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From: Ruben <ryu@mundivia.es>
To : ggi-develop@eskimo.com
Date: Thu, 04 Mar 1999 23:32:21 +0100
Re: Sprites in video memory
Or Elnekaveh wrote:
> I am looking into a similar problem, how do you support
> Bitmaps/PixelMap/DrawMap/Surface (which are all the same).
> I want to have the ability to draw primitives on something different than
> the Display or R/W frames.
You can draw also on memory visuals. This is the way that in the GGL are saved
the sprites.
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