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From: Andrew Apted <ajapted@netspace.net.au>
To : ggi-develop@eskimo.com
Date: Wed, 26 Aug 1998 23:14:44 +1000
Re: UMA problem
Sengan writes:
> When running xf68_dev I noticed that it appeared
> to be writing into the compression buffer which is
> stored after the uncompressed frame buffer on the
> MediaGX... which of course screws things up nicely.
>
> In general games might want to store data in the space
> between the end of the used screen memory and
> fb_fix_screeninfo.smem_start+smem_len... which will
> cause badness on the MediaGX.
>
> So I need to be able to tell the fb device that the
> framebuffer just changed size... or at least prevent
> the memmapping to take over the whole memory
> space.
fbcon-kgi.c gets the smem_len size from mmio->psize, so the easiest
thing would be setting that to something smaller in the MediaGX driver
(so that programs don't clobber those special bits).
Cheers,
_____________________________________________ ____
\ /
Andrew Apted <andrew@ggi-project.org> \/
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