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From: becka@rz.uni-duesseldorf.de
To : ggi-develop@eskimo.com
Date: Sun, 7 Mar 1999 14:15:04 +0100 (MET)
Re: Dead keys
> How do we want to support dead keys?
>
> "sym" is fairly obvious, GIIK_VOID when a dead key is pressed and
> then the symbol when the next key is pressed. What about "label"?
> People might have both normal and dead versions of the same key,
> so we need labels for them.
Well - one can distinguish then by sym==VOID.
I don't know, if it makes much sense to map a game control to a dead key
(for which different labels would be useful), as it could cause quite some
confusion, when the game recognizers at times also use symbols, but ...
> It would make most sense to add a GII_KT_DEAD, as it makes it easy
> to construct dead keys and doesn't limit us to a few keys.
Would be easiest. Yes, I think that's a good idea. We actually hat it that
way before, hadn't we ?
CU, ANdy
--
= Andreas Beck | Email : <andreas.beck@ggi-project.org> =
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