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From: teunis <teunis@computersupportcentre.com>
To : ggi-develop@eskimo.com
Date: Fri, 18 Sep 1998 00:56:52 -0700 (MST)
Re: New target `display-tele' committed
On Fri, 18 Sep 1998 becka@rz.uni-duesseldorf.de wrote:
>
> > It doesn't work that way. You have to upload the textures into OpenGL.
> > [knew there was a catch somewhere *sigh*]
>
> Shouldn't be a biggie - or ?
though there's a call in either opengl 1.1 or 1.2 that allows
texture-memory to be defined by the client and OpenGL updates from it -
but I'll have to check into this some more.
> > Does "tele" do shared-memory as it's target? Or is it strictly
> > accel-based?
>
> I think the latter. But having a shmem implementation of the memory target
> should be _trivial_.
.
> If I got some time today on work (might be, I'll probably run vacuum tests on
> my machine, which takes time, but not much work), I'll hack one up.
Yes please :)
That's what I need for the VR-cube... to do -real- GGI demos on each side
not just console-emulator.
Be kinda funky if we had an mpeg or quicktime player that worked under
libGGI broadcasting on 5 sides + a console on 6th :)
G'day, eh? :)
- Teunis
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