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28#ifndef SDL_oldnames_h_
29#define SDL_oldnames_h_
40#ifdef SDL_ENABLE_OLD_NAMES
43#define SDL_AtomicCAS SDL_AtomicCompareAndSwap
44#define SDL_AtomicCASPtr SDL_AtomicCompareAndSwapPointer
45#define SDL_AtomicLock SDL_LockSpinlock
46#define SDL_AtomicTryLock SDL_TryLockSpinlock
47#define SDL_AtomicUnlock SDL_UnlockSpinlock
48#define SDL_atomic_t SDL_AtomicInt
51#define AUDIO_F32 SDL_AUDIO_F32LE
52#define AUDIO_F32LSB SDL_AUDIO_F32LE
53#define AUDIO_F32MSB SDL_AUDIO_F32BE
54#define AUDIO_F32SYS SDL_AUDIO_F32
55#define AUDIO_S16 SDL_AUDIO_S16LE
56#define AUDIO_S16LSB SDL_AUDIO_S16LE
57#define AUDIO_S16MSB SDL_AUDIO_S16BE
58#define AUDIO_S16SYS SDL_AUDIO_S16
59#define AUDIO_S32 SDL_AUDIO_S32LE
60#define AUDIO_S32LSB SDL_AUDIO_S32LE
61#define AUDIO_S32MSB SDL_AUDIO_S32BE
62#define AUDIO_S32SYS SDL_AUDIO_S32
63#define AUDIO_S8 SDL_AUDIO_S8
64#define AUDIO_U8 SDL_AUDIO_U8
65#define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable
66#define SDL_AudioStreamClear SDL_ClearAudioStream
67#define SDL_AudioStreamFlush SDL_FlushAudioStream
68#define SDL_AudioStreamGet SDL_GetAudioStreamData
69#define SDL_AudioStreamPut SDL_PutAudioStreamData
70#define SDL_FreeAudioStream SDL_DestroyAudioStream
71#define SDL_FreeWAV SDL_free
72#define SDL_LoadWAV_RW SDL_LoadWAV_IO
73#define SDL_NewAudioStream SDL_CreateAudioStream
76#define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND
77#define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND
78#define SDL_APP_LOWMEMORY SDL_EVENT_LOW_MEMORY
79#define SDL_APP_TERMINATING SDL_EVENT_TERMINATING
80#define SDL_APP_WILLENTERBACKGROUND SDL_EVENT_WILL_ENTER_BACKGROUND
81#define SDL_APP_WILLENTERFOREGROUND SDL_EVENT_WILL_ENTER_FOREGROUND
82#define SDL_AUDIODEVICEADDED SDL_EVENT_AUDIO_DEVICE_ADDED
83#define SDL_AUDIODEVICEREMOVED SDL_EVENT_AUDIO_DEVICE_REMOVED
84#define SDL_CLIPBOARDUPDATE SDL_EVENT_CLIPBOARD_UPDATE
85#define SDL_CONTROLLERAXISMOTION SDL_EVENT_GAMEPAD_AXIS_MOTION
86#define SDL_CONTROLLERBUTTONDOWN SDL_EVENT_GAMEPAD_BUTTON_DOWN
87#define SDL_CONTROLLERBUTTONUP SDL_EVENT_GAMEPAD_BUTTON_UP
88#define SDL_CONTROLLERDEVICEADDED SDL_EVENT_GAMEPAD_ADDED
89#define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED
90#define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED
91#define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE
92#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
93#define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
94#define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
95#define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP
96#define SDL_ControllerAxisEvent SDL_GamepadAxisEvent
97#define SDL_ControllerButtonEvent SDL_GamepadButtonEvent
98#define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent
99#define SDL_ControllerSensorEvent SDL_GamepadSensorEvent
100#define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent
101#define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_ADDED
102#define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_REMOVED
103#define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED
104#define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION
105#define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN
106#define SDL_DROPCOMPLETE SDL_EVENT_DROP_COMPLETE
107#define SDL_DROPFILE SDL_EVENT_DROP_FILE
108#define SDL_DROPTEXT SDL_EVENT_DROP_TEXT
109#define SDL_FINGERDOWN SDL_EVENT_FINGER_DOWN
110#define SDL_FINGERMOTION SDL_EVENT_FINGER_MOTION
111#define SDL_FINGERUP SDL_EVENT_FINGER_UP
112#define SDL_FIRSTEVENT SDL_EVENT_FIRST
113#define SDL_JOYAXISMOTION SDL_EVENT_JOYSTICK_AXIS_MOTION
114#define SDL_JOYBATTERYUPDATED SDL_EVENT_JOYSTICK_BATTERY_UPDATED
115#define SDL_JOYBUTTONDOWN SDL_EVENT_JOYSTICK_BUTTON_DOWN
116#define SDL_JOYBUTTONUP SDL_EVENT_JOYSTICK_BUTTON_UP
117#define SDL_JOYDEVICEADDED SDL_EVENT_JOYSTICK_ADDED
118#define SDL_JOYDEVICEREMOVED SDL_EVENT_JOYSTICK_REMOVED
119#define SDL_JOYBALLMOTION SDL_EVENT_JOYSTICK_BALL_MOTION
120#define SDL_JOYHATMOTION SDL_EVENT_JOYSTICK_HAT_MOTION
121#define SDL_KEYDOWN SDL_EVENT_KEY_DOWN
122#define SDL_KEYMAPCHANGED SDL_EVENT_KEYMAP_CHANGED
123#define SDL_KEYUP SDL_EVENT_KEY_UP
124#define SDL_LASTEVENT SDL_EVENT_LAST
125#define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED
126#define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTON_DOWN
127#define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTON_UP
128#define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION
129#define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL
130#define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL
131#define SDL_QUIT SDL_EVENT_QUIT
132#define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET
133#define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET
134#define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE
135#define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING
136#define SDL_TEXTEDITING_EXT SDL_EVENT_TEXT_EDITING_EXT
137#define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT
138#define SDL_USEREVENT SDL_EVENT_USER
139#define SDL_WINDOWEVENT_CLOSE SDL_EVENT_WINDOW_CLOSE_REQUESTED
140#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED
141#define SDL_WINDOWEVENT_ENTER SDL_EVENT_WINDOW_MOUSE_ENTER
142#define SDL_WINDOWEVENT_EXPOSED SDL_EVENT_WINDOW_EXPOSED
143#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_GAINED
144#define SDL_WINDOWEVENT_FOCUS_LOST SDL_EVENT_WINDOW_FOCUS_LOST
145#define SDL_WINDOWEVENT_HIDDEN SDL_EVENT_WINDOW_HIDDEN
146#define SDL_WINDOWEVENT_HIT_TEST SDL_EVENT_WINDOW_HIT_TEST
147#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_EVENT_WINDOW_ICCPROF_CHANGED
148#define SDL_WINDOWEVENT_LEAVE SDL_EVENT_WINDOW_MOUSE_LEAVE
149#define SDL_WINDOWEVENT_MAXIMIZED SDL_EVENT_WINDOW_MAXIMIZED
150#define SDL_WINDOWEVENT_MINIMIZED SDL_EVENT_WINDOW_MINIMIZED
151#define SDL_WINDOWEVENT_MOVED SDL_EVENT_WINDOW_MOVED
152#define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED
153#define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED
154#define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN
155#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
156#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_EVENT_WINDOW_TAKE_FOCUS
157#define SDL_eventaction SDL_EventAction
160#define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID
161#define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX
162#define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY
163#define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_MAX
164#define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX
165#define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY
166#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER
167#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
168#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS
169#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON
170#define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT
171#define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE
172#define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_SOUTH
