ActivateRenderingContext - ------------------------------------------------------------------------------
ClearExtensions - ------------------------------------------------------------------------------
CloseOpenGL - ------------------------------------------------------------------------------
------------------------------------------------------------------------------
CreateRenderingContext - ------------------------------------------------------------------------------
DeactivateRenderingContext - ------------------------------------------------------------------------------
DestroyRenderingContext - ------------------------------------------------------------------------------
InitOpenGL - ------------------------------------------------------------------------------
InitOpenGLFromLibrary - ------------------------------------------------------------------------------
ReadExtensions - ------------------------------------------------------------------------------
ReadImplementationProperties - ------------------------------------------------------------------------------
GLbitfield
GLboolean
GLbyte
GLclampd
GLclampf
GLdouble
GLenum
GLfloat
GLint
GLshort
GLsizei
GLubyte
GLuint
GLushort
PGLbitfield
PGLboolean
PGLbyte
PGLclampd
PGLclampf
PGLdouble
PGLenum
PGLfloat
PGLint
PGLshort
PGLsizei
PGLubyte
PGLuint
PGLUNurbs
PGLUNurbsObj
PGLUQuadric
PGLUQuadricObj
PGLushort
PGLUTesselator
PGLUTesselatorObj
PGLUTriangulatorObj
PLayerPlaneDescriptor
TGLUNurbs
TGLUNurbsErrorProc
TGLUNurbsObj
TGLUQuadric
TGLUQuadricErrorProc
TGLUQuadricObj
TGLUTessBeginDataProc
TGLUTessBeginProc
TGLUTessCombineDataProc
TGLUTessCombineProc
TGLUTessEdgeFlagDataProc
TGLUTessEdgeFlagProc
TGLUTesselator
TGLUTesselatorObj
TGLUTessEndDataProc
TGLUTessEndProc
TGLUTessErrorDataProc
TGLUTessErrorProc
TGLUTessVertexDataProc
TGLUTessVertexProc
TGLUTriangulatorObj
TLayerPlaneDescriptor
TRCOptions
GLU_AUTO_LOAD_MATRIX
GLU_BEGIN
GLU_CCW
GLU_CULLING
GLU_CW
GLU_DISPLAY_MODE
GLU_DOMAIN_DISTANCE
GLU_EDGE_FLAG
GLU_END
GLU_ERROR
GLU_EXTENSIONS
GLU_EXTERIOR
GLU_FALSE
GLU_FILL
GLU_FLAT
GLU_INCOMPATIBLE_GL_VERSION
GLU_INSIDE
GLU_INTERIOR
GLU_INVALID_ENUM
GLU_INVALID_VALUE
GLU_LINE
GLU_MAP1_TRIM_2
GLU_MAP1_TRIM_3
GLU_NONE
GLU_NURBS_BEGIN_DATA_EXT
GLU_NURBS_BEGIN_EXT
GLU_NURBS_COLOR_DATA_EXT
GLU_NURBS_COLOR_EXT
GLU_NURBS_END_DATA_EXT
GLU_NURBS_END_EXT
GLU_NURBS_ERROR1
GLU_NURBS_ERROR10
GLU_NURBS_ERROR11
GLU_NURBS_ERROR12
GLU_NURBS_ERROR13
GLU_NURBS_ERROR14
GLU_NURBS_ERROR15
GLU_NURBS_ERROR16
GLU_NURBS_ERROR17
GLU_NURBS_ERROR18
GLU_NURBS_ERROR19
GLU_NURBS_ERROR2
GLU_NURBS_ERROR20
GLU_NURBS_ERROR21
GLU_NURBS_ERROR22
GLU_NURBS_ERROR23
GLU_NURBS_ERROR24
GLU_NURBS_ERROR25
GLU_NURBS_ERROR26
GLU_NURBS_ERROR27
GLU_NURBS_ERROR28
GLU_NURBS_ERROR29
GLU_NURBS_ERROR3
GLU_NURBS_ERROR30
GLU_NURBS_ERROR31
GLU_NURBS_ERROR32
GLU_NURBS_ERROR33
GLU_NURBS_ERROR34
GLU_NURBS_ERROR35
GLU_NURBS_ERROR36
GLU_NURBS_ERROR37
GLU_NURBS_ERROR4
GLU_NURBS_ERROR5
GLU_NURBS_ERROR6
GLU_NURBS_ERROR7
GLU_NURBS_ERROR8
GLU_NURBS_ERROR9
GLU_NURBS_MODE_EXT
GLU_NURBS_NORMAL_DATA_EXT
GLU_NURBS_NORMAL_EXT
GLU_NURBS_RENDERER_EXT
GLU_NURBS_TESSELLATOR_EXT
GLU_NURBS_TEX_COORD_DATA_EXT
GLU_NURBS_TEX_COORD_EXT
GLU_NURBS_VERTEX_DATA_EXT
GLU_NURBS_VERTEX_EXT
GLU_OBJECT_PARAMETRIC_ERROR_EXT
GLU_OBJECT_PATH_LENGTH_EXT
GLU_OUTLINE_PATCH
GLU_OUTLINE_POLYGON
GLU_OUTSIDE
GLU_OUT_OF_MEMORY
GLU_PARAMETRIC_ERROR
GLU_PARAMETRIC_TOLERANCE
GLU_PATH_LENGTH
GLU_POINT
GLU_SAMPLING_METHOD
GLU_SAMPLING_TOLERANCE
GLU_SILHOUETTE
GLU_SMOOTH
GLU_TESS_BEGIN
GLU_TESS_BEGIN_DATA
GLU_TESS_BOUNDARY_ONLY
GLU_TESS_COMBINE
GLU_TESS_COMBINE_DATA
GLU_TESS_COORD_TOO_LARGE
GLU_TESS_EDGE_FLAG
GLU_TESS_EDGE_FLAG_DATA
GLU_TESS_END
GLU_TESS_END_DATA
GLU_TESS_ERROR
GLU_TESS_ERROR1
GLU_TESS_ERROR2
GLU_TESS_ERROR3
GLU_TESS_ERROR4
GLU_TESS_ERROR5
GLU_TESS_ERROR6
GLU_TESS_ERROR7
GLU_TESS_ERROR8
GLU_TESS_ERROR_DATA
GLU_TESS_MAX_COORD
GLU_TESS_MISSING_BEGIN_CONTOUR
GLU_TESS_MISSING_BEGIN_POLYGON
GLU_TESS_MISSING_END_CONTOUR
GLU_TESS_MISSING_END_POLYGON
GLU_TESS_NEED_COMBINE_CALLBACK
GLU_TESS_TOLERANCE
GLU_TESS_VERTEX
GLU_TESS_VERTEX_DATA
GLU_TESS_WINDING_ABS_GEQ_TWO
GLU_TESS_WINDING_NEGATIVE
GLU_TESS_WINDING_NONZERO
GLU_TESS_WINDING_ODD
GLU_TESS_WINDING_POSITIVE
GLU_TESS_WINDING_RULE
GLU_TRUE
GLU_UNKNOWN
GLU_U_STEP
GLU_VERSION
GLU_VERTEX
GLU_V_STEP
GL_2D
GL_2_BYTES
GL_3D
GL_3D_COLOR
GL_3D_COLOR_TEXTURE
GL_3_BYTES
GL_4D_COLOR_TEXTURE
GL_4_BYTES
GL_ABGR_EXT
GL_ACCUM
GL_ACCUM_ALPHA_BITS
GL_ACCUM_BLUE_BITS
GL_ACCUM_BUFFER_BIT
GL_ACCUM_CLEAR_VALUE
GL_ACCUM_GREEN_BITS
GL_ACCUM_RED_BITS
GL_ADD
GL_ALL_ATTRIB_BITS
GL_ALPHA
GL_ALPHA12
GL_ALPHA12_EXT
GL_ALPHA16
GL_ALPHA16_EXT
GL_ALPHA4
GL_ALPHA4_EXT
GL_ALPHA8
GL_ALPHA8_EXT
GL_ALPHA_BIAS
GL_ALPHA_BITS
GL_ALPHA_SCALE
GL_ALPHA_TEST
GL_ALPHA_TEST_FUNC
GL_ALPHA_TEST_REF
GL_ALWAYS
GL_AMBIENT
GL_AMBIENT_AND_DIFFUSE
GL_AND
GL_AND_INVERTED
GL_AND_REVERSE
GL_ARRAY_ELEMENT_LOCK_COUNT_SGI
GL_ARRAY_ELEMENT_LOCK_FIRST_SGI
GL_ATTRIB_STACK_DEPTH
GL_AUTO_NORMAL
GL_AUX0
GL_AUX1
GL_AUX2
GL_AUX3
GL_AUX_BUFFERS
GL_BACK
GL_BACK_LEFT
GL_BACK_RIGHT
GL_BGR
GL_BGRA
GL_BGRA_EXT
GL_BGR_EXT
GL_BITMAP
GL_BITMAP_TOKEN
GL_BLEND
GL_BLEND_COLOR
GL_BLEND_COLOR_EXT
GL_BLEND_DST
GL_BLEND_EQUATION_EXT
GL_BLEND_SRC
GL_BLUE
GL_BLUE_BIAS
GL_BLUE_BITS
GL_BLUE_SCALE
GL_BYTE
GL_C3F_V3F
GL_C4F_N3F_V3F
GL_C4UB_V2F
GL_C4UB_V3F
GL_CCW
GL_CLAMP
GL_CLAMP_TO_EDGE
GL_CLEAR
GL_CLIENT_ALL_ATTRIB_BITS
GL_CLIENT_ATTRIB_STACK_DEPTH
GL_CLIENT_PIXEL_STORE_BIT
GL_CLIENT_VERTEX_ARRAY_BIT
GL_CLIP_PLANE0
GL_CLIP_PLANE1
GL_CLIP_PLANE2
GL_CLIP_PLANE3
GL_CLIP_PLANE4
GL_CLIP_PLANE5
GL_CLIP_VOLUME_CLIPPING_HINT_EXT
GL_CMYKA_EXT
GL_CMYK_EXT
GL_COEFF
GL_COLOR
GL_COLOR_ARRAY
GL_COLOR_ARRAY_COUNT_EXT
GL_COLOR_ARRAY_EXT
GL_COLOR_ARRAY_POINTER
GL_COLOR_ARRAY_POINTER_EXT
GL_COLOR_ARRAY_SIZE
GL_COLOR_ARRAY_SIZE_EXT
GL_COLOR_ARRAY_STRIDE
GL_COLOR_ARRAY_STRIDE_EXT
GL_COLOR_ARRAY_TYPE
GL_COLOR_ARRAY_TYPE_EXT
GL_COLOR_BUFFER_BIT
GL_COLOR_CLEAR_VALUE
GL_COLOR_INDEX
GL_COLOR_INDEX12_EXT
GL_COLOR_INDEX16_EXT
GL_COLOR_INDEX1_EXT
GL_COLOR_INDEX2_EXT
GL_COLOR_INDEX4_EXT
GL_COLOR_INDEX8_EXT
GL_COLOR_INDEXES
GL_COLOR_LOGIC_OP
GL_COLOR_MATERIAL
GL_COLOR_MATERIAL_FACE
GL_COLOR_MATERIAL_PARAMETER
GL_COLOR_MATRIX
GL_COLOR_MATRIX_SGI
GL_COLOR_MATRIX_STACK_DEPTH
GL_COLOR_MATRIX_STACK_DEPTH_SGI
GL_COLOR_TABLE
GL_COLOR_TABLE_ALPHA_SIZE
GL_COLOR_TABLE_ALPHA_SIZE_EXT
GL_COLOR_TABLE_ALPHA_SIZE_SGI
GL_COLOR_TABLE_BIAS
GL_COLOR_TABLE_BIAS_SGI
GL_COLOR_TABLE_BLUE_SIZE
GL_COLOR_TABLE_BLUE_SIZE_EXT
GL_COLOR_TABLE_BLUE_SIZE_SGI
GL_COLOR_TABLE_FORMAT
GL_COLOR_TABLE_FORMAT_EXT
GL_COLOR_TABLE_FORMAT_SGI
GL_COLOR_TABLE_GREEN_SIZE
GL_COLOR_TABLE_GREEN_SIZE_EXT
GL_COLOR_TABLE_GREEN_SIZE_SGI
GL_COLOR_TABLE_INTENSITY_SIZE
GL_COLOR_TABLE_INTENSITY_SIZE_EXT
GL_COLOR_TABLE_INTENSITY_SIZE_SGI
GL_COLOR_TABLE_LUMINANCE_SIZE
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT
GL_COLOR_TABLE_LUMINANCE_SIZE_SGI
GL_COLOR_TABLE_RED_SIZE
GL_COLOR_TABLE_RED_SIZE_EXT
GL_COLOR_TABLE_RED_SIZE_SGI
GL_COLOR_TABLE_SCALE
GL_COLOR_TABLE_SCALE_SGI
GL_COLOR_TABLE_SGI
GL_COLOR_TABLE_WIDTH
GL_COLOR_TABLE_WIDTH_EXT
GL_COLOR_TABLE_WIDTH_SGI
GL_COLOR_WRITEMASK
GL_COMPILE
GL_COMPILE_AND_EXECUTE
GL_CONSTANT_ALPHA
GL_CONSTANT_ALPHA_EXT
GL_CONSTANT_ATTENUATION
GL_CONSTANT_COLOR
GL_CONSTANT_COLOR_EXT
GL_CONVOLUTION_1D
GL_CONVOLUTION_1D_EXT
GL_CONVOLUTION_2D
GL_CONVOLUTION_2D_EXT
GL_CONVOLUTION_BORDER_MODE
GL_CONVOLUTION_BORDER_MODE_EXT
GL_CONVOLUTION_FILTER_BIAS
GL_CONVOLUTION_FILTER_BIAS_EXT
GL_CONVOLUTION_FILTER_SCALE
GL_CONVOLUTION_FILTER_SCALE_EXT
GL_CONVOLUTION_FORMAT
GL_CONVOLUTION_FORMAT_EXT
GL_CONVOLUTION_HEIGHT
GL_CONVOLUTION_HEIGHT_EXT
GL_CONVOLUTION_WIDTH
GL_CONVOLUTION_WIDTH_EXT
GL_COPY
GL_COPY_INVERTED
GL_COPY_PIXEL_TOKEN
GL_CULL_FACE
GL_CULL_FACE_MODE
GL_CULL_VERTEX_EXT
GL_CULL_VERTEX_EYE_POSITION_EXT
GL_CULL_VERTEX_EYE_POSITION_SGI
GL_CULL_VERTEX_OBJECT_POSITION_EXT
GL_CULL_VERTEX_OBJECT_POSITION_SGI
GL_CULL_VERTEX_SGI
GL_CURRENT_BIT
GL_CURRENT_COLOR
GL_CURRENT_INDEX
GL_CURRENT_NORMAL
GL_CURRENT_RASTER_COLOR
GL_CURRENT_RASTER_DISTANCE
GL_CURRENT_RASTER_INDEX
GL_CURRENT_RASTER_POSITION
GL_CURRENT_RASTER_POSITION_VALID
GL_CURRENT_RASTER_TEXTURE_COORDS
GL_CURRENT_TEXTURE_COORDS
GL_CW
GL_DECAL
GL_DECR
GL_DEPTH
GL_DEPTH_BIAS
GL_DEPTH_BITS
GL_DEPTH_BUFFER_BIT
GL_DEPTH_CLEAR_VALUE
GL_DEPTH_COMPONENT
GL_DEPTH_FUNC
GL_DEPTH_RANGE
GL_DEPTH_SCALE
GL_DEPTH_TEST
GL_DEPTH_WRITEMASK
GL_DIFFUSE
GL_DITHER
GL_DOMAIN
GL_DONT_CARE
GL_DOUBLE
GL_DOUBLEBUFFER
GL_DOUBLE_EXT
GL_DRAW_BUFFER
GL_DRAW_PIXEL_TOKEN
GL_DST_ALPHA
GL_DST_COLOR
GL_EDGE_FLAG
GL_EDGE_FLAG_ARRAY
GL_EDGE_FLAG_ARRAY_COUNT_EXT
GL_EDGE_FLAG_ARRAY_EXT
GL_EDGE_FLAG_ARRAY_POINTER
GL_EDGE_FLAG_ARRAY_POINTER_EXT
GL_EDGE_FLAG_ARRAY_STRIDE
GL_EDGE_FLAG_ARRAY_STRIDE_EXT
GL_EMISSION
GL_ENABLE_BIT
GL_EQUAL
GL_EQUIV
GL_EVAL_BIT
GL_EXP
GL_EXP2
GL_EXTENSIONS
GL_EYE_LINEAR
GL_EYE_PLANE
GL_FALSE
GL_FASTEST
GL_FEEDBACK
GL_FEEDBACK_BUFFER_POINTER
GL_FEEDBACK_BUFFER_SIZE
GL_FEEDBACK_BUFFER_TYPE
GL_FILL
GL_FLAT
GL_FLOAT
GL_FOG
GL_FOG_BIT
GL_FOG_COLOR
GL_FOG_DENSITY
GL_FOG_END
GL_FOG_HINT
GL_FOG_INDEX
GL_FOG_MODE
GL_FOG_START
GL_FRONT
GL_FRONT_AND_BACK
GL_FRONT_FACE
GL_FRONT_LEFT
GL_FRONT_RIGHT
GL_FUNC_ADD
GL_FUNC_ADD_EXT
GL_FUNC_REVERSE_SUBTRACT
GL_FUNC_REVERSE_SUBTRACT_EXT
GL_FUNC_SUBTRACT
GL_FUNC_SUBTRACT_EXT
GL_GEQUAL
GL_GREATER
GL_GREEN
GL_GREEN_BIAS
GL_GREEN_BITS
GL_GREEN_SCALE
GL_HINT_BIT
GL_HISTOGRAM
GL_HISTOGRAM_ALPHA_SIZE
GL_HISTOGRAM_ALPHA_SIZE_EXT
GL_HISTOGRAM_BLUE_SIZE
GL_HISTOGRAM_BLUE_SIZE_EXT
GL_HISTOGRAM_EXT
GL_HISTOGRAM_FORMAT
GL_HISTOGRAM_FORMAT_EXT
GL_HISTOGRAM_GREEN_SIZE
GL_HISTOGRAM_GREEN_SIZE_EXT
GL_HISTOGRAM_LUMINANCE_SIZE
GL_HISTOGRAM_LUMINANCE_SIZE_EXT
GL_HISTOGRAM_RED_SIZE
GL_HISTOGRAM_RED_SIZE_EXT
GL_HISTOGRAM_SINK
GL_HISTOGRAM_SINK_EXT
GL_HISTOGRAM_WIDTH
GL_HISTOGRAM_WIDTH_EXT
GL_INCR
GL_INDEX_ARRAY
GL_INDEX_ARRAY_COUNT_EXT
GL_INDEX_ARRAY_EXT
GL_INDEX_ARRAY_POINTER
GL_INDEX_ARRAY_POINTER_EXT
GL_INDEX_ARRAY_STRIDE
GL_INDEX_ARRAY_STRIDE_EXT
GL_INDEX_ARRAY_TYPE
GL_INDEX_ARRAY_TYPE_EXT
GL_INDEX_BITS
GL_INDEX_CLEAR_VALUE
GL_INDEX_LOGIC_OP
GL_INDEX_MATERIAL_EXT
GL_INDEX_MATERIAL_FACE_EXT
GL_INDEX_MATERIAL_FACE_SGI
GL_INDEX_MATERIAL_PARAMETER_EXT
GL_INDEX_MATERIAL_PARAMETER_SGI
GL_INDEX_MATERIAL_SGI
GL_INDEX_MODE
GL_INDEX_OFFSET
GL_INDEX_SHIFT
GL_INDEX_TEST_EXT
GL_INDEX_TEST_FUNC_EXT
GL_INDEX_TEST_FUNC_SGI
GL_INDEX_TEST_REF_EXT
GL_INDEX_TEST_REF_SGI
GL_INDEX_TEST_SGI
GL_INDEX_WRITEMASK
GL_INT
GL_INTENSITY
GL_INTENSITY12
GL_INTENSITY12_EXT
GL_INTENSITY16
GL_INTENSITY16_EXT
GL_INTENSITY4
GL_INTENSITY4_EXT
GL_INTENSITY8
GL_INTENSITY8_EXT
GL_INTENSITY_EXT
GL_INVALID_ENUM
GL_INVALID_OPERATION
GL_INVALID_VALUE
GL_INVERT
GL_IUI_N3F_V2F_EXT
GL_IUI_N3F_V2F_SGI
GL_IUI_N3F_V3F_EXT
GL_IUI_N3F_V3F_SGI
GL_IUI_V2F_EXT
GL_IUI_V2F_SGI
GL_IUI_V3F_EXT
GL_IUI_V3F_SGI
GL_KEEP
GL_LEFT
GL_LEQUAL
GL_LESS
GL_LIGHT0
GL_LIGHT1
GL_LIGHT2
GL_LIGHT3
GL_LIGHT4
GL_LIGHT5
GL_LIGHT6
GL_LIGHT7
GL_LIGHTING
GL_LIGHTING_BIT
GL_LIGHT_MODEL_AMBIENT
GL_LIGHT_MODEL_COLOR_CONTROL
GL_LIGHT_MODEL_LOCAL_VIEWER
GL_LIGHT_MODEL_TWO_SIDE
GL_LINE
GL_LINEAR
GL_LINEAR_ATTENUATION
GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_NEAREST
GL_LINES
GL_LINE_BIT
GL_LINE_LOOP
GL_LINE_RESET_TOKEN
GL_LINE_SMOOTH
GL_LINE_SMOOTH_HINT
GL_LINE_STIPPLE
GL_LINE_STIPPLE_PATTERN
GL_LINE_STIPPLE_REPEAT
GL_LINE_STRIP
GL_LINE_TOKEN
GL_LINE_WIDTH
GL_LINE_WIDTH_GRANULARITY
GL_LINE_WIDTH_RANGE
GL_LIST_BASE
GL_LIST_BIT
GL_LIST_INDEX
GL_LIST_MODE
GL_LOAD
GL_LOGIC_OP
GL_LOGIC_OP_MODE
GL_LUMINANCE
GL_LUMINANCE12
GL_LUMINANCE12_ALPHA12
GL_LUMINANCE12_ALPHA12_EXT
GL_LUMINANCE12_ALPHA4
GL_LUMINANCE12_ALPHA4_EXT
GL_LUMINANCE12_EXT
GL_LUMINANCE16
GL_LUMINANCE16_ALPHA16
GL_LUMINANCE16_ALPHA16_EXT
GL_LUMINANCE16_EXT
GL_LUMINANCE4
GL_LUMINANCE4_ALPHA4
GL_LUMINANCE4_ALPHA4_EXT
GL_LUMINANCE4_EXT
GL_LUMINANCE6_ALPHA2
GL_LUMINANCE6_ALPHA2_EXT
GL_LUMINANCE8
GL_LUMINANCE8_ALPHA8
GL_LUMINANCE8_ALPHA8_EXT
GL_LUMINANCE8_EXT
GL_LUMINANCE_ALPHA
GL_MAP1_COLOR_4
GL_MAP1_GRID_DOMAIN
GL_MAP1_GRID_SEGMENTS
GL_MAP1_INDEX
GL_MAP1_NORMAL
GL_MAP1_TEXTURE_COORD_1
GL_MAP1_TEXTURE_COORD_2
GL_MAP1_TEXTURE_COORD_3
GL_MAP1_TEXTURE_COORD_4
GL_MAP1_VERTEX_3
GL_MAP1_VERTEX_4
GL_MAP2_COLOR_4
GL_MAP2_GRID_DOMAIN
GL_MAP2_GRID_SEGMENTS
GL_MAP2_INDEX
GL_MAP2_NORMAL
GL_MAP2_TEXTURE_COORD_1
GL_MAP2_TEXTURE_COORD_2
GL_MAP2_TEXTURE_COORD_3
GL_MAP2_TEXTURE_COORD_4
GL_MAP2_VERTEX_3
GL_MAP2_VERTEX_4
GL_MAP_COLOR
GL_MAP_STENCIL
GL_MATRIX_MODE
GL_MAX
GL_MAX_3D_TEXTURE_SIZE
GL_MAX_3D_TEXTURE_SIZE_EXT
GL_MAX_ATTRIB_STACK_DEPTH
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
GL_MAX_CLIP_PLANES
GL_MAX_COLOR_MATRIX_STACK_DEPTH
GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
GL_MAX_CONVOLUTION_HEIGHT
GL_MAX_CONVOLUTION_HEIGHT_EXT
GL_MAX_CONVOLUTION_WIDTH
GL_MAX_CONVOLUTION_WIDTH_EXT
GL_MAX_EVAL_ORDER
GL_MAX_EXT
GL_MAX_LIGHTS
GL_MAX_LIST_NESTING
GL_MAX_MODELVIEW_STACK_DEPTH
GL_MAX_NAME_STACK_DEPTH
GL_MAX_PIXEL_MAP_TABLE
GL_MAX_PROJECTION_STACK_DEPTH
GL_MAX_TEXTURE_SIZE
GL_MAX_TEXTURE_STACK_DEPTH
GL_MAX_VIEWPORT_DIMS
GL_MIN
GL_MINMAX
GL_MINMAX_EXT
GL_MINMAX_FORMAT
GL_MINMAX_FORMAT_EXT
GL_MINMAX_SINK
GL_MINMAX_SINK_EXT
GL_MIN_EXT
GL_MISC_BIT_EXT
GL_MODELVIEW
GL_MODELVIEW_MATRIX
GL_MODELVIEW_STACK_DEPTH
GL_MODULATE
GL_MULT
GL_N3F_V3F
GL_NAME_STACK_DEPTH
GL_NAND
GL_NEAREST
GL_NEAREST_MIPMAP_LINEAR
GL_NEAREST_MIPMAP_NEAREST
GL_NEVER
GL_NICEST
GL_NONE
GL_NOOP
GL_NOR
GL_NORMALIZE
