choice> <attributeGroup ref="smil20:animTargetAttrs"/> <attributeGroup ref="smil20:skipContentAttrs"/> <attributeGroup ref="smil20:animSplineModeAttrs"/> <attributeGroup ref="smil20:splineAnimValueAttrs"/> <attributeGroup ref="smil20:splineAnimPathAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- global animateMotion element --> <element name="animateMotion" type="smil20:animateMotionType" substitutionGroup="smil20lang:animateMotion"/> <complexType name="animateMotionType"> <complexContent> <extension base="smil20:animateMotionPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <any namespace="##other" processContents="lax"/> </choice> <attributeGroup ref="smil20:animTargetAttrs"/> <attributeGroup ref="smil20:skipContentAttrs"/> <attributeGroup ref="smil20:animSplineModeAttrs"/> <attributeGroup ref="smil20:splineAnimValueAttrs"/> <attributeGroup ref="smil20:splineAnimPathAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- global animateColor element --> <element name="animateColor" type="smil20:animateColorType" substitutionGroup="smil20lang:animateColor"/> <complexType name="animateColorType"> <complexContent> <extension base="smil20:animateColorPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <any namespace="##other" processContents="lax"/> </choice> <attributeGroup ref="smil20:animTargetAttrs"/> <attributeGroup ref="smil20:skipContentAttrs"/> <attributeGroup ref="smil20:animSplineModeAttrs"/> <attributeGroup ref="smil20:splineAnimValueAttrs"/> <attributeGroup ref="smil20:splineAnimPathAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- global set element --> <element name="set" type="smil20lang:setType" substitutionGroup="smil20lang:set"/> </schema>
<!-- XML Schema for the SMIL 2.0 Content Control functionality. This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-content.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Defines both the local and global smil20 content control attributes. --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" targetNamespace="http://www.w3.org/2001/SMIL20/WD/" elementFormDefault="qualified"> <!-- utility type for test attribute values --> <simpleType name="onOrOffType"> <restriction base="string"> <enumeration value="on"/> <enumeration value="off"/> </restriction> </simpleType> <simpleType name="overdubOrSubtitleType"> <restriction base="string"> <enumeration value="overdub"/> <enumeration value="subtitle"/> </restriction> </simpleType> <simpleType name="overdubOrCaptionsType"> <restriction base="string"> <enumeration value="overdub"/> <enumeration value="caption"/> </restriction> </simpleType> <!-- is there a type for a namespace prefix? --> <!-- currently using NMTOKEN --> <!-- global system test attributes--> <attribute name="systemAudioDesc" type="smil20:onOrOffType"/> <attribute name="systemBitrate" type="string"/> <attribute name="systemCaptions" type="smil20:onOrOffType"/> <attribute name="systemComponent" type="string"/> <attribute name="systemCPU" type="NMTOKEN"/> <attribute name="systemLanguage" type="string"/> <attribute name="systemOperatingSystem" type="NMTOKEN"/> <attribute name="systemOverdubOrSubtitle" type="smil20:overdubOrSubtitleType"/> <attribute name="systemRequired" type="string"/> <attribute name="systemScreenDepth" type="positiveInteger"/> <attribute name="systemScreenSize" type="string"/> <!-- system test attribute group --> <attributeGroup name="systemTestAttrs"> <attribute name="systemAudioDesc" type="smil20:onOrOffType" use="optional"/> <attribute name="systemBitrate" type="string" use="optional"/> <attribute name="systemCaptions" type="smil20:onOrOffType" use="optional"/> <attribute name="systemComponent" type="string" use="optional"/> <attribute name="systemCPU" type="NMTOKEN" use="optional"/> <attribute name="systemLanguage" type="string" use="optional"/> <attribute name="systemOperatingSystem" type="NMTOKEN" use="optional"/> <attribute name="systemOverdubOrSubtitle" type="smil20:overdubOrSubtitleType" use="optional"/> <attribute name="systemRequired" type="string" use="optional"/> <attribute name="systemScreenDepth" type="positiveInteger" use="optional"/> <attribute name="systemScreenSize" type="string" use="optional"/> </attributeGroup> <!-- deprecated global system test attributes--> <attribute name="system-bitrate" type="string"/> <attribute name="system-captions" type="smil20:onOrOffType"/> <attribute name="system-language" type="string"/> <attribute name="system-overdub-or-caption" type="smil20:overdubOrCaptionsType"/> <attribute name="system-required" type="string"/> <attribute name="system-screen-depth" type="positiveInteger"/> <attribute name="system-screen-size" type="string"/> <!-- deprecated system test attribute group --> <attributeGroup name="deprecatedSystemTestAttrs"> <attribute name="system-bitrate" type="string" use="optional"/> <attribute name="system-captions" type="smil20:onOrOffType" use="optional"/> <attribute name="system-language" type="string" use="optional"/> <attribute name="system-overdub-or-caption" type="smil20:overdubOrCaptionsType" use="optional"/> <attribute name="system-required" type="string" use="optional"/> <attribute name="system-screen-depth" type="positiveInteger" use="optional"/> <attribute name="system-screen-size" type="string" use="optional"/> </attributeGroup> <!-- define the switch element prototype --> <complexType name="switchPrototype"> <attributeGroup ref="smil20:systemTestAttrs"/> </complexType> <!-- define the global customTest attribute --> <attribute name="customTest" type="string"/> <!-- define the customTest attribute group --> <attributeGroup name="customTestAttrs"> <attribute name="customTest" type="string" use="optional"/> </attributeGroup> <!-- define the global skip-content attribute --> <attribute name="skip-content" type="boolean"/> <!-- define the skip-content attribute group --> <attributeGroup name="skipContentAttrs"> <attribute name="skip-content" type="boolean" use="default" value="true"/> </attributeGroup> <!-- define the customTest element prototype --> <complexType name="customTestPrototype"> <attribute name="defaultState" type="boolean" use="default" value="false"/> <attribute name="override" use="default" value="hidden"> <simpleType> <restriction base="string"> <enumeration value="visible"/> <enumeration value="hidden"/> </restriction> </simpleType> </attribute> <attribute name="uid" type="uriReference" use="optional"/> </complexType> <!-- define the customAttributes element prototype --> <complexType name="customAttributesPrototype"> </complexType> <!-- define the prefetch element prototype --> <complexType name="prefetchPrototype"> <attribute name="src" type="uriReference" use="optional"/> <attribute name="mediaSize" type="string" use="optional"/> <attribute name="mediaTime" type="string" use="optional"/> <attribute name="bandwidth" type="string" use="optional"/> </complexType> <!-- define the global content control elements --> <element name="switch" type="smil20lang:switchType" substitutionGroup="smil20lang:switch"/> <element name="prefetch" type="smil20lang:prefetchType" substitutionGroup="smil20lang:prefetch"/> <element name="customAttributes" type="smil20lang:customAttributesType" substitutionGroup="smil20lang:customAttributes"/> <element name="customTest" type="smil20lang:customTestType" substitutionGroup="smil20lang:customTest"/> </schema>
<!-- XML Schema for the SMIL 2.0 Layout functionality. This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-layout.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Defines both the local and global smil20 layout attributes. --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" targetNamespace="http://www.w3.org/2001/SMIL20/WD/" elementFormDefault="qualified"> <!-- utility type for CSS style dimension attribute values --> <simpleType name="autoOrInheritType"> <restriction base="string"> <enumeration value="auto"/> <enumeration value="inherit"/> </restriction> </simpleType> <!-- utility type for fit attribute values --> <simpleType name="fitAttributeType"> <restriction base="string"> <enumeration value="fill"/> <enumeration value="hidden"/> <enumeration value="meet"/> <enumeration value="scroll"/> <enumeration value="slice"/> </restriction> </simpleType> <!-- utility type for regPoint values --> <simpleType name="regPointAlignValueType"> <restriction base="string"> <enumeration value="topLeft"/> <enumeration value="topMid"/> <enumeration value="topRight"/> <enumeration value="midLeft"/> <enumeration value="center"/> <enumeration value="midRight"/> <enumeration value="bottomLeft"/> <enumeration value="bottomMid"/> <enumeration value="bottomRight"/> </restriction> </simpleType> <!-- utility type for z-index values --> <simpleType name="zIndexValueType"> <union memberTypes="smil20:autoOrInheritType integer"/> </simpleType> <!-- define the layout element prototype --> <complexType name="layoutPrototype"> <attribute name="type" type="string" use="default" value="text/smil-basic-layout"/> </complexType> <!-- define the region element prototype --> <complexType name="regionPrototype"> <attribute name="backgroundColor" type="string" use="optional" /> <attribute name="background-color" type="string" use="optional" /> <attribute name="bottom" type="string" use="default" value="auto"/> <attribute name="fit" use="default" value="hidden" type="smil20:fitAttributeType"/> <attribute name="height" type="string" use="default" value="auto"/> <attribute name="left" type="string" use="default" value="auto"/> <attribute name="regionName" type="string" use="optional"/> <attribute name="right" type="string" use="default" value="auto"/> <attribute name="showBackground" use="default" value="always"> <simpleType> <restriction base="string"> <enumeration value="always"/> <enumeration value="whenActive"/> </restriction> </simpleType> </attribute> <attribute name="top" type="string" use="default" value="auto"/> <attribute name="width" type="string" use="default" value="auto"/> <attribute name="z-index" type="smil20:zIndexValueType" use="default" value="auto"/> </complexType> <!-- define the root-layout element prototype --> <complexType name="root-layoutPrototype"> <attribute name="backgroundColor" type="string" use="optional" /> <attribute name="background-color" type="string" use="optional" /> <attribute name="height" type="string" use="default" value="auto"/> <attribute name="width" type="string" use="default" value="auto"/> </complexType> <!-- end root-layoutType --> <!-- define the global region attribute --> <attribute name="region" type="string"/> <!-- define the region attributeGroup --> <attributeGroup name="regionAttrs"> <attribute name="region" type="string" use="optional"/> </attributeGroup> <!-- define the global soundLevel attribute --> <attribute name="soundLevel" type="smil20:positivePercentageType"/> <!-- define the soundLevel attributeGroup --> <attributeGroup name="soundLevelAttrs"> <attribute name="soundLevel" type="smil20:positivePercentageType" use="optional"/> </attributeGroup> <!-- define the topLayout element prototype --> <complexType name="topLayoutPrototype"> <attribute name="backgroundColor" type="string" use="optional" /> <attribute name="close" use="default" value="onRequest"> <simpleType> <restriction base="string"> <enumeration value="onRequest"/> <enumeration value="whenNotActive"/> </restriction> </simpleType> </attribute> <attribute name="height" type="string" use="default" value="auto"/> <attribute name="open" use="default" value="onStart"> <simpleType> <restriction base="string"> <enumeration value="onStart"/> <enumeration value="whenActive"/> </restriction> </simpleType> </attribute> <attribute name="width" type="string" use="default" value="auto"/> </complexType> <!-- define the media object override global attributes --> <attribute name="fit" type="smil20:fitAttributeType"/> <attribute name="backgroundColor" type="string"/> <attribute name="z-index" type="smil20:zIndexValueType" use="optional"/> <!-- define the media object override attributeGroup --> <attributeGroup name="mediaObjectOverrideAttrs"> <attribute name="fit" type="smil20:fitAttributeType" use="optional" /> <attribute name="backgroundColor" type="string" use="optional" /> <attribute name="z-index" type="smil20:zIndexValueType" use="optional"/> </attributeGroup> <!-- define the regPoint element prototype --> <complexType name="regPointPrototype"> <attribute name="bottom" type="string" use="default" value="auto"/> <attribute name="left" type="string" use="default" value="auto"/> <attribute name="right" type="string" use="default" value="auto"/> <attribute name="top" type="string" use="default" value="auto"/> <attribute name="regAlign" use="default" value="topLeft" type="smil20:regPointAlignValueType"/> </complexType> <!-- define the global subregion positioning attributes --> <attribute name="bottom" type="string"/> <attribute name="left" type="string"/> <attribute name="right" type="string"/> <attribute name="top" type="string"/> <attribute name="width" type="string"/> <attribute name="height" type="string"/> <!-- define the subregion positioning attributeGroup --> <attributeGroup name="subregionPositioningAttrs"> <attribute name="bottom" type="string" use="default" value="auto"/> <attribute name="left" type="string" use="default" value="auto"/> <attribute name="right" type="string" use="default" value="auto"/> <attribute name="top" type="string" use="default" value="auto"/> <attribute name="width" type="string" use="default" value="auto"/> <attribute name="height" type="string" use="default" value="auto"/> </attributeGroup> <!-- define the regPoint attribute type--> <simpleType name="regPointValueType"> <union memberTypes="smil20:regPointAlignValueType string"/> </simpleType> <!-- define the global regPoint attributes --> <attribute name="regPoint" type="smil20:regPointType"/> <attribute name="regAlign" type="smil20:regPointAlignValueType"/> <!-- define the regPoint attributeGroup --> <attributeGroup name="regPointAttrs"> <attribute name="regPoint" type="smil20:regPointValueType" use="optional"/> <attribute name="regAlign" type="smil20:regPointAlignValueType" use="default" value="topLeft"/> </attributeGroup> <!-- define the global layout elements --> <element name="layout" type="smil20lang:layoutType" substitutionGroup="smil20lang:layout"/> <element name="root-layout" type="smil20lang:root-layoutType" substitutionGroup="smil20lang:root-layout"/> <element name="region" type="smil20lang:regionType" substitutionGroup="smil20lang:region"/> <element name="regPoint" type="smil20lang:regPointType" substitutionGroup="smil20lang:regPoint"/> <element name="topLayout" type="smil20lang:topLayoutType" substitutionGroup="smil20lang:topLayout"/> </schema>
