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From: Olivier Galibert <galibert@pobox.com>
To : ggi-develop@eskimo.com
Date: Thu, 20 Aug 1998 01:42:14 +0200
Re: LibGGI3D RFC
On Wed, Aug 19, 1998 at 03:23:41PM -0700, Jon M. Taylor wrote:
> ? I'm not sure what you mean. If you mean "and then render another
> set of triangles to the buffer and use them as a texture again", sure. Of
> course, this secondary texture buffer scheme will have to be supported by
> the display target and the texturing shader, but it could be done.
Yes, I meant that. I saw a demo of the results of such approaches, it
was impressive. IIRC, three passes were done (render, use result as
texture for second rendering, use second result as texture for third
rendering, show third rendering), in realtime (60fps, 3200x768, not
fully boosted Infinite Reality).
Another use of 3D cards here (french CS research center) is to use
them to compute the visibility factors in a scene for radiosity
computing by having the hardware render the scene without lights
effects, encoding each patch with a unique color, and then transfer
back the picture and count the pixels. I guess it will be possible to
do that with libggi3d for the rendering and libggi2d to get back the
result?
OG.
PS: I'm not working within the team doing computer graphics, I only
happen to know some of them.
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