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From: becka@rz.uni-duesseldorf.de
To : ggi-develop@eskimo.com
Date: Sat, 6 Mar 1999 18:54:21 +0100 (MET)
Re: Sprites in video memory
O.K. - I have kept out of that discussion up to now, but ...
> > > 2. No hardware support for Blitting and other features.
> > It's true, but when you draw sprites you haven't hardware acceleration
> > at all. I don't know any card that supports blitting with masks... Maybe
> > my own card supports it and I don't know this :)
> I'd think most modern cards support this.
Yes. S3 964 were able to do it, so it would be a shame, if newer ones don't.
> > > and some other thing. Then you should be able to draw something on VRAM
> > > using hardware acceleration.
> You are basicly describing the already existing sub-target here.
Exactly. I really want to know, what you are all argueing about.
You have memvisuals, and you have the subtarget, so where is the problem ?
Except for the little problem, that you can't specifically allocate just
one "offscreen area" if you have multiple frames.
CU, Andy
--
= Andreas Beck | Email : <andreas.beck@ggi-project.org> =
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