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From: Jon M. Taylor <taylorj@ecs.csus.edu>
To : ggi-develop@eskimo.com
Date: Tue, 18 Aug 1998 12:45:14 -0700 (PDT)
Re: 3d
On Tue, 18 Aug 1998, teunis wrote:
> On Mon, 17 Aug 1998, Jon M. Taylor wrote:
>
> > On Mon, 17 Aug 1998, teunis wrote:
>
> [clip]
> > >
> > > And on the -really- high-end cards (ie. 3DFX-2 and the like :), the entire
> > > card is programmable ergo next response:
> >
> > How's this? I still am stuck with a Voodoo I. Does Voodoo II
> > have a coprocessor of some kind.
>
> Hmm - could be wrong. Last I heard the 3DFX series ARE programmable. At
> least in the 3D-engine component...
> (there are chipsets that are programmable - I was just fishing for
> examples)
Yeah. There a high-end workstation vide cards that contain a CPU
and some RAM on the card, and you download the whole X server to the card.
> > > > > There allready exist a minor API in Mesa for rasterization, which means
> > > > > a driver can accellerate these.
> > > >
> > > > I like to see library independent accelleration. Threw ioctl not special
> > > > library stubs.
> > >
> > > Not likely. There's really no compatibility below the OpenGL/whatever
> > > layer. None whatsoever. Even OpenGL doesn't really cut it with some
> > > hardware (OpenGL is too bare-metal for them or they're planar hardware)
> > > but it'll do for now.
> >
> > See my z-buffer/polygon/pluggable shader idea elsewhere in this
> > thread. It'll work closely enough with most hardware.
>
> It's a good idea - now to implement and see how it'd run :)
> [the big advantage to OpenGL is an existing API / commandset to start
> from]
I had to implement z-buffering, polygon rendering and pluggable
shaders in a class last spring. It is quite clear and simple.
> (aside: My vote goes towards a GGI3D list... Too many messages annoying
> the non-3D crowd)
I'm game. Anyone else?
Jon
---
'Cloning and the reprogramming of DNA is the first serious step in
becoming one with God.'
- Scientist G. Richard Seed
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