Index:
[thread]
[date]
[subject]
[author]
From: Torgeir Veimo <Torgeir.Veimo@vertech.no>
To : ggi-develop@eskimo.com
Date: Mon, 17 Aug 1998 16:06:19 +0000
Re: 3d
James A Simmons wrote:
>
> Why we are discussing this. I have been working with the TGA video adapter
> and have notice it supports gourand shading and z buffering. It does not
> have texture mapping. Alot of cards have gourand shading and z buffering.
> How should we support this? Any ideas?
There is no "correct" sollution for this. One can provide a common API
for rasterization, but not for all kinds of acceleration. Drivers which
implements such a common API are called mini client drivers (in the SGI
/ MS OpenGL driver kit).
There allready exist a minor API in Mesa for rasterization, which means
a driver can accellerate these.
Better cards need fine-tuned implementations. They are called
Installable client drivers.
--
-Torgeir
Index:
[thread]
[date]
[subject]
[author]