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From: Jason McMullan <jmcc@ontv.com>
To : evstack@ontv.com
Date: 29 Sep 1998 00:35:12 GMT
Re: fbcons and GGI console interoperation...
teunis <teunis@computersupportcentre.com> wrote with confidence:
> Ummm. Is there any reason these two couldn't coexist? I mean, the fbcon
> driver actually supports (afaik) all the stuff that GGI Console was moving
> to requiring for proper console-output support, right? :)
No reason why they can't - so long as fbcon gives up the console
code. (ie drivers/char/console.c and drivers/video/fbcon.c)
> Mayhaps the console-hooks for rendering could be made so:
> 1. A default set that uses fbcon for rendering :)
I'm working on the design of `shims' that use the current
/dev/fb text renderers as GGI Console KGI renderers.
> 2. Linkable modules that tie into the current fbcon module,
> allowing accelerated text (say) on platforms that support it
> through odd methods. EG. EGA/VGA, S3 Textmode...
> (for those who don't know.... S3 textmode is 8 bytes-per-pixel)
Noooo - just make a `S3-textmode' renderer. Automatically loads
as a module, or you can compile it in.
> That would make GGI console integration into the kernel a lot easier, ne?
Maybe.. It's currently compile-time configurable anyway...
--
Jason McMullan - Linux - GGI - http://pepsi.visus.com/~jmcc
I can't wait until the point where free Linux CD's or other paraphenalia is
included in cereal boxes. That truly will be the cherry ontop of our madness!
-- Mike A. Harris <mharris@ican.net> on linux-kernel@vger.rutgers.edu
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