GL_NORMAL_ARRAY
GL_NORMAL_ARRAY_COUNT_EXT
GL_NORMAL_ARRAY_EXT
GL_NORMAL_ARRAY_POINTER
GL_NORMAL_ARRAY_POINTER_EXT
GL_NORMAL_ARRAY_STRIDE
GL_NORMAL_ARRAY_STRIDE_EXT
GL_NORMAL_ARRAY_TYPE
GL_NORMAL_ARRAY_TYPE_EXT
GL_NOTEQUAL
GL_NO_ERROR
GL_OBJECT_LINEAR
GL_OBJECT_PLANE
GL_ONE
GL_ONE_MINUS_CONSTANT_ALPHA
GL_ONE_MINUS_CONSTANT_ALPHA_EXT
GL_ONE_MINUS_CONSTANT_COLOR
GL_ONE_MINUS_CONSTANT_COLOR_EXT
GL_ONE_MINUS_DST_ALPHA
GL_ONE_MINUS_DST_COLOR
GL_ONE_MINUS_SRC_ALPHA
GL_ONE_MINUS_SRC_COLOR
GL_OR
GL_ORDER
GL_OR_INVERTED
GL_OR_REVERSE
GL_OUT_OF_MEMORY
GL_PACK_ALIGNMENT
GL_PACK_CMYK_HINT_EXT
GL_PACK_IMAGE_HEIGHT
GL_PACK_IMAGE_HEIGHT_EXT
GL_PACK_LSB_FIRST
GL_PACK_ROW_LENGTH
GL_PACK_SKIP_IMAGES
GL_PACK_SKIP_IMAGES_EXT
GL_PACK_SKIP_PIXELS
GL_PACK_SKIP_ROWS
GL_PACK_SWAP_BYTES
GL_PASS_THROUGH_TOKEN
GL_PERSPECTIVE_CORRECTION_HINT
GL_PIXEL_MAP_A_TO_A
GL_PIXEL_MAP_A_TO_A_SIZE
GL_PIXEL_MAP_B_TO_B
GL_PIXEL_MAP_B_TO_B_SIZE
GL_PIXEL_MAP_G_TO_G
GL_PIXEL_MAP_G_TO_G_SIZE
GL_PIXEL_MAP_I_TO_A
GL_PIXEL_MAP_I_TO_A_SIZE
GL_PIXEL_MAP_I_TO_B
GL_PIXEL_MAP_I_TO_B_SIZE
GL_PIXEL_MAP_I_TO_G
GL_PIXEL_MAP_I_TO_G_SIZE
GL_PIXEL_MAP_I_TO_I
GL_PIXEL_MAP_I_TO_I_SIZE
GL_PIXEL_MAP_I_TO_R
GL_PIXEL_MAP_I_TO_R_SIZE
GL_PIXEL_MAP_R_TO_R
GL_PIXEL_MAP_R_TO_R_SIZE
GL_PIXEL_MAP_S_TO_S
GL_PIXEL_MAP_S_TO_S_SIZE
GL_PIXEL_MODE_BIT
GL_POINT
GL_POINTS
GL_POINT_BIT
GL_POINT_SIZE
GL_POINT_SIZE_GRANULARITY
GL_POINT_SIZE_RANGE
GL_POINT_SMOOTH
GL_POINT_SMOOTH_HINT
GL_POINT_TOKEN
GL_POLYGON
GL_POLYGON_BIT
GL_POLYGON_MODE
GL_POLYGON_OFFSET_BIAS_EXT
GL_POLYGON_OFFSET_EXT
GL_POLYGON_OFFSET_FACTOR
GL_POLYGON_OFFSET_FACTOR_EXT
GL_POLYGON_OFFSET_FILL
GL_POLYGON_OFFSET_LINE
GL_POLYGON_OFFSET_POINT
GL_POLYGON_OFFSET_UNITS
GL_POLYGON_SMOOTH
GL_POLYGON_SMOOTH_HINT
GL_POLYGON_STIPPLE
GL_POLYGON_STIPPLE_BIT
GL_POLYGON_TOKEN
GL_POSITION
GL_POST_COLOR_MATRIX_ALPHA_BIAS
GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
GL_POST_COLOR_MATRIX_ALPHA_SCALE
GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
GL_POST_COLOR_MATRIX_BLUE_BIAS
GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
GL_POST_COLOR_MATRIX_BLUE_SCALE
GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
GL_POST_COLOR_MATRIX_COLOR_TABLE
GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
GL_POST_COLOR_MATRIX_GREEN_BIAS
GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
GL_POST_COLOR_MATRIX_GREEN_SCALE
GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
GL_POST_COLOR_MATRIX_RED_BIAS
GL_POST_COLOR_MATRIX_RED_BIAS_SGI
GL_POST_COLOR_MATRIX_RED_SCALE
GL_POST_COLOR_MATRIX_RED_SCALE_SGI
GL_POST_CONVOLUTION_ALPHA_BIAS
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
GL_POST_CONVOLUTION_ALPHA_SCALE
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
GL_POST_CONVOLUTION_BLUE_BIAS
GL_POST_CONVOLUTION_BLUE_BIAS_EXT
GL_POST_CONVOLUTION_BLUE_SCALE
GL_POST_CONVOLUTION_BLUE_SCALE_EXT
GL_POST_CONVOLUTION_COLOR_TABLE
GL_POST_CONVOLUTION_COLOR_TABLE_SGI
GL_POST_CONVOLUTION_GREEN_BIAS
GL_POST_CONVOLUTION_GREEN_BIAS_EXT
GL_POST_CONVOLUTION_GREEN_SCALE
GL_POST_CONVOLUTION_GREEN_SCALE_EXT
GL_POST_CONVOLUTION_RED_BIAS
GL_POST_CONVOLUTION_RED_BIAS_EXT
GL_POST_CONVOLUTION_RED_SCALE
GL_POST_CONVOLUTION_RED_SCALE_EXT
GL_PROJECTION
GL_PROJECTION_MATRIX
GL_PROJECTION_STACK_DEPTH
GL_PROXY_COLOR_TABLE
GL_PROXY_COLOR_TABLE_SGI
GL_PROXY_HISTOGRAM
GL_PROXY_HISTOGRAM_EXT
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI
GL_PROXY_TEXTURE_1D
GL_PROXY_TEXTURE_1D_EXT
GL_PROXY_TEXTURE_2D
GL_PROXY_TEXTURE_2D_EXT
GL_PROXY_TEXTURE_3D
GL_PROXY_TEXTURE_3D_EXT
GL_PROXY_TEXTURE_COLOR_TABLE_SGI
GL_Q
GL_QUADRATIC_ATTENUATION
GL_QUADS
GL_QUAD_STRIP
GL_R
GL_R3_G3_B2
GL_READ_BUFFER
GL_RED
GL_REDUCE
GL_REDUCE_EXT
GL_RED_BIAS
GL_RED_BITS
GL_RED_SCALE
GL_RENDER
GL_RENDERER
GL_RENDER_MODE
GL_REPEAT
GL_REPLACE
GL_REPLACE_EXT
GL_RESCALE_NORMAL_EXT
GL_RETURN
GL_RGB
GL_RGB10
GL_RGB10_A2
GL_RGB10_A2_EXT
GL_RGB10_EXT
GL_RGB12
GL_RGB12_EXT
GL_RGB16
GL_RGB16_EXT
GL_RGB2_EXT
GL_RGB4
GL_RGB4_EXT
GL_RGB5
GL_RGB5_A1
GL_RGB5_A1_EXT
GL_RGB5_EXT
GL_RGB8
GL_RGB8_EXT
GL_RGBA
GL_RGBA12
GL_RGBA12_EXT
GL_RGBA16
GL_RGBA16_EXT
GL_RGBA2
GL_RGBA2_EXT
GL_RGBA4
GL_RGBA4_EXT
GL_RGBA8
GL_RGBA8_EXT
GL_RGBA_MODE
GL_RIGHT
GL_S
GL_SCENE_REQUIRED_EXT
GL_SCISSOR_BIT
GL_SCISSOR_BOX
GL_SCISSOR_TEST
GL_SELECT
GL_SELECTION_BUFFER_POINTER
GL_SELECTION_BUFFER_SIZE
GL_SEPARABLE_2D
GL_SEPARABLE_2D_EXT
GL_SEPARATE_SPECULAR_COLOR
GL_SET
GL_SHADE_MODEL
GL_SHARED_TEXTURE_PALETTE_EXT
GL_SHININESS
GL_SHORT
GL_SINGLE_COLOR
GL_SMOOTH
GL_SPECULAR
GL_SPHERE_MAP
GL_SPOT_CUTOFF
GL_SPOT_DIRECTION
GL_SPOT_EXPONENT
GL_SRC_ALPHA
GL_SRC_ALPHA_SATURATE
GL_SRC_COLOR
GL_STACK_OVERFLOW
GL_STACK_UNDERFLOW
GL_STENCIL
GL_STENCIL_BITS
GL_STENCIL_BUFFER_BIT
GL_STENCIL_CLEAR_VALUE
GL_STENCIL_FAIL
GL_STENCIL_FUNC
GL_STENCIL_INDEX
GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF
GL_STENCIL_TEST
GL_STENCIL_VALUE_MASK
GL_STENCIL_WRITEMASK
GL_STEREO
GL_SUBPIXEL_BITS
GL_T
GL_T2F_C3F_V3F
GL_T2F_C4F_N3F_V3F
GL_T2F_C4UB_V3F
GL_T2F_IUI_N3F_V2F_EXT
GL_T2F_IUI_N3F_V2F_SGI
GL_T2F_IUI_N3F_V3F_EXT
GL_T2F_IUI_N3F_V3F_SGI
GL_T2F_IUI_V2F_EXT
GL_T2F_IUI_V2F_SGI
GL_T2F_IUI_V3F_EXT
GL_T2F_IUI_V3F_SGI
GL_T2F_N3F_V3F
GL_T2F_V3F
GL_T4F_C4F_N3F_V4F
GL_T4F_V4F
GL_TABLE_TOO_LARGE_EXT
GL_TEXTURE
GL_TEXTURE_1D
GL_TEXTURE_1D_BINDING_EXT
GL_TEXTURE_2D
GL_TEXTURE_2D_BINDING_EXT
GL_TEXTURE_3D
GL_TEXTURE_3D_BINDING_EXT
GL_TEXTURE_3D_EXT
GL_TEXTURE_ALPHA_SIZE
GL_TEXTURE_ALPHA_SIZE_EXT
GL_TEXTURE_BASE_LEVEL
GL_TEXTURE_BINDING_1D
GL_TEXTURE_BINDING_2D
GL_TEXTURE_BIT
GL_TEXTURE_BLUE_SIZE
GL_TEXTURE_BLUE_SIZE_EXT
GL_TEXTURE_BORDER
GL_TEXTURE_BORDER_COLOR
GL_TEXTURE_COLOR_TABLE_BIAS_SGI
GL_TEXTURE_COLOR_TABLE_SCALE_SGI
GL_TEXTURE_COLOR_TABLE_SGI
GL_TEXTURE_COMPONENTS
GL_TEXTURE_COORD_ARRAY
GL_TEXTURE_COORD_ARRAY_COUNT_EXT
GL_TEXTURE_COORD_ARRAY_EXT
GL_TEXTURE_COORD_ARRAY_POINTER
GL_TEXTURE_COORD_ARRAY_POINTER_EXT
GL_TEXTURE_COORD_ARRAY_SIZE
GL_TEXTURE_COORD_ARRAY_SIZE_EXT
GL_TEXTURE_COORD_ARRAY_STRIDE
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
GL_TEXTURE_COORD_ARRAY_TYPE
GL_TEXTURE_COORD_ARRAY_TYPE_EXT
GL_TEXTURE_DEPTH
GL_TEXTURE_DEPTH_EXT
GL_TEXTURE_ENV
GL_TEXTURE_ENV_COLOR
GL_TEXTURE_ENV_MODE
GL_TEXTURE_GEN_MODE
GL_TEXTURE_GEN_Q
GL_TEXTURE_GEN_R
GL_TEXTURE_GEN_S
GL_TEXTURE_GEN_T
GL_TEXTURE_GREEN_SIZE
GL_TEXTURE_GREEN_SIZE_EXT
GL_TEXTURE_HEIGHT
GL_TEXTURE_INTENSITY_SIZE
GL_TEXTURE_INTENSITY_SIZE_EXT
GL_TEXTURE_INTERNAL_FORMAT
GL_TEXTURE_LUMINANCE_SIZE
GL_TEXTURE_LUMINANCE_SIZE_EXT
GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MATRIX
GL_TEXTURE_MAX_LEVEL
GL_TEXTURE_MAX_LOD
GL_TEXTURE_MIN_FILTER
GL_TEXTURE_MIN_LOD
GL_TEXTURE_PRIORITY
GL_TEXTURE_PRIORITY_EXT
GL_TEXTURE_RED_SIZE
GL_TEXTURE_RED_SIZE_EXT
GL_TEXTURE_RESIDENT
GL_TEXTURE_RESIDENT_EXT
GL_TEXTURE_STACK_DEPTH
GL_TEXTURE_TOO_LARGE_EXT
GL_TEXTURE_WIDTH
GL_TEXTURE_WRAP_R
GL_TEXTURE_WRAP_R_EXT
GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T
GL_TRANSFORM_BIT
GL_TRIANGLES
GL_TRIANGLE_FAN
GL_TRIANGLE_STRIP
GL_TRUE
GL_UNPACK_ALIGNMENT
GL_UNPACK_CMYK_HINT_EXT
GL_UNPACK_IMAGE_HEIGHT
GL_UNPACK_IMAGE_HEIGHT_EXT
GL_UNPACK_LSB_FIRST
GL_UNPACK_ROW_LENGTH
GL_UNPACK_SKIP_IMAGES
GL_UNPACK_SKIP_IMAGES_EXT
GL_UNPACK_SKIP_PIXELS
GL_UNPACK_SKIP_ROWS
GL_UNPACK_SWAP_BYTES
GL_UNSIGNED_BYTE
GL_UNSIGNED_BYTE_3_3_2_EXT
GL_UNSIGNED_INT
GL_UNSIGNED_INT_10_10_10_2_EXT
GL_UNSIGNED_INT_8_8_8_8_EXT
GL_UNSIGNED_SHORT
GL_UNSIGNED_SHORT_4_4_4_4_EXT
GL_UNSIGNED_SHORT_5_5_5_1_EXT
GL_V2F
GL_V3F
GL_VENDOR
GL_VERSION
GL_VERTEX_ARRAY
GL_VERTEX_ARRAY_COUNT_EXT
GL_VERTEX_ARRAY_EXT
GL_VERTEX_ARRAY_POINTER
GL_VERTEX_ARRAY_POINTER_EXT
GL_VERTEX_ARRAY_SIZE
GL_VERTEX_ARRAY_SIZE_EXT
GL_VERTEX_ARRAY_STRIDE
GL_VERTEX_ARRAY_STRIDE_EXT
GL_VERTEX_ARRAY_TYPE
GL_VERTEX_ARRAY_TYPE_EXT
GL_VIEWPORT
GL_VIEWPORT_BIT
GL_XOR
GL_ZERO
GL_ZOOM_X
GL_ZOOM_Y
LPD_DOUBLEBUFFER
LPD_SHARE_ACCUM
LPD_SHARE_DEPTH
LPD_SHARE_STENCIL
LPD_STEREO
LPD_SUPPORT_GDI
LPD_SUPPORT_OPENGL
LPD_SWAP_COPY
LPD_SWAP_EXCHANGE
LPD_TRANSPARENT
LPD_TYPE_COLORINDEX
LPD_TYPE_RGBA
UNSIGNED_BYTE_2_3_3_REV
UNSIGNED_BYTE_3_3_2
UNSIGNED_INT_10_10_10_2
UNSIGNED_INT_2_10_10_10_REV
UNSIGNED_INT_8_8_8_8
UNSIGNED_INT_8_8_8_8_REV
UNSIGNED_SHORT_1_5_5_5_REV
UNSIGNED_SHORT_4_4_4_4
UNSIGNED_SHORT_4_4_4_4_REV
UNSIGNED_SHORT_5_5_5_1
UNSIGNED_SHORT_5_6_5
UNSIGNED_SHORT_5_6_5_REV
WGL_SWAP_MAIN_PLANE
WGL_SWAP_OVERLAY1
WGL_SWAP_OVERLAY10
WGL_SWAP_OVERLAY11
WGL_SWAP_OVERLAY12
WGL_SWAP_OVERLAY13
WGL_SWAP_OVERLAY14
WGL_SWAP_OVERLAY15
WGL_SWAP_OVERLAY2
WGL_SWAP_OVERLAY3
WGL_SWAP_OVERLAY4
WGL_SWAP_OVERLAY5
WGL_SWAP_OVERLAY6
WGL_SWAP_OVERLAY7
WGL_SWAP_OVERLAY8
WGL_SWAP_OVERLAY9
WGL_SWAP_UNDERLAY1
WGL_SWAP_UNDERLAY10
WGL_SWAP_UNDERLAY11
WGL_SWAP_UNDERLAY12
WGL_SWAP_UNDERLAY13
WGL_SWAP_UNDERLAY14
WGL_SWAP_UNDERLAY15
WGL_SWAP_UNDERLAY2
WGL_SWAP_UNDERLAY3
WGL_SWAP_UNDERLAY4
WGL_SWAP_UNDERLAY5
WGL_SWAP_UNDERLAY6
WGL_SWAP_UNDERLAY7
WGL_SWAP_UNDERLAY8
WGL_SWAP_UNDERLAY9
ChoosePixelFormat
DescribePixelFormat
GetPixelFormat
glAccum
glAddSwapHintRectWIN
glAlphaFunc
glAreTexturesResident
glAreTexturesResidentEXT
glArrayElement
glArrayElementArrayEXT
glArrayElementEXT
glBegin
glBeginSceneEXT
glBindTexture
glBindTextureEXT
glBitmap
glBlendColor
glBlendEquation
glBlendFunc
glCallList
glCallLists
glClear
glClearAccum
glClearColor
glClearDepth
glClearIndex
glClearStencil
glClipPlane
glColor3b
glColor3bv
glColor3d
glColor3dv
glColor3f
glColor3fv
glColor3i
glColor3iv
glColor3s
glColor3sv
glColor3ub
glColor3ubv
glColor3ui
glColor3uiv
glColor3us
glColor3usv
glColor4b
glColor4bv
glColor4d
glColor4dv
glColor4f
glColor4fv
glColor4i
glColor4iv
glColor4s
glColor4sv
glColor4ub
glColor4ubv
glColor4ui
glColor4uiv
glColor4us
glColor4usv
glColorMask
glColorMaterial
glColorPointer
glColorPointerEXT
glColorSubTable
glColorSubTableExt
glColorTable
glColorTableEXT
glColorTableParameterfv
glColorTableParameteriv
glConvolutionFilter1D
glConvolutionFilter2D
glConvolutionParameterf
glConvolutionParameterfv
glConvolutionParameteri
glConvolutionParameteriv
glCopyColorSubTable
glCopyColorTable
glCopyConvolutionFilter1D
glCopyConvolutionFilter2D
glCopyPixels
glCopyTexImage1D
glCopyTexImage1DEXT
glCopyTexImage2D
glCopyTexImage2DEXT
glCopyTexSubImage1D
glCopyTexSubImage1DEXT
glCopyTexSubImage2D
glCopyTexSubImage2DEXT
glCopyTexSubImage3DEXT
glCullFace
glCullParameterdvEXT
glCullParameterfvEXT
glDeleteLists
glDeleteTextures
glDeleteTexturesEXT
glDepthFunc
glDepthMask
glDepthRange
glDisable
glDisableClientState
glDrawArrays
glDrawArraysEXT
glDrawBuffer
glDrawElements
glDrawPixels
glDrawRangeElements
glEdgeFlag
glEdgeFlagPointer
glEdgeFlagPointerEXT
glEdgeFlagv
glEnable
glEnableClientState
glEnd
glEndList
glEndSceneEXT
glEvalCoord1d
glEvalCoord1dv
glEvalCoord1f
glEvalCoord1fv
glEvalCoord2d
glEvalCoord2dv
glEvalCoord2f
glEvalCoord2fv
glEvalMesh1
glEvalMesh2
glEvalPoint1
glEvalPoint2
glFeedbackBuffer
glFinish
glFlush
glFogf
glFogfv
glFogi
glFogiv
glFrontFace
glFrustum
glGenLists
glGenTextures
glGenTexturesEXT
glGetBooleanv
glGetClipPlane
glGetColorTable
glGetColorTableEXT
glGetColorTablePameterfvEXT
glGetColorTablePameterivEXT
glGetColorTableParameterfv
glGetColorTableParameteriv
glGetConvolutionFilter
glGetConvolutionParameterfv
glGetConvolutionParameteriv
glGetDoublev
glGetError
glGetFloatv
glGetHistogram
glGetHistogramParameterfv
glGetHistogramParameteriv
glGetIntegerv
glGetLightfv
glGetLightiv
glGetMapdv
glGetMapfv
glGetMapiv
glGetMaterialfv
glGetMaterialiv
glGetMinmax
glGetMinmaxParameterfv
glGetMinmaxParameteriv
glGetPixelMapfv
glGetPixelMapuiv
glGetPixelMapusv
glGetPointerv
glGetPointervEXT
glGetPolygonStipple
glGetSeparableFilter
glGetString
glGetTexEnvfv
glGetTexEnviv
glGetTexGendv
glGetTexGenfv
glGetTexGeniv
glGetTexImage
glGetTexLevelParameterfv
glGetTexLevelParameteriv
glGetTexParameterfv
glGetTexParameteriv
glHint
glHistogram
glIndexd
glIndexdv
glIndexf
glIndexFuncEXT
glIndexfv
glIndexi
glIndexiv
glIndexMask
glIndexMaterialEXT
glIndexPointer
glIndexPointerEXT
glIndexs
glIndexsv
glIndexub
glIndexubv
glInitNames
glInterleavedArrays
glIsEnabled
glIsList
glIsTexture
glIsTextureEXT
glLightf
glLightfv
glLighti
glLightiv
glLightModelf
glLightModelfv
glLightModeli
glLightModeliv
glLineStipple
glLineWidth
glListBase
glLoadIdentity
glLoadMatrixd
glLoadMatrixf
glLoadName
glLockArraysEXT
glLogicOp
glMap1d
glMap1f
glMap2d
glMap2f
glMapGrid1d
glMapGrid1f
glMapGrid2d
glMapGrid2f
glMaterialf
glMaterialfv
glMateriali
glMaterialiv
glMatrixMode
glMinmax
glMultMatrixd
glMultMatrixf
glNewList
glNormal3b
glNormal3bv
glNormal3d
glNormal3dv
glNormal3f
glNormal3fv
glNormal3i
glNormal3iv
glNormal3s
glNormal3sv
glNormalPointer
glNormalPointerEXT
glOrtho
glPassThrough
glPixelMapfv
glPixelMapuiv
glPixelMapusv
glPixelStoref
glPixelStorei
glPixelTransferf
glPixelTransferi
glPixelZoom
glPointSize
glPolygonMode
glPolygonOffset
glPolygonOffsetEXT
glPolygonStipple
glPopAttrib
glPopClientAttrib
glPopMatrix
glPopName
glPrioritizeTextures
glPrioritizeTexturesEXT
glPushAttrib
glPushClientAttrib
glPushMatrix
glPushName
glRasterPos2d
glRasterPos2dv
glRasterPos2f
glRasterPos2fv
glRasterPos2i
glRasterPos2iv
glRasterPos2s
glRasterPos2sv
glRasterPos3d
glRasterPos3dv
glRasterPos3f
glRasterPos3fv
glRasterPos3i
glRasterPos3iv
glRasterPos3s
glRasterPos3sv
glRasterPos4d
glRasterPos4dv
glRasterPos4f
glRasterPos4fv
glRasterPos4i
glRasterPos4iv
glRasterPos4s
glRasterPos4sv
glReadBuffer
glReadPixels
glRectd
glRectdv
glRectf
glRectfv
glRecti
