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From: Jon M. Taylor <taylorj@ecs.csus.edu>
To : teunis <teunis@computersupportcentre.com>
Date: Wed, 19 Aug 1998 22:20:52 -0700 (PDT)
Re: LibGGI3D RFC
On Wed, 19 Aug 1998, teunis wrote:
> As soon as a "texturebuffer" request method has been designed to request
> texturebuffers for 3D ops *grin* then someone should write a "texturemap
> target" for GGI, yes? :)
We already have one - normal memory visuals.
> 'twould be simple. The only difference between this and a memory-buffer
> is that the texture memory may (usually will) be located on the videoram
> rather than system ram.
In which case you use a DirectBuffer and you are all set,
rendering into texture mem instead of RAM.
Jon
---
'Cloning and the reprogramming of DNA is the first serious step in
becoming one with God.'
- Scientist G. Richard Seed
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