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  From: Evan Martin <txs@concentric.net>
  To  : ggi-develop@eskimo.com
  Date: Thu, 11 Feb 1999 11:01:17 -0800

Re: Keyboard input

Tristan Wibberley wrote:> 
> Once you get the KeyPress event, you know the key is down, so you just
> make your game do whatever as if the key is down. When the key is
> released, you'll get a KeyRelease event, which tells you to stop.

Ah, of course.  <red faced grin>

-- 
Evan Martin - http://e.x0r.ml.org - txs@concentric.net

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