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From: Andrew Apted <ajapted@netspace.net.au>
To : ggi-develop@eskimo.com
Date: Tue, 25 Aug 1998 14:26:50 +1000
Re: Anyone managed to get XF68_DEV to work?
Sengan writes:
> Replaced that by a "default" and now it complains that it does not know
> aboutthe VGA device I get returned to me by fbset -i:
>
> mode "default"
> # H: 31.469 kHz, V: 69.930 Hz
> geometry 640 400 640 3264 4
> # RGB is 6:6:6 with offsets 0:0:0
> timings 39722 40 24 39 9 96 2
> endmode
>
> Frame buffer device information:
> Name: `VGA+'
> Address : 0xb80000
> Size : 32768
> Type : CGA/EGA/VGA Color text
You're in text mode ?? That shouldn't be when bpp == 4.
Ah.. wrong framebuffer. That is VGAFB. Try doing :
export FRAMEBUFFER=/dev/fb1
before running XF68_FBDev.
> Is the driver supposed to change these values, or am I supposed to do
> it with that fb.modes thing?
Does fbset work ? Something like :
fbset -fb /dev/fb1 -g 640 400 640 400 1
or
fbset -fb /dev/fb1 -g 640 400 640 400 8
or
fbset -fb /dev/fb1 -g 320 200 320 400 8
should change modes and XF68_FBDev should be able to use it. Though
XF68_FBDev that I recompiled here still doesn't work properly. On 8 bit
modes it doesn't set the palette properly, and on 1 bit modes it a)
assumes LSBFirst (god knows why), and b) black & white are reversed (and
-flipPixels doesn't work :-<).
Cheers,
_____________________________________________ ____
\ /
Andrew Apted <andrew@ggi-project.org> \/
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