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  From: Marcus Sundberg <e94_msu@elixir.e.kth.se>
  To  : ggi-develop@eskimo.com
  Date: Sat, 22 Aug 1998 13:59:42 +0200

Re: Video memory.

> I definately _don't_ want to open a whole GGI visual or any other heavey
> object for each such sprite,
> (since I have hundreds of them).

As I wrote in another post:
Requesting auxiliary buffers (offscreen pixmapstorage, z-buffers,
sprite buffers or whatever) should be in an (or more than one probably,
given the number of different buffertypes) extension, and these
extensions would naturally have functions to do every possible
operation on these buffers, such as blitting them to the screen.

//Marcus

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