glRectiv
glRects
glRectsv
glRenderMode
glResetHistogram
glResetMinmax
glRotated
glRotatef
glScaled
glScalef
glScissor
glSelectBuffer
glSeparableFilter2D
glShadeModel
glStencilFunc
glStencilMask
glStencilOp
glTexCoord1d
glTexCoord1dv
glTexCoord1f
glTexCoord1fv
glTexCoord1i
glTexCoord1iv
glTexCoord1s
glTexCoord1sv
glTexCoord2d
glTexCoord2dv
glTexCoord2f
glTexCoord2fv
glTexCoord2i
glTexCoord2iv
glTexCoord2s
glTexCoord2sv
glTexCoord3d
glTexCoord3dv
glTexCoord3f
glTexCoord3fv
glTexCoord3i
glTexCoord3iv
glTexCoord3s
glTexCoord3sv
glTexCoord4d
glTexCoord4dv
glTexCoord4f
glTexCoord4fv
glTexCoord4i
glTexCoord4iv
glTexCoord4s
glTexCoord4sv
glTexCoordPointer
glTexCoordPointerEXT
glTexEnvf
glTexEnvfv
glTexEnvi
glTexEnviv
glTexGend
glTexGendv
glTexGenf
glTexGenfv
glTexGeni
glTexGeniv
glTexImage1D
glTexImage2D
glTexImage3D
glTexParameterf
glTexParameterfv
glTexParameteri
glTexParameteriv
glTexSubImage1D
glTexSubImage1DEXT
glTexSubImage2D
glTexSubImage2DEXT
glTexSubImage3DEXT
glTranslated
glTranslatef
gluBeginCurve
gluBeginPolygon
gluBeginSurface
gluBeginTrim
gluBuild1DMipmaps
gluBuild2DMipmaps
gluCylinder
gluDeleteNurbsRenderer
gluDeleteNurbsTessellatorEXT
gluDeleteQuadric
gluDeleteTess
gluDisk
gluEndCurve
gluEndPolygon
gluEndSurface
gluEndTrim
gluErrorString
gluGetNurbsProperty
gluGetString
gluGetTessProperty
gluLoadSamplingMatrices
gluLookAt
gluNewNurbsRenderer
gluNewNurbsTessellatorEXT
gluNewQuadric
gluNewTess
gluNextContour
glUnlockArraysEXT
gluNurbsCallback
gluNurbsCallbackDataEXT
gluNurbsCurve
gluNurbsProperty
gluNurbsSurface
gluOrtho2D
gluPartialDisk
gluPerspective
gluPickMatrix
gluProject
gluPwlCurve
gluQuadricCallback
gluQuadricDrawStyle
gluQuadricNormals
gluQuadricOrientation
gluQuadricTexture
gluScaleImage
gluSphere
gluTessBeginContour
gluTessBeginPolygon
gluTessCallback
gluTessEndContour
gluTessEndPolygon
gluTessNormal
gluTessProperty
gluTessVertex
gluUnProject
GLU_EXT_nurbs_tessellator
GLU_EXT_object_space_tess
GLU_EXT_TEXTURE
GLU_VERSION_1_1
GLU_VERSION_1_2
glVertex2d
glVertex2dv
glVertex2f
glVertex2fv
glVertex2i
glVertex2iv
glVertex2s
glVertex2sv
glVertex3d
glVertex3dv
glVertex3f
glVertex3fv
glVertex3i
glVertex3iv
glVertex3s
glVertex3sv
glVertex4d
glVertex4dv
glVertex4f
glVertex4fv
glVertex4i
glVertex4iv
glVertex4s
glVertex4sv
glVertexPointer
glVertexPointerExt
glViewport
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_logic_op
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_cmyka
GL_EXT_convolution
GL_EXT_copy_texture
GL_EXT_histogram
GL_EXT_misc_attribute
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_polygon_offset
GL_EXT_rescale_normal
GL_EXT_scene_marker
GL_EXT_shared_texture_palette
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture3D
GL_EXT_texture_object
GL_EXT_vertex_array
GL_SGI_color_matrix
GL_SGI_color_table
GL_SGI_compiled_vertex_array
GL_SGI_cull_vertex
GL_SGI_index_array_formats
GL_SGI_index_func
GL_SGI_index_material
GL_SGI_index_texture
GL_SGI_texture_color_table
GL_VERSION_1_0
GL_VERSION_1_1
GL_VERSION_1_2
GL_WIN_swap_hint
SetPixelFormat
SwapBuffers
wglCopyContext
wglCreateContext
wglCreateLayerContext
wglDeleteContext
wglDescribeLayerPlane
wglGetCurrentContext
wglGetCurrentDC
wglGetLayerPaletteEntries
wglGetProcAddress
wglMakeCurrent
wglRealizeLayerPalette
wglSetLayerPaletteEntries
wglShareLists
wglSwapLayerBuffers
wglUseFontBitmaps
wglUseFontBitmapsA
wglUseFontBitmapsW
wglUseFontOutlines
wglUseFontOutlinesA
wglUseFontOutlinesW
procedure ActivateRenderingContext(DC: HDC; RC: HGLRC);
------------------------------------------------------------------------------
procedure ClearExtensions;
------------------------------------------------------------------------------
procedure CloseOpenGL;
------------------------------------------------------------------------------------------------------------------------------------------------------------
function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorDepth: Integer; StencilBits: Byte): HGLRC;
------------------------------------------------------------------------------
procedure DeactivateRenderingContext;
------------------------------------------------------------------------------
procedure DestroyRenderingContext(RC: HGLRC);
------------------------------------------------------------------------------
function InitOpenGL: Boolean;
------------------------------------------------------------------------------
function InitOpenGLFromLibrary(GL_Name, GLU_Name: String): Boolean;
------------------------------------------------------------------------------
procedure ReadExtensions;
------------------------------------------------------------------------------
procedure ReadImplementationProperties;
------------------------------------------------------------------------------
GLbitfield = UINT
GLboolean = UCHAR
GLbyte = ShortInt
GLclampd = Double
GLclampf = Single
GLdouble = Double
GLenum = UINT
GLfloat = Single
GLint = Integer
GLshort = SHORT
GLsizei = Integer
GLubyte = UCHAR
GLuint = UINT
GLushort = Word
PGLbitfield = ^GLbitfield
PGLboolean = ^GLboolean
PGLbyte = ^GLbyte
PGLclampd = ^GLclampd
PGLclampf = ^GLclampf
PGLdouble = ^GLdouble
PGLenum = ^GLenum
PGLfloat = ^GLfloat
PGLint = ^GLint
PGLshort = ^GLshort
PGLsizei = ^GLsizei
PGLubyte = ^GLubyte
PGLuint = ^GLuint
PGLUNurbs = ^TGLUNurbs
PGLUNurbsObj = PGLUNurbs
PGLUQuadric = ^TGLUQuadric
PGLUQuadricObj = PGLUQuadric
PGLushort = ^GLushort
PGLUTesselator = ^TGLUTesselator
PGLUTesselatorObj = PGLUTesselator
PGLUTriangulatorObj = PGLUTesselator
PLayerPlaneDescriptor = ^TLayerPlaneDescriptor
TGLUNurbs = record
end;
------------------------------------------------------------------------------ GLU types:
TGLUNurbsErrorProc = procedure(ErrorCode: GLenum)
GLUNurbsCallback
TGLUNurbsObj = TGLUNurbs
backwards compatibility:
TGLUQuadric = record
end;
TGLUQuadricErrorProc = procedure(errorCode: GLenum)
Callback function prototypes GLUQuadricCallback
TGLUQuadricObj = TGLUQuadric
TGLUTessBeginDataProc = procedure(AType: GLenum; UserData: Pointer)
TGLUTessBeginProc = procedure(AType: GLenum)
GLUTessCallback
TGLUTessCombineDataProc = procedure(Coords: TVector3d; VertexData: TVector4p; Weight: TVector4f; OutData: PPointer; UserData: Pointer)
TGLUTessCombineProc = procedure(Coords: TVector3d; VertexData: TVector4p; Weight: TVector4f; OutData: PPointer)
TGLUTessEdgeFlagDataProc = procedure(Flag: GLboolean; UserData: Pointer)
TGLUTessEdgeFlagProc = procedure(Flag: GLboolean)
TGLUTesselator = record
end;
TGLUTesselatorObj = TGLUTesselator
TGLUTessEndDataProc = procedure(UserData: Pointer)
TGLUTessEndProc = procedure
TGLUTessErrorDataProc = procedure(ErrNo: GLenum; UserData: Pointer)
TGLUTessErrorProc = procedure(ErrNo: GLenum)
TGLUTessVertexDataProc = procedure(VertexData: Pointer; UserData: Pointer)
TGLUTessVertexProc = procedure(VertexData: Pointer)
TGLUTriangulatorObj = TGLUTesselator
TLayerPlaneDescriptor = record
nSize : Word;
nVersion : Word;
dwFlags : Integer;
iPixelType : Byte;
cColorBits : Byte;
cRedBits : Byte;
cRedShift : Byte;
cGreenBits : Byte;
cGreenShift : Byte;
cBlueBits : Byte;
cBlueShift : Byte;
cAlphaBits : Byte;
cAlphaShift : Byte;
cAccumBits : Byte;
cAccumRedBits : Byte;
cAccumGreenBits : Byte;
cAccumBlueBits : Byte;
cAccumAlphaBits : Byte;
cDepthBits : Byte;
cStencilBits : Byte;
cAuxBuffers : Byte;
iLayerPlane : Byte;
bReserved : Byte;
crTransparent : Integer;
end;
TRCOptions = set of (opDoubleBuffered,opGDI,opStereo)
------------------------------------------------------------------------------ // Extended translation of the OpenGL header files (version 1.1) for Delphi 2.0+ // ------------------------------------------------------------------------------ // This is a maintained interface unit for the use of OpenGL with Delphi and contains the translations for gl.h, glu.h and support functions prepared for the use of the SGI & Microsoft OpenGL DLLs. This unit contains bug fixes and enhancements of Borland's and other translations as well as support for extensions. // ------------------------------------------------------------------------------ // Usage: Simply take this unit in the uses clause of your project files, which need to call OpenGL. In addition, you could compile this unit and replace the original .dcu file (D3 only) in the lib folder of your Delphi installation. If you want to make a backup before, do so, but you won't need that. This unit has been tested with all Delphi versions from 2.0 upward and works very well. Since the DLLs OpenGL(32) and GLU(32) are linked dynamically with this unit you have to initialize it by calling InitOpenGL or InitOpenGLFromLibrary from anywhere in your project. The release of the DLLs happens automatically. This kind of linkage provides a better means to control what's in memory and prevents program crashes when the needed DLLs aren't available. NOTE: If you're going to use the SGI OpenGL DLLs you must ensure a specific order of Windows.pas and OpenGL.pas. This is a known problem with these DLLs and not a bug in this unit. The function which is concerned is SetPixelFormat. So always place Windows.pas in the uses clause of those units, which also use OpenGL (even if you don't need Windows.pas) and place it BEFORE OpenGL.pas! Since there are more conflicts between Windows.pas and other units (e.g. Windows.TBitmap and Graphics.TBitmap), you should always place Windows.pas at the very first place in your uses clauses. // For your convenience I put some support routines in this unit, which are NOT part of the standard header files (gl.h and glu.h). For my convenience I've put the description of the other funtions also in the following list: // function InitOpenGL: Boolean; Needed to load the OpenGL DLLs and all addresses of the standard functions. It first tries to load the SGI DLLs, since most of you won't have HW acceleration and these DLLs are faster without HW accel. than the MS DLLs. If loading of the SGI DLLs failed for some reason, the MS versions are used. If HW accel. is available then the SGI DLL automatically link to the MS DLLs, which are able to use this feature. In case OpenGL is already initialized, this function does nothing. No error is raised, if something goes wrong, but you need to inspect the result in order to know whether all went okay. RESULT: True if successful or already loaded, false otherwise // function InitOpenGLFromLibrary(GL_Name, GLU_Name: String): Boolean; Same as InitOpenGL, but you can specify specific DLLs. Great if you want to use totally different DLLs. This function closes eventually loaded DLLs before it tries to open the newly given. RESULT: True if successful, false otherwise // procedure CloseOpenGL; Unloads the OpenGL DLLs and sets all routine addresses to nil, including extensions. You can load and unload the DLLs as often as you like. // procedure ClearExtensions; Sets all extension routines to nil. This is needed when you change the Pixelformat of your OpenGL window, since the availability of these routines changes from PixelFormat to Pixelformat (and also from SGI to MS DLLs). // function CreateRenderingContext(DC: HDC; Options: TRCOptions; ColorDepth: Integer; StencilBits: Byte): HGLRC; Sets up a pixel format and creates a new rendering context depending of the given parameters: DC - the device context, for which the rc is to be created Options - special options for the context, they correspond to the flags of the PIXELFORMATDESCRIPTOR ColorDepth - the actual color depth you want, this is only useful for bitmap contexts StencilBits - determines the size of the stencil buffer RESULT: the newly created context or 0 if setup faild // procedure ActivateRenderingContext(DC: HDC; RC: HGLRC); Makes RC in DC 'current' (wglMakeCurrent(..)) and loads all extension addresses and flags if necessary. // procedure DeactivateRenderingContext; Counterpart to ActivateRenderingContext. // procedure DestroyRenderingContext(RC: HGLRC); RC will be destroyed and must be recreated if you want to use it again. No additional functionality to wglDeleteContext yet. // procedure ReadExtensions; Determines which extensions for the current rendering context are available loads their addresses. This procedure is called from ActivateRenderingContext if a new pixel format is used, but you can safely call it from where you want to actualize those values (under the condition that a rendering context MUST be active). // procedure ReadImplementationProperties; Determines global properties of the OpenGL DLL (currently the versions only) and needs to be used only once. It is called from CreateRenderingContext, when it is the very first call to this function (after loading the DLLs). // ------------------------------------------------------------------------------ // This translation is based on different sources: // - first translation from Artemis Alliance Inc. - previous versions from Mike Lischke - Alexander Staubo - Borland OpenGL.pas (from Delphi3) - Microsoft and SGI OpenGL header files - www.opengl.org, www.sgi.com/OpenGL // Contact: Lischke@imib.med.tu-dresden.de // last change : 05. December 1997 // ------------------------------------------------------------------------------ { ------ Original copyright notice by SGI -----
Copyright 1996 Silicon Graphics, Inc.