<!-- XML Schema for the SMIL 2.0 Linking functionality. This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-linking.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Defines both the local and global smil20 linking attributes. --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" targetNamespace="http://www.w3.org/2001/SMIL20/WD/" elementFormDefault="qualified"> <!-- linking attribute types --> <simpleType name="sourcePlaystateType"> <restriction base="string"> <enumeration value="play"/> <enumeration value="pause"/> <enumeration value="stop"/> </restriction> </simpleType> <simpleType name="destinationPlaystateType"> <restriction base="string"> <enumeration value="play"/> <enumeration value="pause"/> </restriction> </simpleType> <simpleType name="showType"> <restriction base="string"> <enumeration value="new"/> <enumeration value="pause"/> <enumeration value="replace"/> </restriction> </simpleType> <simpleType name="actuateType"> <restriction base="string"> <enumeration value="onRequest"/> <enumeration value="onLoad"/> </restriction> </simpleType> <!-- global linking attributes --> <attribute name="sourceLevel" type="smil20:positivePercentageType"/> <attribute name="destinationLevel" type="smil20:positivePercentageType"/> <attribute name="sourcePlaystate" type="smil20:sourcePlaystateType"/> <attribute name="destinationPlaystate" type="smil20:destinationPlaystateType"/> <attribute name="show" type="smil20:showType"/> <attribute name="external" type="boolean"/> <attribute name="actuate" type="smil20:actuateType"/> <attribute name="accesskey" type="string"/> <attribute name="target" type="string"/> <!-- linking attributes from the LinkingAttributes module --> <attributeGroup name="linkingAttrs"> <attribute name="sourceLevel" type="smil20:positivePercentageType" use="optional"/> <attribute name="destinationLevel" type="smil20:positivePercentageType" use="optional"/> <attribute name="sourcePlaystate" type="smil20:sourcePlaystateType" use="optional"/> <attribute name="destinationPlaystate" type="smil20:destinationPlaystateType" use="optional"/> <attribute name="show" type="smil20:showType" use="default" value="replace"/> <attribute name="external" type="boolean" use="default" value="false"/> <attribute name="actuate" type="smil20:actuateType" use="default" value="onRequest"/> <attribute name="accesskey" type="string" use="optional"/> <attribute name="target" type="string" use="optional"/> <attributeGroup ref="smil20:tabindexAttrs"/> </attributeGroup> <!-- global tabindex attribute --> <attribute name="tabindex" type="integer"/> <!-- tabindex attribute group --> <attributeGroup name="tabindexAttrs"> <attribute name="tabindex" type="integer" use="optional"/> </attributeGroup> <!-- fragment attribute group --> <attributeGroup name="fragmentAttrs"> <attribute name="fragment" type="string" use="optional"/> </attributeGroup> <!-- define the a element prototype --> <complexType name="aPrototype"> <attributeGroup ref="smil20:linkingAttrs"/> <attribute name="href" type="uriReference" use="required"/> </complexType> <!-- define the area element prototype --> <complexType name="areaPrototype"> <attributeGroup ref="smil20:linkingAttrs"/> <attribute name="href" type="uriReference" use="optional"/> <attribute name="nohref" type="boolean" use="default" value="false"/> <attribute name="shape" type="string" use="optional"/> <attribute name="coords" type="string" use="optional"/> </complexType> <!-- global linking elements --> <element name="a" type="smil20lang:aType" substitutionGroup="smil20lang:a"/> <element name="area" type="smil20lang:areaType" substitutionGroup="smil20lang:area"/> <element name="anchor" type="smil20lang:anchorType" substitutionGroup="smil20lang:anchor"/> </schema>
<!-- XML Schema for the SMIL 2.0 Media functionality. This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-media.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Defines both the local and global smil20 media attributes. --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" targetNamespace="http://www.w3.org/2001/SMIL20/WD/" elementFormDefault="qualified"> <!-- define the alternative content attributes --> <attribute name="alt" type="string"/> <attribute name="longdesc" type="uriReference"/> <!-- define the alternative content attribute group--> <attributeGroup name="alternateContentAttrs"> <attribute name="alt" type="string" use="optional"/> <attribute name="longdesc" type="uriReference" use="optional"/> </attributeGroup> <!-- define the media annotation attributes --> <attribute name="abstract" type="string"/> <attribute name="author" type="string"/> <attribute name="copyright" type="string"/> <attribute name="title" type="string"/> <!-- define the media annotation attribute group --> <attributeGroup name="mediaAnnotateAttrs"> <attribute name="abstract" type="string" use="optional"/> <attribute name="author" type="string" use="optional"/> <attribute name="copyright" type="string" use="optional"/> <attribute name="title" type="string" use="optional"/> </attributeGroup> <!-- define the media access attributes --> <attribute name="readIndex" type="integer"/> <!-- define the media access attribute group --> <attributeGroup name="mediaAccessAttrs"> <attribute name="readIndex" type="integer" use="optional"/> </attributeGroup> <!-- define the media src attributes--> <attribute name="type" type="string"/> <attribute name="src" type="uriReference"/> <!-- define the media src attribute group --> <attributeGroup name="mediaSrcAttrs"> <attribute name="type" type="string" use="optional"/> <attribute name="src" type="uriReference" use="optional"/> </attributeGroup> <!-- define the erase media attribute value type --> <simpleType name="eraseMediaType"> <restriction base="string"> <enumeration value="whenDone"/> <enumeration value="never"/> </restriction> </simpleType> <!-- define the erase media attribute --> <attribute name="erase" type="smil20:eraseMediaType"/> <!-- define the eraseMediaAttrs attribute group --> <attributeGroup name="eraseMediaAttrs"> <attribute name="erase" type="smil20:eraseMediaType" use="default" value="whenDone"/> </attributeGroup> <!-- define the media repeat attribute value type --> <simpleType name="mediaRepeatType"> <restriction base="string"> <enumeration value="preserve"/> <enumeration value="strip"/> </restriction> </simpleType> <!-- define the media repeat attribute --> <attribute name="mediaRepeat" type="smil20:mediaRepeatType"/> <!-- define the media repeat attribute group --> <attributeGroup name="mediaRepeatAttrs"> <attribute name="mediaRepeat" type="smil20:mediaRepeatType" use="default" value="preserve"/> </attributeGroup> <!-- define the media clipping attributes--> <attribute name="clipBegin" type="string"/> <attribute name="clipEnd" type="string"/> <!-- define the media clipping attribute group --> <attributeGroup name="mediaClippingAttrs"> <attribute name="clipBegin" type="string" use="optional"/> <attribute name="clipEnd" type="string" use="optional"/> </attributeGroup> <!-- define the deprecated media clipping attributes--> <attribute name="clip-begin" type="string"/> <attribute name="clip-end" type="string"/> <!-- define the deprecated media clipping attribute group --> <attributeGroup name="deprecatedMediaClippingAttrs"> <attribute name="clip-begin" type="string" use="optional"/> <attribute name="clip-end" type="string" use="optional"/> </attributeGroup> <!-- define the media object element prototype ref, animation, audio, img, text, textstream, video are all identical and use this prototype --> <complexType name="mediaPrototype"> <attributeGroup ref="smil20:mediaSrcAttrs" /> </complexType> <!-- define the param element prototype --> <complexType name="paramPrototype"> <attribute name="name" type="string" use="optional"/> <attribute name="value" type="string" use="optional"/> <attribute name="valueType" use="default" value="data"> <simpleType> <restriction base="string"> <enumeration value="data"/> <enumeration value="ref"/> <enumeration value="object"/> </restriction> </simpleType> </attribute> <attribute name="type" type="string" use="optional"/> </complexType> <!-- define the brush element prototype --> <complexType name="brushPrototype"> <attribute name="color" type="string" use="optional"/> </complexType> <!-- define the global media elements --> <element name="text" type="smil20lang:mediaType" substitutionGroup="smil20lang:text"/> <element name="img" type="smil20lang:mediaType" substitutionGroup="smil20lang:img"/> <element name="audio" type="smil20lang:mediaType" substitutionGroup="smil20lang:audio"/> <element name="animation" type="smil20lang:mediaType" substitutionGroup="smil20lang:animation"/> <element name="video" type="smil20lang:mediaType" substitutionGroup="smil20lang:video"/> <element name="textstream" type="smil20lang:mediaType" substitutionGroup="smil20lang:textstream"/> <element name="ref" type="smil20lang:mediaType" substitutionGroup="smil20lang:ref"/> <element name="brush" type="smil20lang:brushType" substitutionGroup="smil20lang:brush"/> <element name="param" type="smil20lang:paramType" substitutionGroup="smil20lang:param"/> </schema>
<!-- XML Schema for the SMIL 2.0 Metainformation functionality. This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-meta.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" targetNamespace="http://www.w3.org/2001/SMIL20/WD/" elementFormDefault="qualified"> <!-- the RDF namespace needs to be verified --> <!-- import rdf:RDF --> <!-- fix schemaLocation later --> <import namespace="http://www.w3.org/1999/02/22-rdf-syntax-ns#" schemaLocation="rdf.xsd"/> <!-- define the meta element prototype --> <complexType name="metaPrototype"> <attribute name="content" type="string" use="required"/> <attribute name="name" type="string" use="required"/> </complexType> <!-- define the metadata element prototype --> <complexType name="metadataPrototype"> <sequence> <rdf:RDF minOccurs="0" maxOccurs="1"/> </sequence> </complexType> <!-- define the global metainformation elements --> <element name="metadata" type="smil20lang:metadataType" substitutionGroup="smil20lang:metadata"/> <element name="meta" type="smil20lang:metaType" substitutionGroup="smil20lang:meta"/> </schema>
<!-- XML Schema for the SMIL 2.0 Structure functionality. This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-struct.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:x="http://www.w3.org/XML/1998/namespace" targetNamespace="http://www.w3.org/2001/SMIL20/WD/" elementFormDefault="qualified"> <!-- import xml:lang --> <!-- fix schemaLocation later --> <import namespace="http://www.w3.org/XML/1998/namespace" schemaLocation="xml-mod.xsd"/> <!-- define the structure module attribute group --> <attributeGroup name="structureModuleAttrs"> <attribute name="id" type="ID" use="optional"/> <attribute name="class" type="string" use="optional"/> <attribute ref="x:lang" use="optional" form="qualified"/> </attributeGroup> <!-- define the smil element prototype --> <complexType name="smilPrototype"> </complexType> <!-- define the head element prototype --> <complexType name="headPrototype"> </complexType> <!-- define the body element prototype --> <complexType name="bodyPrototype"> </complexType> <!-- declare global elements --> <element name="smil" type="smil20lang:smilType" substitutionGroup="smil20lang:smil"/> <element name="head" type="smil20lang:headType" substitutionGroup="smil20lang:head"/> <element name="body" type="smil20lang:bodyType" substitutionGroup="smil20lang:body"/> </schema>
<!-- XML Schema for the SMIL 2.0 Time Manipulations functionality. This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-timemanip.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Defines both the local and global smil20 time manipulation attributes. --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" targetNamespace="http://www.w3.org/2001/SMIL20/WD/" elementFormDefault="qualified"> <!-- global attributes for time manipulation --> <attribute name="accelerate" type="smil20:zeroToOneDecimalType"/> <attribute name="decelerate" type="smil20:zeroToOneDecimalType"/> <attribute name="autoReverse" type="boolean"/> <attribute name="speed" type="smil20:nonZeroDecimalType"/> <!-- attribute group for time manipulation attributes --> <attributeGroup name="timeManipAttrs"> <attribute name="accelerate" type="smil20:zeroToOneDecimalType" use="default" value="0.0"/> <attribute name="decelerate" type="smil20:zeroToOneDecimalType" use="default" value="0.0"/> <attribute name="autoReverse" type="boolean" use="default" value="false"/> <attribute name="speed" type="smil20:nonZeroDecimalType" use="default" value="1.0"/> </attributeGroup> </schema>
