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From: becka@rz.uni-duesseldorf.de
To : ggi-develop@eskimo.com
Date: Thu, 4 Mar 1999 23:33:19 +0100 (MET)
Re: Sprites in video memory
> I am looking into a similar problem, how do you support
> Bitmaps/PixelMap/DrawMap/Surface (which are all the same).
> Is it possible with GGI? Allocating, Destroying, Point the visual to them
> and painting/Blitting. They should (preferably) reside on the video ram.
> Is right or am I missing a key feature here (quite possible) ?
ggiOpen("display-memory",NULL)
CU, Andy
--
= Andreas Beck | Email : <andreas.beck@ggi-project.org> =
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