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From: James A Simmons <jsimmons@acsu.buffalo.edu>
To : ggi-develop@eskimo.com
Date: Mon, 17 Aug 1998 10:56:26 -0400 (EDT)
Re: 3d
On Mon, 17 Aug 1998, Torgeir Veimo wrote:
> James A Simmons wrote:
> >
> > Why we are discussing this. I have been working with the TGA video adapter
> > and have notice it supports gourand shading and z buffering. It does not
> > have texture mapping. Alot of cards have gourand shading and z buffering.
> > How should we support this? Any ideas?
>
> There is no "correct" sollution for this. One can provide a common API
> for rasterization, but not for all kinds of acceleration. Drivers which
> implements such a common API are called mini client drivers (in the SGI
> / MS OpenGL driver kit).
>
I will not start this flame war again. Their are some very common high end
acceleration in many cards. The thing that varies the most is the texture
mapping functions.
> There allready exist a minor API in Mesa for rasterization, which means
> a driver can accellerate these.
I like to see library independent accelleration. Threw ioctl not special
library stubs.
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