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  From: becka@rz.uni-duesseldorf.de
  To  : ggi-develop@eskimo.com
  Date: Thu, 4 Mar 1999 23:33:19 +0100 (MET)

Re: Sprites in video memory

> I am looking into a similar problem, how do you support
> Bitmaps/PixelMap/DrawMap/Surface (which are all the same).

> Is it possible with GGI? Allocating, Destroying, Point the visual to them
> and painting/Blitting. They should (preferably) reside on the video ram.

> Is right or am I missing a key feature here (quite possible) ?

ggiOpen("display-memory",NULL)

CU, Andy

-- 
= Andreas Beck                    |  Email :  <andreas.beck@ggi-project.org> =

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