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From: Sengan Baring-Gould <sengan@seqnet.net>
To : ggi-develop@eskimo.com
Date: Mon, 24 Aug 1998 22:08:14 -0600
Re: Anyone managed to get XF68_DEV to work?
Andrew Apted wrote:
> Sengan writes:
>
> > Replaced that by a "default" and now it complains that it does not know
> > aboutthe VGA device I get returned to me by fbset -i:
> >
> > mode "default"
> > # H: 31.469 kHz, V: 69.930 Hz
> > geometry 640 400 640 3264 4
> > # RGB is 6:6:6 with offsets 0:0:0
> > timings 39722 40 24 39 9 96 2
> > endmode
> >
> > Frame buffer device information:
> > Name: `VGA+'
> > Address : 0xb80000
> > Size : 32768
> > Type : CGA/EGA/VGA Color text
>
> You're in text mode ?? That shouldn't be when bpp == 4.
>
> Ah.. wrong framebuffer. That is VGAFB. Try doing :
>
> export FRAMEBUFFER=/dev/fb1
>
> before running XF68_FBDev.
>
> > Is the driver supposed to change these values, or am I supposed to do
> > it with that fb.modes thing?
>
> Does fbset work ? Something like :
>
> fbset -fb /dev/fb1 -g 640 400 640 400 1
> or
> fbset -fb /dev/fb1 -g 640 400 640 400 8
> or
> fbset -fb /dev/fb1 -g 320 200 320 400 8
That helps a lot. XF68_DEV does not seem to like packed 16
pixels. Also I'm still getting a few hangs here and there for
no clear reason... anyone else experiencing that?
I've got 16 bpp to work in text mode, so I guess the problems
we are having with XF68_DEV are FB emulation things. Correct?
Sengan
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