173#define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_EAST
174#define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK
175#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN
176#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT
177#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT
178#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP
179#define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE
180#define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID
181#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
182#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK
183#define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_MAX
184#define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1
185#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
186#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
187#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
188#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
189#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
190#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK
191#define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START
192#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD
193#define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_WEST
194#define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_NORTH
195#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
196#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
197#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
198#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
199#define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3
200#define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4
201#define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5
202#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_STANDARD
203#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL
204#define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360
205#define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE
206#define SDL_GameController SDL_Gamepad
207#define SDL_GameControllerAddMapping SDL_AddGamepadMapping
208#define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile
209#define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromIO
210#define SDL_GameControllerAxis SDL_GamepadAxis
211#define SDL_GameControllerBindType SDL_GamepadBindingType
212#define SDL_GameControllerButton SDL_GamepadButton
213#define SDL_GameControllerClose SDL_CloseGamepad
214#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromInstanceID
215#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
216#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis
217#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton
218#define SDL_GameControllerGetAttached SDL_GamepadConnected
219#define SDL_GameControllerGetAxis SDL_GetGamepadAxis
220#define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString
221#define SDL_GameControllerGetButton SDL_GetGamepadButton
222#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString
223#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion
224#define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick
225#define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers
226#define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads
227#define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex
228#define SDL_GameControllerGetProduct SDL_GetGamepadProduct
229#define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion
230#define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData
231#define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate
232#define SDL_GameControllerGetSerial SDL_GetGamepadSerial
233#define SDL_GameControllerGetSteamHandle SDL_GetGamepadSteamHandle
234#define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis
235#define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton
236#define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger
237#define SDL_GameControllerGetType SDL_GetGamepadType
238#define SDL_GameControllerGetVendor SDL_GetGamepadVendor
239#define SDL_GameControllerHasAxis SDL_GamepadHasAxis
240#define SDL_GameControllerHasButton SDL_GamepadHasButton
241#define SDL_GameControllerHasSensor SDL_GamepadHasSensor
242#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled
243#define SDL_GameControllerMapping SDL_GetGamepadMapping
244#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID
245#define SDL_GameControllerName SDL_GetGamepadName
246#define SDL_GameControllerOpen SDL_OpenGamepad
247#define SDL_GameControllerPath SDL_GetGamepadPath
248#define SDL_GameControllerRumble SDL_RumbleGamepad
249#define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers
250#define SDL_GameControllerSendEffect SDL_SendGamepadEffect
251#define SDL_GameControllerSetLED SDL_SetGamepadLED
252#define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex
253#define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled
254#define SDL_GameControllerType SDL_GamepadType
255#define SDL_GameControllerUpdate SDL_UpdateGamepads
256#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD
257#define SDL_IsGameController SDL_IsGamepad
260#define SDL_HapticClose SDL_CloseHaptic
261#define SDL_HapticDestroyEffect SDL_DestroyHapticEffect
262#define SDL_HapticGetEffectStatus SDL_GetHapticEffectStatus
263#define SDL_HapticNewEffect SDL_CreateHapticEffect
264#define SDL_HapticNumAxes SDL_GetNumHapticAxes
265#define SDL_HapticNumEffects SDL_GetMaxHapticEffects
266#define SDL_HapticNumEffectsPlaying SDL_GetMaxHapticEffectsPlaying
267#define SDL_HapticOpen SDL_OpenHaptic
268#define SDL_HapticOpenFromJoystick SDL_OpenHapticFromJoystick
269#define SDL_HapticOpenFromMouse SDL_OpenHapticFromMouse
270#define SDL_HapticPause SDL_PauseHaptic
271#define SDL_HapticQuery SDL_GetHapticFeatures
272#define SDL_HapticRumbleInit SDL_InitHapticRumble
273#define SDL_HapticRumblePlay SDL_PlayHapticRumble
274#define SDL_HapticRumbleStop SDL_StopHapticRumble
275#define SDL_HapticRunEffect SDL_RunHapticEffect
276#define SDL_HapticSetAutocenter SDL_SetHapticAutocenter
277#define SDL_HapticSetGain SDL_SetHapticGain
278#define SDL_HapticStopAll SDL_StopHapticEffects
279#define SDL_HapticStopEffect SDL_StopHapticEffect
280#define SDL_HapticUnpause SDL_ResumeHaptic
281#define SDL_HapticUpdateEffect SDL_UpdateHapticEffect
282#define SDL_JoystickIsHaptic SDL_IsJoystickHaptic
283#define SDL_MouseIsHaptic SDL_IsMouseHaptic
286#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_WINDOW_ALLOW_TOPMOST
287#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_JOYSTICK_DIRECTINPUT
288#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
289#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
290#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
291#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
292#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_JOYSTICK_LINUX_CLASSIC
293#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_JOYSTICK_LINUX_DEADZONES
294#define SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
297#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD
298#define SDL_JoystickAttachVirtual SDL_AttachVirtualJoystick