All Rights Reserved.
This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
the contents of this file may not be disclosed to third parties, copied or
duplicated in any form, in whole or in part, without the prior written
permission of Silicon Graphics, Inc.
RESTRICTED RIGHTS LEGEND:
Use, duplication or disclosure by the Government is subject to restrictions
as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
and Computer Software clause at DFARS 252.227-7013, and/or in similar or
successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
rights reserved under the Copyright Laws of the United States.
GLU_AUTO_LOAD_MATRIX = 100200
NURBS constants NurbsProperty
GLU_BEGIN = GLU_TESS_BEGIN
Names without "TESS_" prefix
GLU_CCW = 100121
GLU_CULLING = 100201
GLU_CW = 100120
Contours types -- obsolete!
GLU_DISPLAY_MODE = 100204
GLU_DOMAIN_DISTANCE = 100217
GLU_EDGE_FLAG = GLU_TESS_EDGE_FLAG
GLU_END = GLU_TESS_END
GLU_ERROR = GLU_TESS_ERROR
GLU_EXTENSIONS = 100801
GLU_EXTERIOR = 100123
GLU_FALSE = GL_FALSE
GLU_FILL = 100012
GLU_FLAT = 100001
GLU_INCOMPATIBLE_GL_VERSION = 100903
GLU_INSIDE = 100021
GLU_INTERIOR = 100122
GLU_INVALID_ENUM = 100900
********** GLU generic constants ********** Errors: (return value 0 = no error
GLU_INVALID_VALUE = 100901
GLU_LINE = 100011
GLU_MAP1_TRIM_2 = 100210
NurbsTrim
GLU_MAP1_TRIM_3 = 100211
GLU_NONE = 100002
GLU_NURBS_BEGIN_DATA_EXT = 100170
GLU_NURBS_BEGIN_EXT = 100164
GLU_NURBS_COLOR_DATA_EXT = 100173
GLU_NURBS_COLOR_EXT = 100167
GLU_NURBS_END_DATA_EXT = 100175
GLU_NURBS_END_EXT = 100169
GLU_NURBS_ERROR1 = 100251
NurbsErrors
GLU_NURBS_ERROR10 = 100260
GLU_NURBS_ERROR11 = 100261
GLU_NURBS_ERROR12 = 100262
GLU_NURBS_ERROR13 = 100263
GLU_NURBS_ERROR14 = 100264
GLU_NURBS_ERROR15 = 100265
GLU_NURBS_ERROR16 = 100266
GLU_NURBS_ERROR17 = 100267
GLU_NURBS_ERROR18 = 100268
GLU_NURBS_ERROR19 = 100269
GLU_NURBS_ERROR2 = 100252
GLU_NURBS_ERROR20 = 100270
GLU_NURBS_ERROR21 = 100271
GLU_NURBS_ERROR22 = 100272
GLU_NURBS_ERROR23 = 100273
GLU_NURBS_ERROR24 = 100274
GLU_NURBS_ERROR25 = 100275
GLU_NURBS_ERROR26 = 100276
GLU_NURBS_ERROR27 = 100277
GLU_NURBS_ERROR28 = 100278
GLU_NURBS_ERROR29 = 100279
GLU_NURBS_ERROR3 = 100253
GLU_NURBS_ERROR30 = 100280
GLU_NURBS_ERROR31 = 100281
GLU_NURBS_ERROR32 = 100282
GLU_NURBS_ERROR33 = 100283
GLU_NURBS_ERROR34 = 100284
GLU_NURBS_ERROR35 = 100285
GLU_NURBS_ERROR36 = 100286
GLU_NURBS_ERROR37 = 100287
GLU_NURBS_ERROR4 = 100254
GLU_NURBS_ERROR5 = 100255
GLU_NURBS_ERROR6 = 100256
GLU_NURBS_ERROR7 = 100257
GLU_NURBS_ERROR8 = 100258
GLU_NURBS_ERROR9 = 100259
GLU_NURBS_MODE_EXT = 100160
EXT_nurbs_tessellator
GLU_NURBS_NORMAL_DATA_EXT = 100172
GLU_NURBS_NORMAL_EXT = 100166
GLU_NURBS_RENDERER_EXT = 100162
GLU_NURBS_TESSELLATOR_EXT = 100161
GLU_NURBS_TEX_COORD_DATA_EXT = 100174
GLU_NURBS_TEX_COORD_EXT = 100168
GLU_NURBS_VERTEX_DATA_EXT = 100171
GLU_NURBS_VERTEX_EXT = 100165
GLU_OBJECT_PARAMETRIC_ERROR_EXT = 100208
EXT_object_space_tess
GLU_OBJECT_PATH_LENGTH_EXT = 100209
GLU_OUTLINE_PATCH = 100241
GLU_OUTLINE_POLYGON = 100240
NurbsDisplay
GLU_OUTSIDE = 100020
QuadricOrientation
GLU_OUT_OF_MEMORY = 100902
GLU_PARAMETRIC_ERROR = 100216
GLU_PARAMETRIC_TOLERANCE = 100202
GLU_PATH_LENGTH = 100215
NurbsSampling
GLU_POINT = 100010
QuadricDrawStyle
GLU_SAMPLING_METHOD = 100205
GLU_SAMPLING_TOLERANCE = 100203
GLU_SILHOUETTE = 100013
GLU_SMOOTH = 100000
Quadric constants QuadricNormal
GLU_TESS_BEGIN = 100100
TessCallback
GLU_TESS_BEGIN_DATA = 100106
TGLUTessCombineProc
GLU_TESS_BOUNDARY_ONLY = 100141
GLU_TESS_COMBINE = 100105
TGLUTessEdgeFlagProc
GLU_TESS_COMBINE_DATA = 100111
TGLUTessEdgeFlagDataProc
GLU_TESS_COORD_TOO_LARGE = GLU_TESS_ERROR5
GLU_TESS_EDGE_FLAG = 100104
TGLUTessErrorProc
GLU_TESS_EDGE_FLAG_DATA = 100110
TGLUTessErrorDataProc
GLU_TESS_END = 100102
TGLUTessVertexProc
GLU_TESS_END_DATA = 100108
TGLUTessVertexDataProc
GLU_TESS_ERROR = 100103
TGLUTessEndProc
GLU_TESS_ERROR1 = 100151
TGLUTessCombineDataProc TessError
GLU_TESS_ERROR2 = 100152
GLU_TESS_ERROR3 = 100153
GLU_TESS_ERROR4 = 100154
GLU_TESS_ERROR5 = 100155
GLU_TESS_ERROR6 = 100156
GLU_TESS_ERROR7 = 100157
GLU_TESS_ERROR8 = 100158
GLU_TESS_ERROR_DATA = 100109
TGLUTessEndDataProc
GLU_TESS_MAX_COORD = 1.0e150
Tesselation constants
GLU_TESS_MISSING_BEGIN_CONTOUR = GLU_TESS_ERROR2
GLU_TESS_MISSING_BEGIN_POLYGON = GLU_TESS_ERROR1
GLU_TESS_MISSING_END_CONTOUR = GLU_TESS_ERROR4
GLU_TESS_MISSING_END_POLYGON = GLU_TESS_ERROR3
GLU_TESS_NEED_COMBINE_CALLBACK = GLU_TESS_ERROR6
GLU_TESS_TOLERANCE = 100142
GLU_TESS_VERTEX = 100101
TGLUTessBeginProc
GLU_TESS_VERTEX_DATA = 100107
TGLUTessBeginDataProc
GLU_TESS_WINDING_ABS_GEQ_TWO = 100134
GLU_TESS_WINDING_NEGATIVE = 100133
GLU_TESS_WINDING_NONZERO = 100131
GLU_TESS_WINDING_ODD = 100130
TessWinding
GLU_TESS_WINDING_POSITIVE = 100132
GLU_TESS_WINDING_RULE = 100140
TessProperty
GLU_TRUE = GL_TRUE
Boolean
GLU_UNKNOWN = 100124
GLU_U_STEP = 100206
GLU_VERSION = 100800
StringName
GLU_VERTEX = GLU_TESS_VERTEX
GLU_V_STEP = 100207
GL_2D = $0600
FeedbackType
GL_2_BYTES = $1407
GL_3D = $0601
GL_3D_COLOR = $0602
GL_3D_COLOR_TEXTURE = $0603
GL_3_BYTES = $1408
GL_4D_COLOR_TEXTURE = $0604
GL_4_BYTES = $1409
GL_ABGR_EXT = $8000
----- extensions enumerants ----- EXT_abgr
GL_ACCUM = $0100
AccumOp
GL_ACCUM_ALPHA_BITS = $0D5B
GL_ACCUM_BLUE_BITS = $0D5A
GL_ACCUM_BUFFER_BIT = $00000200
GL_ACCUM_CLEAR_VALUE = $0B80
GL_ACCUM_GREEN_BITS = $0D59
GL_ACCUM_RED_BITS = $0D58
GL_ADD = $0104
GL_ALL_ATTRIB_BITS = $000FFFFF
GL_ALPHA = $1906
GL_ALPHA12 = $803D
GL_ALPHA12_EXT = $803D
GL_ALPHA16 = $803E
GL_ALPHA16_EXT = $803E
GL_ALPHA4 = $803B
GL_ALPHA4_EXT = $803B
EXT_texture
GL_ALPHA8 = $803C
GL_ALPHA8_EXT = $803C
GL_ALPHA_BIAS = $0D1D
GL_ALPHA_BITS = $0D55
GL_ALPHA_SCALE = $0D1C
GL_ALPHA_TEST = $0BC0
GL_ALPHA_TEST_FUNC = $0BC1
GL_ALPHA_TEST_REF = $0BC2
GL_ALWAYS = $0207
GL_AMBIENT = $1200
LightParameter
GL_AMBIENT_AND_DIFFUSE = $1602
GL_AND = $1501
GL_AND_INVERTED = $1504
GL_AND_REVERSE = $1502
GL_ARRAY_ELEMENT_LOCK_COUNT_SGI = $81A9
GL_ARRAY_ELEMENT_LOCK_FIRST_SGI = $81A8
SGI_compiled_vertex_array
GL_ATTRIB_STACK_DEPTH = $0BB0
GL_AUTO_NORMAL = $0D80
GL_AUX0 = $0409
GL_AUX1 = $040A
GL_AUX2 = $040B
GL_AUX3 = $040C
GL_AUX_BUFFERS = $0C00
GL_BACK = $0405
GL_BACK_LEFT = $0402
GL_BACK_RIGHT = $0403
GL_BGR = $80E0
GL_BGRA = $80E1
v 1.2
GL_BGRA_EXT = $80E1
GL_BGR_EXT = $80E0
EXT_bgra
GL_BITMAP = $1A00
PixelType
GL_BITMAP_TOKEN = $0704
GL_BLEND = $0BE2
GL_BLEND_COLOR = $8005
GL_BLEND_COLOR_EXT = $8005
GL_BLEND_DST = $0BE0
GL_BLEND_EQUATION_EXT = $8009
GL_BLEND_SRC = $0BE1
GL_BLUE = $1905
GL_BLUE_BIAS = $0D1B
GL_BLUE_BITS = $0D54
GL_BLUE_SCALE = $0D1A
GL_BYTE = $1400
DataType
GL_C3F_V3F = $2A24
GL_C4F_N3F_V3F = $2A26
GL_C4UB_V2F = $2A22
GL_C4UB_V3F = $2A23
GL_CCW = $0901
GL_CLAMP = $2900
GL 1.2 TextureWrapMode
GL_CLAMP_TO_EDGE = $812F
GL_CLEAR = $1500
LogicOp
GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF
GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1
GL_CLIENT_PIXEL_STORE_BIT = $00000001
ClientAttribMask
GL_CLIENT_VERTEX_ARRAY_BIT = $00000002
GL_CLIP_PLANE0 = $3000
ClipPlaneName
GL_CLIP_PLANE1 = $3001
GL_CLIP_PLANE2 = $3002
GL_CLIP_PLANE3 = $3003
GL_CLIP_PLANE4 = $3004
GL_CLIP_PLANE5 = $3005
GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0
EXT_clip_volume_hint
GL_CMYKA_EXT = $800D
GL_CMYK_EXT = $800C
EXT_cmyka
GL_COEFF = $0A00
GetMapQuery
GL_COLOR = $1800
PixelCopyType
GL_COLOR_ARRAY = $8076
GL_COLOR_ARRAY_COUNT_EXT = $8084
GL_COLOR_ARRAY_EXT = $8076
GL_COLOR_ARRAY_POINTER = $8090
GL_COLOR_ARRAY_POINTER_EXT = $8090
GL_COLOR_ARRAY_SIZE = $8081
GL_COLOR_ARRAY_SIZE_EXT = $8081
GL_COLOR_ARRAY_STRIDE = $8083
GL_COLOR_ARRAY_STRIDE_EXT = $8083
GL_COLOR_ARRAY_TYPE = $8082
GL_COLOR_ARRAY_TYPE_EXT = $8082
GL_COLOR_BUFFER_BIT = $00004000
GL_COLOR_CLEAR_VALUE = $0C22
GL_COLOR_INDEX = $1900
PixelFormat
GL_COLOR_INDEX12_EXT = $80E6
GL_COLOR_INDEX16_EXT = $80E7
GL_COLOR_INDEX1_EXT = $80E2
EXT_paletted_texture
GL_COLOR_INDEX2_EXT = $80E3
GL_COLOR_INDEX4_EXT = $80E4
GL_COLOR_INDEX8_EXT = $80E5
GL_COLOR_INDEXES = $1603
GL_COLOR_LOGIC_OP = $0BF2
GL_COLOR_MATERIAL = $0B57
GL_COLOR_MATERIAL_FACE = $0B55
GL_COLOR_MATERIAL_PARAMETER = $0B56
GL_COLOR_MATRIX = $80B1
GL_COLOR_MATRIX_SGI = $80B1
SGI_color_matrix
GL_COLOR_MATRIX_STACK_DEPTH = $80B2
GL 1.2 ARB imaging
GL_COLOR_MATRIX_STACK_DEPTH_SGI = $80B2
GL_COLOR_TABLE = $80D0
color table GL 1.2 ARB imaging
GL_COLOR_TABLE_ALPHA_SIZE = $80DD
GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD
GL_COLOR_TABLE_ALPHA_SIZE_SGI = $80DD
GL_COLOR_TABLE_BIAS = $80D7
GL_COLOR_TABLE_BIAS_SGI = $80D7
GL_COLOR_TABLE_BLUE_SIZE = $80DC
GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC
GL_COLOR_TABLE_BLUE_SIZE_SGI = $80DC
GL_COLOR_TABLE_FORMAT = $80D8
GL_COLOR_TABLE_FORMAT_EXT = $80D8
GL_COLOR_TABLE_FORMAT_SGI = $80D8
GL_COLOR_TABLE_GREEN_SIZE = $80DB
GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB
GL_COLOR_TABLE_GREEN_SIZE_SGI = $80DB
GL_COLOR_TABLE_INTENSITY_SIZE = $80DF
GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF
GL_COLOR_TABLE_INTENSITY_SIZE_SGI = $80DF
GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE
GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = $80DE
GL_COLOR_TABLE_RED_SIZE = $80DA
GL_COLOR_TABLE_RED_SIZE_EXT = $80DA
GL_COLOR_TABLE_RED_SIZE_SGI = $80DA
GL_COLOR_TABLE_SCALE = $80D6
GL_COLOR_TABLE_SCALE_SGI = $80D6
GL_COLOR_TABLE_SGI = $80D0
SGI_color_table
GL_COLOR_TABLE_WIDTH = $80D9
GL_COLOR_TABLE_WIDTH_EXT = $80D9
GL_COLOR_TABLE_WIDTH_SGI = $80D9
GL_COLOR_WRITEMASK = $0C23
GL_COMPILE = $1300
ListMode
GL_COMPILE_AND_EXECUTE = $1301
GL_CONSTANT_ALPHA = $8003
GL_CONSTANT_ALPHA_EXT = $8003
GL_CONSTANT_ATTENUATION = $1207
GL_CONSTANT_COLOR = $8001
BlendingFactor (Src and Dest) GL 1.2 ARB imaging
GL_CONSTANT_COLOR_EXT = $8001
EXT_blend_color
GL_CONVOLUTION_1D = $8010
convolutions GL 1.2 ARB imaging
GL_CONVOLUTION_1D_EXT = $8010
EXT_convolution
GL_CONVOLUTION_2D = $8011
GL_CONVOLUTION_2D_EXT = $8011
GL_CONVOLUTION_BORDER_MODE = $8013
GL_CONVOLUTION_BORDER_MODE_EXT = $8013
GL_CONVOLUTION_FILTER_BIAS = $8015
GL_CONVOLUTION_FILTER_BIAS_EXT = $8015
GL_CONVOLUTION_FILTER_SCALE = $8014
GL_CONVOLUTION_FILTER_SCALE_EXT = $8014
GL_CONVOLUTION_FORMAT = $8017
GL_CONVOLUTION_FORMAT_EXT = $8017
GL_CONVOLUTION_HEIGHT = $8019
GL_CONVOLUTION_HEIGHT_EXT = $8019
GL_CONVOLUTION_WIDTH = $8018
GL_CONVOLUTION_WIDTH_EXT = $8018
GL_COPY = $1503
GL_COPY_INVERTED = $150C
GL_COPY_PIXEL_TOKEN = $0706
GL_CULL_FACE = $0B44
GL_CULL_FACE_MODE = $0B45
GL_CULL_VERTEX_EXT = 0
EXT_cull_vertex
GL_CULL_VERTEX_EYE_POSITION_EXT = 0
not yet defined
GL_CULL_VERTEX_EYE_POSITION_SGI = $81AB
GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0
not yet defined
GL_CULL_VERTEX_OBJECT_POSITION_SGI = $81AC
GL_CULL_VERTEX_SGI = $81AA
SGI_cull_vertex
GL_CURRENT_BIT = $00000001
********** GL generic constants ********** AttribMask
GL_CURRENT_COLOR = $0B00
GetPName
GL_CURRENT_INDEX = $0B01
GL_CURRENT_NORMAL = $0B02
GL_CURRENT_RASTER_COLOR = $0B04
GL_CURRENT_RASTER_DISTANCE = $0B09
GL_CURRENT_RASTER_INDEX = $0B05
GL_CURRENT_RASTER_POSITION = $0B07
GL_CURRENT_RASTER_POSITION_VALID = $0B08
GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06
GL_CURRENT_TEXTURE_COORDS = $0B03
GL_CW = $0900
FrontFaceDirection
GL_DECAL = $2101
GL_DECR = $1E03
GL_DEPTH = $1801
GL_DEPTH_BIAS = $0D1F
GL_DEPTH_BITS = $0D56
GL_DEPTH_BUFFER_BIT = $00000100
GL_DEPTH_CLEAR_VALUE = $0B73
GL_DEPTH_COMPONENT = $1902
GL_DEPTH_FUNC = $0B74
GL_DEPTH_RANGE = $0B70
GL_DEPTH_SCALE = $0D1E
GL_DEPTH_TEST = $0B71
GL_DEPTH_WRITEMASK = $0B72
GL_DIFFUSE = $1201
GL_DITHER = $0BD0
GL_DOMAIN = $0A02
GL_DONT_CARE = $1100
v 1.2 HintMode
GL_DOUBLE = $140A
GL_DOUBLEBUFFER = $0C32
GL_DOUBLE_EXT = $140A
GL_DRAW_BUFFER = $0C01
GL_DRAW_PIXEL_TOKEN = $0705
GL_DST_ALPHA = $0304
GL_DST_COLOR = $0306
BlendingFactorSrc
GL_EDGE_FLAG = $0B43
GL_EDGE_FLAG_ARRAY = $8079
GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D
GL_EDGE_FLAG_ARRAY_EXT = $8079
GL_EDGE_FLAG_ARRAY_POINTER = $8093
GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093
GL_EDGE_FLAG_ARRAY_STRIDE = $808C
GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C
GL_EMISSION = $1600
MaterialParameter
GL_ENABLE_BIT = $00002000
GL_EQUAL = $0202
GL_EQUIV = $1509
GL_EVAL_BIT = $00010000
GL_EXP = $0800
FogMode
GL_EXP2 = $0801
GL_EXTENSIONS = $1F03
GL_EYE_LINEAR = $2400
TextureGenMode
GL_EYE_PLANE = $2502
GL_FALSE = 0
Boolean
GL_FASTEST = $1101
GL_FEEDBACK = $1C01
GL_FEEDBACK_BUFFER_POINTER = $0DF0
GL 1.2
GL_FEEDBACK_BUFFER_SIZE = $0DF1
GL_FEEDBACK_BUFFER_TYPE = $0DF2
GL_FILL = $1B02
GL_FLAT = $1D00
ShadingModel
GL_FLOAT = $1406
GL_FOG = $0B60
GL_FOG_BIT = $00000080
GL_FOG_COLOR = $0B66
GL_FOG_DENSITY = $0B62
GL_FOG_END = $0B64
GL_FOG_HINT = $0C54
GL_FOG_INDEX = $0B61
GL_FOG_MODE = $0B65
GL_FOG_START = $0B63
GL_FRONT = $0404
GL_FRONT_AND_BACK = $0408
GL_FRONT_FACE = $0B46
GL_FRONT_LEFT = $0400
GL_FRONT_RIGHT = $0401
GL_FUNC_ADD = $8006
BlendEquation GL 1.2 ARB imaging
GL_FUNC_ADD_EXT = $8006
EXT_blend_minmax
GL_FUNC_REVERSE_SUBTRACT = $800B
