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From: teunis <teunis@computersupportcentre.com>
To : ggi-develop@eskimo.com
Date: Tue, 18 Aug 1998 11:15:34 -0700 (MST)
Re: 3d
On Mon, 17 Aug 1998, Jon M. Taylor wrote:
> On Mon, 17 Aug 1998, teunis wrote:
[clip]
> >
> > And on the -really- high-end cards (ie. 3DFX-2 and the like :), the entire
> > card is programmable ergo next response:
>
> How's this? I still am stuck with a Voodoo I. Does Voodoo II
> have a coprocessor of some kind.
Hmm - could be wrong. Last I heard the 3DFX series ARE programmable. At
least in the 3D-engine component...
(there are chipsets that are programmable - I was just fishing for
examples)
> > > > There allready exist a minor API in Mesa for rasterization, which means
> > > > a driver can accellerate these.
> > >
> > > I like to see library independent accelleration. Threw ioctl not special
> > > library stubs.
> >
> > Not likely. There's really no compatibility below the OpenGL/whatever
> > layer. None whatsoever. Even OpenGL doesn't really cut it with some
> > hardware (OpenGL is too bare-metal for them or they're planar hardware)
> > but it'll do for now.
>
> See my z-buffer/polygon/pluggable shader idea elsewhere in this
> thread. It'll work closely enough with most hardware.
It's a good idea - now to implement and see how it'd run :)
[the big advantage to OpenGL is an existing API / commandset to start
from]
(aside: My vote goes towards a GGI3D list... Too many messages annoying
the non-3D crowd)
G'day, eh? :)
- Teunis
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