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From: teunis <teunis@computersupportcentre.com>
To : ggi-develop@eskimo.com
Date: Mon, 17 Aug 1998 18:30:22 -0700 (MST)
RE: 3d
On Mon, 17 Aug 1998, David Waite wrote:
> > *heh* I -still- don't have a working OpenGL system *deep
> > sigh*. Having
>
> Whats the problem? No probs getting things to work here.
It's -my- code. Not anyone else's. Ergo noone else to blame. Mesa (last
I checked) works fine.... but it's been a bit :)
> > trouble with how to handle error-conditions. (I -really-
> > want exceptions
> > but that doesn't seem such a good idea for some sections [ie: 3D
> > rendering] but can't think of a better way of doing it. If
> > anyone has any
> > ideas PLEASE let me know. But TWO rules: (1) Code is
> > multithreaded so
> > method must be reentrant (no 'errno') (object-oriented is handy).
> (2)
> > Absolutely -no- C++. I can't use it.])
>
> how about java? Magician (looking...
> http://www.arcana.co.uk/products/magician)
> is a java wrapper for Opengl, which works for Mesa GL on linux and MS's OGL
> implementation on Windows, and is a proposed standard to the ARB). Quite
> fast on this machine, too. Not as fast as say C calling OGL, but still
> rather nice.
not not not not what I'm looking for.
*sigh*
Guess I should have been more specific:
I'm just stuck on how to setup error handling in Objective C (or
just plain C). Exceptions are perfect but I haven't figured out how to
patch egcs to allow exceptions anywhere outside of C++. Returncodes would
work - providing I'm not trying to return, say, a handle to a datatype
that could error out. Or a floating-point value. This is a long story
and I shouldn't have asked about it (sorry). Global variables don't cut
it (not thread-safe).
G'day, eh? :)
- Teunis
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