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LibGGI
Steve Cheng,
elmert@ipoline.com
$Date: 1998/03/05 15:13:31 $
This document describes LibGGI, a flexible, extensible, dynamic drawing library developed by the GGI project.
1.
Introduction
1.1 What is known to work
2.
How To Install And Use
2.1 Required Software
3.
LibGGI Functions
3.1 Library control
3.2 Visual management
3.3 Mode management
3.4 Graphics context
3.5 Color and palette
3.6 Primitives
3.7 Blits
3.8 DirectBuffer
3.9 Origin and splitline
3.10 Event handling
3.11 Input and Output
4.
LibGGI usage guidelines
4.1 Synchronous and asynchronous drawing modes
4.2 LibGGI and threads
4.3 Mixing LibGGI and direct frame buffer access
4.4 Environment variables
5.
LibGGI initialization example
6.
API change log
6.1 Pending changes for the next release
6.2 1.3.0 to 1.4.0
7.
Overview of how to write a LibGGI display target
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