SDL 3.0
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#include <SDL_render.h>
Data Fields | |
const char * | name |
Uint32 | flags |
int | num_texture_formats |
SDL_PixelFormatEnum | texture_formats [16] |
int | max_texture_width |
int | max_texture_height |
Information on the capabilities of a render driver or context.
Definition at line 86 of file SDL_render.h.
Uint32 SDL_RendererInfo::flags |
Supported SDL_RendererFlags
Definition at line 89 of file SDL_render.h.
int SDL_RendererInfo::max_texture_height |
The maximum texture height
Definition at line 93 of file SDL_render.h.
int SDL_RendererInfo::max_texture_width |
The maximum texture width
Definition at line 92 of file SDL_render.h.
const char* SDL_RendererInfo::name |
The name of the renderer
Definition at line 88 of file SDL_render.h.
int SDL_RendererInfo::num_texture_formats |
The number of available texture formats
Definition at line 90 of file SDL_render.h.
SDL_PixelFormatEnum SDL_RendererInfo::texture_formats[16] |
The available texture formats
Definition at line 91 of file SDL_render.h.