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  From: Ruben <ryu@mundivia.es>
  To  : ggi-develop@eskimo.com
  Date: Thu, 04 Mar 1999 23:32:21 +0100

Re: Sprites in video memory

Or Elnekaveh wrote:

> I am looking into a similar problem, how do you support
> Bitmaps/PixelMap/DrawMap/Surface (which are all the same).
> I want to have the ability to draw primitives on something different than
> the Display or R/W frames.

You can draw also on memory visuals. This is the way that in the GGL are saved
the sprites.

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