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  From: David Cougle <lunarbard@moonman.com>
  To  : ggi-develop@eskimo.com
  Date: Sun, 6 Jun 1999 12:11:04 -0500 (CDT)

Re: XGGI

Yes, I'm using fbdev, does kgicon work better, and with matrox mystique?
I apparently don't have the program "fbset"?


On Sun, 6 Jun 1999, Andreas Beck wrote:

> > exec XGGI $* -noxfreeemu ... -modes 1024x768
> 
> > It won't work unless I go to 640x480 for modeline, while X works fine with
> > 1024x768. 
> 
> You are using the kernel included fbdev - right ? Not kgicon ?
> 
> fbdev is not capable to generate modelines on the fly as kgicon.
> For fbdev, you have to generate the mode table in /etc/fb.modes.
> You use fbset to generate these.
> 
> > It also doesn't seem to be using many colors, 
> 
> I suppose it defaults to 8 bit depth. 1024x768[C16/16] should help.
> 
> > and I cannot move mouse, 
> 
> Configure it.
> 
> > and I cannot use my win95 keys(104 key keyboard).
> 
> ? That's odd. In WindowMaker I can use the complete keyboard. The W95 keys
> are mapped to a mod? modifier anf "menu". I can easily map them to some
> arbitrary WM function.
> 
> > I thought I set up mouse in vga.conf file, but apparently I did not.  
> 
> Check the entry against your XF86config.
> 
> > I have a serial logitech mouseman 3 button mouse.
> 
> Make a file ~/.ggi/input/mouse or $prefix/etc/ggi/input/mouse and enter
> -----snip-----
> mouse mman
> mdev  /dev/cua?
> -----snap-----
> 
> Try varying the protocol, as Logi mice talk several protocols depending on
> the exact version. Test it with inputdump.
> 
> > And 104 key keyboard
> 
> That should work out of the box. Which version of LibGGI/XGGI do you have
> installed ? Beta 2.1 should have fixed the Windows-keys problem.
> 
> CU, Andy
> 
> 

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