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From: James Simmons <jsimmons@edgeglobal.com>
To : ggi-develop@eskimo.com
Date: Sun, 15 Aug 1999 19:50:15 -0400 (EDT)
Re: Ping-pong buffers on KGIcon are here!
> easiest, we'll see. A better solution, involving no locks at all, would
> be to fault the process to sleep if it touches the framebuffer whilst
> accels are still being processed....
Thats the question. How do you tell if the framebuffer is being accessed?
Especially when mmapped. I would implement such a solution if I knew the
answer to this question.
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