299#define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystickEx
300#define SDL_JoystickClose SDL_CloseJoystick
301#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick
302#define SDL_JoystickFromInstanceID SDL_GetJoystickFromInstanceID
303#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex
304#define SDL_JoystickGetAttached SDL_JoystickConnected
305#define SDL_JoystickGetAxis SDL_GetJoystickAxis
306#define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState
307#define SDL_JoystickGetBall SDL_GetJoystickBall
308#define SDL_JoystickGetButton SDL_GetJoystickButton
309#define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion
310#define SDL_JoystickGetGUID SDL_GetJoystickGUID
311#define SDL_JoystickGetGUIDFromString SDL_GetJoystickGUIDFromString
312#define SDL_JoystickGetGUIDString SDL_GetJoystickGUIDString
313#define SDL_JoystickGetHat SDL_GetJoystickHat
314#define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex
315#define SDL_JoystickGetProduct SDL_GetJoystickProduct
316#define SDL_JoystickGetProductVersion SDL_GetJoystickProductVersion
317#define SDL_JoystickGetSerial SDL_GetJoystickSerial
318#define SDL_JoystickGetType SDL_GetJoystickType
319#define SDL_JoystickGetVendor SDL_GetJoystickVendor
320#define SDL_JoystickInstanceID SDL_GetJoystickInstanceID
321#define SDL_JoystickIsVirtual SDL_IsJoystickVirtual
322#define SDL_JoystickName SDL_GetJoystickName
323#define SDL_JoystickNumAxes SDL_GetNumJoystickAxes
324#define SDL_JoystickNumBalls SDL_GetNumJoystickBalls
325#define SDL_JoystickNumButtons SDL_GetNumJoystickButtons
326#define SDL_JoystickNumHats SDL_GetNumJoystickHats
327#define SDL_JoystickOpen SDL_OpenJoystick
328#define SDL_JoystickPath SDL_GetJoystickPath
329#define SDL_JoystickRumble SDL_RumbleJoystick
330#define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers
331#define SDL_JoystickSendEffect SDL_SendJoystickEffect
332#define SDL_JoystickSetLED SDL_SetJoystickLED
333#define SDL_JoystickSetPlayerIndex SDL_SetJoystickPlayerIndex
334#define SDL_JoystickSetVirtualAxis SDL_SetJoystickVirtualAxis
335#define SDL_JoystickSetVirtualButton SDL_SetJoystickVirtualButton
336#define SDL_JoystickSetVirtualHat SDL_SetJoystickVirtualHat
337#define SDL_JoystickUpdate SDL_UpdateJoysticks
340#define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown
341#define SDL_IsTextInputActive SDL_TextInputActive
344#define KMOD_ALT SDL_KMOD_ALT
345#define KMOD_CAPS SDL_KMOD_CAPS
346#define KMOD_CTRL SDL_KMOD_CTRL
347#define KMOD_GUI SDL_KMOD_GUI
348#define KMOD_LALT SDL_KMOD_LALT
349#define KMOD_LCTRL SDL_KMOD_LCTRL
350#define KMOD_LGUI SDL_KMOD_LGUI
351#define KMOD_LSHIFT SDL_KMOD_LSHIFT
352#define KMOD_MODE SDL_KMOD_MODE
353#define KMOD_NONE SDL_KMOD_NONE
354#define KMOD_NUM SDL_KMOD_NUM
355#define KMOD_RALT SDL_KMOD_RALT
356#define KMOD_RCTRL SDL_KMOD_RCTRL
357#define KMOD_RGUI SDL_KMOD_RGUI
358#define KMOD_RSHIFT SDL_KMOD_RSHIFT
359#define KMOD_SCROLL SDL_KMOD_SCROLL
360#define KMOD_SHIFT SDL_KMOD_SHIFT
363#define SDL_LogGetOutputFunction SDL_GetLogOutputFunction
364#define SDL_LogSetOutputFunction SDL_SetLogOutputFunction
367#define SDL_FreeCursor SDL_DestroyCursor
370#define SDL_CondBroadcast SDL_BroadcastCondition
371#define SDL_CondSignal SDL_SignalCondition
372#define SDL_CondWait SDL_WaitCondition
373#define SDL_CondWaitTimeout SDL_WaitConditionTimeout
374#define SDL_CreateCond SDL_CreateCondition
375#define SDL_DestroyCond SDL_DestroyCondition
376#define SDL_SemPost SDL_PostSemaphore
377#define SDL_SemTryWait SDL_TryWaitSemaphore
378#define SDL_SemValue SDL_GetSemaphoreValue
379#define SDL_SemWait SDL_WaitSemaphore
380#define SDL_SemWaitTimeout SDL_WaitSemaphoreTimeout
383#define SDL_cond SDL_Condition
384#define SDL_mutex SDL_Mutex
385#define SDL_sem SDL_Semaphore
388#define SDL_AllocFormat SDL_CreatePixelFormat
389#define SDL_AllocPalette SDL_CreatePalette
390#define SDL_Colour SDL_Color
391#define SDL_FreeFormat SDL_DestroyPixelFormat
392#define SDL_FreePalette SDL_DestroyPalette
393#define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatEnumForMasks
394#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_XBGR8888
395#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_XRGB8888
396#define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormatEnum
399#define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat
400#define SDL_EnclosePoints SDL_GetRectEnclosingPoints
401#define SDL_FRectEmpty SDL_RectEmptyFloat
402#define SDL_FRectEquals SDL_RectsEqualFloat
403#define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon
404#define SDL_HasIntersection SDL_HasRectIntersection
405#define SDL_HasIntersectionF SDL_HasRectIntersectionFloat
406#define SDL_IntersectFRect SDL_GetRectIntersectionFloat
407#define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionFloat
408#define SDL_IntersectRect SDL_GetRectIntersection
409#define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection
410#define SDL_PointInFRect SDL_PointInRectFloat
411#define SDL_RectEquals SDL_RectsEqual
412#define SDL_UnionFRect SDL_GetRectUnionFloat
413#define SDL_UnionRect SDL_GetRectUnion
416#define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize
417#define SDL_RenderCopy SDL_RenderTexture
418#define SDL_RenderCopyEx SDL_RenderTextureRotated
419#define SDL_RenderCopyExF SDL_RenderTextureRotated
420#define SDL_RenderCopyF SDL_RenderTexture
421#define SDL_RenderDrawLine SDL_RenderLine
422#define SDL_RenderDrawLineF SDL_RenderLine
423#define SDL_RenderDrawLines SDL_RenderLines
424#define SDL_RenderDrawLinesF SDL_RenderLines
425#define SDL_RenderDrawPoint SDL_RenderPoint
426#define SDL_RenderDrawPointF SDL_RenderPoint
427#define SDL_RenderDrawPoints SDL_RenderPoints
428#define SDL_RenderDrawPointsF SDL_RenderPoints
429#define SDL_RenderDrawRect SDL_RenderRect
430#define SDL_RenderDrawRectF SDL_RenderRect
431#define SDL_RenderDrawRects SDL_RenderRects
432#define SDL_RenderDrawRectsF SDL_RenderRects
433#define SDL_RenderFillRectF SDL_RenderFillRect
434#define SDL_RenderFillRectsF SDL_RenderFillRects
435#define SDL_RendererFlip SDL_FlipMode
436#define SDL_RenderFlush SDL_FlushRenderer
437#define SDL_RenderGetClipRect SDL_GetRenderClipRect
438#define SDL_RenderGetLogicalSize SDL_GetRenderLogicalPresentation
439#define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder
440#define SDL_RenderGetMetalLayer SDL_GetRenderMetalLayer
441#define SDL_RenderGetScale SDL_GetRenderScale
442#define SDL_RenderGetViewport SDL_GetRenderViewport
443#define SDL_RenderGetWindow SDL_GetRenderWindow
444#define SDL_RenderIsClipEnabled SDL_RenderClipEnabled
445#define SDL_RenderLogicalToWindow SDL_RenderCoordinatesToWindow
446#define SDL_RenderSetClipRect SDL_SetRenderClipRect
447#define SDL_RenderSetLogicalSize SDL_SetRenderLogicalPresentation
448#define SDL_RenderSetScale SDL_SetRenderScale
449#define SDL_RenderSetVSync SDL_SetRenderVSync
450#define SDL_RenderSetViewport SDL_SetRenderViewport
451#define SDL_RenderWindowToLogical SDL_RenderCoordinatesFromWindow
452#define SDL_ScaleModeBest SDL_SCALEMODE_BEST
453#define SDL_ScaleModeLinear SDL_SCALEMODE_LINEAR
454#define SDL_ScaleModeNearest SDL_SCALEMODE_NEAREST
