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From: Denis Oliver Kropp <dok@fischlustig.de>
To : ggi-develop@eskimo.com
Date: Sun, 27 Jun 1999 12:55:54 +0200
Re: BeOS rules and blitting stuff
Andreas Beck´s crap from Sam, 26 Jun 1999:
> > I want to implement accelerated put_screen with blits.
> > The problem is, that I have to "puzzle" the offscreen surfaces into the framebuffer,
> > because I only can do a blit(x,y,w,h,dx,dy). Is there any method in GGI or BeOS for blitting from
> > linear sources, so I can put the images into framebuffer with only "one dimensional" fragmentation?
>
> That's a question of the card supporting it. Some do, some don't.
Microsoft has the same problem with DirectX?
> That's why I'm working on a Bob/Sprite extension that abstracts that.
> It will try to use linear blits if possible, or fall back to two-dimensional
> ones, if not. It can as well do some kind of garbage collection, as the
> individual objects are referenced by an abstract handle.
>
> I can send you a very very preliminary copy for review, if you want.
Thanks, but I only need an algorithm that "puzzles" me the images into the third frame ;-)
With least fragmentation, any idea?
--
Denis Oliver Kropp (dok)
+ Fischlustig +
ClanBomber, the kick ass game that uses kick ass Clanlib.
www.fischlustig.de/clanbomber www.clanlib.org
Justice, n.: A decision in your favor.
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