<!-- XML Schema for the SMIL 2.0 Timing and Synchronization functionality. This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-timing.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Defines both the local and global smil20 timing attributes. --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" targetNamespace="http://www.w3.org/2001/SMIL20/WD/" elementFormDefault="qualified"> <!-- define the begin/end timing attributes --> <attribute name="begin" type="string"/> <attribute name="end" type="string"/> <!-- define the begin/end timing attribute group --> <!-- other attribute groups require inclusion of this group --> <attributeGroup name="beginEndTimingAttrs"> <attribute name="begin" type="string"/> <attribute name="end" type="string"/> </attributeGroup> <!-- define the dur timing attribute --> <attribute name="dur" type="string"/> <!-- define the durTimingAttrs attribute group --> <attributeGroup name="durTimingAttrs"> <attribute name="dur" type="string"/> </attributeGroup> <!-- define the repeat timing attributes --> <attribute name="repeatDur" type="string"/> <attribute name="repeatCount" type="smil20:nonNegativeDecimalType"/> <!-- define the repeatTiming attribute group --> <!-- requires inclusion of the basicInlineTimingAttrs group --> <attributeGroup name="repeatTimingAttrs"> <attribute name="repeatDur" type="string"/> <attribute name="repeatCount" type="smil20:nonNegativeDecimalType"/> </attributeGroup> <!-- define the repeat attribute --> <attribute name="repeat" type="nonNegativeInteger"/> <!-- define the deprecatedRepeatTiming attribute group --> <!-- requires inclusion of the basicInlineTimingAttrs group --> <attributeGroup name="deprecatedRepeatTiming"> <attribute name="repeat" type="nonNegativeInteger"/> </attributeGroup> <!-- define the min, max attributes --> <attribute name="min" type="string"/> <attribute name="max" type="string"/> <!-- define the minMaxTimingAttrs attribute group --> <attributeGroup name="minMaxTimingAttrs"> <attribute name="min" type="string"/> <attribute name="max" type="string"/> </attributeGroup> <!-- define the fillTimingAttrs attribute type --> <simpleType name="fillTimingAttrsType"> <restriction base="string"> <enumeration value="remove"/> <enumeration value="freeze"/> <enumeration value="hold"/> <enumeration value="auto"/> <enumeration value="default"/> <!-- this value is only legal when transitions are included in the profile. may need a means to separate out this attribute value, but not clear whether or how XML Schemas provides this. --> <enumeration value="transition"/> </restriction> </simpleType> <!-- define the fill attribute --> <attribute name="fill" type="smil20:fillTimingAttrsType"/> <!-- define the fillTimingAttrs attribute group --> <attributeGroup name="fillTimingAttrs"> <attribute name="fill" type="smil20:fillTimingAttrsType" use="default" value="default"/> </attributeGroup> <!-- utility type for endsync attribute arg values --> <simpleType name="endsyncArgType"> <restriction base="string"> <enumeration value="first"/> <enumeration value="last"/> <enumeration value="all"/> <enumeration value="media"/> </restriction> </simpleType> <!-- define the endsyncTimingAttrsType --> <simpleType name="endsyncTimingAttrsType"> <union memberTypes="smil20:endsyncArgType IDREF"/> </simpleType> <!-- define the endsync attribute--> <attribute name="endsync" type="smil20:endsyncTimingAttrsType"/> <!-- define the endsyncTimingAttrs attribute group --> <attributeGroup name="endsyncTimingAttrs"> <attribute name="endsync" type="smil20:endsyncTimingAttrsType" use="optional"/> </attributeGroup> <!-- define the timeContainersAttrs attribute value types --> <simpleType name="timeContainerArgType"> <restriction base="string"> <enumeration value="par"/> <enumeration value="seq"/> <enumeration value="excl"/> <enumeration value="none"/> </restriction> </simpleType> <simpleType name="timeActionArgType"> <restriction base="string"> <enumeration value="intrinsic"/> <enumeration value="display"/> <enumeration value="visibility"/> <enumeration value="style"/> <enumeration value="none"/> </restriction> </simpleType> <simpleType name="timeActionClassArgType"> <restriction base="string"> <pattern value="class:.*"/> </restriction> </simpleType> <simpleType name="timeActionType"> <union memberTypes="smil20:timeActionArgType smil20:timeActionClassArgType"/> </simpleType> <!-- define the timeContainer attribute --> <attribute name="timeContainer" type="smil20:timeContainerArgType"/> <!-- define the timeAction attribute --> <attribute name="timeAction" type="smil20:timeActionType"/> <!-- define the timeContainersAttrs attribute group --> <attributeGroup name="timeContainersAttrs"> <attribute name="timeContainer" type="smil20:timeContainerArgType" use="default" value="none"/> <attribute name="timeAction" type="smil20:timeActionType" use="default" value="intrinsic"/> </attributeGroup> <!-- define the restartTimingAttrs attribute value types --> <simpleType name="restartTimingType"> <restriction base="string"> <enumeration value="never"/> <enumeration value="always"/> <enumeration value="whenNotActive"/> <enumeration value="default"/> </restriction> </simpleType> <!-- define the restart attribute --> <attribute name="restart" type="smil20:restartTimingType"/> <!-- define the restartTimingAttrs attribute group --> <attributeGroup name="restartTimingAttrs"> <attribute name="restart" type="smil20:restartTimingType" use="default" value="default"/> </attributeGroup> <!-- define the syncBehaviorAttrs attribute value types --> <simpleType name="syncBehaviorType"> <restriction base="string"> <enumeration value="canSlip"/> <enumeration value="locked"/> <enumeration value="independent"/> <enumeration value="default"/> </restriction> </simpleType> <!-- define the syncBehavior attributes --> <attribute name="syncBehavior" type="smil20:syncBehaviorType"/> <attribute name="syncTolerance" type="string"/> <!-- define the syncBehaviorAttrs attribute group --> <attributeGroup name="syncBehaviorAttrs"> <attribute name="syncBehavior" type="smil20:syncBehaviorType" use="default" value="default"/> <attribute name="syncTolerance" type="string" use="optional"/> </attributeGroup> <!-- define the syncBehaviorDefault attribute type --> <simpleType name="syncBehaviorDefaultType"> <restriction base="string"> <enumeration value="canSlip"/> <enumeration value="locked"/> <enumeration value="independent"/> <enumeration value="inherit"/> </restriction> </simpleType> <!-- define the syncBehaviorDefault attributes --> <attribute name="syncBehaviorDefault" type="smil20:syncBehaviorDefaultType"/> <attribute name="syncToleranceDefault" type="string"/> <!-- define the syncBehaviorDefaultAttrs attribute group --> <attributeGroup name="syncBehaviorDefaultAttrs"> <attribute name="syncBehaviorDefault" type="smil20:syncBehaviorDefaultType" use="default" value="inherit"/> <attribute name="syncToleranceDefault" type="string" use="default" value="inherit"/> </attributeGroup> <!-- define the syncMaster attribute --> <attribute name="syncMaster" type="boolean"/> <!-- define the syncMasterAttrs attribute group --> <attributeGroup name="syncMasterAttrs"> <attribute name="syncMaster" type="boolean" use="default" value="false"/> </attributeGroup> <!-- define the restartDefaultType attribute value type --> <simpleType name="restartDefaultType"> <restriction base="string"> <enumeration value="never"/> <enumeration value="always"/> <enumeration value="whenNotActive"/> <enumeration value="inherit"/> </restriction> </simpleType> <!-- define the restartDefault attribute --> <attribute name="restartDefault" type="smil20:restartDefaultType"/> <!-- define the restartDefaultAttrs attribute group --> <attributeGroup name="restartDefaultAttrs"> <attribute name="restartDefault" type="smil20:restartDefaultType" use="default" value="inherit"/> </attributeGroup> <!-- define the fillDefaultType attribute value type --> <simpleType name="fillDefaultType"> <restriction base="string"> <enumeration value="remove"/> <enumeration value="freeze"/> <enumeration value="hold"/> <enumeration value="auto"/> <enumeration value="inherit"/> <!-- this value is only legal when transitions are included in the profile. may need a means to separate out this attribute value, but not clear whether or how XML Schemas provides this. --> <enumeration value="transition"/> </restriction> </simpleType> <!-- define the fillDefault attribute --> <attribute name="fillDefault" type="smil20:fillDefaultType"/> <!-- define the fillDefaultAttrs attribute group --> <attributeGroup name="fillDefaultAttrs"> <attribute name="fillDefault" type="smil20:fillDefaultType" use="default" value="inherit"/> </attributeGroup> <!-- define the par element prototype --> <complexType name="parPrototype"> <attributeGroup ref="smil20:beginEndTimingAttrs"/> <attributeGroup ref="smil20:durTimingAttrs"/> <attributeGroup ref="smil20:fillTimingAttrs"/> <attributeGroup ref="smil20:endsyncTimingAttrs"/> </complexType> <!-- define the seq element prototype --> <complexType name="seqPrototype"> <attributeGroup ref="smil20:beginEndTimingAttrs"/> <attributeGroup ref="smil20:durTimingAttrs"/> <attributeGroup ref="smil20:fillTimingAttrs"/> </complexType> <!-- define the priorityClass element prototype --> <complexType name="priorityClassPrototype"> <attribute name="peers" use="default" value="stop"> <simpleType> <restriction base="string"> <enumeration value="stop"/> <enumeration value="pause"/> <enumeration value="defer"/> <enumeration value="never"/> </restriction> </simpleType> </attribute> <attribute name="higher" use="default" value="pause"> <simpleType> <restriction base="string"> <enumeration value="stop"/> <enumeration value="pause"/> </restriction> </simpleType> </attribute> <attribute name="lower" use="default" value="defer"> <simpleType> <restriction base="string"> <enumeration value="defer"/> <enumeration value="never"/> </restriction> </simpleType> </attribute> <attribute name="pauseDisplay" use="default" value="show"> <simpleType> <restriction base="string"> <enumeration value="disable"/> <enumeration value="hide"/> <enumeration value="show"/> </restriction> </simpleType> </attribute> </complexType> <!-- define the excl element prototype --> <complexType name="exclPrototype"> <attributeGroup ref="smil20:beginEndTimingAttrs"/> <attributeGroup ref="smil20:durTimingAttrs"/> <attributeGroup ref="smil20:fillTimingAttrs"/> <attributeGroup ref="smil20:endsyncTimingAttrs"/> </complexType> <!-- global timing elements --> <element name="par" type="smil20lang:parType" substitutionGroup="smil20lang:par"/> <element name="seq" type="smil20lang:seqType" substitutionGroup="smil20lang:seq"/> <element name="excl" type="smil20lang:exclType" substitutionGroup="smil20lang:excl"/> <element name="priorityClass" type="smil20lang:priorityClassType" substitutionGroup="smil20lang:priorityClass"/> </schema>
<!-- XML Schema for the SMIL 2.0 Transitions functionality. This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-transitions.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" targetNamespace="http://www.w3.org/2001/SMIL20/WD/" elementFormDefault="qualified"> <!-- define global transIn transOut attributes --> <attribute name="transIn" type="string"/> <attribute name="transOut" type="string"/> <!-- define transInOut attributegroup --> <attributeGroup name="transInOutAttrs"> <attribute name="transIn" type="string"/> <attribute name="transOut" type="string"/> </attributeGroup> <!-- define the transitionModifiers attribute group --> <attributeGroup name="transitionModifiersAttrs"> <attribute name="horzRepeat" type="decimal" use="default" value="1.0"/> <attribute name="vertRepeat" type="decimal" use="default" value="1.0"/> <attribute name="borderWidth" type="nonNegativeInteger" use="default" value="0"/> <attribute name="borderColor" type="string" use="default" value="black"/> </attributeGroup> <!-- define the coordinatedTransitions attribute group --> <attributeGroup name="coordinatedTransitionsAttrs"> <attribute name="coordinated" type="boolean" use="default" value="false"/> <attribute name="clipBoundary" use="default" value="children"> <simpleType> <restriction base="string"> <enumeration value="parent"/> <enumeration value="children"/> </restriction> </simpleType> </attribute> </attributeGroup> <!-- define transition element prototype --> <complexType name="transitionPrototype"> <attribute name="type" type="string" use="required"/> <attribute name="subtype" type="string" use="optional"/> <attribute name="mode" use="default" value="in"> <simpleType> <restriction base="string"> <enumeration value="in"/> <enumeration value="out"/> </restriction> </simpleType> </attribute> <attribute name="dur" type="string" use="optional"/> <attribute name="startProgress" type="smil20:zeroToOneDecimalType" use="default" value="0.0"/> <attribute name="endProgress" type="smil20:zeroToOneDecimalType" use="default" value="1.0"/> <attribute name="direction" use="default" value="forward"> <simpleType> <restriction base="string"> <enumeration value="forward"/> <enumeration value="reverse"/> </restriction> </simpleType> </attribute> <attribute name="fadeColor" type="string" use="default" value="black"/> </complexType> <!