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From: James A Simmons <jsimmons@acsu.buffalo.edu>
To : ggi-develop@eskimo.com
Date: Wed, 19 Aug 1998 19:39:37 -0400 (EDT)
RE: LibGGI3D RFC
> Providing indexed triangle function is also very important, since it can cut
> transformation and projection time (which is about 80% of rendering time in
> the code I have written) by a factor of 2 or more, depending on the topology
> of what the triangles actually represent.
I not familar with this. Can you write me about this?
> Since a major goal of LibGGI3D seems to be hardware support, I'd like to
> suggest that LibGGI3D only support primitive shading built into hardware:
> flat and gouraud shading, texturing (incl. muti-) and _alpha blending_.
>
> Most other shaders can be built on top of these features, combined with
> adaptive subdivision where necessary.
>
That is what i suggest with my color function idea.
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