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  From: Marcus Sundberg <mackan@stacken.kth.se>
  To  : ggi-develop@eskimo.com
  Date: Sat, 03 Jul 1999 11:52:46 +0000

Re: tile target?

Ketil Froyn wrote:
> 
> Hi.
> How do I set the modes on the children?
> I tried
> ggix :0 -targets
> "tile:0,0,1152,864,(fbdev:1152X864[16]):0,0,800,600,(glide:800X600[16])"
> 
> and
> ggix :0 -targets "tile:0,0,1152,864,(fbdev):0,0,800,600,(glide)"
> 
> The top one was really a shot in the dark, cos the bottom one fails
> silently, even with GGI_DISPLAY=255. Do I have to set the modes
> beforehand? If so, how do I set the glide target to 800x600x16?

ggix :0 -modes "[GT_16BIT]" -targets
"tile:0,0,1152,864,(fbdev):1152,0,800,600,(glide)"
will do what you want.

> And I saw in the docs that DB'd tiles are not accelled. I guess that
> really rules this out as a usable option, but I'd like to try anyway. Is
> there any possibility of this being included in the future?

No emulated target will ever support DirectBuffer and acceleration
at the same time, simply because it is not possible do do this.

> Also, there's still the problem of dragging a window from one screen to
> the other. When I try, the window pops up on the other side of the
> original screen instead of on the other screen. Is this only possible with
> the tile-target also?

The tile target is only one screen so you can drag windows wherever
you like on that.

> If so, why do both displays need to have the same depth?

Because the X code requires this.

> Lastly, I was wondering if I can set interlaced modes on the Voodoo2.

No. Why would you want to do that?

//Marcus
-- 
-------------------------------+------------------------------------
        Marcus Sundberg        | http://www.stacken.kth.se/~mackan/
 Royal Institute of Technology |       Phone: +46 707 295404
       Stockholm, Sweden       |   E-Mail: mackan@stacken.kth.se

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