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From: Jon M. Taylor <taylorj@ecs.csus.edu>
To : ggi-develop@eskimo.com
Date: Wed, 19 Aug 1998 15:23:41 -0700 (PDT)
Re: LibGGI3D RFC
On Wed, 19 Aug 1998, Olivier Galibert wrote:
> On Tue, Aug 18, 1998 at 10:02:00PM -0700, Jon M. Taylor wrote:
> > Your points are mostly good, but I have to maintain
> > representational independence in order to be able to support a lot of
> > different types of hardware and software schemes. If I stay away from
> > buffers, I can use them when needed and still be able to do direct
> > rendering in software or hardware when needed.
>
> Something is not clear. Will I be able to render some triangles in a
> buffer,
Sure. Just draw to a buffer-target, 2D or 3D.
> use the result as a texture,
I guess you meant a 2D buffer. Sure you could.
> and then that another time?
? I'm not sure what you mean. If you mean "and then render another
set of triangles to the buffer and use them as a texture again", sure. Of
course, this secondary texture buffer scheme will have to be supported by
the display target and the texturing shader, but it could be done.
Jon
---
'Cloning and the reprogramming of DNA is the first serious step in
becoming one with God.'
- Scientist G. Richard Seed
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