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From: Thad Phetteplace <tdphette@dexter.glaci.com>
To : ggi-develop@eskimo.com
Date: Fri, 28 May 1999 19:45:26 -0500 (CDT)
Transparent Blit
Hi all,
I seem to remember someone mentioning a few weeks ago that
transparent blit support would be added to libggi2d. This
would be a big help in my efforts to port a game from
windows to linux. Can anyone point me at some good example
code for doing a hardware accelerated transparent blit?
I've installed a recent GGI snapshot but have not yet found
the code that handles this. I've got a Diablo style game
engine that I'm just itching to open-source, but I want
to move to Linux as my reference platform first.
Thanks in advance,
Thad
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