Index: [thread] [date] [subject] [author]
  From: James Simmons <jsimmons@edgeglobal.com>
  To  : ggi-develop@eskimo.com
  Date: Fri, 30 Jul 1999 15:25:19 -0400 (EDT)

Re: GLUT and ggi

On Fri, 30 Jul 1999, Jon M. Taylor wrote:

> > One thing tell the mesa guys to go
> > over the vector code. Its kill my programs. I can send you specific bugs
> > if you want to pass them onto the Mesa group. 
> 
> 	There is a mailing list for this, mesa-bugs@mesa3d.org.  All bug
> reports must be submitted there or they will probably not get looked at.

Okay. I kind of figure that. Just pointed out execpt for some mesa code 
thats not ggi based it works great. I love running at 50 fps.

> > Whats the deal with GLUT by
> > the way? Still having problems with the copyright? 
> 
> 	I'm not going to worry about it anymore.  Not many serious games use 
> GLUT anyway and that is my primary area of concern right now.  GLUT is 
> now in the Mesa CVS tree, although it is not supposed to be modified.
> 

I just did it because quote glut is supposed to make opengl totally
platform independent. Also I have alot of OpenGL software that uses does
use GLUT. I just got sick of running Mesa-GGI in X because of glut and I
didn't want to rewrite all the OpenGL code to not use glut but use the
MesaGGI context stuff. 

> 	I really don't know a whole lot about event handling in GGI/GII.  
> That isn't my area.  You should ask someone else for help on this.  And I 
> would not invest a whole lot of time in GLUT hacking until the copyright 
> issues get straightened out, unless you are willing to rewrite the whole 
> thing which would be a rather large amount of work.

I did it for my personal needs. I'm annouce it in case any one wanted to
try Mesa completely without X. Its bad enough when some OpenGL programs 
require gtkgl now. Gtk is of course X window base which makes you stuck 
at square one. Now with glut-ggi I get 50 fps instead of the crumy 18 fps.

Index: [thread] [date] [subject] [author]