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From: Steve Cheng <elmert@ipoline.com>
To : GGI Development <ggi-develop@eskimo.com>
Date: Sun, 21 Feb 1999 13:37:53 -0500 (EST)
Re: Target categories/dependencies...
On Sun, 21 Feb 1999, Aaron Van Couwenberghe wrote:
> for a working X target you need X_common and X.
> xf86dga is an accelerated X target; this depends on X_common as well.
X_common is not a target. It is simply code #included by the X targets.
> aa depends on being run under a monotext-capable environment. Does this mean
> it depends on other targets?
Monotext? AA depends on AAlib.
> kgi is standalone but requires kgicon. (??) I don't know much about the
> current state of KGI.
kgi is non-functional. For kgicon, use the fbdev target.
> linvtsw seems to be needed for console switching under the fb target. Does
> any other target make use of it?
Don't know about that one...
>
> I have no ideas which targets require the prescense of the mansync helper;
> could someone enlighten me?
(From configure.in)
mansync_dependent="x aa tile"
>
> memory is standalone.
> monotext " "
> I have no idea what the multi target is. someone enlighten me?
Display on multiple (other) targets.
> I have no idea what palemu depends on.
Nothing else.
> what is sub?
Visual-within-a-visual. Could be used for windowing I think.
> what is suidkgi? (heh -- sorry about all these q's)
Use KGI drivers in userspace as root.
> svgalib is standalone but requires svgalib to be present.
> what is tele?
Display across network with LibGGI-specific protocol.
> terminfo is a monotext-capable target that can display onto shell sessions
> via terminfo. pretty cool. aa over telnet ;P. Mesa apps displaying to
> AA over telnet :P
Note that terminfo supports only text modes, and AA supports only GT_8BIT
modes.
>
> what's tile?
Video-wall-emulation target :)
> What's the difference between trueemu
(from README)
TrueEmu is a GGI display target that emulates a 24 bit visual on some
other type of visual, which could be 32 bit, 24 bit, 16 bit, 15 bit,
8 bit... or even 4 bit !
> and palemu?
PalEmu is a GGI display target that emulates a palettized visual (e.g.
8 bit) on a truecolor visual (e.g. 24 bit).
> what is vcsa?
Display on Linux console via /dev/vcsa*
> How does the vgagl helper mesh with the svgalib target? what userland
> library does it require to function?
Uses libvgagl.so included in SVGAlib.
>
> Thanks in advance!
>
> PS -- I realy don't need all of the "what is" questions answered; I just
> need to know what depends on what. If you've got time to give me more, I'd
> appreciate it greatly though ;). Thanks.
I suggest grouping targets that do not depend on any other graphics package
together. E.g. palemu,trueemu in one package, multi,tile in another, and
memory in base package. That's much easier.
--
Steve Cheng
email: steve@ggi-project.org
www: <http://shell.ipoline.com/~elmert/>
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