457#define RW_SEEK_CUR SDL_IO_SEEK_CUR
458#define RW_SEEK_END SDL_IO_SEEK_END
459#define RW_SEEK_SET SDL_IO_SEEK_SET
460#define SDL_RWFromConstMem SDL_IOFromConstMem
461#define SDL_RWFromFile SDL_IOFromFile
462#define SDL_RWFromMem SDL_IOFromMem
463#define SDL_RWclose SDL_CloseIO
464#define SDL_RWops SDL_IOStream
465#define SDL_RWread SDL_ReadIO
466#define SDL_RWseek SDL_SeekIO
467#define SDL_RWsize SDL_GetIOSize
468#define SDL_RWtell SDL_TellIO
469#define SDL_RWwrite SDL_WriteIO
470#define SDL_ReadBE16 SDL_ReadU16BE
471#define SDL_ReadBE32 SDL_ReadU32BE
472#define SDL_ReadBE64 SDL_ReadU64BE
473#define SDL_ReadLE16 SDL_ReadU16LE
474#define SDL_ReadLE32 SDL_ReadU32LE
475#define SDL_ReadLE64 SDL_ReadU64LE
476#define SDL_WriteBE16 SDL_WriteU16BE
477#define SDL_WriteBE32 SDL_WriteU32BE
478#define SDL_WriteBE64 SDL_WriteU64BE
479#define SDL_WriteLE16 SDL_WriteU16LE
480#define SDL_WriteLE32 SDL_WriteU32LE
481#define SDL_WriteLE64 SDL_WriteU64LE
484#define SDL_SensorClose SDL_CloseSensor
485#define SDL_SensorFromInstanceID SDL_GetSensorFromInstanceID
486#define SDL_SensorGetData SDL_GetSensorData
487#define SDL_SensorGetInstanceID SDL_GetSensorInstanceID
488#define SDL_SensorGetName SDL_GetSensorName
489#define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType
490#define SDL_SensorGetType SDL_GetSensorType
491#define SDL_SensorOpen SDL_OpenSensor
492#define SDL_SensorUpdate SDL_UpdateSensors
495#define SDL_TABLESIZE SDL_arraysize
496#define SDL_strtokr SDL_strtok_r
499#define SDL_FillRect SDL_FillSurfaceRect
500#define SDL_FillRects SDL_FillSurfaceRects
501#define SDL_FreeSurface SDL_DestroySurface
502#define SDL_GetClipRect SDL_GetSurfaceClipRect
503#define SDL_GetColorKey SDL_GetSurfaceColorKey
504#define SDL_HasColorKey SDL_SurfaceHasColorKey
505#define SDL_HasSurfaceRLE SDL_SurfaceHasRLE
506#define SDL_LoadBMP_RW SDL_LoadBMP_IO
507#define SDL_LowerBlit SDL_BlitSurfaceUnchecked
508#define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled
509#define SDL_SaveBMP_RW SDL_SaveBMP_IO
510#define SDL_SetClipRect SDL_SetSurfaceClipRect
511#define SDL_SetColorKey SDL_SetSurfaceColorKey
512#define SDL_UpperBlit SDL_BlitSurface
513#define SDL_UpperBlitScaled SDL_BlitSurfaceScaled
516#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPath
517#define SDL_iPhoneSetAnimationCallback SDL_iOSSetAnimationCallback
518#define SDL_iPhoneSetEventPump SDL_iOSSetEventPump
521#define SDL_TLSCleanup SDL_CleanupTLS
522#define SDL_TLSCreate SDL_CreateTLS
523#define SDL_TLSGet SDL_GetTLS
524#define SDL_TLSSet SDL_SetTLS
525#define SDL_threadID SDL_ThreadID
528#define SDL_GetTicks64 SDL_GetTicks
531#define SDL_version SDL_Version
534#define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode
535#define SDL_GetDisplayOrientation SDL_GetCurrentDisplayOrientation
536#define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint
537#define SDL_GetRectDisplayIndex SDL_GetDisplayForRect
538#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow
539#define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode
540#define SDL_HasWindowSurface SDL_WindowHasSurface
541#define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled
542#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode
543#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_HIGH_PIXEL_DENSITY
544#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED
545#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_UTILITY
547#elif !defined(SDL_DISABLE_OLD_NAMES)
550#define SDL_AtomicCAS SDL_AtomicCAS_renamed_SDL_AtomicCompareAndSwap
551#define SDL_AtomicCASPtr SDL_AtomicCASPtr_renamed_SDL_AtomicCompareAndSwapPointer
552#define SDL_AtomicLock SDL_AtomicLock_renamed_SDL_LockSpinlock
553#define SDL_AtomicTryLock SDL_AtomicTryLock_renamed_SDL_TryLockSpinlock
554#define SDL_AtomicUnlock SDL_AtomicUnlock_renamed_SDL_UnlockSpinlock
555#define SDL_atomic_t SDL_atomic_t_renamed_SDL_AtomicInt
558#define AUDIO_F32 AUDIO_F32_renamed_SDL_AUDIO_F32LE
559#define AUDIO_F32LSB AUDIO_F32LSB_renamed_SDL_AUDIO_F32LE
560#define AUDIO_F32MSB AUDIO_F32MSB_renamed_SDL_AUDIO_F32BE
561#define AUDIO_F32SYS AUDIO_F32SYS_renamed_SDL_AUDIO_F32
562#define AUDIO_S16 AUDIO_S16_renamed_SDL_AUDIO_S16LE
563#define AUDIO_S16LSB AUDIO_S16LSB_renamed_SDL_AUDIO_S16LE
564#define AUDIO_S16MSB AUDIO_S16MSB_renamed_SDL_AUDIO_S16BE
565#define AUDIO_S16SYS AUDIO_S16SYS_renamed_SDL_AUDIO_S16
566#define AUDIO_S32 AUDIO_S32_renamed_SDL_AUDIO_S32LE
567#define AUDIO_S32LSB AUDIO_S32LSB_renamed_SDL_AUDIO_S32LE
568#define AUDIO_S32MSB AUDIO_S32MSB_renamed_SDL_AUDIO_S32BE
569#define AUDIO_S32SYS AUDIO_S32SYS_renamed_SDL_AUDIO_S32
570#define AUDIO_S8 AUDIO_S8_renamed_SDL_AUDIO_S8
571#define AUDIO_U8 AUDIO_U8_renamed_SDL_AUDIO_U8
572#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable
573#define SDL_AudioStreamClear SDL_AudioStreamClear_renamed_SDL_ClearAudioStream
574#define SDL_AudioStreamFlush SDL_AudioStreamFlush_renamed_SDL_FlushAudioStream
575#define SDL_AudioStreamGet SDL_AudioStreamGet_renamed_SDL_GetAudioStreamData
576#define SDL_AudioStreamPut SDL_AudioStreamPut_renamed_SDL_PutAudioStreamData
577#define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream
578#define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free
579#define SDL_LoadWAV_RW SDL_LoadWAV_RW_renamed_SDL_LoadWAV_IO
580#define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream
583#define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND
584#define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND
585#define SDL_APP_LOWMEMORY SDL_APP_LOWMEMORY_renamed_SDL_EVENT_LOW_MEMORY
586#define SDL_APP_TERMINATING SDL_APP_TERMINATING_renamed_SDL_EVENT_TERMINATING
587#define SDL_APP_WILLENTERBACKGROUND SDL_APP_WILLENTERBACKGROUND_renamed_SDL_EVENT_WILL_ENTER_BACKGROUND
588#define SDL_APP_WILLENTERFOREGROUND SDL_APP_WILLENTERFOREGROUND_renamed_SDL_EVENT_WILL_ENTER_FOREGROUND
589#define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED
590#define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED
591#define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE
592#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_EVENT_GAMEPAD_AXIS_MOTION
593#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_EVENT_GAMEPAD_BUTTON_DOWN
594#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_EVENT_GAMEPAD_BUTTON_UP
595#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_EVENT_GAMEPAD_ADDED
596#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_EVENT_GAMEPAD_REMAPPED
597#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_EVENT_GAMEPAD_REMOVED
598#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_EVENT_GAMEPAD_SENSOR_UPDATE
599#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_CONTROLLERSTEAMHANDLEUPDATED_renamed_SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
600#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
601#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
602#define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_UP
603#define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent
604#define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent
605#define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent
