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From: Garrett B <mongoose@wpi.edu>
To : ggi-develop@eskimo.com
Date: Fri, 18 Jun 1999 18:39:01 -0500
Async mode and double buffering
Is there any point in using double buffering when using GGIFLAG_ASYNC mode to
avoid tearing? Because when your drawing to the visual the visual will never
update until you call a ggiFlush() right? Im only running GGI on X right now so
Im not sure about other targets.
-Mongoose
WPI student majoring in Computer Science and an over obsessed game
fanatic.
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