-- define transitionFilter element prototype --> <complexType name="transitionFilterPrototype"> <attribute name="targetElement" type="IDREF" use="optional"/> <attribute name="href" type="uriReference" use="optional"/> <attribute name="type" type="string" use="required"/> <attribute name="subtype" type="string" use="optional"/> <attribute name="dur" type="string" use="optional"/> <attribute name="startProgress" type="smil20:zeroToOneDecimalType" use="default" value="0.0"/> <attribute name="endProgress" type="smil20:zeroToOneDecimalType" use="default" value="1.0"/> <attribute name="direction"> <simpleType> <restriction base="string"> <enumeration value="forward"/> <enumeration value="reverse"/> </restriction> </simpleType> </attribute> <attribute name="fadeColor" type="string" use="default" value="black"/> <attribute name="from" type="smil20:zeroToOneDecimalType" use="default" value="0.0"/> <attribute name="to" type="smil20:zeroToOneDecimalType" use="default" value="1.0"/> <attribute name="by" type="smil20:zeroToOneDecimalType" use="optional"/> <attribute name="values" type="string" use="optional"/> <attribute name="calcMode" use="default" value="linear"> <simpleType> <restriction base="string"> <enumeration value="discrete"/> <enumeration value="linear"/> <enumeration value="paced"/> </restriction> </simpleType> </attribute> </complexType> <!-- define the global transitionFilter element --> <!-- it is part of the smil20 namespace but not part of the smil20 language --> <element name="transitionFilter" type="smil20:transitionFilterType"/> <complexType name="transitionFilterType"> <complexContent> <extension base="smil20:transitionFilterPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <any namespace="##other" processContents="lax"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20:skipContentAttrs"/> <attributeGroup ref="smil20:transitionModifiersAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- define the global transition element --> <!-- it is extended in the smil20 namespace from the smil20 language --> <element name="transition" type="smil20:transitionType"/> <complexType name="transitionType"> <complexContent> <extension base="smil20:transitionPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <any namespace="##other" processContents="lax"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20:skipContentAttrs"/> <attributeGroup ref="smil20:transitionModifiersAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> </schema>
<!-- XML Schema for the SMIL 2.0 Language This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-language.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Note: <any> wildcard element content is missing from most of the SMIL 2.0 elements because of a conflict between substitutionGroups and wildcard content. --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" targetNamespace="http://www.w3.org/2001/SMIL20/WD/Language" elementFormDefault="qualified"> <!-- import the smil20 namespaces --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- =================================================================== --> <!-- CoreAttrs attribute group used on all SMIL2.0 profile elements --> <!-- =================================================================== --> <attributeGroup name="CoreAttrs"> <attributeGroup ref="smil20:structureModuleAttrs"/> <attributeGroup ref="smil20:alternateContentAttrs"/> <!-- should have xml:base here, but no schema to refer to. not a problem since it will validate anyway because of the anyAttribute declarations. --> </attributeGroup> <!-- =================================================================== --> <!-- Structure Functionality --> <!-- =================================================================== --> <!-- =================================================================== --> <!-- define the top down structure of a SMIL 2.0 language document. --> <!-- =================================================================== --> <!-- top level smil element and content model --> <element name="smil" type="smil20lang:smilType"/> <complexType name="smilType"> <complexContent> <extension base="smil20:smilPrototype"> <sequence> <element ref="smil20lang:head" minOccurs="0" maxOccurs="1"/> <element ref="smil20lang:body" minOccurs="1" maxOccurs="1"/> </sequence> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20:systemTestAttrs"/> <attributeGroup ref="smil20:deprecatedSystemTestAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- head element and content model --> <element name="head" type="smil20lang:headType"/> <complexType name="headType"> <complexContent> <extension base="smil20:headPrototype"> <sequence> <group ref="smil20lang:metaGroup" minOccurs="0" maxOccurs="unbounded"/> <sequence minOccurs="0" maxOccurs="1"> <group ref="smil20lang:customAttributesGroup" minOccurs="1" maxOccurs="1"/> <group ref="smil20lang:metaGroup" minOccurs="0" maxOccurs="unbounded"/> </sequence> <sequence minOccurs="0" maxOccurs="1"> <group ref="smil20lang:metadataGroup" minOccurs="1" maxOccurs="1"/> <group ref="smil20lang:metaGroup" minOccurs="0" maxOccurs="unbounded"/> </sequence> <sequence minOccurs="0" maxOccurs="1"> <choice minOccurs="1" maxOccurs="1"> <group ref="smil20lang:layoutGroup"/> <group ref="smil20lang:switchGroup"/> </choice> <group ref="smil20lang:metaGroup" minOccurs="0" maxOccurs="unbounded"/> </sequence> <sequence minOccurs="0" maxOccurs="1"> <group ref="smil20lang:transitionGroup" minOccurs="1" maxOccurs="unbounded"/> <group ref="smil20lang:metaGroup" minOccurs="0" maxOccurs="unbounded"/> </sequence> </sequence> <attributeGroup ref="smil20lang:CoreAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- body element and content model --> <element name="body" type="smil20lang:bodyType"/> <complexType name="bodyType"> <complexContent> <extension base="smil20:bodyPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <group ref="smil20lang:scheduleGroup"/> <group ref="smil20lang:mediaContentGroup"/> <group ref="smil20lang:contentControlGroup"/> <group ref="smil20lang:aElementGroup"/> <group ref="smil20lang:animationGroup"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20lang:TimingAttrs"/> <attributeGroup ref="smil20:mediaAnnotateAttrs"/> <attributeGroup ref="smil20:regionAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- =================================================================== --> <!-- Metainformation Functionality --> <!-- =================================================================== --> <!-- metadata element and content model --> <element name="metadata" type="smil20lang:metadataType"/> <complexType name="metadataType"> <complexContent> <extension base="smil20:metadataPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <any namespace="##other" processContents="lax"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20:skipContentAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- meta element and content model --> <element name="meta" type="smil20lang:metaType"/> <complexType name="metaType"> <complexContent> <extension base="smil20:metadataPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <any namespace="##other" processContents="lax"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20:skipContentAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- metainformation groups --> <group name="metaGroup"> <choice> <element ref="smil20lang:meta"/> </choice> </group> <group name="metadataGroup"> <choice> <element ref="smil20lang:metadata"/> </choice> </group> <!-- =================================================================== --> <!-- Layout Functionality --> <!-- =================================================================== --> <!-- layout element and content model --> <!-- In smil 2.0 as in smil 1.0, the layout element can have almost any content, based on the value of the 'type' attribute, but we cannot syntax check that, so here we only specify the content model for type="text/smil-basic-layout" --> <element name="layout" type="smil20lang:layoutType"/> <complexType name="layoutType"> <complexContent> <extension base="smil20:layoutPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <group ref="smil20lang:regionGroup"/> <group ref="smil20lang:topLayoutGroup"/> <group ref="smil20lang:root-layoutGroup"/> <group ref="smil20lang:regPointGroup"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- root-layout element and content model --> <element name="root-layout" type="smil20lang:root-layoutType"/> <complexType name="root-layoutType"> <complexContent> <extension base="smil20:root-layoutPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <any namespace="##other" processContents="lax"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- region element and content model --> <element name="region" type="smil20lang:regionType"/> <complexType name="regionType"> <complexContent> <extension base="smil20:regionPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <element name="region" type="smil20lang:regionType"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- topLayout element and content model --> <element name="topLayout" type="smil20lang:topLayoutType"/> <complexType name="topLayoutType"> <complexContent> <extension base="smil20:topLayoutPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <element name="region" type="smil20lang:regionType"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20:skipContentAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- regPoint element and content model --> <element name="regPoint" type="smil20lang:regPointType"/> <complexType name="regPointType"> <complexContent> <extension base="smil20:regPointPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <any namespace="##other" processContents="lax"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20:skipContentAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- layout groups --> <group name="root-layoutGroup"> <sequence> <element ref="smil20lang:root-layout"/> </sequence> </group> <group name="regionGroup"> <sequence> <element ref="smil20lang:region"/> </sequence> </group> <group name="topLayoutGroup"> <sequence> <element ref="smil20lang:topLayout"/> </sequence> </group> <group name="layoutGroup"> <sequence> <element ref="smil20lang:layout"/> </sequence> </group> <group name="regPointGroup"> <sequence> <element ref="smil20lang:regPoint"/> </sequence> </group> <!-- =================================================================== --> <!-- Transition Functionality --> <!-- =================================================================== --> <element name="transition" type="smil20lang:transitionType"/> <complexType name="transitionType"> <complexContent> <extension base="smil20:transitionPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <any namespace="##other" processContents="lax"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20:systemTestAttrs"/> <attributeGroup ref="smil20:deprecatedSystemTestAttrs"/> <attributeGroup ref="smil20:customTestAttrs"/> <attributeGroup ref="smil20:skipContentAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- transition groups --> <group name="transitionGroup"> <choice> <element ref="smil20lang:transition"/> </choice> </group> <!-- =================================================================== --> <!-- Content Control Functionality --> <!-- =================================================================== --> <!-- customAttributes element and content model --> <element name="customAttributes" type="smil20lang:customAttributesType"/> <complexType name="customAttributesType"> <complexContent> <extension base="smil20:customAttributesPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <element name="customTest" type="smil20lang:customTestType"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20:skipContentAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- customTest element and content model --> <element name="customTest" type="smil20lang:customTestType"/> <complexType name="customTestType"> <complexContent> <extension base="smil20:customTestPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <any namespace="##other" processContents="lax"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20:skipContentAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- switch element and content model --> <element name="switch" type="smil20lang:switchType"/> <complexType name="switchType"> <complexContent> <extension base="smil20:switchPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <group ref="smil20lang:layoutGroup"/> <group ref="smil20lang:scheduleGroup"/> <group ref="smil20lang:mediaContentGroup"/> <group ref="smil20lang:contentControlGroup"/> <group ref="smil20lang:aElementGroup"/> <group ref="smil20lang:animationGroup"/> <group ref="smil20lang:areaGroup"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20:deprecatedSystemTestAttrs"/> <attributeGroup ref="smil20:customTestAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- prefetch element and content model --> <element name="prefetch" type="smil20lang:prefetchType"/> <complexType name="prefetchType"> <complexContent> <extension base="smil20:prefetchPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <any namespace="##other" processContents="lax"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20:skipContentAttrs"/> <attributeGroup ref="smil20:mediaClippingAttrs"/> <attributeGroup ref="smil20:deprecatedMediaClippingAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- content control groups --> <group name="customAttributesGroup"> <choice> <element ref="smil20lang:customAttributes"/> </choice> </group> <group name="prefetchGroup"> <choice> <element ref="smil20lang:prefetch"/> </choice> </group> <group name="switchGroup"> <choice> <element ref="smil20lang:switch"/> </choice> </group> <group name="contentControlGroup"> <choice minOccurs="0" maxOccurs="unbounded"> <group ref="smil20lang:switchGroup"/> <group ref="smil20lang:prefetchGroup"/> </choice> </group> <!