606#define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent
607#define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent
608#define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_ADDED
609#define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_REMOVED
610#define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED
611#define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION
612#define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN
613#define SDL_DROPCOMPLETE SDL_DROPCOMPLETE_renamed_SDL_EVENT_DROP_COMPLETE
614#define SDL_DROPFILE SDL_DROPFILE_renamed_SDL_EVENT_DROP_FILE
615#define SDL_DROPTEXT SDL_DROPTEXT_renamed_SDL_EVENT_DROP_TEXT
616#define SDL_FINGERDOWN SDL_FINGERDOWN_renamed_SDL_EVENT_FINGER_DOWN
617#define SDL_FINGERMOTION SDL_FINGERMOTION_renamed_SDL_EVENT_FINGER_MOTION
618#define SDL_FINGERUP SDL_FINGERUP_renamed_SDL_EVENT_FINGER_UP
619#define SDL_FIRSTEVENT SDL_FIRSTEVENT_renamed_SDL_EVENT_FIRST
620#define SDL_JOYAXISMOTION SDL_JOYAXISMOTION_renamed_SDL_EVENT_JOYSTICK_AXIS_MOTION
621#define SDL_JOYBATTERYUPDATED SDL_JOYBATTERYUPDATED_renamed_SDL_EVENT_JOYSTICK_BATTERY_UPDATED
622#define SDL_JOYBUTTONDOWN SDL_JOYBUTTONDOWN_renamed_SDL_EVENT_JOYSTICK_BUTTON_DOWN
623#define SDL_JOYBUTTONUP SDL_JOYBUTTONUP_renamed_SDL_EVENT_JOYSTICK_BUTTON_UP
624#define SDL_JOYDEVICEADDED SDL_JOYDEVICEADDED_renamed_SDL_EVENT_JOYSTICK_ADDED
625#define SDL_JOYDEVICEREMOVED SDL_JOYDEVICEREMOVED_renamed_SDL_EVENT_JOYSTICK_REMOVED
626#define SDL_JOYBALLMOTION SDL_JOYBALLMOTION_renamed_SDL_EVENT_JOYSTICK_BALL_MOTION
627#define SDL_JOYHATMOTION SDL_JOYHATMOTION_renamed_SDL_EVENT_JOYSTICK_HAT_MOTION
628#define SDL_KEYDOWN SDL_KEYDOWN_renamed_SDL_EVENT_KEY_DOWN
629#define SDL_KEYMAPCHANGED SDL_KEYMAPCHANGED_renamed_SDL_EVENT_KEYMAP_CHANGED
630#define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP
631#define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST
632#define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALE_CHANGED
633#define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTON_DOWN
634#define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTON_UP
635#define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION
636#define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL
637#define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL
638#define SDL_QUIT SDL_QUIT_renamed_SDL_EVENT_QUIT
639#define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET
640#define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET
641#define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE
642#define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING
643#define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXT_EDITING_EXT
644#define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT
645#define SDL_USEREVENT SDL_USEREVENT_renamed_SDL_EVENT_USER
646#define SDL_WINDOWEVENT_CLOSE SDL_WINDOWEVENT_CLOSE_renamed_SDL_EVENT_WINDOW_CLOSE_REQUESTED
647#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED_renamed_SDL_EVENT_WINDOW_DISPLAY_CHANGED
648#define SDL_WINDOWEVENT_ENTER SDL_WINDOWEVENT_ENTER_renamed_SDL_EVENT_WINDOW_MOUSE_ENTER
649#define SDL_WINDOWEVENT_EXPOSED SDL_WINDOWEVENT_EXPOSED_renamed_SDL_EVENT_WINDOW_EXPOSED
650#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED_renamed_SDL_EVENT_WINDOW_FOCUS_GAINED
651#define SDL_WINDOWEVENT_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST_renamed_SDL_EVENT_WINDOW_FOCUS_LOST
652#define SDL_WINDOWEVENT_HIDDEN SDL_WINDOWEVENT_HIDDEN_renamed_SDL_EVENT_WINDOW_HIDDEN
653#define SDL_WINDOWEVENT_HIT_TEST SDL_WINDOWEVENT_HIT_TEST_renamed_SDL_EVENT_WINDOW_HIT_TEST
654#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_WINDOWEVENT_ICCPROF_CHANGED_renamed_SDL_EVENT_WINDOW_ICCPROF_CHANGED
655#define SDL_WINDOWEVENT_LEAVE SDL_WINDOWEVENT_LEAVE_renamed_SDL_EVENT_WINDOW_MOUSE_LEAVE
656#define SDL_WINDOWEVENT_MAXIMIZED SDL_WINDOWEVENT_MAXIMIZED_renamed_SDL_EVENT_WINDOW_MAXIMIZED
657#define SDL_WINDOWEVENT_MINIMIZED SDL_WINDOWEVENT_MINIMIZED_renamed_SDL_EVENT_WINDOW_MINIMIZED
658#define SDL_WINDOWEVENT_MOVED SDL_WINDOWEVENT_MOVED_renamed_SDL_EVENT_WINDOW_MOVED
659#define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED
660#define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED
661#define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN
662#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
663#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_WINDOWEVENT_TAKE_FOCUS_renamed_SDL_EVENT_WINDOW_TAKE_FOCUS
664#define SDL_eventaction SDL_eventaction_renamed_SDL_EventAction
667#define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID
668#define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX
669#define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY
670#define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_MAX
671#define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX
672#define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY
673#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER
674#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
675#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS
676#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON
677#define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT
678#define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE
679#define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_SOUTH
680#define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_EAST
681#define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK
682#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN
683#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT
684#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT
685#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP
686#define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE
687#define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID
688#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
689#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK
690#define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_MAX
691#define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1
692#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
693#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
694#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
695#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
696#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
697#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK
698#define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START
699#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD
700#define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_WEST
701#define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_NORTH
702#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
703#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
704#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
705#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
706#define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3
707#define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4
708#define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5
