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  From: teunis <teunis@computersupportcentre.com>
  To  : ggi-develop@eskimo.com
  Date: Mon, 17 Aug 1998 17:08:55 -0700 (MST)

Re: 3d

On Mon, 17 Aug 1998, Torgeir Veimo wrote:

> James A Simmons wrote:
> > 
> > This is so we can come up with a standard API that will work with everything.
> 
> Microsoft calls such things Direct3D. Do you know what mess that is? :o)

AFAIK last fight we had IIRC we'd decided on using OpenGL as the API.
Makes the commercial world happier amongst other things - and there's
already an implementation (unaccelerated at moment, MesaGL)

*heh*  I -still- don't have a working OpenGL system *deep sigh*.  Having
trouble with how to handle error-conditions.  (I -really- want exceptions
but that doesn't seem such a good idea for some sections [ie: 3D
rendering] but can't think of a better way of doing it.  If anyone has any
ideas PLEASE let me know.  But TWO rules:  (1) Code is multithreaded so
method must be reentrant (no 'errno') (object-oriented is handy).  (2)
Absolutely -no- C++.  I can't use it.])

G'day, eh? :)
	- Teunis

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