-- =================================================================== --> <!-- Animation Functionality --> <!-- =================================================================== --> <!-- animate element and content model --> <element name="animate" type="smil20lang:animateType"/> <complexType name="animateType"> <complexContent> <extension base="smil20:animatePrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <any namespace="##other" processContents="lax"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20lang:TimingAttrs"/> <attributeGroup ref="smil20:animTargetAttrs"/> <attributeGroup ref="smil20:animModeAttrs"/> <attributeGroup ref="smil20:skipContentAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- set element and content model --> <element name="set" type="smil20lang:setType"/> <complexType name="setType"> <complexContent> <extension base="smil20:setPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <any namespace="##other" processContents="lax"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20lang:TimingAttrs"/> <attributeGroup ref="smil20:animTargetAttrs"/> <attributeGroup ref="smil20:skipContentAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- animateMotion element and content model --> <element name="animateMotion" type="smil20lang:animateMotionType"/> <complexType name="animateMotionType"> <complexContent> <extension base="smil20:animateMotionPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <any namespace="##other" processContents="lax"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20lang:TimingAttrs"/> <attributeGroup ref="smil20:animTargetAttrs"/> <attributeGroup ref="smil20:animModeAttrs"/> <attributeGroup ref="smil20:skipContentAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- animateColor element and content model --> <element name="animateColor" type="smil20lang:animateColorType"/> <complexType name="animateColorType"> <complexContent> <extension base="smil20:animateColorPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <any namespace="##other" processContents="lax"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20lang:TimingAttrs"/> <attributeGroup ref="smil20:animTargetAttrs"/> <attributeGroup ref="smil20:animModeAttrs"/> <attributeGroup ref="smil20:skipContentAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- animation groups --> <group name="animationGroup"> <choice minOccurs="0" maxOccurs="unbounded"> <element ref="smil20lang:animate"/> <element ref="smil20lang:set"/> <element ref="smil20lang:animateMotion"/> <element ref="smil20lang:animateColor"/> </choice> </group> <group name="simpleAnimationGroup"> <choice minOccurs="0" maxOccurs="unbounded"> <element ref="smil20lang:animate"/> <element ref="smil20lang:set"/> </choice> </group> <!-- =================================================================== --> <!-- Linking Functionality --> <!-- =================================================================== --> <!-- a element and content model --> <element name="a" type="smil20lang:aType"/> <complexType name="aType"> <complexContent> <extension base="smil20:aPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <group ref="smil20lang:acheduleGroup"/> <group ref="smil20lang:mediaContentGroup"/> <group ref="smil20lang:contentControlGroup"/> <group ref="smil20lang:animationGroup"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20lang:BasicTimingAttrs"/> <attributeGroup ref="smil20:systemTestAttrs"/> <attributeGroup ref="smil20:deprecatedSystemTestAttrs"/> <attributeGroup ref="smil20:customTestAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- area element and content model --> <element name="area" type="smil20lang:areaType"/> <complexType name="areaType"> <complexContent> <extension base="smil20:areaPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <group ref="smil20lang:simpleAnimationGroup"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20lang:BasicTimingAttrs"/> <attributeGroup ref="smil20:systemTestAttrs"/> <attributeGroup ref="smil20:deprecatedSystemTestAttrs"/> <attributeGroup ref="smil20:customTestAttrs"/> <attributeGroup ref="smil20:skipContentAttrs"/> <attributeGroup ref="smil20:fragmentAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- anchor element and content model --> <element name="anchor" type="smil20lang:anchorType"/> <complexType name="anchorType"> <complexContent> <extension base="smil20:areaPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <group ref="smil20lang:simpleAnimationGroup"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20lang:BasicTimingAttrs"/> <attributeGroup ref="smil20:systemTestAttrs"/> <attributeGroup ref="smil20:deprecatedSystemTestAttrs"/> <attributeGroup ref="smil20:customTestAttrs"/> <attributeGroup ref="smil20:skipContentAttrs"/> <attributeGroup ref="smil20:fragmentAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- linking groups --> <group name="aElementGroup"> <choice> <element ref="smil20lang:a"/> </choice> </group> <group name="areaGroup"> <choice> <element ref="smil20lang:area"/> <element ref="smil20lang:anchor"/> </choice> </group> <!-- =================================================================== --> <!-- Media Functionality --> <!-- =================================================================== --> <!-- media elements and content model --> <element name="text" type="smil20lang:mediaType"/> <element name="img" type="smil20lang:mediaType"/> <element name="audio" type="smil20lang:mediaType"/> <element name="animation" type="smil20lang:mediaType"/> <element name="video" type="smil20lang:mediaType"/> <element name="textstream" type="smil20lang:mediaType"/> <element name="ref" type="smil20lang:mediaType"/> <complexType name="mediaType"> <complexContent> <extension base="smil20:mediaPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <group ref="smil20lang:paramGroup"/> <group ref="smil20lang:areaGroup"/> <group ref="smil20lang:switchGroup"/> <group ref="smil20lang:animationGroup"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20lang:TimingAttrs"/> <attributeGroup ref="smil20:systemTestAttrs"/> <attributeGroup ref="smil20:deprecatedSystemTestAttrs"/> <attributeGroup ref="smil20:customTestAttrs"/> <attributeGroup ref="smil20:regionAttrs"/> <attributeGroup ref="smil20:eraseMediaAttrs"/> <attributeGroup ref="smil20:mediaRepeatAttrs"/> <attributeGroup ref="smil20:transInOutAttrs"/> <attributeGroup ref="smil20:tabindexAttrs"/> <attributeGroup ref="smil20:mediaClippingAttrs"/> <attributeGroup ref="smil20:deprecatedMediaClippingAttrs"/> <attributeGroup ref="smil20:mediaAccessAttrs"/> <attributeGroup ref="smil20:mediaObjectOverrideAttrs"/> <attributeGroup ref="smil20:subregionPositioningAttrs"/> <attributeGroup ref="smil20:regPointAttrs"/> <attributeGroup ref="smil20:mediaAnnotateAttrs"/> <attributeGroup ref="smil20:endsyncTimingAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- brush element and content model --> <element name="brush" type="smil20lang:brushType"/> <complexType name="brushType"> <complexContent> <extension base="smil20:brushPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <group ref="smil20lang:paramGroup"/> <group ref="smil20lang:areaGroup"/> <group ref="smil20lang:bodySwitchGroup"/> <group ref="smil20lang:animationGroup"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20lang:TimingAttrs"/> <attributeGroup ref="smil20:systemTestAttrs"/> <attributeGroup ref="smil20:deprecatedSystemTestAttrs"/> <attributeGroup ref="smil20:customTestAttrs"/> <attributeGroup ref="smil20:regionAttrs"/> <attributeGroup ref="smil20:eraseMediaAttrs"/> <attributeGroup ref="smil20:tabindexAttrs"/> <attributeGroup ref="smil20:transInOutAttrs"/> <attributeGroup ref="smil20:mediaAccessAttrs"/> <attributeGroup ref="smil20:mediaObjectOverrideAttrs"/> <attributeGroup ref="smil20:subregionPositioningAttrs"/> <attributeGroup ref="smil20:regPointAttrs"/> <attributeGroup ref="smil20:mediaAnnotateAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- param element and content model --> <element name="param" type="smil20lang:paramType"/> <complexType name="paramType"> <complexContent> <extension base="smil20:paramPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <any namespace="##other" processContents="lax"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- media groups --> <group name="mediaContentGroup"> <choice> <element ref="smil20lang:text"/> <element ref="smil20lang:img"/> <element ref="smil20lang:audio"/> <element ref="smil20lang:animation"/> <element ref="smil20lang:video"/> <element ref="smil20lang:textstream"/> <element ref="smil20lang:ref"/> <element ref="smil20lang:brush"/> </choice> </group> <group name="paramGroup"> <choice> <element ref="smil20lang:param"/> </choice> </group> <!-- =================================================================== --> <!-- Timing Functionality --> <!-- =================================================================== --> <attributeGroup name="BasicTimingAttrs"> <attributeGroup ref="smil20:beginEndTimingAttrs"/> <attributeGroup ref="smil20:durTimingAttrs"/> <attributeGroup ref="smil20:repeatTimingAttrs"/> <attributeGroup ref="smil20:deprecatedRepeatTiming"/> <attributeGroup ref="smil20:minMaxTimingAttrs"/> </attributeGroup> <attributeGroup name="TimingAttrs"> <attributeGroup ref="smil20lang:BasicTimingAttrs"/> <attributeGroup ref="smil20:syncBehaviorAttrs"/> <attributeGroup ref="smil20:syncBehaviorDefaultAttrs"/> <attributeGroup ref="smil20:restartTimingAttrs"/> <attributeGroup ref="smil20:restartDefaultAttrs"/> <attributeGroup ref="smil20:fillTimingAttrs"/> <attributeGroup ref="smil20:fillDefaultAttrs"/> </attributeGroup> <!-- par element and content model --> <element name="par" type="smil20lang:parType"/> <complexType name="parType"> <complexContent> <extension base="smil20:parPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <group ref="smil20lang:scheduleGroup"/> <group ref="smil20lang:mediaContentGroup"/> <group ref="smil20lang:contentControlGroup"/> <group ref="smil20lang:aElementGroup"/> <group ref="smil20lang:animationGroup"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20:deprecatedRepeatTiming"/> <attributeGroup ref="smil20:minMaxTimingAttrs"/> <attributeGroup ref="smil20:systemTestAttrs"/> <attributeGroup ref="smil20:deprecatedSystemTestAttrs"/> <attributeGroup ref="smil20:customTestAttrs"/> <attributeGroup ref="smil20:mediaAnnotateAttrs"/> <attributeGroup ref="smil20:regionAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- seq element and content model --> <element name="seq" type="smil20lang:seqType"/> <complexType name="seqType"> <complexContent> <extension base="smil20:seqPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <group ref="smil20lang:scheduleGroup"/> <group ref="smil20lang:mediaContentGroup"/> <group ref="smil20lang:contentControlGroup"/> <group ref="smil20lang:aElementGroup"/> <group ref="smil20lang:animationGroup"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20:deprecatedRepeatTiming"/> <attributeGroup ref="smil20:minMaxTimingAttrs"/> <attributeGroup ref="smil20:systemTestAttrs"/> <attributeGroup ref="smil20:deprecatedSystemTestAttrs"/> <attributeGroup ref="smil20:customTestAttrs"/> <attributeGroup ref="smil20:mediaAnnotateAttrs"/> <attributeGroup ref="smil20:regionAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- excl element and content model --> <element name="excl" type="smil20lang:exclType"/> <complexType name="exclType"> <complexContent> <extension base="smil20:exclPrototype"> <choice> <group ref="smil20lang:priorityClassGroup" minOccurs="0" maxOccurs="unbounded"/> <choice minOccurs="0" maxOccurs="unbounded"> <group ref="smil20lang:scheduleGroup"/> <group ref="smil20lang:mediaContentGroup"/> <group ref="smil20lang:contentControlGroup"/> <group ref="smil20lang:aElementGroup"/> <group ref="smil20lang:animationGroup"/> </choice> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20:deprecatedRepeatTiming"/> <attributeGroup ref="smil20:minMaxTimingAttrs"/> <attributeGroup ref="smil20:systemTestAttrs"/> <attributeGroup ref="smil20:deprecatedSystemTestAttrs"/> <attributeGroup ref="smil20:customTestAttrs"/> <attributeGroup ref="smil20:mediaAnnotateAttrs"/> <attributeGroup ref="smil20:regionAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- priorityClass element and content model --> <element name="priorityClass" type="smil20lang:priorityClassType"/> <complexType name="priorityClassType"> <complexContent> <extension base="smil20:priorityClassPrototype"> <choice minOccurs="0" maxOccurs="unbounded"> <group ref="smil20lang:scheduleGroup"/> <group ref="smil20lang:mediaContentGroup"/> <group ref="smil20lang:contentControlGroup"/> <group ref="smil20lang:aElementGroup"/> <group ref="smil20lang:animationGroup"/> </choice> <attributeGroup ref="smil20lang:CoreAttrs"/> <attributeGroup ref="smil20:systemTestAttrs"/> <attributeGroup ref="smil20:deprecatedSystemTestAttrs"/> <attributeGroup ref="smil20:customTestAttrs"/> <attributeGroup ref="smil20:mediaAnnotateAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> <!-- timing groups --> <group name="scheduleGroup"> <choice> <element ref="smil20lang:par"/> <element ref="smil20lang:seq"/> <element ref="smil20lang:excl"/> </choice> </group> <group name="priorityClassGroup"> <sequence> <element ref="smil20lang:priorityClass"/> </sequence> </group> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-AccessKeyTiming.