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SHORT PACKAGE INFO
Name:	GraphicsMagick-c++-devel-1.3.6-2.el5
Summary:C++ bindings for the GraphicsMagick library
Group:	Development/Libraries
CHANGELOG (recent): 
* Mon Aug 03 2009 Ville Skyttä <ville.skytta at iki.fi> - 1.3.6-2
- - Use lzma-compressed upstream source tarball.

* Wed Jul 29 2009 Rex Dieter <rdieter@fedoraproject.org> 1.3.6-1
- - GraphicsMagick-1.3.6

* Fri Jul 24 2009 Fedora Release Engineering <rel-eng@lists.fedoraproject.org> - 1.3.5-2
- - Rebuilt for https://fedoraproject.org/wiki/Fedora_12_Mass_Rebuild

* Tue Jun 30 2009 Rex Dieter <rdieter@fedoraproject.org> - 1.3.5-1
- - GraphicsMagick-1.3.5, ABI break (#487605)
- - --without-libgs (for now, per upstream advice)
- - BR: jasper-devel

* Tue Jun 30 2009 Rex Dieter <rdieter@fedoraproject.org> - 1.1.15-1

REQUIRES (short list):
/bin/sh  
GraphicsMagick-c++ = 1.3.6-2.el5
GraphicsMagick-devel = 1.3.6-2.el5
libGraphicsMagick++.so.3  

MD5SUM: 
62aa0f86a4629d373cceabd836b4c1e4  GraphicsMagick-c++-devel-1.3.6-2.el5.i386.rpm

FULL PACKAGE INFO: 
Name        : GraphicsMagick-c++-devel     Relocations: (not relocatable)
Version     : 1.3.6                             Vendor: (none)
Release     : 2.el5                         Build Date: Thu 17 Sep 2009 09:09:35 AM CDT
Install Date: (not installed)               Build Host: babbage.unl.edu
Group       : Development/Libraries         Source RPM: GraphicsMagick-1.3.6-2.el5.src.rpm
Size        : 256170                           License: MIT
URL         : http://www.graphicsmagick.org/
Summary     : C++ bindings for the GraphicsMagick library
Description :
GraphicsMagick-devel contains the Libraries and header files you'll
need to develop GraphicsMagick applications using the Magick++ C++ bindings.
GraphicsMagick is an image manipulation program.

If you want to create applications that will use Magick++ code
or APIs, you'll need to install GraphicsMagick-c++-devel, ImageMagick-devel and
GraphicsMagick.
You don't need to install it if you just want to use GraphicsMagick, or if you
want to develop/compile applications using the GraphicsMagick C interface,
however.
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