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  From: Jon M. Taylor <taylorj@ecs.csus.edu>
  To  : ggi-develop@eskimo.com
  Date: Wed, 19 Aug 1998 15:23:41 -0700 (PDT)

Re: LibGGI3D RFC

On Wed, 19 Aug 1998, Olivier Galibert wrote:

> On Tue, Aug 18, 1998 at 10:02:00PM -0700, Jon M. Taylor wrote:
> > 	Your points are mostly good, but I have to maintain
> > representational independence in order to be able to support a lot of
> > different types of hardware and software schemes.  If I stay away from
> > buffers, I can use them when needed and still be able to do direct
> > rendering in software or hardware when needed.
> 
> Something is not clear.  Will I be able  to render some triangles in a
> buffer, 

	Sure.  Just draw to a buffer-target, 2D or 3D.

> use the result  as a texture, 

	I guess you meant a 2D buffer.  Sure you could.

> and  then that another time?  

	?  I'm not sure what you mean.  If you mean "and then render another
set of triangles to the buffer and use them as a texture again", sure.  Of
course, this secondary texture buffer scheme will have to be supported by
the display target and the texturing shader, but it could be done.

Jon	

---
'Cloning and the reprogramming of DNA is the first serious step in 
becoming one with God.'
	- Scientist G. Richard Seed

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