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the AccessKeyTiming module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:AccessKeyTiming="http://www.w3.org/2001/SMIL20/WD/AccessKeyTiming" targetNamespace="http://www.w3.org/2001/SMIL20/WD/AccessKeyTiming" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="begin" type="string"/> <attribute name="end" type="string"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-AudioLayout.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the AudioLayout module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:AudioLayout="http://www.w3.org/2001/SMIL20/WD/AudioLayout" targetNamespace="http://www.w3.org/2001/SMIL20/WD/AudioLayout" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="soundLevel" type="smil20:positivePercentageType"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-BasicAnimation.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the BasicAnimation module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:BasicAnimation="http://www.w3.org/2001/SMIL20/WD/BasicAnimation" targetNamespace="http://www.w3.org/2001/SMIL20/WD/BasicAnimation" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <element name="animate" type="smil20lang:animateType" substitutionGroup="smil20lang:animate"/> <element name="set" type="smil20lang:setType" substitutionGroup="smil20lang:set"/> <element name="animateMotion" type="smil20lang:animateMotionType" substitutionGroup="smil20lang:animateMotion"/> <element name="animateColor" type="smil20lang:animateColorType" substitutionGroup="smil20lang:animateColor"/> <!-- declare global attributes in this module --> <!-- (none) --> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-BasicContentControl.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the BasicContentControl module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:BasicContentControl="http://www.w3.org/2001/SMIL20/WD/BasicContentControl" targetNamespace="http://www.w3.org/2001/SMIL20/WD/BasicContentControl" elementFormDefault="qualified"> <!-- these URL's may have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <element name="switch" type="smil20lang:switchType" substitutionGroup="smil20lang:switch"/> <!-- declare global attributes in this module --> <attribute name="systemAudioDesc" type="smil20:onOrOffType"/> <attribute name="systemBitrate" type="string"/> <attribute name="systemCaptions" type="smil20:onOrOffType"/> <attribute name="systemComponent" type="string"/> <attribute name="systemCPU" type="NMTOKEN"/> <attribute name="systemLanguage" type="string"/> <attribute name="systemOperatingSystem" type="NMTOKEN"/> <attribute name="systemOverdubOrSubtitle" type="smil20:overdubOrSubtitleType"/> <attribute name="systemRequired" type="string"/> <attribute name="systemScreenDepth" type="positiveInteger"/> <attribute name="systemScreenSize" type="string"/> <attribute name="system-bitrate" type="string"/> <attribute name="system-captions" type="smil20:onOrOffType"/> <attribute name="system-language" type="string"/> <attribute name="system-overdub-or-caption" type="smil20:overdubOrCaptionsType"/> <attribute name="system-required" type="string"/> <attribute name="system-screen-depth" type="positiveInteger"/> <attribute name="system-screen-size" type="string"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-BasicInlineTiming.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the BasicInlineTiming module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:BasicInlineTiming="http://www.w3.org/2001/SMIL20/WD/BasicInlineTiming" targetNamespace="http://www.w3.org/2001/SMIL20/WD/BasicInlineTiming" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="begin" type="string"/> <attribute name="end" type="string"/> <attribute name="dur" type="string"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-BasicLayout.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the BasicLayout module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:BasicLayout="http://www.w3.org/2001/SMIL20/WD/BasicLayout" targetNamespace="http://www.w3.org/2001/SMIL20/WD/BasicLayout" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <element name="layout" type="smil20lang:layoutType" substitutionGroup="smil20lang:layout"/> <element name="root-layout" type="smil20lang:root-layoutType" substitutionGroup="smil20lang:root-layout"/> <element name="region" type="smil20lang:regionType" substitutionGroup="smil20lang:region"/> <!-- declare global attributes in this module --> <attribute name="region" type="string"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-BasicLinking.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the BasicLinking module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:BasicLinking="http://www.w3.org/2001/SMIL20/WD/BasicLinking" targetNamespace="http://www.w3.org/2001/SMIL20/WD/BasicLinking" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <element name="a" type="smil20lang:aType" substitutionGroup="smil20lang:a"/> <element name="area" type="smil20lang:areaType" substitutionGroup="smil20lang:area"/> <element name="anchor" type="smil20lang:anchorType" substitutionGroup="smil20lang:anchor"/> <!-- declare global attributes in this module --> <attribute name="tabindex" type="integer"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-BasicMedia.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the BasicMedia module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:BasicMedia="http://www.w3.org/2001/SMIL20/WD/BasicMedia" targetNamespace="http://www.w3.org/2001/SMIL20/WD/BasicMedia" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <element name="text" type="smil20lang:mediaType" substitutionGroup="smil20lang:text"/> <element name="img" type="smil20lang:mediaType" substitutionGroup="smil20lang:img"/> <element name="audio" type="smil20lang:mediaType" substitutionGroup="smil20lang:audio"/> <element name="animation" type="smil20lang:mediaType" substitutionGroup="smil20lang:animation"/> <element name="video" type="smil20lang:mediaType" substitutionGroup="smil20lang:video"/> <element name="textstream" type="smil20lang:mediaType" substitutionGroup="smil20lang:textstream"/> <element name="ref" type="smil20lang:mediaType" substitutionGroup="smil20lang:ref"/> <!-- declare global attributes in this module --> <attribute name="type" type="string"/> <attribute name="src" type="uriReference"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-BasicTimeContainers.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the BasicTimeContainers module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:BasicTimeContainers="http://www.w3.org/2001/SMIL20/WD/BasicTimeContainers" targetNamespace="http://www.w3.org/2001/SMIL20/WD/BasicTimeContainers" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- import the definitions in the smil20 language namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/Language" schemaLocation="smil20-language.xsd"/> <!-- declare global elements in this module --> <element name="par" type="smil20lang:parType" substitutionGroup="smil20lang:par"/> <element name="seq" type="smil20lang:seqType" substitutionGroup="smil20lang:seq"/> <!-- declare global attributes in this module --> <attribute name="fill" type="smil20:fillTimingAttrsType"/> <attribute name="endsync" type="smil20:endsyncTimingAttrsType"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-BasicTransitions.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the BasicTransitions module namespace. --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:BasicTransitions="http://www.w3.org/2001/SMIL20/WD/BasicTransitions" targetNamespace="http://www.w3.org/2001/SMIL20/WD/BasicTransitions" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- import the definitions in the smil20 language namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/Language" schemaLocation="smil20-language.xsd"/> <!-- declare global elements in this module --> <element name="transition" type="smil20lang:transitionType" substitutionGroup="smil20lang:transition"/> <!-- declare global attributes in this module --> <attribute name="transIn" type="string"/> <attribute name="transOut" type="string"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-BrushMedia.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the BrushMedia module namespace. --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:BrushMedia="http://www.w3.org/2001/SMIL20/WD/BrushMedia" targetNamespace="http://www.w3.org/2001/SMIL20/WD/BrushMedia" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <element name="brush" type="smil20lang:brushType" substitutionGroup="smil20lang:brush"/> <!-- declare global attributes in this module --> <!-- (none) --> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-CoordinatedTransitions.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the CoordinatedTransitions module namespace. --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:CoordinatedTransitions="http://www.w3.org/2001/SMIL20/WD/CoordinatedTransitions" targetNamespace="http://www.w3.org/2001/SMIL20/WD/CoordinatedTransitions" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- import the definitions in the smil20 language namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/Language" schemaLocation="smil20-language.xsd"/> <!-- declare global elements in this module --> <element name="transition" substitutionGroup="smil20lang:transition"> <complexType> <complexContent> <extension base="smil20lang:transitionType"> <choice minOccurs="0" maxOccurs="unbounded"> <any namespace="##other" processContents="lax"/> </choice> <attributeGroup ref="smil20:coordinatedTransitionsAttrs"/> <anyAttribute namespace="##any" processContents="strict"/> </extension> </complexContent> </complexType> </element> <!-- declare global attributes in this module --> <!-- (none) --> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-CustomTestAttributes.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the CustomTestAttributes module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:CustomTestAttributes="http://www.w3.org/2001/SMIL20/WD/CustomTestAttributes" targetNamespace="http://www.w3.org/2001/SMIL20/WD/CustomTestAttributes" elementFormDefault="qualified"> <!-- these URL's may have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <element name="customAttributes" type="smil20lang:customAttributesType" substitutionGroup="smil20lang:customAttributes"/> <element name="customTest" type="smil20lang:customTestType" substitutionGroup="smil20lang:customTest"/> <!-- declare global attributes in this module --> <attribute name="customTest" type="string"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-EventTiming.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the EventTiming module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:EventTiming="http://www.w3.org/2001/SMIL20/WD/EventTiming" targetNamespace="http://www.w3.org/2001/SMIL20/WD/EventTiming" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="begin" type="string"/> <attribute name="end" type="string"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-ExclTimeContainers.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the ExclTimeContainers module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:ExclTimeContainers="http://www.w3.org/2001/SMIL20/WD/ExclTimeContainers" targetNamespace="http://www.w3.org/2001/SMIL20/WD/ExclTimeContainers" elementFormDefault="qualified"> <!-- these URL's may have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- import the definitions in the smil20 language namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/Language" schemaLocation="smil20-language.xsd"/> <!-- declare global elements in this module --> <element name="excl" type="smil20lang:exclType" substitutionGroup="smil20lang:excl"/> <element name="priorityClass" type="smil20lang:priorityClassType" substitutionGroup="smil20lang:priorityClass"/> <!-- declare global attributes in this module --> <attribute name="fill" type="smil20:fillTimingAttrsType"/> <attribute name="endsync" type="smil20:endsyncTimingAttrsType"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-FillDefault.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the FillDefault module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:FillDefault="http://www.w3.org/2001/SMIL20/WD/FillDefault" targetNamespace="http://www.w3.org/2001/SMIL20/WD/FillDefault" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="fillDefault" type="smil20:fillDefaultType"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-HierarchicalLayout.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the HierarchicalLayout module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:HierarchicalLayout="http://www.w3.org/2001/SMIL20/WD/HierarchicalLayout" targetNamespace="http://www.w3.org/2001/SMIL20/WD/HierarchicalLayout" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <element name="layout" type="smil20lang:layoutType" substitutionGroup="smil20lang:layout"/> <element name="root-layout" type="smil20lang:root-layoutType" substitutionGroup="smil20lang:root-layout"/> <element name="region" type="smil20lang:regionType" substitutionGroup="smil20lang:region"/> <element name="regPoint" type="smil20lang:regPointType" substitutionGroup="smil20lang:regPoint"/> <!-- declare global attributes in this module --> <attribute name="region" type="string"/> <attribute name="fit" type="smil20:fitAttributeType"/> <attribute name="backgroundColor" type="string"/> <attribute name="z-index" type="smil20:zIndexValueType" use="optional"/> <attribute name="bottom" type="string"/> <attribute name="left" type="string"/> <attribute name="right" type="string"/> <attribute name="top" type="string"/> <attribute name="width" type="string"/> <attribute name="height" type="string"/> <attribute name="regPoint" type="smil20:regPointType"/> <attribute name="regAlign" type="smil20:regPointAlignValueType"/> </schema>
