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From: David Cougle <lunarbard@moonman.com>
To : ggi-develop@eskimo.com
Date: Sun, 6 Jun 1999 12:11:04 -0500 (CDT)
Re: XGGI
Yes, I'm using fbdev, does kgicon work better, and with matrox mystique?
I apparently don't have the program "fbset"?
On Sun, 6 Jun 1999, Andreas Beck wrote:
> > exec XGGI $* -noxfreeemu ... -modes 1024x768
>
> > It won't work unless I go to 640x480 for modeline, while X works fine with
> > 1024x768.
>
> You are using the kernel included fbdev - right ? Not kgicon ?
>
> fbdev is not capable to generate modelines on the fly as kgicon.
> For fbdev, you have to generate the mode table in /etc/fb.modes.
> You use fbset to generate these.
>
> > It also doesn't seem to be using many colors,
>
> I suppose it defaults to 8 bit depth. 1024x768[C16/16] should help.
>
> > and I cannot move mouse,
>
> Configure it.
>
> > and I cannot use my win95 keys(104 key keyboard).
>
> ? That's odd. In WindowMaker I can use the complete keyboard. The W95 keys
> are mapped to a mod? modifier anf "menu". I can easily map them to some
> arbitrary WM function.
>
> > I thought I set up mouse in vga.conf file, but apparently I did not.
>
> Check the entry against your XF86config.
>
> > I have a serial logitech mouseman 3 button mouse.
>
> Make a file ~/.ggi/input/mouse or $prefix/etc/ggi/input/mouse and enter
> -----snip-----
> mouse mman
> mdev /dev/cua?
> -----snap-----
>
> Try varying the protocol, as Logi mice talk several protocols depending on
> the exact version. Test it with inputdump.
>
> > And 104 key keyboard
>
> That should work out of the box. Which version of LibGGI/XGGI do you have
> installed ? Beta 2.1 should have fixed the Windows-keys problem.
>
> CU, Andy
>
>
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