GL_FUNC_REVERSE_SUBTRACT_EXT = $800B
GL_FUNC_SUBTRACT = $800A
GL_FUNC_SUBTRACT_EXT = $800A
EXT_blend_subtract
GL_GEQUAL = $0206
GL_GREATER = $0204
GL_GREEN = $1904
GL_GREEN_BIAS = $0D19
GL_GREEN_BITS = $0D53
GL_GREEN_SCALE = $0D18
GL_HINT_BIT = $00008000
GL_HISTOGRAM = $8024
histogram GL 1.2 ARB imaging
GL_HISTOGRAM_ALPHA_SIZE = $802B
GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B
GL_HISTOGRAM_BLUE_SIZE = $802A
GL_HISTOGRAM_BLUE_SIZE_EXT = $802A
GL_HISTOGRAM_EXT = $8024
EXT_histogram
GL_HISTOGRAM_FORMAT = $8027
GL_HISTOGRAM_FORMAT_EXT = $8027
GL_HISTOGRAM_GREEN_SIZE = $8029
GL_HISTOGRAM_GREEN_SIZE_EXT = $8029
GL_HISTOGRAM_LUMINANCE_SIZE = $802C
GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C
GL_HISTOGRAM_RED_SIZE = $8028
GL_HISTOGRAM_RED_SIZE_EXT = $8028
GL_HISTOGRAM_SINK = $802D
GL_HISTOGRAM_SINK_EXT = $802D
GL_HISTOGRAM_WIDTH = $8026
GL_HISTOGRAM_WIDTH_EXT = $8026
GL_INCR = $1E02
GL_INDEX_ARRAY = $8077
GL_INDEX_ARRAY_COUNT_EXT = $8087
GL_INDEX_ARRAY_EXT = $8077
GL_INDEX_ARRAY_POINTER = $8091
GL_INDEX_ARRAY_POINTER_EXT = $8091
GL_INDEX_ARRAY_STRIDE = $8086
GL_INDEX_ARRAY_STRIDE_EXT = $8086
GL_INDEX_ARRAY_TYPE = $8085
GL_INDEX_ARRAY_TYPE_EXT = $8085
GL_INDEX_BITS = $0D51
GL_INDEX_CLEAR_VALUE = $0C20
GL_INDEX_LOGIC_OP = $0BF1
GL_INDEX_MATERIAL_EXT = 0
not yet defined EXT_index_material
GL_INDEX_MATERIAL_FACE_EXT = 0
not yet defined
GL_INDEX_MATERIAL_FACE_SGI = $81BA
GL_INDEX_MATERIAL_PARAMETER_EXT = 0
not yet defined
GL_INDEX_MATERIAL_PARAMETER_SGI = $81B9
GL_INDEX_MATERIAL_SGI = $81B8
SGI_index_material
GL_INDEX_MODE = $0C30
GL_INDEX_OFFSET = $0D13
GL_INDEX_SHIFT = $0D12
GL_INDEX_TEST_EXT = 0
not yet defined EXT_index_func
GL_INDEX_TEST_FUNC_EXT = 0
not yet defined
GL_INDEX_TEST_FUNC_SGI = $81B6
GL_INDEX_TEST_REF_EXT = 0
not yet defined
GL_INDEX_TEST_REF_SGI = $81B7
GL_INDEX_TEST_SGI = $81B5
SGI_index_func
GL_INDEX_WRITEMASK = $0C21
GL_INT = $1404
GL_INTENSITY = $8049
GL_INTENSITY12 = $804C
GL_INTENSITY12_EXT = $804C
GL_INTENSITY16 = $804D
GL_INTENSITY16_EXT = $804D
GL_INTENSITY4 = $804A
GL_INTENSITY4_EXT = $804A
GL_INTENSITY8 = $804B
GL_INTENSITY8_EXT = $804B
GL_INTENSITY_EXT = $8049
GL_INVALID_ENUM = $0500
GL_INVALID_OPERATION = $0502
GL_INVALID_VALUE = $0501
GL_INVERT = $150A
GL_IUI_N3F_V2F_EXT = 0
not yet defined
GL_IUI_N3F_V2F_SGI = $81AF
GL_IUI_N3F_V3F_EXT = 0
not yet defined
GL_IUI_N3F_V3F_SGI = $81B0
GL_IUI_V2F_EXT = 0
not yet defined EXT_index_array_formats
GL_IUI_V2F_SGI = $81AD
SGI_index_array_formats
GL_IUI_V3F_EXT = 0
not yet defined
GL_IUI_V3F_SGI = $81AE
GL_KEEP = $1E00
StencilOp
GL_LEFT = $0406
GL_LEQUAL = $0203
GL_LESS = $0201
GL_LIGHT0 = $4000
LightName
GL_LIGHT1 = $4001
GL_LIGHT2 = $4002
GL_LIGHT3 = $4003
GL_LIGHT4 = $4004
GL_LIGHT5 = $4005
GL_LIGHT6 = $4006
GL_LIGHT7 = $4007
GL_LIGHTING = $0B50
GL_LIGHTING_BIT = $00000040
GL_LIGHT_MODEL_AMBIENT = $0B53
GL_LIGHT_MODEL_COLOR_CONTROL = $81F8
GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51
GL_LIGHT_MODEL_TWO_SIDE = $0B52
GL_LINE = $1B01
GL_LINEAR = $2601
GL_LINEAR_ATTENUATION = $1208
GL_LINEAR_MIPMAP_LINEAR = $2703
GL_LINEAR_MIPMAP_NEAREST = $2701
GL_LINES = $0001
GL_LINE_BIT = $00000004
GL_LINE_LOOP = $0002
GL_LINE_RESET_TOKEN = $0707
GL_LINE_SMOOTH = $0B20
GL_LINE_SMOOTH_HINT = $0C52
GL_LINE_STIPPLE = $0B24
GL_LINE_STIPPLE_PATTERN = $0B25
GL_LINE_STIPPLE_REPEAT = $0B26
GL_LINE_STRIP = $0003
GL_LINE_TOKEN = $0702
GL_LINE_WIDTH = $0B21
GL_LINE_WIDTH_GRANULARITY = $0B23
GL_LINE_WIDTH_RANGE = $0B22
GL_LIST_BASE = $0B32
GL_LIST_BIT = $00020000
GL_LIST_INDEX = $0B33
GL_LIST_MODE = $0B30
GL_LOAD = $0101
GL_LOGIC_OP = $0BF1
GL_LOGIC_OP_MODE = $0BF0
GL 1.2 ARB imaging
GL_LUMINANCE = $1909
GL_LUMINANCE12 = $8041
GL_LUMINANCE12_ALPHA12 = $8047
GL_LUMINANCE12_ALPHA12_EXT = $8047
GL_LUMINANCE12_ALPHA4 = $8046
GL_LUMINANCE12_ALPHA4_EXT = $8046
GL_LUMINANCE12_EXT = $8041
GL_LUMINANCE16 = $8042
GL_LUMINANCE16_ALPHA16 = $8048
GL_LUMINANCE16_ALPHA16_EXT = $8048
GL_LUMINANCE16_EXT = $8042
GL_LUMINANCE4 = $803F
GL_LUMINANCE4_ALPHA4 = $8043
GL_LUMINANCE4_ALPHA4_EXT = $8043
GL_LUMINANCE4_EXT = $803F
GL_LUMINANCE6_ALPHA2 = $8044
GL_LUMINANCE6_ALPHA2_EXT = $8044
GL_LUMINANCE8 = $8040
GL_LUMINANCE8_ALPHA8 = $8045
GL_LUMINANCE8_ALPHA8_EXT = $8045
GL_LUMINANCE8_EXT = $8040
GL_LUMINANCE_ALPHA = $190A
GL_MAP1_COLOR_4 = $0D90
GL_MAP1_GRID_DOMAIN = $0DD0
GL_MAP1_GRID_SEGMENTS = $0DD1
GL_MAP1_INDEX = $0D91
GL_MAP1_NORMAL = $0D92
GL_MAP1_TEXTURE_COORD_1 = $0D93
GL_MAP1_TEXTURE_COORD_2 = $0D94
GL_MAP1_TEXTURE_COORD_3 = $0D95
GL_MAP1_TEXTURE_COORD_4 = $0D96
GL_MAP1_VERTEX_3 = $0D97
GL_MAP1_VERTEX_4 = $0D98
GL_MAP2_COLOR_4 = $0DB0
GL_MAP2_GRID_DOMAIN = $0DD2
GL_MAP2_GRID_SEGMENTS = $0DD3
GL_MAP2_INDEX = $0DB1
GL_MAP2_NORMAL = $0DB2
GL_MAP2_TEXTURE_COORD_1 = $0DB3
GL_MAP2_TEXTURE_COORD_2 = $0DB4
GL_MAP2_TEXTURE_COORD_3 = $0DB5
GL_MAP2_TEXTURE_COORD_4 = $0DB6
GL_MAP2_VERTEX_3 = $0DB7
GL_MAP2_VERTEX_4 = $0DB8
GL_MAP_COLOR = $0D10
GL 1.2
GL_MAP_STENCIL = $0D11
GL_MATRIX_MODE = $0BA0
GL_MAX = $8008
GL_MAX_3D_TEXTURE_SIZE = $8073
GL_MAX_3D_TEXTURE_SIZE_EXT = $8073
GL_MAX_ATTRIB_STACK_DEPTH = $0D35
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B
GL_MAX_CLIP_PLANES = $0D32
GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3
GL 1.2 ARB imaging
GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = $80B3
GL_MAX_CONVOLUTION_HEIGHT = $801B
GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B
GL_MAX_CONVOLUTION_WIDTH = $801A
GL_MAX_CONVOLUTION_WIDTH_EXT = $801A
GL_MAX_EVAL_ORDER = $0D30
GL_MAX_EXT = $8008
GL_MAX_LIGHTS = $0D31
GL_MAX_LIST_NESTING = $0B31
GL_MAX_MODELVIEW_STACK_DEPTH = $0D36
GL_MAX_NAME_STACK_DEPTH = $0D37
GL_MAX_PIXEL_MAP_TABLE = $0D34
GL 1.2
GL_MAX_PROJECTION_STACK_DEPTH = $0D38
GL_MAX_TEXTURE_SIZE = $0D33
GL_MAX_TEXTURE_STACK_DEPTH = $0D39
GL_MAX_VIEWPORT_DIMS = $0D3A
GL_MIN = $8007
GL_MINMAX = $802E
GL_MINMAX_EXT = $802E
GL_MINMAX_FORMAT = $802F
GL_MINMAX_FORMAT_EXT = $802F
GL_MINMAX_SINK = $8030
GL_MINMAX_SINK_EXT = $8030
GL_MIN_EXT = $8007
GL_MISC_BIT_EXT = 0
not yet defined EXT_misc_attribute
GL_MODELVIEW = $1700
MatrixMode
GL_MODELVIEW_MATRIX = $0BA6
GL_MODELVIEW_STACK_DEPTH = $0BA3
GL_MODULATE = $2100
TextureEnvMode
GL_MULT = $0103
GL_N3F_V3F = $2A25
GL_NAME_STACK_DEPTH = $0D70
GL_NAND = $150E
GL_NEAREST = $2600
TextureMagFilter
GL_NEAREST_MIPMAP_LINEAR = $2702
GL_NEAREST_MIPMAP_NEAREST = $2700
TextureMinFilter
GL_NEVER = $0200
AlphaFunction
GL_NICEST = $1102
GL_NONE = 0
DrawBufferMode
GL_NOOP = $1505
GL_NOR = $1508
GL_NORMALIZE = $0BA1
GL_NORMAL_ARRAY = $8075
GL_NORMAL_ARRAY_COUNT_EXT = $8080
GL_NORMAL_ARRAY_EXT = $8075
GL_NORMAL_ARRAY_POINTER = $808F
GL_NORMAL_ARRAY_POINTER_EXT = $808F
GL_NORMAL_ARRAY_STRIDE = $807F
GL_NORMAL_ARRAY_STRIDE_EXT = $807F
GL_NORMAL_ARRAY_TYPE = $807E
GL_NORMAL_ARRAY_TYPE_EXT = $807E
GL_NOTEQUAL = $0205
GL_NO_ERROR = 0
ErrorCode
GL_OBJECT_LINEAR = $2401
GL_OBJECT_PLANE = $2501
GL_ONE = 1
GL_ONE_MINUS_CONSTANT_ALPHA = $8004
GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004
GL_ONE_MINUS_CONSTANT_COLOR = $8002
GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002
GL_ONE_MINUS_DST_ALPHA = $0305
GL_ONE_MINUS_DST_COLOR = $0307
GL_ONE_MINUS_SRC_ALPHA = $0303
GL_ONE_MINUS_SRC_COLOR = $0301
GL_OR = $1507
GL_ORDER = $0A01
GL_OR_INVERTED = $150D
GL_OR_REVERSE = $150B
GL_OUT_OF_MEMORY = $0505
GL_PACK_ALIGNMENT = $0D05
GL_PACK_CMYK_HINT_EXT = $800E
GL_PACK_IMAGE_HEIGHT = $806C
GL 1.2
GL_PACK_IMAGE_HEIGHT_EXT = $806C
GL_PACK_LSB_FIRST = $0D01
GL_PACK_ROW_LENGTH = $0D02
GL_PACK_SKIP_IMAGES = $806B
GL_PACK_SKIP_IMAGES_EXT = $806B
EXT_texture3D
GL_PACK_SKIP_PIXELS = $0D04
GL_PACK_SKIP_ROWS = $0D03
GL_PACK_SWAP_BYTES = $0D00
GL_PASS_THROUGH_TOKEN = $0700
FeedBackToken
GL_PERSPECTIVE_CORRECTION_HINT = $0C50
GL_PIXEL_MAP_A_TO_A = $0C79
GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9
GL_PIXEL_MAP_B_TO_B = $0C78
GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8
GL_PIXEL_MAP_G_TO_G = $0C77
GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7
GL_PIXEL_MAP_I_TO_A = $0C75
GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5
GL_PIXEL_MAP_I_TO_B = $0C74
GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4
GL_PIXEL_MAP_I_TO_G = $0C73
GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3
GL_PIXEL_MAP_I_TO_I = $0C70
GetPixelMap
GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0
GL_PIXEL_MAP_I_TO_R = $0C72
GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2
GL_PIXEL_MAP_R_TO_R = $0C76
GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6
GL_PIXEL_MAP_S_TO_S = $0C71
GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1
GL_PIXEL_MODE_BIT = $00000020
GL_POINT = $1B00
PolygonMode
GL_POINTS = $0000
BeginMode
GL_POINT_BIT = $00000002
GL_POINT_SIZE = $0B11
GL_POINT_SIZE_GRANULARITY = $0B13
GL_POINT_SIZE_RANGE = $0B12
GL_POINT_SMOOTH = $0B10
GL_POINT_SMOOTH_HINT = $0C51
GL_POINT_TOKEN = $0701
GL_POLYGON = $0009
GL_POLYGON_BIT = $00000008
GL_POLYGON_MODE = $0B40
GL_POLYGON_OFFSET_BIAS_EXT = $8039
GL_POLYGON_OFFSET_EXT = $8037
EXT_polygon_offset
GL_POLYGON_OFFSET_FACTOR = $8038
GL_POLYGON_OFFSET_FACTOR_EXT = $8038
GL_POLYGON_OFFSET_FILL = $8037
GL_POLYGON_OFFSET_LINE = $2A02
GL_POLYGON_OFFSET_POINT = $2A01
GL_POLYGON_OFFSET_UNITS = $2A00
GL_POLYGON_SMOOTH = $0B41
GL_POLYGON_SMOOTH_HINT = $0C53
GL_POLYGON_STIPPLE = $0B42
GL_POLYGON_STIPPLE_BIT = $00000010
GL_POLYGON_TOKEN = $0703
GL_POSITION = $1203
GL_POST_COLOR_MATRIX_ALPHA_BIAS = $80BB
GL 1.2 ARB imaging
GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = $80BB
GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7
GL 1.2 ARB imaging
GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = $80B7
GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA
GL 1.2 ARB imaging
GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = $80BA
GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6
GL 1.2 ARB imaging
GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = $80B6
GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2
GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D2
GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9
GL 1.2 ARB imaging
GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = $80B9
GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5
GL 1.2 ARB imaging
GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = $80B5
GL_POST_COLOR_MATRIX_RED_BIAS = $80B8
GL 1.2 ARB imaging
GL_POST_COLOR_MATRIX_RED_BIAS_SGI = $80B8
GL_POST_COLOR_MATRIX_RED_SCALE = $80B4
GL 1.2 ARB imaging
GL_POST_COLOR_MATRIX_RED_SCALE_SGI = $80B4
GL_POST_CONVOLUTION_ALPHA_BIAS = $8023
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023
GL_POST_CONVOLUTION_ALPHA_SCALE = $801F
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F
GL_POST_CONVOLUTION_BLUE_BIAS = $8022
GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022
GL_POST_CONVOLUTION_BLUE_SCALE = $801E
GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E
GL_POST_CONVOLUTION_COLOR_TABLE = $80D1
GL_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D1
GL_POST_CONVOLUTION_GREEN_BIAS = $8021
GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021
GL_POST_CONVOLUTION_GREEN_SCALE = $801D
GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D
GL_POST_CONVOLUTION_RED_BIAS = $8020
GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020
GL_POST_CONVOLUTION_RED_SCALE = $801C
GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C
GL_PROJECTION = $1701
GL_PROJECTION_MATRIX = $0BA7
GL_PROJECTION_STACK_DEPTH = $0BA4
GL_PROXY_COLOR_TABLE = $80D3
GL_PROXY_COLOR_TABLE_SGI = $80D3
GL_PROXY_HISTOGRAM = $8025
GL_PROXY_HISTOGRAM_EXT = $8025
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D5
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D4
GL_PROXY_TEXTURE_1D = $8063
GL 1.2 TextureTarget
GL_PROXY_TEXTURE_1D_EXT = $8063
GL_PROXY_TEXTURE_2D = $8064
GL_PROXY_TEXTURE_2D_EXT = $8064
GL_PROXY_TEXTURE_3D = $8070
GL_PROXY_TEXTURE_3D_EXT = $8070
GL_PROXY_TEXTURE_COLOR_TABLE_SGI = $80BD
GL_Q = $2003
GL_QUADRATIC_ATTENUATION = $1209
GL_QUADS = $0007
GL_QUAD_STRIP = $0008
GL_R = $2002
GL_R3_G3_B2 = $2A10
PixelInternalFormat
GL_READ_BUFFER = $0C02
GL_RED = $1903
GL_REDUCE = $8016
GL_REDUCE_EXT = $8016
GL_RED_BIAS = $0D15
GL_RED_BITS = $0D52
GL_RED_SCALE = $0D14
GL_RENDER = $1C00
RenderingMode
GL_RENDERER = $1F01
GL_RENDER_MODE = $0C40
GL_REPEAT = $2901
GL_REPLACE = $1E01
GL_REPLACE_EXT = $8062
GL_RESCALE_NORMAL_EXT = $803A
EXT_rescale_normal
GL_RETURN = $0102
GL_RGB = $1907
GL_RGB10 = $8052
GL_RGB10_A2 = $8059
GL_RGB10_A2_EXT = $8059
GL_RGB10_EXT = $8052
GL_RGB12 = $8053
GL_RGB12_EXT = $8053
GL_RGB16 = $8054
GL_RGB16_EXT = $8054
GL_RGB2_EXT = $804E
GL_RGB4 = $804F
GL_RGB4_EXT = $804F
GL_RGB5 = $8050
GL_RGB5_A1 = $8057
GL_RGB5_A1_EXT = $8057
GL_RGB5_EXT = $8050
GL_RGB8 = $8051
GL_RGB8_EXT = $8051
GL_RGBA = $1908
GL_RGBA12 = $805A
GL_RGBA12_EXT = $805A
GL_RGBA16 = $805B
GL_RGBA16_EXT = $805B
GL_RGBA2 = $8055
GL_RGBA2_EXT = $8055
GL_RGBA4 = $8056
GL_RGBA4_EXT = $8056
GL_RGBA8 = $8058
GL_RGBA8_EXT = $8058
GL_RGBA_MODE = $0C31