<!-- XML Schema for the SMIL 2.0 HostLanguage module collection This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-HostLanguage.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the HostLanguage collection namespace. --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:HostLanguage="http://www.w3.org/2001/SMIL20/WD/HostLanguage" targetNamespace="http://www.w3.org/2001/SMIL20/WD/HostLanguage" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- import the definitions in the smil20 language namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/Language" schemaLocation="smil20-language.xsd"/> <!-- declare global elements in this module --> <element name="smil" type="smil20lang:smilType" substitutionGroup="smil20lang:smil"/> <element name="head" type="smil20lang:headType" substitutionGroup="smil20lang:head"/> <element name="body" type="smil20lang:bodyType" substitutionGroup="smil20lang:body"/> <element name="switch" type="smil20lang:switchType" substitutionGroup="smil20lang:switch"/> <element name="layout" type="smil20lang:layoutType" substitutionGroup="smil20lang:layout"/> <element name="root-layout" type="smil20lang:root-layoutType" substitutionGroup="smil20lang:root-layout"/> <element name="region" type="smil20lang:regionType" substitutionGroup="smil20lang:region"/> <element name="a" type="smil20lang:aType" substitutionGroup="smil20lang:a"/> <element name="area" type="smil20lang:areaType" substitutionGroup="smil20lang:area"/> <element name="anchor" type="smil20lang:anchorType" substitutionGroup="smil20lang:anchor"/> <element name="text" type="smil20lang:mediaType" substitutionGroup="smil20lang:text"/> <element name="img" type="smil20lang:mediaType" substitutionGroup="smil20lang:img"/> <element name="audio" type="smil20lang:mediaType" substitutionGroup="smil20lang:audio"/> <element name="animation" type="smil20lang:mediaType" substitutionGroup="smil20lang:animation"/> <element name="video" type="smil20lang:mediaType" substitutionGroup="smil20lang:video"/> <element name="textstream" type="smil20lang:mediaType" substitutionGroup="smil20lang:textstream"/> <element name="ref" type="smil20lang:mediaType" substitutionGroup="smil20lang:ref"/> <element name="par" type="smil20lang:parType" substitutionGroup="smil20lang:par"/> <element name="seq" type="smil20lang:seqType" substitutionGroup="smil20lang:seq"/> <!-- declare global attributes in this module --> <attribute name="systemAudioDesc" type="smil20:onOrOffType"/> <attribute name="systemBitrate" type="string"/> <attribute name="systemCaptions" type="smil20:onOrOffType"/> <attribute name="systemComponent" type="string"/> <attribute name="systemCPU" type="NMTOKEN"/> <attribute name="systemLanguage" type="string"/> <attribute name="systemOperatingSystem" type="NMTOKEN"/> <attribute name="systemOverdubOrSubtitle" type="smil20:overdubOrSubtitleType"/> <attribute name="systemRequired" type="string"/> <attribute name="systemScreenDepth" type="positiveInteger"/> <attribute name="systemScreenSize" type="string"/> <attribute name="system-bitrate" type="string"/> <attribute name="system-captions" type="smil20:onOrOffType"/> <attribute name="system-language" type="string"/> <attribute name="system-overdub-or-caption" type="smil20:overdubOrCaptionsType"/> <attribute name="system-required" type="string"/> <attribute name="system-screen-depth" type="positiveInteger"/> <attribute name="system-screen-size" type="string"/> <attribute name="begin" type="string"/> <attribute name="end" type="string"/> <attribute name="dur" type="string"/> <attribute name="region" type="string"/> <attribute name="tabindex" type="integer"/> <attribute name="type" type="string"/> <attribute name="src" type="uriReference"/> <attribute name="fill" type="smil20:fillTimingAttrsType"/> <attribute name="endsync" type="smil20:endsyncTimingAttrsType"/> <attribute name="min" type="string"/> <attribute name="max" type="string"/> <attribute name="repeatDur" type="string"/> <attribute name="repeatCount" type="smil20:nonNegativeDecimalType"/> <attribute name="repeat" type="nonNegativeInteger"/> <attribute name="skip-content" type="boolean"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-InlineTransitions.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the InlineTransitions module namespace. --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:InlineTransitions="http://www.w3.org/2001/SMIL20/WD/InlineTransitions" targetNamespace="http://www.w3.org/2001/SMIL20/WD/InlineTransitions" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- import the definitions in the smil20 language namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/Language" schemaLocation="smil20-language.xsd"/> <!-- declare global elements in this module --> <element name="transitionFilter" type="smil20:transitionFilterType" substitutionGroup="smil20:transitionFilter"/> <!-- declare global attributes in this module --> <!-- none --> </schema>
<!-- XML Schema for the SMIL 2.0 IntegrationSet module collection This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-IntegrationSet.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the IntegrationSet collection namespace. --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:IntegrationSet="http://www.w3.org/2001/SMIL20/WD/IntegrationSet" targetNamespace="http://www.w3.org/2001/SMIL20/WD/IntegrationSet" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- import the definitions in the smil20 language namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/Language" schemaLocation="smil20-language.xsd"/> <!-- declare global elements in this module --> <element name="switch" type="smil20lang:switchType" substitutionGroup="smil20lang:switch"/> <element name="text" type="smil20lang:mediaType" substitutionGroup="smil20lang:text"/> <element name="img" type="smil20lang:mediaType" substitutionGroup="smil20lang:img"/> <element name="audio" type="smil20lang:mediaType" substitutionGroup="smil20lang:audio"/> <element name="animation" type="smil20lang:mediaType" substitutionGroup="smil20lang:animation"/> <element name="video" type="smil20lang:mediaType" substitutionGroup="smil20lang:video"/> <element name="textstream" type="smil20lang:mediaType" substitutionGroup="smil20lang:textstream"/> <element name="ref" type="smil20lang:mediaType" substitutionGroup="smil20lang:ref"/> <element name="par" type="smil20lang:parType" substitutionGroup="smil20lang:par"/> <element name="seq" type="smil20lang:seqType" substitutionGroup="smil20lang:seq"/> <!-- declare global attributes in this module --> <attribute name="systemAudioDesc" type="smil20:onOrOffType"/> <attribute name="systemBitrate" type="string"/> <attribute name="systemCaptions" type="smil20:onOrOffType"/> <attribute name="systemComponent" type="string"/> <attribute name="systemCPU" type="NMTOKEN"/> <attribute name="systemLanguage" type="string"/> <attribute name="systemOperatingSystem" type="NMTOKEN"/> <attribute name="systemOverdubOrSubtitle" type="smil20:overdubOrSubtitleType"/> <attribute name="systemRequired" type="string"/> <attribute name="systemScreenDepth" type="positiveInteger"/> <attribute name="systemScreenSize" type="string"/> <attribute name="system-bitrate" type="string"/> <attribute name="system-captions" type="smil20:onOrOffType"/> <attribute name="system-language" type="string"/> <attribute name="system-overdub-or-caption" type="smil20:overdubOrCaptionsType"/> <attribute name="system-required" type="string"/> <attribute name="system-screen-depth" type="positiveInteger"/> <attribute name="system-screen-size" type="string"/> <attribute name="begin" type="string"/> <attribute name="end" type="string"/> <attribute name="dur" type="string"/> <attribute name="type" type="string"/> <attribute name="src" type="uriReference"/> <attribute name="fill" type="smil20:fillTimingAttrsType"/> <attribute name="endsync" type="smil20:endsyncTimingAttrsType"/> <attribute name="min" type="string"/> <attribute name="max" type="string"/> <attribute name="repeatDur" type="string"/> <attribute name="repeatCount" type="smil20:nonNegativeDecimalType"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-LinkingAttributes.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the LinkingAttributes module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:LinkingAttributes="http://www.w3.org/2001/SMIL20/WD/LinkingAttributes" targetNamespace="http://www.w3.org/2001/SMIL20/WD/LinkingAttributes" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="sourceLevel" type="smil20:positivePercentageType"/> <attribute name="destinationLevel" type="smil20:positivePercentageType"/> <attribute name="sourcePlaystate" type="smil20:sourcePlaystateType"/> <attribute name="destinationPlaystate" type="smil20:destinationPlaystateType"/> <attribute name="show" type="smil20:showType"/> <attribute name="external" type="boolean"/> <attribute name="actuate" type="smil20:actuateType"/> <attribute name="accesskey" type="string"/> <attribute name="target" type="string"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-MediaAccessibility.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the MediaAccessibility module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:MediaAccessibility="http://www.w3.org/2001/SMIL20/WD/MediaAccessibility" targetNamespace="http://www.w3.org/2001/SMIL20/WD/MediaAccessibility" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="alt" type="string"/> <attribute name="longdesc" type="uriReference"/> <attribute name="readIndex" type="integer"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-MediaClipMarkers.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the MediaClipMarkers module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:MediaClipMarkers="http://www.w3.org/2001/SMIL20/WD/MediaClipMarkers" targetNamespace="http://www.w3.org/2001/SMIL20/WD/MediaClipMarkers" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="clipBegin" type="string"/> <attribute name="clipEnd" type="string"/> <attribute name="clip-begin" type="string"/> <attribute name="clip-end" type="string"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-MediaClipping.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the MediaClipping module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:MediaClipping="http://www.w3.org/2001/SMIL20/WD/MediaClipping" targetNamespace="http://www.w3.org/2001/SMIL20/WD/MediaClipping" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="clipBegin" type="string"/> <attribute name="clipEnd" type="string"/> <attribute name="clip-begin" type="string"/> <attribute name="clip-end" type="string"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-MediaDescription.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the MediaDescription module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:MediaDescription="http://www.w3.org/2001/SMIL20/WD/MediaDescription" targetNamespace="http://www.w3.org/2001/SMIL20/WD/MediaDescription" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="abstract" type="string"/> <attribute name="author" type="string"/> <attribute name="copyright" type="string"/> <attribute name="title" type="string"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-MediaMarkerTiming.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the MediaMarkerTiming module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:MediaMarkerTiming="http://www.w3.org/2001/SMIL20/WD/MediaMarkerTiming" targetNamespace="http://www.w3.org/2001/SMIL20/WD/MediaMarkerTiming" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="begin" type="string"/> <attribute name="end" type="string"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-MediaParam.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the MediaParam module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:MediaParam="http://www.w3.org/2001/SMIL20/WD/MediaParam" targetNamespace="http://www.w3.org/2001/SMIL20/WD/MediaParam" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <element name="param" type="smil20lang:paramType" substitutionGroup="smil20lang:param"/> <!-- declare global attributes in this module --> <attribute name="erase" type="smil20:eraseMediaType"/> <attribute name="mediaRepeat" type="smil20:mediaRepeatType"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-Metainformation.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the Metainformation module namespace. --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:Metainformation="http://www.w3.org/2001/SMIL20/WD/Metainformation" targetNamespace="http://www.w3.org/2001/SMIL20/WD/Metainformation" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <element name="metadata" type="smil20lang:metadataType" substitutionGroup="smil20lang:metadata"/> <element name="meta" type="smil20lang:metaType" substitutionGroup="smil20lang:meta"/> <!-- declare global attributes in this module --> <!-- (none) --> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-MinMaxTiming.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the MinMaxTiming module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:MinMaxTiming="http://www.w3.org/2001/SMIL20/WD/MinMaxTiming" targetNamespace="http://www.w3.org/2001/SMIL20/WD/MinMaxTiming" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="min" type="string"/> <attribute name="max" type="string"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-MultiArcTiming.