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From: Neal Tucker <ntucker@vax.area.com>
To : ggi-develop@eskimo.com
Date: Wed, 19 Aug 1998 17:58:51 -0700
Re: LibGGI3D RFC
> > > III. Design specifics.
> > >
> > > * struct camera { float x1, y1, z1, x2, y2, z2 }. Every LibGGI3D display
> > > will have a camera struct attached to it. A generic hook for arbitrary
> > > display data should also be present - the shaders might use it. void
> > > *private_data.
I'm just skimming this thread, but this caught my eye...
Don't you need at least three points to define a camera
(i.e. position, view direction, top-of-head direction)?
-Neal Tucker
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