The 3Dfx Quake GL, aka mini-driver, aka miniport,
aka Game GL, aka 3Dfx GL alpha, implemented only a
Quake-specific subset of OpenGL (see
http://www.cs.unc.edu/~martin/3dfx.html for
an inofficial list of supported code paths). It is
not supported, and not updated anymore.
It was a Win32 DLL (opengl32.dll
) released
by 3Dfx and was available for Windows only. This
DLL is not, and will not be ported to Linux.
Yes. A Quake linuxquake v0.97 binary has been released based on Mesa with Glide. The Quake2 q2test binary for Linux and Voodoo Graphics (tm) has been made available as well. A full Quake2 for Linux was released in January 1998, with linuxquake2-3.10. Dave "Zoid" Kirsch is the official maintainer of all Linux ports of Quake, Quakeworld, and Quake2, including all the recent Mesa based ports. Note that all Linux ports, including the Mesa based ones, are not officially supported by id Software.
See ftp.idsoftware.com/idstuff/quake/unix/ for the latest releases.
A revision of Mesa and the Mesa-based Linux glQuake is in preparation. Mesa already does support this by GLX, but Linux glQuake does not use GLX.
Here is an excerpt, as of January 7th, 1998. I omitted most stuff not specific to &3Dfx; hardware.
As Dave Kirsch posted on January 28th, 1998: an exploit
for Quake2 under Linux has been published. Quake2 is using
shared libraries. While the READMRE so far does not
specifically mention it, note that Quake2 should not be
setuid
.
If you want to use the ref_soft
and ref_gl
renderers, you should run Quake2 as root. Do not make the
binary setuid. You can only run both those renderers at
the console only, so being root is not that much of an issue.
The X11 render does not need any root permissions
(if /dev/dsp
is writable by others for sound).
The dedicated server mode does not need to be root either,
obviously.
Problems such as root requirements for games has been sort
of a sore spot in Linux for a number of years now. This is
one of the goals that e.g. GGI is targetting to fix.
A ref_ggi
might be supported in the near future.
To my understadnding, glQuake will use a multitexture EXTension if the OpenGL driver in question offers it. The current Mesa implementation and the Glide driver for Linux do not yet support this extension, so for the time being the answer is no. See section on Mesa and multitexturing for details.
Try some of these sites: the "The Linux Quake Resource" at linuxquake.telefragged.com, or the "Linux Quake Page" at www.planetquake.com/threewave/linux/. Alternatively, you could look for Linux Quake sites in the "SlipgateCentral" database at www.slipgatecentral.com.