709#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_STANDARD
710#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL
711#define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360
712#define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE
713#define SDL_GameController SDL_GameController_renamed_SDL_Gamepad
714#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping
715#define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile
716#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromIO
717#define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis
718#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
719#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
720#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad
721#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromInstanceID
722#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
723#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis
724#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton
725#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected
726#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis
727#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString
728#define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton
729#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString
730#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion
731#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick
732#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers
733#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads
734#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex
735#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct
736#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion
737#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData
738#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate
739#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial
740#define SDL_GameControllerGetSteamHandle SDL_GameControllerGetSteamHandle_renamed_SDL_GetGamepadSteamHandle
741#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis
742#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton
743#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger
744#define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType
745#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor
746#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis
747#define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton
748#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor
749#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled
750#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping
751#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex
752#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID
753#define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName
754#define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad
755#define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath
756#define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad
757#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers
758#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect
759#define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED
760#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex
761#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled
762#define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType
763#define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads
764#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD
765#define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad
768#define SDL_HapticClose SDL_HapticClose_renamed_SDL_CloseHaptic
769#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_renamed_SDL_DestroyHapticEffect
770#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_renamed_SDL_GetHapticEffectStatus
771#define SDL_HapticNewEffect SDL_HapticNewEffect_renamed_SDL_CreateHapticEffect
772#define SDL_HapticNumAxes SDL_HapticNumAxes_renamed_SDL_GetNumHapticAxes
773#define SDL_HapticNumEffects SDL_HapticNumEffects_renamed_SDL_GetMaxHapticEffects
774#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_renamed_SDL_GetMaxHapticEffectsPlaying
775#define SDL_HapticOpen SDL_HapticOpen_renamed_SDL_OpenHaptic
776#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_renamed_SDL_OpenHapticFromJoystick
777#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_renamed_SDL_OpenHapticFromMouse
778#define SDL_HapticPause SDL_HapticPause_renamed_SDL_PauseHaptic
779#define SDL_HapticQuery SDL_HapticQuery_renamed_SDL_GetHapticFeatures
780#define SDL_HapticRumbleInit SDL_HapticRumbleInit_renamed_SDL_InitHapticRumble
781#define SDL_HapticRumblePlay SDL_HapticRumblePlay_renamed_SDL_PlayHapticRumble
782#define SDL_HapticRumbleStop SDL_HapticRumbleStop_renamed_SDL_StopHapticRumble
783#define SDL_HapticRunEffect SDL_HapticRunEffect_renamed_SDL_RunHapticEffect
784#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_renamed_SDL_SetHapticAutocenter
785#define SDL_HapticSetGain SDL_HapticSetGain_renamed_SDL_SetHapticGain
786#define SDL_HapticStopAll SDL_HapticStopAll_renamed_SDL_StopHapticEffects
787#define SDL_HapticStopEffect SDL_HapticStopEffect_renamed_SDL_StopHapticEffect
788#define SDL_HapticUnpause SDL_HapticUnpause_renamed_SDL_ResumeHaptic
789#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_renamed_SDL_UpdateHapticEffect
790#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_renamed_SDL_IsJoystickHaptic
791#define SDL_MouseIsHaptic SDL_MouseIsHaptic_renamed_SDL_IsMouseHaptic
794#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_ALLOW_TOPMOST_renamed_SDL_HINT_WINDOW_ALLOW_TOPMOST
795#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_DIRECTINPUT_ENABLED_renamed_SDL_HINT_JOYSTICK_DIRECTINPUT
796#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_renamed_SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
797#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE_renamed_SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
798#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_LINUX_DIGITAL_HATS_renamed_SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
799#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_LINUX_HAT_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
800#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_LINUX_JOYSTICK_CLASSIC_renamed_SDL_HINT_JOYSTICK_LINUX_CLASSIC
801#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_LINUX_JOYSTICK_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_DEADZONES
802#define SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_PS2_DYNAMIC_VSYNC_renamed_SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
805#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD
806#define SDL_JoystickAttachVirtual SDL_JoystickAttachVirtual_renamed_SDL_AttachVirtualJoystick
807#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystickEx
808#define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick
809#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick
810#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromInstanceID
811#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex