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the MultiArcTiming module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:MultiArcTiming="http://www.w3.org/2001/SMIL20/WD/MultiArcTiming" targetNamespace="http://www.w3.org/2001/SMIL20/WD/MultiArcTiming" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="begin" type="string"/> <attribute name="end" type="string"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-MultiWindowLayout.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the MultiWindowLayout module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:MultiWindowLayout="http://www.w3.org/2001/SMIL20/WD/MultiWindowLayout" targetNamespace="http://www.w3.org/2001/SMIL20/WD/MultiWindowLayout" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <element name="topLayout" type="smil20lang:topLayoutType" substitutionGroup="smil20lang:topLayout"/> <!-- declare global attributes in this module --> <!-- (none) --> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-ObjectLinking.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the ObjectLinking module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:ObjectLinking="http://www.w3.org/2001/SMIL20/WD/ObjectLinking" targetNamespace="http://www.w3.org/2001/SMIL20/WD/ObjectLinking" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <element name="area" type="smil20lang:areaType" substitutionGroup="smil20lang:area"/> <element name="anchor" type="smil20lang:anchorType" substitutionGroup="smil20lang:anchor"/> <!-- declare global attributes in this module --> <!-- (none) --> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-PrefetchControl.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the PrefetchControl module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:PrefetchControl="http://www.w3.org/2001/SMIL20/WD/PrefetchControl" targetNamespace="http://www.w3.org/2001/SMIL20/WD/PrefetchControl" elementFormDefault="qualified"> <!-- these URL's may have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <element name="prefetch" type="smil20lang:prefetchType" substitutionGroup="smil20lang:prefetch"/> <!-- declare global attributes in this module --> <!-- (none) --> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-PrevTiming.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the PrevTiming module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:PrevTiming="http://www.w3.org/2001/SMIL20/WD/PrevTiming" targetNamespace="http://www.w3.org/2001/SMIL20/WD/PrevTiming" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="begin" type="string"/> <attribute name="end" type="string"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-RepeatTiming.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the RepeatTiming module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:RepeatTiming="http://www.w3.org/2001/SMIL20/WD/RepeatTiming" targetNamespace="http://www.w3.org/2001/SMIL20/WD/RepeatTiming" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="repeatDur" type="string"/> <attribute name="repeatCount" type="smil20:nonNegativeDecimalType"/> <attribute name="repeat" type="nonNegativeInteger"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-RepeatValueTiming.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the RepeatValueTiming module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:RepeatValueTiming="http://www.w3.org/2001/SMIL20/WD/RepeatValueTiming" targetNamespace="http://www.w3.org/2001/SMIL20/WD/RepeatValueTiming" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="begin" type="string"/> <attribute name="end" type="string"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-RestartDefault.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the RestartDefault module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:RestartDefault="http://www.w3.org/2001/SMIL20/WD/RestartDefault" targetNamespace="http://www.w3.org/2001/SMIL20/WD/RestartDefault" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="restartDefault" type="smil20:restartDefaultType"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-RestartTiming.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the RestartTiming module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:RestartTiming="http://www.w3.org/2001/SMIL20/WD/RestartTiming" targetNamespace="http://www.w3.org/2001/SMIL20/WD/RestartTiming" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="restart" type="smil20:restartTimingType"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-SkipContentControl.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the SkipContentControl module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:SkipContentControl="http://www.w3.org/2001/SMIL20/WD/SkipContentControl" targetNamespace="http://www.w3.org/2001/SMIL20/WD/SkipContentControl" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="skip-content" type="boolean"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-SplineAnimation.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the SplineAnimation module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:SplineAnimation="http://www.w3.org/2001/SMIL20/WD/SplineAnimation" targetNamespace="http://www.w3.org/2001/SMIL20/WD/SplineAnimation" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <element name="animate" type="smil20:animateType" substitutionGroup="smil20lang:animate"/> <element name="animateMotion" type="smil20:animateMotionType" substitutionGroup="smil20lang:animateMotion"/> <element name="animateColor" type="smil20:animateColorType" substitutionGroup="smil20lang:animateColor"/> <!-- declare global attributes in this module --> <!-- (none) --> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-Structure.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the Structure module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:Structure="http://www.w3.org/2001/SMIL20/WD/Structure" targetNamespace="http://www.w3.org/2001/SMIL20/WD/Structure" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <element name="smil" type="smil20lang:smilType" substitutionGroup="smil20lang:smil"/> <element name="head" type="smil20lang:headType" substitutionGroup="smil20lang:head"/> <element name="body" type="smil20lang:bodyType" substitutionGroup="smil20lang:body"/> <!-- declare global attributes in this module --> <!-- (none) --> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-SyncBehavior.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the RestartTiming module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:SyncBehavior="http://www.w3.org/2001/SMIL20/WD/SyncBehavior" targetNamespace="http://www.w3.org/2001/SMIL20/WD/SyncBehavior" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="syncBehavior" type="smil20:syncBehaviorType"/> <attribute name="syncTolerance" type="string"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-SyncBehaviorDefault.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the RestartTiming module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:SyncBehaviorDefault="http://www.w3.org/2001/SMIL20/WD/SyncBehaviorDefault" targetNamespace="http://www.w3.org/2001/SMIL20/WD/SyncBehaviorDefault" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="syncBehaviorDefault" type="smil20:syncBehaviorDefaultType"/> <attribute name="syncToleranceDefault" type="string"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-SyncMaster.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the SyncMaster module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:SyncMaster="http://www.w3.org/2001/SMIL20/WD/SyncMaster" targetNamespace="http://www.w3.org/2001/SMIL20/WD/SyncMaster" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="syncMaster" type="boolean"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-SyncbaseTiming.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the SyncbaseTiming module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:SyncbaseTiming="http://www.w3.org/2001/SMIL20/WD/SyncbaseTiming" targetNamespace="http://www.w3.org/2001/SMIL20/WD/SyncbaseTiming" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="begin" type="string"/> <attribute name="end" type="string"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-TimeContainerAttributes.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the TimeContainerAttributes module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:TimeContainerAttributes="http://www.w3.org/2001/SMIL20/WD/TimeContainerAttributes" targetNamespace="http://www.w3.org/2001/SMIL20/WD/TimeContainerAttributes" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="timeContainer" type="smil20:timeContainerArgType"/> <attribute name="timeAction" type="smil20:timeActionType"/> <attribute name="fill" type="smil20:fillTimingAttrsType"/> <attribute name="endsync" type="smil20:endsyncTimingAttrsType"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-TimeManipulations.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the TimeManipulations module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:TimeManipulations="http://www.w3.org/2001/SMIL20/WD/TimeManipulations" targetNamespace="http://www.w3.org/2001/SMIL20/WD/TimeManipulations" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="accelerate" type="smil20:zeroToOneDecimalType"/> <attribute name="decelerate" type="smil20:zeroToOneDecimalType"/> <attribute name="autoReverse" type="boolean"/> <attribute name="speed" type="smil20:nonZeroDecimalType"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-TransitionModifiers.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the TransitionModifiers module namespace. --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:TransitionModifiers="http://www.w3.org/2001/SMIL20/WD/TransitionModifiers" targetNamespace="http://www.w3.org/2001/SMIL20/WD/TransitionModifiers" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- import the definitions in the smil20 language namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/Language" schemaLocation="smil20-language.xsd"/> <!-- declare global elements in this module --> <element name="transitionFilter" type="smil20:transitionFilterType" substitutionGroup="smil20:transitionFilter"/> <element name="transition" type="smil20:transitionType" substitutionGroup="smil20lang:transition"/> <!-- declare global attributes in this module --> <attribute name="transIn" type="string"/> <attribute name="transOut" type="string"/> </schema>
<!-- XML Schema for the SMIL 2.0 modules This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-WallclockTiming.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 Schema for the WallclockTiming module namespace, --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" xmlns:smil20lang="http://www.w3.org/2001/SMIL20/WD/Language" xmlns:WallclockTiming="http://www.w3.org/2001/SMIL20/WD/WallclockTiming" targetNamespace="http://www.w3.org/2001/SMIL20/WD/WallclockTiming" elementFormDefault="qualified"> <!-- these URL's will have to be expanded to their full and proper locations --> <!-- import the definitions in the smil20 namespace --> <import namespace="http://www.w3.org/2001/SMIL20/WD/" schemaLocation="smil20.xsd"/> <!-- declare global elements in this module --> <!-- (none) --> <!-- declare global attributes in this module --> <attribute name="begin" type="string"/> <attribute name="end" type="string"/> </schema>
<!-- XML Schema utility types used by any or all of the schema documents. This is SMIL 2.0 Copyright 1998-2000 W3C (MIT, INRIA, Keio), All Rights Reserved Public URI: http://www.w3.org/2001/SMIL20/WD/smil20-utility.xsd Author: Aaron Michael Cohen (Intel) Revision: 01/03/2001 --> <schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:smil20="http://www.w3.org/2001/SMIL20/WD/" targetNamespace="http://www.w3.org/2001/SMIL20/WD/" elementFormDefault="qualified"> <!-- utility type for values 0.0 to 1.0 inclusive --> <simpleType name="zeroToOneDecimalType"> <restriction base="decimal"> <minInclusive value="0.0"/> <maxInclusive value="1.0"/> </restriction> </simpleType> <!-- utility types for non-zero values --> <simpleType name="greatThanZeroDecimalType"> <restriction base="decimal"> <minExclusive value="0.0"/> </restriction> </simpleType> <simpleType name="nonNegativeDecimalType"> <restriction base="decimal"> <minInclusive value="0.0"/> </restriction> </simpleType> <simpleType name="lessThanZeroDecimalType"> <restriction base="decimal"> <maxExclusive value="0.0"/> </restriction> </simpleType> <simpleType name="nonZeroDecimalType"> <union memberTypes="smil20:lessThanZeroDecimalType smil20:greaterThanZeroDecimalType"/> </simpleType> <!-- syntax for positive percentages, zero inclusive --> <simpleType name="positivePercentageType"> <restriction base="string"> <pattern value="[0-9]*(.)[0-9]*%"/> </restriction> </simpleType> </schema>
<schema xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" targetNamespace="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <!-- the RDF namespace needs to be verified --> <element name="RDF"> <complexType> <any namespace="http://www.w3.org/1999/02/22-rdf-syntax-ns#" minOccurs="0" maxOccurs="unbounded" processContents="skip"/> </complexType> </element> </schema>
<schema targetNamespace="http://www.w3.org/XML/1998/namespace" xmlns="http://www.w3.org/2000/10/XMLSchema" xmlns:x="http://www.w3.org/XML/1998/namespace"> <attribute name="lang" type="language"> <annotation> <documentation>In due course, we should install the relevant ISO 2- and 3-letter codes as the enumerated possible values . . .</documentation> </annotation> </attribute> <attribute name="space" value="preserve"> <simpleType> <restriction base="NCName"> <enumeration value="default"/> <enumeration value="preserve"/> </restriction> </simpleType> </attribute> <attributeGroup name="specialAttrs"> <attribute ref="x:lang"/> <attribute ref="x:space"/> </attributeGroup> </schema>