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  From: teunis <teunis@computersupportcentre.com>
  To  : ggi-develop@eskimo.com
  Date: Wed, 19 Aug 1998 19:25:57 -0700 (MST)

Re: LibGGI3D RFC

On Thu, 20 Aug 1998, Olivier Galibert wrote:

> On Wed, Aug 19, 1998 at 05:18:05PM -0700, Jon M. Taylor wrote:
> > 	The higher layers could clip during tesellation, and as such
> > they'd be able to take all those coordinates into account.
> 
> By "clip" do you mean 2d clipping?  If yes, wouldn't that break gouraud shading?

and texturing and ...

2D clipping would break all but the most primitive renderers...  clipping
has to be done with all known coordinates in mind (X,Y,Z,U,V,[colour],...)

G'day, eh? :)
	- Teunis

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