812#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected
813#define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis
814#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState
815#define SDL_JoystickGetBall SDL_JoystickGetBall_renamed_SDL_GetJoystickBall
816#define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton
817#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_renamed_SDL_GetJoystickFirmwareVersion
818#define SDL_JoystickGetGUID SDL_JoystickGetGUID_renamed_SDL_GetJoystickGUID
819#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_renamed_SDL_GetJoystickGUIDFromString
820#define SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString_renamed_SDL_GetJoystickGUIDString
821#define SDL_JoystickGetHat SDL_JoystickGetHat_renamed_SDL_GetJoystickHat
822#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_renamed_SDL_GetJoystickPlayerIndex
823#define SDL_JoystickGetProduct SDL_JoystickGetProduct_renamed_SDL_GetJoystickProduct
824#define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_renamed_SDL_GetJoystickProductVersion
825#define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial
826#define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType
827#define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor
828#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickInstanceID
829#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual
830#define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName
831#define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes
832#define SDL_JoystickNumBalls SDL_JoystickNumBalls_renamed_SDL_GetNumJoystickBalls
833#define SDL_JoystickNumButtons SDL_JoystickNumButtons_renamed_SDL_GetNumJoystickButtons
834#define SDL_JoystickNumHats SDL_JoystickNumHats_renamed_SDL_GetNumJoystickHats
835#define SDL_JoystickOpen SDL_JoystickOpen_renamed_SDL_OpenJoystick
836#define SDL_JoystickPath SDL_JoystickPath_renamed_SDL_GetJoystickPath
837#define SDL_JoystickRumble SDL_JoystickRumble_renamed_SDL_RumbleJoystick
838#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_renamed_SDL_RumbleJoystickTriggers
839#define SDL_JoystickSendEffect SDL_JoystickSendEffect_renamed_SDL_SendJoystickEffect
840#define SDL_JoystickSetLED SDL_JoystickSetLED_renamed_SDL_SetJoystickLED
841#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_renamed_SDL_SetJoystickPlayerIndex
842#define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_renamed_SDL_SetJoystickVirtualAxis
843#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton
844#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat
845#define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks
848#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown
849#define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive
852#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT
853#define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS
854#define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL
855#define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI
856#define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT
857#define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL
858#define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI
859#define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT
860#define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE
861#define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE
862#define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM
863#define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT
864#define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL
865#define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI
866#define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT
867#define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL
868#define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT
871#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_renamed_SDL_GetLogOutputFunction
872#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_renamed_SDL_SetLogOutputFunction
875#define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor
878#define SDL_CondBroadcast SDL_CondBroadcast_renamed_SDL_BroadcastCondition
879#define SDL_CondSignal SDL_CondSignal_renamed_SDL_SignalCondition
880#define SDL_CondWait SDL_CondWait_renamed_SDL_WaitCondition
881#define SDL_CondWaitTimeout SDL_CondWaitTimeout_renamed_SDL_WaitConditionTimeout
882#define SDL_CreateCond SDL_CreateCond_renamed_SDL_CreateCondition
883#define SDL_DestroyCond SDL_DestroyCond_renamed_SDL_DestroyCondition
884#define SDL_SemPost SDL_SemPost_renamed_SDL_PostSemaphore
885#define SDL_SemTryWait SDL_SemTryWait_renamed_SDL_TryWaitSemaphore
886#define SDL_SemValue SDL_SemValue_renamed_SDL_GetSemaphoreValue
887#define SDL_SemWait SDL_SemWait_renamed_SDL_WaitSemaphore
888#define SDL_SemWaitTimeout SDL_SemWaitTimeout_renamed_SDL_WaitSemaphoreTimeout
891#define SDL_cond SDL_cond_renamed_SDL_Condition
892#define SDL_mutex SDL_mutex_renamed_SDL_Mutex
893#define SDL_sem SDL_sem_renamed_SDL_Semaphore
896#define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_CreatePixelFormat
897#define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette
898#define SDL_Colour SDL_Colour_renamed_SDL_Color
899#define SDL_FreeFormat SDL_FreeFormat_renamed_SDL_DestroyPixelFormat
900#define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette
901#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatEnumForMasks
902#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_BGR888_renamed_SDL_PIXELFORMAT_XBGR8888
903#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_RGB888_renamed_SDL_PIXELFORMAT_XRGB8888
904#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormatEnum
907#define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat
908#define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints
909#define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyFloat
910#define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualFloat
911#define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon
912#define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection
913#define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionFloat
914#define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionFloat
915#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionFloat
916#define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection
917#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection
918#define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectFloat
919#define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual
920#define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionFloat
921#define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion
924#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize
925#define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture
926#define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated
927#define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated
928#define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture
929#define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine
