Index:
[thread]
[date]
[subject]
[author]
From: Marcus Sundberg <mackan@stacken.kth.se>
To : ggi-develop@eskimo.com
Date: Thu, 10 Jun 1999 19:58:14 +0200
Re: Game SDKs
Denis Oliver Kropp wrote:
>
> David L. Bilbey´s crap from Mit, 09 Jun 1999:
> > Which Game SDKs currently support the GGI target? Which plan to? I would
> > like to write a game for GGI, but I don't want to reinvent the (Game SDK)
> > wheel.
>
> ClanLib supports GGI, bit depth and resolution is hardwired, but
> you can use it with DirectBuffer and non DirectBuffer targets.
> It runs very fast on a Voodoo card with mtrrs.
> Very slow on Xlib, because the only accelerated function we use
> right now is ggiDrawBox, but others will follow.
>
> What is the best hardware/software configuration to take advantage
> of these functions?
Best performance for LibGGI is currently without competition achieved
with matroxfb and the fbdev target.
//Marcus
--
-------------------------------+------------------------------------
Marcus Sundberg | http://www.stacken.kth.se/~mackan
Royal Institute of Technology | Phone: +46 707 295404
Stockholm, Sweden | E-Mail: mackan@stacken.kth.se
Index:
[thread]
[date]
[subject]
[author]