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From: Rodolphe Ortalo <ortalo@laas.fr>
To : ggi-develop@eskimo.com
Date: Tue, 22 Sep 1998 07:50:21 +0200
Re: target-specific info?
>Yes, I was thinking about this. I don't think it would be too hard.
>(put up a screen on a single visual which allows the user to arrange
>rectangles and assign targets to them, and when they hit OK, it
>generates a display-tile: string). Like the mac Monitors control
>panel, only better.
I think this may be some kind of job for libgwt... There may be
problems when arranging the various "screens" if they don't have
the same bit-depth, etc... In these cases, it might be necessary
to "redraw" portions of the virtual screen, etc... Within a windowed
framework, it makes sense to do all that, and to manage multiple
screens as a big non-rectangular desktop (or "root-window" ;-).
In a non-windowed environment, it makes less sense to abstract
such configuration away from the application (a game may _want_
to know if there is one or two screens available...)
My 0.02
Rodolphe
PS: However, putting that in libgwt may delay the actual availability
of the functionality (as I'm a little late on schedule wrt GWT).
Feel free to provide an alternate proposal in the meantime of course...
PPS: BTW, I'm back from Holiday... Hello everyone.
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