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  From: Jon M. Taylor <taylorj@ecs.csus.edu>
  To  : teunis <teunis@computersupportcentre.com>
  Date: Wed, 19 Aug 1998 22:20:52 -0700 (PDT)

Re: LibGGI3D RFC

On Wed, 19 Aug 1998, teunis wrote:

> As soon as a "texturebuffer" request method has been designed to request
> texturebuffers for 3D ops *grin* then someone should write a "texturemap
> target" for GGI, yes? :)

	We already have one - normal memory visuals.

> 'twould be simple.  The only difference between this and a memory-buffer
> is that the texture memory may (usually will) be located on the videoram
> rather than system ram.

	In which case you use a DirectBuffer and you are all set,
rendering into texture mem instead of RAM.

Jon
 
---
'Cloning and the reprogramming of DNA is the first serious step in 
becoming one with God.'
	- Scientist G. Richard Seed

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