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From: Stephane Chauveau <Stephane.Chauveau@irisa.fr>
To : ggi-develop@eskimo.com
Date: 30 Mar 1999 14:27:40 +0200
KGI driver for banshee
Hello, I have started a KGI driver for my 3DFX banshee card . I have no experience
with VGA cards but the job progresses quickly (thanks to Daryll Strauss for
the XFree86 driver). Last nigth, I have seen the stars and the flying GGIs for
the first time on my console.
The current state v0.1:
- card detection (pci info,memory,ioports,...)
- the clock ship is limited to 135Mhz (banshee supports 270Mhz)
- text16 modes are not yet supported.
- graphic modes :
- 640x480x16 works fine (the only tested mode)
- 640x480x8: My monitor does not shutdown so the mode is
probably not so bad. Unfortunately, the screen is black
(a stupid problem with the palette initialization)
- small modes (<640x480) and large modes (>1024x768)
are probably buggy.
- modes from 640x480 to 1024x768 in 16/24/32 bpp have to
be tested. I hope that they will work quickly.
- no acceleration
- bugs,bugs,bugs,...
A first driver will be available in a few days. Unfortunately, I will leave my
job, my country and my email in a few weeks. It's not a good period to become
an official maintainer. A volunteer ?
A question now. Is there a method to remove the kgicon module knowing that I
did not write yet the code to save and to restore the initial text mode ?
moreover, 'rmmod' fails because the module is used 63 times (by the
consoles). I thought of using a second framebuffer (the vesafb for
example). But then, how to associate the 63 consoles to this framebuffer
before the 'rmmod kgicon' ?
--
Stéphane Chauveau
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