Index: [thread] [date] [subject] [author]
  From: Kostya Vasilyev <kostik@verio.com>
  To  : ggi-develop@eskimo.com
  Date: Thu, 20 Aug 1998 21:43:21 -0700

RE: LibGGI3D RFC

: 	Might want to look into caching within the display target.  You
: could preload the target's cache by doing the pointer lookup once and
: dumping the data into the cache at the start of rendering.  Or even
: persistent caching from render op to render op, if this was appropriate.

If you are talking about caching the vertex data, this will only be useful
if you put geometry accelration into LibGGI3D and allow the application to
tweak matrices.

~kostik

Index: [thread] [date] [subject] [author]