Class Tmultiple_bitmap |
TObject
all the objects are created at startup, none are created or destroyed during play - changes are made to images etc by changing pointers or rects
Constructors |
Functions |
animateimage
animation_backwards
animation_forwards
Destroy
imagerect
SetBitmap
Properties |
Events |
Variables |
anim_counter
anim_dir
anim_pos
anim_rate
image
imageheight
imagerects
images
imagesm1
imagewidth