GL_RIGHT = $0407
GL_S = $2000
TextureCoordName
GL_SCENE_REQUIRED_EXT = 0
not yet defined EXT_scene_marker
GL_SCISSOR_BIT = $00080000
GL_SCISSOR_BOX = $0C10
GL_SCISSOR_TEST = $0C11
GL_SELECT = $1C02
GL_SELECTION_BUFFER_POINTER = $0DF3
GL_SELECTION_BUFFER_SIZE = $0DF4
GL_SEPARABLE_2D = $8012
GL_SEPARABLE_2D_EXT = $8012
GL_SEPARATE_SPECULAR_COLOR = $81FA
GL 1.2
GL_SET = $150F
GL_SHADE_MODEL = $0B54
GL 1.2
GL_SHARED_TEXTURE_PALETTE_EXT = $81FB
not yet defined EXT_shared_texture_palette
GL_SHININESS = $1601
GL_SHORT = $1402
GL_SINGLE_COLOR = $81F9
GL 1.2
GL_SMOOTH = $1D01
GL_SPECULAR = $1202
GL_SPHERE_MAP = $2402
GL_SPOT_CUTOFF = $1206
GL_SPOT_DIRECTION = $1204
GL_SPOT_EXPONENT = $1205
GL_SRC_ALPHA = $0302
GL_SRC_ALPHA_SATURATE = $0308
GL_SRC_COLOR = $0300
GL_STACK_OVERFLOW = $0503
GL_STACK_UNDERFLOW = $0504
GL_STENCIL = $1802
GL_STENCIL_BITS = $0D57
GL_STENCIL_BUFFER_BIT = $00000400
GL_STENCIL_CLEAR_VALUE = $0B91
GL_STENCIL_FAIL = $0B94
GL_STENCIL_FUNC = $0B92
GL_STENCIL_INDEX = $1901
GL_STENCIL_PASS_DEPTH_FAIL = $0B95
GL_STENCIL_PASS_DEPTH_PASS = $0B96
GL_STENCIL_REF = $0B97
GL_STENCIL_TEST = $0B90
GL_STENCIL_VALUE_MASK = $0B93
GL_STENCIL_WRITEMASK = $0B98
GL_STEREO = $0C33
GL_SUBPIXEL_BITS = $0D50
GL_MAX_ELEMENTS_VERTICES = // not yet defined; // GL 1.2 GL_MAX_ELEMENTS_INDICES = // not yet defined; // GL 1.2 GL_RESCALE_NORMAL = // not yet defined; // GL 1.2
GL_T = $2001
GL_T2F_C3F_V3F = $2A2A
GL_T2F_C4F_N3F_V3F = $2A2C
GL_T2F_C4UB_V3F = $2A29
GL_T2F_IUI_N3F_V2F_EXT = 0
not yet defined
GL_T2F_IUI_N3F_V2F_SGI = $81B3
GL_T2F_IUI_N3F_V3F_EXT = 0
not yet defined
GL_T2F_IUI_N3F_V3F_SGI = $81B4
GL_T2F_IUI_V2F_EXT = 0
not yet defined
GL_T2F_IUI_V2F_SGI = $81B1
GL_T2F_IUI_V3F_EXT = 0
not yet defined
GL_T2F_IUI_V3F_SGI = $81B2
GL_T2F_N3F_V3F = $2A2B
GL_T2F_V3F = $2A27
GL_T4F_C4F_N3F_V4F = $2A2D
GL_T4F_V4F = $2A28
GL_TABLE_TOO_LARGE_EXT = $8031
EXT_color_table
GL_TEXTURE = $1702
GL_TEXTURE_1D = $0DE0
GL_TEXTURE_1D_BINDING_EXT = $8068
GL_TEXTURE_2D = $0DE1
GL_TEXTURE_2D_BINDING_EXT = $8069
GL_TEXTURE_3D = $806F
GL_TEXTURE_3D_BINDING_EXT = $806A
GL_TEXTURE_3D_EXT = $806F
GL_TEXTURE_ALPHA_SIZE = $805F
GL_TEXTURE_ALPHA_SIZE_EXT = $805F
GL_TEXTURE_BASE_LEVEL = $813C
GL 1.2
GL_TEXTURE_BINDING_1D = $8068
GL_TEXTURE_BINDING_2D = $8069
GL_TEXTURE_BIT = $00040000
GL_TEXTURE_BLUE_SIZE = $805E
GL_TEXTURE_BLUE_SIZE_EXT = $805E
GL_TEXTURE_BORDER = $1005
GL_TEXTURE_BORDER_COLOR = $1004
GL_TEXTURE_COLOR_TABLE_BIAS_SGI = $80BE
GL_TEXTURE_COLOR_TABLE_SCALE_SGI = $80BF
GL_TEXTURE_COLOR_TABLE_SGI = $80BC
SGI_texture_color_table
GL_TEXTURE_COMPONENTS = $1003
GL_TEXTURE_COORD_ARRAY = $8078
GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B
GL_TEXTURE_COORD_ARRAY_EXT = $8078
GL_TEXTURE_COORD_ARRAY_POINTER = $8092
GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092
GL_TEXTURE_COORD_ARRAY_SIZE = $8088
GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088
GL_TEXTURE_COORD_ARRAY_STRIDE = $808A
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A
GL_TEXTURE_COORD_ARRAY_TYPE = $8089
GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089
GL_TEXTURE_DEPTH = $8071
GL 1.2
GL_TEXTURE_DEPTH_EXT = $8071
GL_TEXTURE_ENV = $2300
TextureEnvTarget
GL_TEXTURE_ENV_COLOR = $2201
GL_TEXTURE_ENV_MODE = $2200
TextureEnvParameter
GL_TEXTURE_GEN_MODE = $2500
TextureGenParameter
GL_TEXTURE_GEN_Q = $0C63
GL_TEXTURE_GEN_R = $0C62
GL_TEXTURE_GEN_S = $0C60
GL_TEXTURE_GEN_T = $0C61
GL_TEXTURE_GREEN_SIZE = $805D
GL_TEXTURE_GREEN_SIZE_EXT = $805D
GL_TEXTURE_HEIGHT = $1001
GL_TEXTURE_INTENSITY_SIZE = $8061
GL_TEXTURE_INTENSITY_SIZE_EXT = $8061
GL_TEXTURE_INTERNAL_FORMAT = $1003
GL_TEXTURE_LUMINANCE_SIZE = $8060
GL_TEXTURE_LUMINANCE_SIZE_EXT = $8060
GL_TEXTURE_MAG_FILTER = $2800
TextureParameterName
GL_TEXTURE_MATRIX = $0BA8
GL_TEXTURE_MAX_LEVEL = $813D
GL 1.2
GL_TEXTURE_MAX_LOD = $813B
GL 1.2
GL_TEXTURE_MIN_FILTER = $2801
GL_TEXTURE_MIN_LOD = $813A
GL 1.2
GL_TEXTURE_PRIORITY = $8066
GL_TEXTURE_PRIORITY_EXT = $8066
EXT_texture_object
GL_TEXTURE_RED_SIZE = $805C
GL_TEXTURE_RED_SIZE_EXT = $805C
GL_TEXTURE_RESIDENT = $8067
GL_TEXTURE_RESIDENT_EXT = $8067
GL_TEXTURE_STACK_DEPTH = $0BA5
GL_TEXTURE_TOO_LARGE_EXT = $8065
GL_TEXTURE_WIDTH = $1000
GL 1.2 ARB imaging GetTextureParameter
GL_TEXTURE_WRAP_R = $8072
GL_TEXTURE_WRAP_R_EXT = $8072
GL_TEXTURE_WRAP_S = $2802
GL 1.2
GL_TEXTURE_WRAP_T = $2803
GL_TRANSFORM_BIT = $00001000
GL_TRIANGLES = $0004
GL_TRIANGLE_FAN = $0006
GL_TRIANGLE_STRIP = $0005
GL_TRUE = 1
GL_UNPACK_ALIGNMENT = $0CF5
GL_UNPACK_CMYK_HINT_EXT = $800F
GL_UNPACK_IMAGE_HEIGHT = $806E
GL 1.2
GL_UNPACK_IMAGE_HEIGHT_EXT = $806E
GL_UNPACK_LSB_FIRST = $0CF1
GL_UNPACK_ROW_LENGTH = $0CF2
GL_UNPACK_SKIP_IMAGES = $806D
GL 1.2
GL_UNPACK_SKIP_IMAGES_EXT = $806D
GL_UNPACK_SKIP_PIXELS = $0CF4
GL_UNPACK_SKIP_ROWS = $0CF3
GL_UNPACK_SWAP_BYTES = $0CF0
GL_UNSIGNED_BYTE = $1401
GL_UNSIGNED_BYTE_3_3_2_EXT = $8032
EXT_packed_pixels
GL_UNSIGNED_INT = $1405
GL_UNSIGNED_INT_10_10_10_2_EXT = $8036
GL_UNSIGNED_INT_8_8_8_8_EXT = $8035
GL_UNSIGNED_SHORT = $1403
GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033
GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034
GL_V2F = $2A20
GL 1.2 InterleavedArrayFormat
GL_V3F = $2A21
GL_VENDOR = $1F00
StringName
GL_VERSION = $1F02
GL_VERTEX_ARRAY = $8074
GL_VERTEX_ARRAY_COUNT_EXT = $807D
GL_VERTEX_ARRAY_EXT = $8074
EXT_vertex_array
GL_VERTEX_ARRAY_POINTER = $808E
GetPointervPName
GL_VERTEX_ARRAY_POINTER_EXT = $808E
GL_VERTEX_ARRAY_SIZE = $807A
GL_VERTEX_ARRAY_SIZE_EXT = $807A
GL_VERTEX_ARRAY_STRIDE = $807C
GL_VERTEX_ARRAY_STRIDE_EXT = $807C
GL_VERTEX_ARRAY_TYPE = $807B
GL_VERTEX_ARRAY_TYPE_EXT = $807B
GL_VIEWPORT = $0BA2
GL_VIEWPORT_BIT = $00000800
GL_XOR = $1506
GL_ZERO = 0
BlendingFactorDest
GL_ZOOM_X = $0D16
GL_ZOOM_Y = $0D17
LPD_DOUBLEBUFFER = $00000001
additional constants, which are not defined in Windows.pas TLayerPlaneDescriptor flags
LPD_SHARE_ACCUM = $00000100
LPD_SHARE_DEPTH = $00000040
LPD_SHARE_STENCIL = $00000080
LPD_STEREO = $00000002
LPD_SUPPORT_GDI = $00000010
LPD_SUPPORT_OPENGL = $00000020
LPD_SWAP_COPY = $00000400
LPD_SWAP_EXCHANGE = $00000200
LPD_TRANSPARENT = $00001000
LPD_TYPE_COLORINDEX = 1
LPD_TYPE_RGBA = 0
UNSIGNED_BYTE_2_3_3_REV = $8362
GL 1.2
UNSIGNED_BYTE_3_3_2 = $8032
UNSIGNED_INT_10_10_10_2 = $8036
GL 1.2
UNSIGNED_INT_2_10_10_10_REV = $8368
GL 1.2
UNSIGNED_INT_8_8_8_8 = $8035
GL 1.2
UNSIGNED_INT_8_8_8_8_REV = $8367
GL 1.2
UNSIGNED_SHORT_1_5_5_5_REV = $8366
GL 1.2
UNSIGNED_SHORT_4_4_4_4 = $8033
GL 1.2
UNSIGNED_SHORT_4_4_4_4_REV = $8365
GL 1.2
UNSIGNED_SHORT_5_5_5_1 = $8034
GL 1.2
UNSIGNED_SHORT_5_6_5 = $8363
GL 1.2
UNSIGNED_SHORT_5_6_5_REV = $8364
GL 1.2
WGL_SWAP_MAIN_PLANE = $00000001
wglSwapLayerBuffers flags
WGL_SWAP_OVERLAY1 = $00000002
WGL_SWAP_OVERLAY10 = $00000400
WGL_SWAP_OVERLAY11 = $00000800
WGL_SWAP_OVERLAY12 = $00001000
WGL_SWAP_OVERLAY13 = $00002000
WGL_SWAP_OVERLAY14 = $00004000
WGL_SWAP_OVERLAY15 = $00008000
WGL_SWAP_OVERLAY2 = $00000004
WGL_SWAP_OVERLAY3 = $00000008
WGL_SWAP_OVERLAY4 = $00000010
WGL_SWAP_OVERLAY5 = $00000020
WGL_SWAP_OVERLAY6 = $00000040
WGL_SWAP_OVERLAY7 = $00000080
WGL_SWAP_OVERLAY8 = $00000100
WGL_SWAP_OVERLAY9 = $00000200
WGL_SWAP_UNDERLAY1 = $00010000
WGL_SWAP_UNDERLAY10 = $02000000
WGL_SWAP_UNDERLAY11 = $04000000
WGL_SWAP_UNDERLAY12 = $08000000
WGL_SWAP_UNDERLAY13 = $10000000
WGL_SWAP_UNDERLAY14 = $20000000
WGL_SWAP_UNDERLAY15 = $40000000
WGL_SWAP_UNDERLAY2 = $00020000
WGL_SWAP_UNDERLAY3 = $00040000
WGL_SWAP_UNDERLAY4 = $00080000
WGL_SWAP_UNDERLAY5 = $00100000
WGL_SWAP_UNDERLAY6 = $00200000
WGL_SWAP_UNDERLAY7 = $00400000
WGL_SWAP_UNDERLAY8 = $00800000
WGL_SWAP_UNDERLAY9 = $01000000
ChoosePixelFormat : function(DC: HDC; PFD: PPixelFormatDescriptor): Integer
DescribePixelFormat : function(DC: HDC; p2: Integer; p3: UINT; PFD: PPixelFormatDescriptor): Integer
GetPixelFormat : function(DC: HDC): Integer
glAccum : procedure(op: GLuint; value: GLfloat)
------------------------------------------------------------------------------ GL functions and procedures:
glAddSwapHintRectWIN : procedure(x, y: GLint; width, height: GLsizei)
------------------------------------------------------------------------------ Extension functions
glAlphaFunc : procedure(func: GLenum; ref: GLclampf)
glAreTexturesResident : function(n: GLsizei; Textures: PGLuint; residences: PGLboolean): GLboolean
glAreTexturesResidentEXT : function(n: GLsizei; textures: PGLuint; residences: PGLBoolean): GLBoolean
glArrayElement : procedure(i: GLint)
glArrayElementArrayEXT : procedure(mode: GLenum; count: GLsizei; pi: Pointer)
glArrayElementEXT : procedure(i: GLint)
glBegin : procedure(mode: GLenum)
glBeginSceneEXT : procedure
glBindTexture : procedure(target: GLenum; texture: GLuint)
glBindTextureEXT : procedure(target: GLenum; texture: GLuint)
glBitmap : procedure(width: GLsizei; height: GLsizei; xorig, yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; bitmap: Pointer)
glBlendColor : procedure(red, green, blue, alpha: GLclampf)
GL 1.2 ARB imaging
glBlendEquation : procedure(mode: GLenum)
glBlendFunc : procedure(sfactor: GLenum; dfactor: GLenum)
glCallList : procedure(list: GLuint)
glCallLists : procedure(n: GLsizei; atype: GLenum; lists: Pointer)
glClear : procedure(mask: GLbitfield)
glClearAccum : procedure(red, green, blue, alpha: GLfloat)
glClearColor : procedure(red, green, blue, alpha: GLclampf)
glClearDepth : procedure(depth: GLclampd)
glClearIndex : procedure(c: GLfloat)
glClearStencil : procedure(s: GLint )
glClipPlane : procedure(plane: GLenum; equation: PGLdouble)
glColor3b : procedure(red, green, blue: GLbyte)
glColor3bv : procedure(v: PGLbyte)
glColor3d : procedure(red, green, blue: GLdouble)
glColor3dv : procedure(v: PGLdouble)
glColor3f : procedure(red, green, blue: GLfloat)
glColor3fv : procedure(v: PGLfloat)
glColor3i : procedure(red, green, blue: GLint)
glColor3iv : procedure(v: PGLint)
glColor3s : procedure(red, green, blue: GLshort)
glColor3sv : procedure(v: PGLshort)
glColor3ub : procedure(red, green, blue: GLubyte)
glColor3ubv : procedure(v: PGLubyte)
glColor3ui : procedure(red, green, blue: GLuint)
glColor3uiv : procedure(v: PGLuint)
glColor3us : procedure(red, green, blue: GLushort)
glColor3usv : procedure(v: PGLushort)
glColor4b : procedure(red, green, blue, alpha: GLbyte)
glColor4bv : procedure(v: PGLbyte)
glColor4d : procedure(red, green, blue, alpha: GLdouble )
glColor4dv : procedure(v: PGLdouble)
glColor4f : procedure(red, green, blue, alpha: GLfloat)
glColor4fv : procedure(v: PGLfloat)
glColor4i : procedure(red, green, blue, alpha: GLint)
glColor4iv : procedure(v: PGLint)
glColor4s : procedure(red, green, blue, alpha: GLshort)
glColor4sv : procedure(v: GLshort)
glColor4ub : procedure(red, green, blue, alpha: GLubyte)
glColor4ubv : procedure(v: PGLubyte)
glColor4ui : procedure(red, green, blue, alpha: GLuint)
glColor4uiv : procedure(v: PGLuint)
glColor4us : procedure(red, green, blue, alpha: GLushort)
glColor4usv : procedure(v: PGLushort)
glColorMask : procedure(red, green, blue, alpha: GLboolean)
glColorMaterial : procedure(face: GLenum; mode: GLenum)
glColorPointer : procedure(size: GLint; atype: GLenum; stride: GLsizei; data: pointer)
glColorPointerEXT : procedure(size: GLint; atype: GLenum; stride, count: GLsizei; data: pointer)
glColorSubTable : procedure(target: GLenum; start, count: GLsizei; format, Atype: GLenum; data: Pointer)
glColorSubTableExt : procedure(target: GLenum; start, count: GLsizei; format, atype: GLenum; data: Pointer)
glColorTable : procedure(target, internalformat: GLenum; width: GLsizei; format, Atype: GLenum; table: Pointer)
glColorTableEXT : procedure(target, internalFormat: GLenum; width: GLsizei; format, atype: GLenum; data: Pointer)
glColorTableParameterfv : procedure(target, pname: GLenum; params: PGLfloat)
glColorTableParameteriv : procedure(target, pname: GLenum; params: PGLint)
glConvolutionFilter1D : procedure(target, internalformat: GLenum; width: GLsizei; format, Atype: GLenum; image: Pointer)
glConvolutionFilter2D : procedure(target, internalformat: GLenum; width, height: GLsizei; format, Atype: GLenum; image: Pointer)
glConvolutionParameterf : procedure(target, pname: GLenum; param: GLfloat)
glConvolutionParameterfv : procedure(target, pname: GLenum; params: PGLfloat)
glConvolutionParameteri : procedure(target, pname: GLenum; param: GLint)
glConvolutionParameteriv : procedure(target, pname: GLenum; params: PGLint)
glCopyColorSubTable : procedure(target: GLenum; start: GLsizei; x, y: GLint; width: GLsizei)
glCopyColorTable : procedure(target, internalformat: GLenum; x, y: GLint; width: GLsizei)
glCopyConvolutionFilter1D : procedure(target, internalformat: GLenum; x, y: GLint; width: GLsizei)
glCopyConvolutionFilter2D : procedure(target, internalformat: GLenum; x, y: GLint; width, height: GLsizei)
glCopyPixels : procedure(x, y: GLint; width, height: GLsizei; atype: GLenum)
glCopyTexImage1D : procedure(target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width: GLsizei; border: GLint)
