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  From: becka@rz.uni-duesseldorf.de
  To  : ggi-develop@eskimo.com
  Date: Fri, 26 Mar 1999 20:10:08 +0100 (MET)

Re: Visuals 'n stuff

Hi !

> I'm currently in the process of porting a game to ggi (mainly linux but
> other OS's if there is demand).

Most Unixish OSes should be a piece of cake with GGI ...

> Since the game was develope under Windows/DX (not by me mind you :P) it uses
> a big bunch surfaces for visual-fx and sprites etc.

> From what I've gathered surfaces should be replacable with memory-visuals
> under ggi, problem is though when i tried this i got nothing. 

How did you try ? Could you post some sample code ?

> Looking at the demos for answers didn't give much since they were all
> diffrent implementations but I couldn't find any which used multiple
> visuals.

demo.c does it for the CrossBlit test. Look for "memvis".

> Am I on the right track here or do I need rethink the route?

The track sounds good ...

CU, Andy

-- 
= Andreas Beck                    |  Email :  <andreas.beck@ggi-project.org> =

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