Index:
[thread]
[date]
[subject]
[author]
From: James A Simmons <jsimmons@acsu.buffalo.edu>
To : ggi-develop@eskimo.com
Date: Fri, 21 Aug 1998 08:23:01 -0400 (EDT)
Re: libggi internals (Re: LibGGI3D RFC)
> > This gives you three options:
> > 1. Extend the KGI API with 3D functions and use the same
> > driver for 2D and 3D.
>
> This is the way to go, IMHO. Take your existing 2D KGI drivers
> and add 3D drawing ioctls.
I agree.
> > 2. Design a new kernel-driver API for your 3D drivers, which
> > also contains 2D functions.
>
> Why, when we already have KGI? fbcon/fbdev *can* be used for 2D
> and 3D acceleration (and the fbdev LibGGI target, too), but KGI is just
> plain better designed.
>
> > 3. Design a new kernel-driver API for your 3D drivers, which
> > only deals with 3D.
>
> This might be necessary to flog the absolute most performance out
> of 3D hardware (ioctls == slow sometimes), but if this is to be done it
> should be saved for later, after we have something working first.
>
> > The third option would cause problems for cards that integrate
> > 2D and 3D as you would have two drivers access the card.
>
> Either you would need to just toss out the 2D stuff and have a
> 3D-only specialized KGI driver, or KGI would have to multiplex the
> hardware between two or more separate drivers. This isn't a bad idea in
> principle - imagine the accel driver as actually being a separate driver
> module .o file. It would allow for mix 'n match driver modularity, much
> like we have now in userspace with LibGGI. But this would be a VERY
> complex system, and quite different from what we have right now. I think
> this needs to go on the to-do pile along with vblank syncing, etc. Save
> it for later.
Agreed. Lets star with ioctl and then more to more efficient system.
Index:
[thread]
[date]
[subject]
[author]