Index: [thread] [date] [subject] [author]
  From: Jon M. Taylor <taylorj@ecs.csus.edu>
  To  : ggi-develop@eskimo.com
  Date: Mon, 17 Aug 1998 23:05:11 -0700 (PDT)

Re: 3d

On Mon, 17 Aug 1998, Sengan Baring-Gould wrote:

> teunis wrote:
> 
> > On Mon, 17 Aug 1998, Torgeir Veimo wrote:
> >
> > > James A Simmons wrote:
> > > >
> > > > This is so we can come up with a standard API that will work with everything.
> > >
> > > Microsoft calls such things Direct3D. Do you know what mess that is? :o)
> >
> > AFAIK last fight we had IIRC we'd decided on using OpenGL as the API.
> > Makes the commercial world happier amongst other things - and there's
> > already an implementation (unaccelerated at moment, MesaGL)
> 
> I agree with that. Open GL is an existing standard. I don't believe we need yet
> anotherAPI. 

	It is *a* standard, not *the* standard.  There's certainly room
for others. 

> The existence of Mesa means that we can use that and accelerate it
> slowly. A much
> better scenario than starting from nothing. 

	But if you *also* start from nothing, you can create a small
LibGGI3D that would do primitive 3D rendering/shading, and that is all
some people want.

> Yes, we'll need kernel drivers (at least
> for MXi,
> we will), but not a new API.

	Well, I for one like OpenGL.  But if someone wants to write a
LibGGI3D, I'll not stand in their way.

Jon

---
'Cloning and the reprogramming of DNA is the first serious step in 
becoming one with God.'
	- Scientist G. Richard Seed

Index: [thread] [date] [subject] [author]