glCopyTexImage1DEXT : procedure(target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width: GLsizei; border: GLint)
glCopyTexImage2D : procedure(target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width, height: GLsizei; border: GLint)
glCopyTexImage2DEXT : procedure(target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width, height: GLsizei; border: GLint)
glCopyTexSubImage1D : procedure(target: GLenum; level, xoffset, x, y: GLint; width: GLsizei)
glCopyTexSubImage1DEXT : procedure(target: GLenum; level, xoffset, x, y: GLint; width: GLsizei)
glCopyTexSubImage2D : procedure(target: GLenum; level, xoffset, yoffset, x, y: GLint; width, height: GLsizei)
glCopyTexSubImage2DEXT : procedure(target: GLenum; level, xoffset, yoffset, x, y: GLint; width, height: GLsizei)
glCopyTexSubImage3DEXT : procedure(target: GLenum; level, xoffset, yoffset, zoffset, x, y: GLint; width, height: GLsizei)
glCullFace : procedure(mode: GLenum)
glCullParameterdvEXT : procedure(pname: GLenum; params: PGLdouble)
glCullParameterfvEXT : procedure(pname: GLenum; params: PGLfloat)
glDeleteLists : procedure(list: GLuint; range: GLsizei)
glDeleteTextures : procedure(n: GLsizei; textures: PGLuint)
glDeleteTexturesEXT : procedure(n: GLsizei; textures: PGLuint)
glDepthFunc : procedure(func: GLenum)
glDepthMask : procedure(flag: GLboolean)
glDepthRange : procedure(zNear, zFar: GLclampd)
glDisable : procedure(cap: GLenum)
glDisableClientState : procedure(aarray: GLenum)
glDrawArrays : procedure(mode: GLenum; first: GLint; count: GLsizei)
glDrawArraysEXT : procedure(mode: GLenum; first: GLint; count: GLsizei)
glDrawBuffer : procedure(mode: GLenum)
glDrawElements : procedure(mode: GLenum; count: GLsizei; atype: GLenum; indices: Pointer)
glDrawPixels : procedure(width, height: GLsizei; format, atype: GLenum; pixels: Pointer)
glDrawRangeElements : procedure(mode: GLenum; Astart, Aend: GLuint; count: GLsizei; Atype: GLenum; indices: Pointer)
GL 1.2
glEdgeFlag : procedure(flag: GLboolean)
glEdgeFlagPointer : procedure(stride: GLsizei; data: pointer)
glEdgeFlagPointerEXT : procedure(stride, count: GLsizei; data: PGLboolean)
glEdgeFlagv : procedure(flag: PGLboolean)
glEnable : procedure(cap: GLenum)
glEnableClientState : procedure(aarray: GLenum)
glEnd : procedure
glEndList : procedure
glEndSceneEXT : procedure
glEvalCoord1d : procedure(u: GLdouble)
glEvalCoord1dv : procedure(u: PGLdouble)
glEvalCoord1f : procedure(u: GLfloat)
glEvalCoord1fv : procedure(u: PGLfloat)
glEvalCoord2d : procedure(u: GLdouble; v: GLdouble)
glEvalCoord2dv : procedure(u: PGLdouble)
glEvalCoord2f : procedure(u, v: GLfloat)
glEvalCoord2fv : procedure(u: PGLfloat)
glEvalMesh1 : procedure(mode: GLenum; i1, i2: GLint)
glEvalMesh2 : procedure(mode: GLenum; i1, i2, j1, j2: GLint)
glEvalPoint1 : procedure(i: GLint)
glEvalPoint2 : procedure(i, j: GLint)
glFeedbackBuffer : procedure(size: GLsizei; atype: GLenum; buffer: PGLfloat)
glFinish : procedure
glFlush : procedure
glFogf : procedure(pname: GLenum; param: GLfloat)
glFogfv : procedure(pname: GLenum; params: PGLfloat)
glFogi : procedure(pname: GLenum; param: GLint)
glFogiv : procedure(pname: GLenum; params: PGLint)
glFrontFace : procedure(mode: GLenum)
glFrustum : procedure(left, right, bottom, top, zNear, zFar: GLdouble)
glGenLists : function(range: GLsizei): GLuint
glGenTextures : procedure(n: GLsizei; textures: PGLuint)
glGenTexturesEXT : procedure(n: GLsizei; textures: PGLuint)
glGetBooleanv : procedure(pname: GLenum; params: PGLboolean)
glGetClipPlane : procedure(plane: GLenum; equation: PGLdouble)
glGetColorTable : procedure(target, format, Atype: GLenum; table: Pointer)
glGetColorTableEXT : procedure(target, format, atype: GLenum; data: Pointer)
glGetColorTablePameterfvEXT : procedure(target, pname: GLenum; params: Pointer)
glGetColorTablePameterivEXT : procedure(target, pname: GLenum; params: Pointer)
glGetColorTableParameterfv : procedure(target, pname: GLenum; params: PGLfloat)
glGetColorTableParameteriv : procedure(target, pname: GLenum; params: PGLint)
glGetConvolutionFilter : procedure(target, internalformat, Atype: GLenum; image: Pointer)
glGetConvolutionParameterfv : procedure(target, pname: GLenum; params: PGLfloat)
glGetConvolutionParameteriv : procedure(target, pname: GLenum; params: PGLint)
glGetDoublev : procedure(pname: GLenum; params: PGLdouble)
glGetError : function : GLuint
glGetFloatv : procedure(pname: GLenum; params: PGLfloat)
glGetHistogram : procedure(target: GLenum; reset: GLboolean; format, Atype: GLenum; values: Pointer)
glGetHistogramParameterfv : procedure(target, pname: GLenum; params: PGLfloat)
glGetHistogramParameteriv : procedure(target, pname: GLenum; params: PGLint)
glGetIntegerv : procedure(pname: GLenum; params: PGLint)
glGetLightfv : procedure(light, pname: GLenum; params: PGLfloat)
glGetLightiv : procedure(light, pname: GLenum; params: PGLint)
glGetMapdv : procedure(target, query: GLenum; v: PGLdouble)
glGetMapfv : procedure(target, query: GLenum; v: PGLfloat)
glGetMapiv : procedure(target, query: GLenum; v: PGLint)
glGetMaterialfv : procedure(face, pname: GLenum; params: PGLfloat)
glGetMaterialiv : procedure(face, pname: GLenum; params: PGLint)
glGetMinmax : procedure(target: GLenum; reset: GLboolean; format, Atype: GLenum; values: Pointer)
glGetMinmaxParameterfv : procedure(target, pname: GLenum; params: PGLfloat)
glGetMinmaxParameteriv : procedure(target, pname: GLenum; params: PGLint)
glGetPixelMapfv : procedure(map: GLenum; values: PGLfloat)
glGetPixelMapuiv : procedure(map: GLenum; values: PGLuint)
glGetPixelMapusv : procedure(map: GLenum; values: PGLushort)
glGetPointerv : procedure(pname: GLenum; params: Pointer)
glGetPointervEXT : procedure(pname: GLenum; params: Pointer)
glGetPolygonStipple : procedure(mask: PGLubyte)
glGetSeparableFilter : procedure(target, format, Atype: GLenum; row, column, span: Pointer)
glGetString : function(name: GLenum): PGLubyte
glGetTexEnvfv : procedure(target, pname: GLenum; params: PGLfloat)
glGetTexEnviv : procedure(target, pname: GLenum; params: PGLint)
glGetTexGendv : procedure(coord, pname: GLenum; params: PGLdouble)
glGetTexGenfv : procedure(coord, pname: GLenum; params: PGLfloat)
glGetTexGeniv : procedure(coord, pname: GLenum; params: PGLint)
glGetTexImage : procedure(target: GLenum; level: GLint; format, atype: GLenum; pixels: Pointer)
glGetTexLevelParameterfv : procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLfloat)
glGetTexLevelParameteriv : procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLint)
glGetTexParameterfv : procedure(target, pname: GLenum; params: PGLfloat)
glGetTexParameteriv : procedure(target, pname: GLenum; params: PGLint)
glHint : procedure(target, mode: GLenum)
glHistogram : procedure(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean)
glIndexd : procedure(c: GLdouble)
glIndexdv : procedure(c: PGLdouble)
glIndexf : procedure(c: GLfloat)
glIndexFuncEXT : procedure(func: GLenum; ref: GLfloat)
glIndexfv : procedure(c: PGLfloat)
glIndexi : procedure(c: GLint)
glIndexiv : procedure(c: PGLint)
glIndexMask : procedure(mask: GLuint)
glIndexMaterialEXT : procedure(face: GLenum; mode: GLenum)
glIndexPointer : procedure(atype: GLenum; stride: GLsizei; data: pointer)
glIndexPointerEXT : procedure(atype: GLenum; stride, count: GLsizei; data: pointer)
glIndexs : procedure(c: GLshort)
glIndexsv : procedure(c: PGLshort)
glIndexub : procedure(c: GLubyte)
glIndexubv : procedure(c: PGLubyte)
glInitNames : procedure
glInterleavedArrays : procedure(format: GLenum; stride: GLsizei; data: pointer)
glIsEnabled : function(cap: GLenum): GLboolean
glIsList : function(list: GLuint): GLboolean
glIsTexture : function(texture: GLuint): GLboolean
glIsTextureEXT : function(texture: GLuint): GLBoolean
glLightf : procedure(light, pname: GLenum; param: GLfloat)
glLightfv : procedure(light, pname: GLenum; params: PGLfloat)
glLighti : procedure(light, pname: GLenum; param: GLint)
glLightiv : procedure(light, pname: GLenum; params: PGLint)
glLightModelf : procedure(pname: GLenum; param: GLfloat)
glLightModelfv : procedure(pname: GLenum; params: PGLfloat)
glLightModeli : procedure(pname: GLenum; param: GLint)
glLightModeliv : procedure(pname: GLenum; params: PGLint)
glLineStipple : procedure(factor: GLint; pattern: GLushort)
glLineWidth : procedure(width: GLfloat)
glListBase : procedure(base: GLuint)
glLoadIdentity : procedure
glLoadMatrixd : procedure(m: PGLdouble)
glLoadMatrixf : procedure(m: PGLfloat)
glLoadName : procedure(name: GLuint)
glLockArraysEXT : procedure(first: GLint; count: GLsizei)
glLogicOp : procedure(opcode: GLenum)
glMap1d : procedure(target: GLenum; u1, u2: GLdouble; stride, order: GLint; points: PGLdouble)
glMap1f : procedure(target: GLenum; u1, u2: GLfloat; stride, order: GLint; points: PGLfloat)
glMap2d : procedure(target: GLenum; u1, u2: GLdouble; ustride, uorder: GLint; v1, v2: GLdouble; vstride, vorder: GLint; points: PGLdouble)
glMap2f : procedure(target: GLenum; u1, u2: GLfloat; ustride, uorder: GLint; v1, v2: GLfloat; vstride, vorder: GLint; points: PGLfloat)
glMapGrid1d : procedure(un: GLint; u1, u2: GLdouble)
glMapGrid1f : procedure(un: GLint; u1, u2: GLfloat)
glMapGrid2d : procedure(un: GLint; u1, u2: GLdouble; vn: GLint; v1, v2: GLdouble)
glMapGrid2f : procedure(un: GLint; u1, u2: GLfloat; vn: GLint; v1, v2: GLfloat)
glMaterialf : procedure(face, pname: GLenum; param: GLfloat)
glMaterialfv : procedure(face, pname: GLenum; params: PGLfloat)
glMateriali : procedure(face, pname: GLenum; param: GLint)
glMaterialiv : procedure(face, pname: GLenum; params: PGLint)
glMatrixMode : procedure(mode: GLenum)
glMinmax : procedure(target, internalformat: GLenum; sink: GLboolean)
glMultMatrixd : procedure(m: PGLdouble)
glMultMatrixf : procedure(m: PGLfloat)
glNewList : procedure(list: GLuint; mode: GLenum)
glNormal3b : procedure(nx, ny, nz: GLbyte)
glNormal3bv : procedure(v: PGLbyte)
glNormal3d : procedure(nx, ny, nz: GLdouble)
glNormal3dv : procedure(v: PGLdouble)
glNormal3f : procedure(nx, ny, nz: GLfloat)
glNormal3fv : procedure(v: PGLfloat)
glNormal3i : procedure(nx, ny, nz: GLint)
glNormal3iv : procedure(v: PGLint)
glNormal3s : procedure(nx, ny, nz: GLshort)
glNormal3sv : procedure(v: PGLshort)
glNormalPointer : procedure(atype: GLenum; stride: GLsizei; data: pointer)
glNormalPointerEXT : procedure(atype: GLenum; stride, count: GLsizei; data: pointer)
glOrtho : procedure(left, right, bottom, top, zNear, zFar: GLdouble)
glPassThrough : procedure(token: GLfloat)
glPixelMapfv : procedure(map: GLenum; mapsize: GLsizei; values: PGLfloat)
glPixelMapuiv : procedure(map: GLenum; mapsize: GLsizei; values: PGLuint)
glPixelMapusv : procedure(map: GLenum; mapsize: GLsizei; values: PGLushort)
glPixelStoref : procedure(pname: GLenum; param: GLfloat)
glPixelStorei : procedure(pname: GLenum; param: GLint)
glPixelTransferf : procedure(pname: GLenum; param: GLfloat)
glPixelTransferi : procedure(pname: GLenum; param: GLint)
glPixelZoom : procedure(xfactor, yfactor: GLfloat)
glPointSize : procedure(size: GLfloat)
glPolygonMode : procedure(face, mode: GLenum)
glPolygonOffset : procedure(factor, units: GLfloat)
glPolygonOffsetEXT : procedure(factor, bias: GLfloat)
glPolygonStipple : procedure(mask: PGLubyte)
glPopAttrib : procedure
glPopClientAttrib : procedure
glPopMatrix : procedure
glPopName : procedure
glPrioritizeTextures : procedure(n: GLsizei; textures: PGLuint; priorities: PGLclampf)
glPrioritizeTexturesEXT : procedure(n: GLsizei; textures: PGLuint; priorities: PGLclampf)
glPushAttrib : procedure(mask: GLbitfield)
glPushClientAttrib : procedure(mask: GLbitfield)
glPushMatrix : procedure
glPushName : procedure(name: GLuint)
glRasterPos2d : procedure(x, y: GLdouble)
glRasterPos2dv : procedure(v: PGLdouble)
glRasterPos2f : procedure(x, y: GLfloat)
glRasterPos2fv : procedure(v: PGLfloat)
glRasterPos2i : procedure(x, y: GLint)
glRasterPos2iv : procedure(v: PGLint)
glRasterPos2s : procedure(x, y: PGLshort)
glRasterPos2sv : procedure(v: PGLshort)
glRasterPos3d : procedure(x, y, z: GLdouble)
glRasterPos3dv : procedure(v: PGLdouble)
glRasterPos3f : procedure(x, y, z: GLfloat)
glRasterPos3fv : procedure(v: PGLfloat)
glRasterPos3i : procedure(x, y, z: GLint)
glRasterPos3iv : procedure(v: PGLint)
glRasterPos3s : procedure(x, y, z: GLshort)
glRasterPos3sv : procedure(v: PGLshort)
glRasterPos4d : procedure(x, y, z, w: GLdouble)
glRasterPos4dv : procedure(v: PGLdouble)
glRasterPos4f : procedure(x, y, z, w: GLfloat)
glRasterPos4fv : procedure(v: PGLfloat)
glRasterPos4i : procedure(x, y, z, w: GLint)
glRasterPos4iv : procedure(v: PGLint)
glRasterPos4s : procedure(x, y, z, w: GLshort)
glRasterPos4sv : procedure(v: PGLshort)
glReadBuffer : procedure(mode: GLenum)
glReadPixels : procedure(x, y: GLint; width, height: GLsizei; format, atype: GLenum; pixels: Pointer)
glRectd : procedure(x1, y1, x2, y2: GLdouble)
glRectdv : procedure(v1, v2: PGLdouble)
glRectf : procedure(x1, y1, x2, y2: GLfloat)
