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From: Ketil Froyn <ketilf@ifi.uio.no>
To : ggi-develop@eskimo.com
Date: Sat, 3 Jul 1999 14:11:10 +0200 (MET DST)
Re: tile target?
On Sat, 3 Jul 1999, Marcus Sundberg wrote:
> ggix :0 -modes "[GT_16BIT]" -targets
> "tile:0,0,1152,864,(fbdev):1152,0,800,600,(glide)"
> will do what you want.
This gave me:
LibGGI: Checking GGI_INPUT_TILE_3 : (nil)
LibGGI: Checking GGI_INPUT_TILE : (nil)
LibGGI: Checking GGI_INPUT : (nil)
LibGGI: ggiParseMode(0xbffff3fc, 0x81c6364) called
LibGGI: ggiCheckMode(0x81c8708, 0x81c6364) called
LibGGI: display-fbdev: checkmode 1152x864#0x0F1[0x2001010]
LibGGI: display-fbdev: result 0 1152x864#1152x864F1[0x2001010]
LibGGI: res2glideres: breaking on highfreq
display-tile: ggiCheckMode() on visual #1 error -- please explicitly
specify cor
rect mode instead.
Fatal server error:
XGGI doesn't support 0 bpp screens.
> No emulated target will ever support DirectBuffer and acceleration
> at the same time, simply because it is not possible do do this.
Damn :) Can you make XGGI work without DirectBuffering, then? :)
> > Also, there's still the problem of dragging a window from one screen to
> > the other. When I try, the window pops up on the other side of the
> > original screen instead of on the other screen. Is this only possible with
> > the tile-target also?
> The tile target is only one screen so you can drag windows wherever
> you like on that.
But without tile the windows have to stay on one screen?
> > Lastly, I was wondering if I can set interlaced modes on the Voodoo2.
> No. Why would you want to do that?
Cos I have a lousy screen.
Ketil Froyn
--
The angle of the dangle is proportional to the heat of the meat.
http://www.ifi.uio.no/~ketilf/
mailto:ketilf@ifi.uio.no
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