Index:
[thread]
[date]
[subject]
[author]
From: teunis <teunis@computersupportcentre.com>
To : ggi-develop@eskimo.com
Date: Mon, 17 Aug 1998 17:08:55 -0700 (MST)
Re: 3d
On Mon, 17 Aug 1998, Torgeir Veimo wrote:
> James A Simmons wrote:
> >
> > This is so we can come up with a standard API that will work with everything.
>
> Microsoft calls such things Direct3D. Do you know what mess that is? :o)
AFAIK last fight we had IIRC we'd decided on using OpenGL as the API.
Makes the commercial world happier amongst other things - and there's
already an implementation (unaccelerated at moment, MesaGL)
*heh* I -still- don't have a working OpenGL system *deep sigh*. Having
trouble with how to handle error-conditions. (I -really- want exceptions
but that doesn't seem such a good idea for some sections [ie: 3D
rendering] but can't think of a better way of doing it. If anyone has any
ideas PLEASE let me know. But TWO rules: (1) Code is multithreaded so
method must be reentrant (no 'errno') (object-oriented is handy). (2)
Absolutely -no- C++. I can't use it.])
G'day, eh? :)
- Teunis
Index:
[thread]
[date]
[subject]
[author]