glRectfv : procedure(v1, v2: PGLfloat)
glRecti : procedure(x1, y1, x2, y2: GLint)
glRectiv : procedure(v1, v2: PGLint)
glRects : procedure(x1, y1, x2, y2: GLshort)
glRectsv : procedure(v1, v2: PGLshort)
glRenderMode : function(mode: GLenum): GLint
glResetHistogram : procedure(target: GLenum)
glResetMinmax : procedure(target: GLenum)
glRotated : procedure(angle, x, y, z: GLdouble)
glRotatef : procedure(angle, x, y, z: GLfloat)
glScaled : procedure(x, y, z: GLdouble)
glScalef : procedure(x, y, z: GLfloat)
glScissor : procedure(x, y: GLint; width, height: GLsizei)
glSelectBuffer : procedure(size: GLsizei; buffer: PGLuint)
glSeparableFilter2D : procedure(target, internalformat: GLenum; width, height: GLsizei; format, Atype: GLenum; row, column: Pointer)
glShadeModel : procedure(mode: GLenum)
glStencilFunc : procedure(func: GLenum; ref: GLint; mask: GLuint)
glStencilMask : procedure(mask: GLuint)
glStencilOp : procedure(fail, zfail, zpass: GLenum)
glTexCoord1d : procedure(s: GLdouble)
glTexCoord1dv : procedure(v: PGLdouble)
glTexCoord1f : procedure(s: GLfloat)
glTexCoord1fv : procedure(v: PGLfloat)
glTexCoord1i : procedure(s: GLint)
glTexCoord1iv : procedure(v: PGLint)
glTexCoord1s : procedure(s: GLshort)
glTexCoord1sv : procedure(v: PGLshort)
glTexCoord2d : procedure(s, t: GLdouble)
glTexCoord2dv : procedure(v: PGLdouble)
glTexCoord2f : procedure(s, t: GLfloat)
glTexCoord2fv : procedure(v: PGLfloat)
glTexCoord2i : procedure(s, t: GLint)
glTexCoord2iv : procedure(v: PGLint)
glTexCoord2s : procedure(s, t: GLshort)
glTexCoord2sv : procedure(v: PGLshort)
glTexCoord3d : procedure(s, t, r: GLdouble)
glTexCoord3dv : procedure(v: PGLdouble)
glTexCoord3f : procedure(s, t, r: GLfloat)
glTexCoord3fv : procedure(v: PGLfloat)
glTexCoord3i : procedure(s, t, r: GLint)
glTexCoord3iv : procedure(v: PGLint)
glTexCoord3s : procedure(s, t, r: GLshort)
glTexCoord3sv : procedure(v: PGLshort)
glTexCoord4d : procedure(s, t, r, q: GLdouble)
glTexCoord4dv : procedure(v: PGLdouble)
glTexCoord4f : procedure(s, t, r, q: GLfloat)
glTexCoord4fv : procedure(v: PGLfloat)
glTexCoord4i : procedure(s, t, r, q: GLint)
glTexCoord4iv : procedure(v: PGLint)
glTexCoord4s : procedure(s, t, r, q: GLshort)
glTexCoord4sv : procedure(v: PGLshort)
glTexCoordPointer : procedure(size: GLint; atype: GLenum; stride: GLsizei; data: pointer)
glTexCoordPointerEXT : procedure(size: GLint; atype: GLenum; stride, count: GLsizei; data: pointer)
glTexEnvf : procedure(target, pname: GLenum; param: GLfloat)
glTexEnvfv : procedure(target, pname: GLenum; params: PGLfloat)
glTexEnvi : procedure(target, pname: GLenum; param: GLint)
glTexEnviv : procedure(target, pname: GLenum; params: PGLint)
glTexGend : procedure(coord, pname: GLenum; param: GLdouble)
glTexGendv : procedure(coord, pname: GLenum; params: PGLdouble)
glTexGenf : procedure(coord, pname: GLenum; param: GLfloat)
glTexGenfv : procedure(coord, pname: GLenum; params: PGLfloat)
glTexGeni : procedure(coord, pname: GLenum; param: GLint)
glTexGeniv : procedure(coord, pname: GLenum; params: PGLint)
glTexImage1D : procedure(target: GLenum; level, internalformat: GLint; width: GLsizei; border: GLint; format, atype: GLenum; pixels: Pointer)
glTexImage2D : procedure(target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, atype: GLenum; Pixels:Pointer)
glTexImage3D : procedure(target: GLenum; level: GLint; internalformat: GLenum; width, height, depth: GLsizei; border: GLint; format: GLenum; Atype: GLenum; pixels: Pointer)
glTexParameterf : procedure(target, pname: GLenum; param: GLfloat)
glTexParameterfv : procedure(target, pname: GLenum; params: PGLfloat)
glTexParameteri : procedure(target, pname: GLenum; param: GLint)
glTexParameteriv : procedure(target, pname: GLenum; params: PGLint)
glTexSubImage1D : procedure(target: GLenum; level, xoffset: GLint; width: GLsizei; format, atype: GLenum; pixels: Pointer)
glTexSubImage1DEXT : procedure(target: GLenum; level, xoffset: GLint; width: GLsizei; format, Atype: GLenum; pixels: Pointer)
glTexSubImage2D : procedure(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format, atype: GLenum; pixels: Pointer)
glTexSubImage2DEXT : procedure(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format, Atype: GLenum; pixels: Pointer)
glTexSubImage3DEXT : procedure(target: GLenum; level, xoffset, yoffset, zoffset: GLint; width, height, depth: GLsizei; format, Atype: GLenum; pixels: Pointer)
glTranslated : procedure(x, y, z: GLdouble)
glTranslatef : procedure(x, y, z: GLfloat)
gluBeginCurve : procedure(nobj: PGLUnurbs)
gluBeginPolygon : procedure(tess: PGLUtesselator)
gluBeginSurface : procedure(nobj: PGLUnurbs)
gluBeginTrim : procedure(nobj: PGLUnurbs)
gluBuild1DMipmaps : function(target: GLenum; components, width: GLint; format, atype: GLenum; data: Pointer): GLint
gluBuild2DMipmaps : function(target: GLenum; components, width, height: GLint; format, atype: GLenum; Data: Pointer): GLint
gluCylinder : procedure(quadObject: PGLUquadric; baseRadius, topRadius, height: GLdouble; slices, stacks: GLint)
gluDeleteNurbsRenderer : procedure(nobj: PGLUnurbs)
gluDeleteNurbsTessellatorEXT : procedure(nurb: PGLUnurbs)
gluDeleteQuadric : procedure(state: PGLUquadric)
gluDeleteTess : procedure(tess: PGLUtesselator)
gluDisk : procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint)
gluEndCurve : procedure(nobj: PGLUnurbs)
gluEndPolygon : procedure(tess: PGLUtesselator)
gluEndSurface : procedure(nobj: PGLUnurbs)
gluEndTrim : procedure(nobj: PGLUnurbs)
gluErrorString : function(errCode: GLenum): PChar
------------------------------------------------------------------------------ GL utility functions and procedures:
gluGetNurbsProperty : procedure(nobj: PGLUnurbs; aproperty: GLenum; value: PGLfloat)
gluGetString : function(name: GLenum): PChar
gluGetTessProperty : procedure(tess: PGLUtesselator; which: GLenum; value: PGLdouble)
gluLoadSamplingMatrices : procedure(nobj: PGLUnurbs; modelMatrix, projMatrix: TMatrix4f; viewport: TVector4i)
gluLookAt : procedure(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLdouble)
gluNewNurbsRenderer : function : PGLUnurbs
gluNewNurbsTessellatorEXT : function: PGLUnurbs
gluNewQuadric : function : PGLUquadric
gluNewTess : function : PGLUtesselator
gluNextContour : procedure(tess: PGLUtesselator; atype: GLenum)
glUnlockArraysEXT : procedure
gluNurbsCallback : procedure(nobj: PGLUnurbs; which: GLenum; fn: TGLUNurbsErrorProc)
gluNurbsCallbackDataEXT : procedure(nurb: PGLUnurbs; userData: Pointer)
gluNurbsCurve : procedure(nobj: PGLUnurbs; nknots: GLint; knot: PGLfloat; stride: GLint; ctlarray: PGLfloat; order: GLint; atype: GLenum)
gluNurbsProperty : procedure(nobj: PGLUnurbs; aproperty: GLenum; value: GLfloat)
gluNurbsSurface : procedure(nobj: PGLUnurbs; sknot_count: GLint; sknot: PGLfloat; tknot_count: GLint; tknot: PGLfloat; s_stride, t_stride: GLint; ctlarray: PGLfloat; sorder, torder: GLint; atype: GLenum)
gluOrtho2D : procedure(left, right, bottom, top: GLdouble)
gluPartialDisk : procedure(quadObject: PGLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint; startAngle, sweepAngle: GLdouble)
gluPerspective : procedure(fovy, aspect, zNear, zFar: GLdouble)
gluPickMatrix : procedure(x, y, width, height: GLdouble; viewport: TVector4i)
gluProject : function(objx, objy, objz: GLdouble; modelMatrix: TMatrix4d; projMatrix: TMatrix4d; viewport: TVector4i; winx, winy, winz: PGLdouble): GLint
gluPwlCurve : procedure(nobj: PGLUnurbs; count: GLint; points: PGLfloat; stride: GLint; atype: GLenum)
gluQuadricCallback : procedure(quadObject: PGLUquadric; which: GLenum; fn: TGLUQuadricErrorProc)
gluQuadricDrawStyle : procedure(quadObject: PGLUquadric; drawStyle: GLenum)
gluQuadricNormals : procedure(quadObject: PGLUquadric; normals: GLenum)
gluQuadricOrientation : procedure(quadObject: PGLUquadric; orientation: GLenum)
gluQuadricTexture : procedure(quadObject: PGLUquadric; textureCoords: GLboolean)
gluScaleImage : function(format: GLenum; widthin, heightin: GLint; typein: GLenum; datain: Pointer; widthout, heightout: GLint; typeout: GLenum; dataout: Pointer): GLint
gluSphere : procedure(quadObject: PGLUquadric; radius: GLdouble; slices, stacks: GLint)
gluTessBeginContour : procedure(tess: PGLUtesselator)
gluTessBeginPolygon : procedure(tess: PGLUtesselator; polygon_data: Pointer)
gluTessCallback : procedure(tess: PGLUtesselator; which: GLenum; fn: Pointer)
gluTessEndContour : procedure(tess: PGLUtesselator)
gluTessEndPolygon : procedure(tess: PGLUtesselator)
gluTessNormal : procedure(tess: PGLUtesselator; x, y, z: GLdouble)
gluTessProperty : procedure(tess: PGLUtesselator; which: GLenum; value: GLdouble)
gluTessVertex : procedure(tess: PGLUtesselator; coords: TVector3d; data: Pointer)
gluUnProject : function(winx, winy, winz: GLdouble; modelMatrix: TMatrix4d; projMatrix: TMatrix4d; viewport: TVector4i; objx, objy, objz: PGLdouble): GLint
GLU_EXT_nurbs_tessellator : Boolean
GLU_EXT_object_space_tess : Boolean
GLU_EXT_TEXTURE : Boolean
Extensions (glu
GLU_VERSION_1_1 : Boolean
GLU_VERSION_1_2 : Boolean
glVertex2d : procedure(x, y: GLdouble)
glVertex2dv : procedure(v: PGLdouble)
glVertex2f : procedure(x, y: GLfloat)
glVertex2fv : procedure(v: PGLfloat)
glVertex2i : procedure(x, y: GLint)
glVertex2iv : procedure(v: PGLint)
glVertex2s : procedure(x, y: GLshort)
glVertex2sv : procedure(v: PGLshort)
glVertex3d : procedure(x, y, z: GLdouble)
glVertex3dv : procedure(v: PGLdouble)
glVertex3f : procedure(x, y, z: GLfloat)
glVertex3fv : procedure(v: PGLfloat)
glVertex3i : procedure(x, y, z: GLint)
glVertex3iv : procedure(v: PGLint)
glVertex3s : procedure(x, y, z: GLshort)
glVertex3sv : procedure(v: PGLshort)
glVertex4d : procedure(x, y, z, w: GLdouble)
glVertex4dv : procedure(v: PGLdouble)
glVertex4f : procedure(x, y, z, w: GLfloat)
glVertex4fv : procedure(v: PGLfloat)
glVertex4i : procedure(x, y, z, w: GLint)
glVertex4iv : procedure(v: PGLint)
glVertex4s : procedure(x, y, z, w: GLshort)
glVertex4sv : procedure(v: PGLshort)
glVertexPointer : procedure(size: GLint; atype: GLenum; stride: GLsizei; data: pointer)
glVertexPointerExt : procedure(size: GLint; atype: GLenum; stride, count: GLsizei; data: pointer)
glViewport : procedure(x, y: GLint; width, height: GLsizei)
GL_EXT_abgr : Boolean
Extensions (gl
GL_EXT_bgra : Boolean
GL_EXT_blend_color : Boolean
GL_EXT_blend_logic_op : Boolean
GL_EXT_blend_minmax : Boolean
GL_EXT_blend_subtract : Boolean
GL_EXT_clip_volume_hint : Boolean
GL_EXT_cmyka : Boolean
GL_EXT_convolution : Boolean
GL_EXT_copy_texture : Boolean
GL_EXT_histogram : Boolean
GL_EXT_misc_attribute : Boolean
GL_EXT_packed_pixels : Boolean
GL_EXT_paletted_texture : Boolean
GL_EXT_polygon_offset : Boolean
GL_EXT_rescale_normal : Boolean
GL_EXT_scene_marker : Boolean
GL_EXT_shared_texture_palette : Boolean
GL_EXT_subtexture : Boolean
GL_EXT_texture : Boolean
GL_EXT_texture3D : Boolean
GL_EXT_texture_object : Boolean
GL_EXT_vertex_array : Boolean
GL_SGI_color_matrix : Boolean
GL_SGI_color_table : Boolean
GL_SGI_compiled_vertex_array : Boolean
GL_SGI_cull_vertex : Boolean
GL_SGI_index_array_formats : Boolean
GL_SGI_index_func : Boolean
GL_SGI_index_material : Boolean
GL_SGI_index_texture : Boolean
GL_SGI_texture_color_table : Boolean
GL_VERSION_1_0 : Boolean
------------------------------------------------------------------------------
GL_VERSION_1_1 : Boolean
GL_VERSION_1_2 : Boolean
GL_WIN_swap_hint : Boolean
SetPixelFormat : function(DC: HDC; p2: Integer; PFD: PPixelFormatDescriptor): BOOL
SwapBuffers : function(DC: HDC): BOOL
wglCopyContext : function(RC1, RC2: HGLRC; p3: Cardinal): BOOL
------------------------------------------------------------------------------ window support functions
wglCreateContext : function(DC: HDC): HGLRC
wglCreateLayerContext : function(DC: HDC; p2: Integer): HGLRC
wglDeleteContext : function(RC: HGLRC): BOOL
wglDescribeLayerPlane : function(p1: HDC; p2, p3: Integer; p4: Cardinal; p5: PLayerPlaneDescriptor): BOOL
wglGetCurrentContext : function: HGLRC
wglGetCurrentDC : function: HDC
wglGetLayerPaletteEntries : function(p1: HDC; p2, p3, p4: Integer; pcr: Pointer): Integer
wglGetProcAddress : function(ProcName: PChar): Pointer
wglMakeCurrent : function(DC: HDC; p2: HGLRC): BOOL
wglRealizeLayerPalette : function(p1: HDC; p2: Integer; p3: BOOL): BOOL
wglSetLayerPaletteEntries : function(p1: HDC; p2, p3, p4: Integer; pcr: Pointer): Integer
wglShareLists : function(p1, p2: HGLRC): BOOL
wglSwapLayerBuffers : function(p1: HDC; p2: Cardinal): BOOL
wglUseFontBitmaps : function(DC: HDC; p2, p3, p4: DWORD): BOOL
wglUseFontBitmapsA : function(DC: HDC; p2, p3, p4: DWORD): BOOL
wglUseFontBitmapsW : function(DC: HDC; p2, p3, p4: DWORD): BOOL
wglUseFontOutlines : function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL
wglUseFontOutlinesA : function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL
wglUseFontOutlinesW : function(p1: HDC; p2, p3, p4: DWORD; p5, p6: Single; p7: Integer; p8: PGlyphMetricsFloat): BOOL