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  From: teunis <teunis@computersupportcentre.com>
  To  : ggi-develop@eskimo.com
  Date: Tue, 18 Aug 1998 11:15:34 -0700 (MST)

Re: 3d

On Mon, 17 Aug 1998, Jon M. Taylor wrote:

> On Mon, 17 Aug 1998, teunis wrote:

[clip]
> > 
> > And on the -really- high-end cards (ie. 3DFX-2 and the like :), the entire
> > card is programmable ergo next response:
> 
> 	How's this?  I still am stuck with a Voodoo I.  Does Voodoo II
> have a coprocessor of some kind. 

Hmm - could be wrong.  Last I heard the 3DFX series ARE programmable.  At
least in the 3D-engine component...
(there are chipsets that are programmable - I was just fishing for
examples)

> > > > There allready exist a minor API in Mesa for rasterization, which means
> > > > a driver can accellerate these.
> > >  
> > > I like to see library independent accelleration. Threw ioctl not special
> > > library stubs. 
> > 
> > Not likely.  There's really no compatibility below the OpenGL/whatever
> > layer.  None whatsoever.  Even OpenGL doesn't really cut it with some
> > hardware (OpenGL is too bare-metal for them or they're planar hardware)
> > but it'll do for now.
> 
> 	See my z-buffer/polygon/pluggable shader idea elsewhere in this
> thread.  It'll work closely enough with most hardware.

It's a good idea - now to implement and see how it'd run :)
[the big advantage to OpenGL is an existing API / commandset to start
from]

(aside: My vote goes towards a GGI3D list...  Too many messages annoying
the non-3D crowd)

G'day, eh? :)
	- Teunis

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