930#define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine
931#define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines
932#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines
933#define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint
934#define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint
935#define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints
936#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints
937#define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect
938#define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect
939#define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects
940#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects
941#define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect
942#define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects
943#define SDL_RendererFlip SDL_RendererFlip_renamed_SDL_FlipMode
944#define SDL_RenderFlush SDL_RenderFlush_renamed_SDL_FlushRenderer
945#define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect
946#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalPresentation
947#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder
948#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_renamed_SDL_GetRenderMetalLayer
949#define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale
950#define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport
951#define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow
952#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled
953#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_renamed_SDL_RenderCoordinatesToWindow
954#define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect
955#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalPresentation
956#define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale
957#define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync
958#define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport
959#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_renamed_SDL_RenderCoordinatesFromWindow
960#define SDL_ScaleModeBest SDL_ScaleModeBest_renamed_SDL_SCALEMODE_BEST
961#define SDL_ScaleModeLinear SDL_ScaleModeLinear_renamed_SDL_SCALEMODE_LINEAR
962#define SDL_ScaleModeNearest SDL_ScaleModeNearest_renamed_SDL_SCALEMODE_NEAREST
965#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_IO_SEEK_CUR
966#define RW_SEEK_END RW_SEEK_END_renamed_SDL_IO_SEEK_END
967#define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_IO_SEEK_SET
968#define SDL_RWFromConstMem SDL_RWFromConstMem_renamed_SDL_IOFromConstMem
969#define SDL_RWFromFile SDL_RWFromFile_renamed_SDL_IOFromFile
970#define SDL_RWFromMem SDL_RWFromMem_renamed_SDL_IOFromMem
971#define SDL_RWclose SDL_RWclose_renamed_SDL_CloseIO
972#define SDL_RWops SDL_RWops_renamed_SDL_IOStream
973#define SDL_RWread SDL_RWread_renamed_SDL_ReadIO
974#define SDL_RWseek SDL_RWseek_renamed_SDL_SeekIO
975#define SDL_RWsize SDL_RWsize_renamed_SDL_GetIOSize
976#define SDL_RWtell SDL_RWtell_renamed_SDL_TellIO
977#define SDL_RWwrite SDL_RWwrite_renamed_SDL_WriteIO
978#define SDL_ReadBE16 SDL_ReadBE16_renamed_SDL_ReadU16BE
979#define SDL_ReadBE32 SDL_ReadBE32_renamed_SDL_ReadU32BE
980#define SDL_ReadBE64 SDL_ReadBE64_renamed_SDL_ReadU64BE
981#define SDL_ReadLE16 SDL_ReadLE16_renamed_SDL_ReadU16LE
982#define SDL_ReadLE32 SDL_ReadLE32_renamed_SDL_ReadU32LE
983#define SDL_ReadLE64 SDL_ReadLE64_renamed_SDL_ReadU64LE
984#define SDL_WriteBE16 SDL_WriteBE16_renamed_SDL_WriteU16BE
985#define SDL_WriteBE32 SDL_WriteBE32_renamed_SDL_WriteU32BE
986#define SDL_WriteBE64 SDL_WriteBE64_renamed_SDL_WriteU64BE
987#define SDL_WriteLE16 SDL_WriteLE16_renamed_SDL_WriteU16LE
988#define SDL_WriteLE32 SDL_WriteLE32_renamed_SDL_WriteU32LE
989#define SDL_WriteLE64 SDL_WriteLE64_renamed_SDL_WriteU64LE
992#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor
993#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromInstanceID
994#define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData
995#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorInstanceID
996#define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName
997#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType
998#define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType
999#define SDL_SensorOpen SDL_SensorOpen_renamed_SDL_OpenSensor
1000#define SDL_SensorUpdate SDL_SensorUpdate_renamed_SDL_UpdateSensors
1003#define SDL_TABLESIZE SDL_TABLESIZE_renamed_SDL_arraysize
1004#define SDL_strtokr SDL_strtokr_renamed_SDL_strtok_r
1007#define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect
1008#define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects
1009#define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface
1010#define SDL_GetClipRect SDL_GetClipRect_renamed_SDL_GetSurfaceClipRect
1011#define SDL_GetColorKey SDL_GetColorKey_renamed_SDL_GetSurfaceColorKey
1012#define SDL_HasColorKey SDL_HasColorKey_renamed_SDL_SurfaceHasColorKey
1013#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_renamed_SDL_SurfaceHasRLE
1014#define SDL_LoadBMP_RW SDL_LoadBMP_RW_renamed_SDL_LoadBMP_IO
1015#define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked
1016#define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled
1017#define SDL_SaveBMP_RW SDL_SaveBMP_RW_renamed_SDL_SaveBMP_IO
1018#define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect
1019#define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey
1020#define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface
1021#define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled
1024#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_renamed_SDL_WinRTGetFSPath
1025#define SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_renamed_SDL_iOSSetAnimationCallback
1026#define SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_renamed_SDL_iOSSetEventPump
1029#define SDL_TLSCleanup SDL_TLSCleanup_renamed_SDL_CleanupTLS
1030#define SDL_TLSCreate SDL_TLSCreate_renamed_SDL_CreateTLS
1031#define SDL_TLSGet SDL_TLSGet_renamed_SDL_GetTLS
1032#define SDL_TLSSet SDL_TLSSet_renamed_SDL_SetTLS
1033#define SDL_threadID SDL_threadID_renamed_SDL_ThreadID
1036#define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks
1039#define SDL_version SDL_version_renamed_SDL_Version
1042#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode
1043#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetCurrentDisplayOrientation
1044#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint
1045#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect
1046#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow
1047#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode
1048#define SDL_HasWindowSurface SDL_HasWindowSurface_renamed_SDL_WindowHasSurface
1049#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled
1050#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode
1051#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_ALLOW_HIGHDPI_renamed_SDL_WINDOW_HIGH_PIXEL_DENSITY
1052#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED
1053#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_SKIP_TASKBAR_renamed_SDL_WINDOW_UTILITY